Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Morrigan Uroboros
NECROM0NGERS The CORVOS
23
|
Posted - 2014.02.26 01:54:00 -
[1] - Quote
With my great love of the minmatar weaponry, and the commando class starting to look like it will finally be as good as it originally sounded, whats the verdict on the minmatar commando? The EHP looks rather low compared to the other suits, for a slight increase in speed, and trying to fit proto kincats with two light weapons seams like a chore, the PG seams a little low for a suit designed to run two light weapons, and a pg expansion is defiantly out of the question with only 1 low slot till proto. I see no option but two shield extenders on the highs, where as a galente or caldari could go for a damage mod with a much greater natural tank with a nice amount of slots for versatility, and seams like it could outclass the minmatar suit even with the explosive weaponry, never mind the blaster tech. Anyone else thinking our beloved rusted duck tape covered dropsuits might be outclassed again? |
Patrick57
5480
|
Posted - 2014.02.26 01:56:00 -
[2] - Quote
Minmatar are always outclassed in HP in favor of better speed.
I go negative in PC, yay
|
Morrigan Uroboros
NECROM0NGERS The CORVOS
23
|
Posted - 2014.02.26 02:00:00 -
[3] - Quote
For the slower suits though, its a large health decrease for what seams to be a very minimal speed increase |
Arx Ardashir
Imperium Aeternum
588
|
Posted - 2014.02.26 02:07:00 -
[4] - Quote
Morrigan Uroboros wrote:For the slower suits though, its a large health decrease for what seams to be a very minimal speed increase Now you know the Amarrian pain of a sizable speed decrease for a very minimal health increase.
I contribute nothing.
|
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
12
|
Posted - 2014.02.26 02:34:00 -
[5] - Quote
From the quick build work that I've done it seems a commando must use a weapon mod and to fully use their racial boost. If you map out each build based on the current skill tree it only make sense to make the most of the racial bonus. Commando's should be able to out gun assault, scouts, and logi's but should avoid sentinels (racial, bonus can nerf your damage output) and tanks. Having a speed advantage by not stacking armor might be the key to avoiding bad situations as a commando. If you choose a suit with one Hi, it probably should be a damage mod and be sure to pick a suit that matches which weapons you're comfortable with. Don't pick a suit and not use its weapon/racial bonus.
1. Pick a weapon 2. Pick suit to match 3. Use dam mod as Hi slot
If you care to check skill tree 2.0 weapons for more possible options. |
Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
472
|
Posted - 2014.02.26 02:34:00 -
[6] - Quote
Arx Ardashir wrote:Morrigan Uroboros wrote:For the slower suits though, its a large health decrease for what seams to be a very minimal speed increase Now you know the Amarrian pain of a sizable speed decrease for a very minimal health increase. atm, health and damage is all that matters in winning
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
|
Morrigan Uroboros
NECROM0NGERS The CORVOS
24
|
Posted - 2014.02.26 18:30:00 -
[7] - Quote
Ripcord19981 wrote:Arx Ardashir wrote:Morrigan Uroboros wrote:For the slower suits though, its a large health decrease for what seams to be a very minimal speed increase Now you know the Amarrian pain of a sizable speed decrease for a very minimal health increase. atm, health and damage is all that matters in winning
If your all about standing there all manly, firing multiple loads of plasma goo towards your opponents faces, but speed is nice to get around the back and show them a good time, firing loads into them from every direction. But once you have flanked, just hope no one sees you or things go downhill quickly. To bad the hit and run suits are so bad at regening their tank, or fitting any damage mods to ge more glass cannon. And the commando looks like it wont have the ehp to stand toe to toe or the speed to flank without being seen flopping slowly over the hills in an attempt to close the gap |
Atiim
Living Like Larry Schwag
5106
|
Posted - 2014.02.26 18:42:00 -
[8] - Quote
Arx Ardashir wrote:Morrigan Uroboros wrote:For the slower suits though, its a large health decrease for what seams to be a very minimal speed increase Now you know the Amarrian pain of a sizable speed decrease for a very minimal health increase. Except the Minmatar Dropsuit users have always known that pain, as pretty much all of their dropsuits sacrifice too much HP for little speed, from the get-go.
Could you please take your pity party elsewhere?
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
[s]Text[/s] <---------- That's how you make a strike-through
-HAND
|
Zaaeed Massani
RisingSuns
25
|
Posted - 2014.02.26 19:00:00 -
[9] - Quote
Cotsy8 wrote:From the quick build work that I've done it seems a commando must use a weapon mod and to fully use their racial boost. If you map out each build based on the current skill tree it only make sense to make the most of the racial bonus. Commando's should be able to out gun assault, scouts, and logi's but should avoid sentinels (racial, bonus can nerf your damage output) and tanks. Having a speed advantage by not stacking armor might be the key to avoiding bad situations as a commando. If you choose a suit with one Hi, it probably should be a damage mod and be sure to pick a suit that matches which weapons you're comfortable with. Don't pick a suit and not use its weapon/racial bonus.
1. Pick a weapon 2. Pick suit to match 3. Use dam mod as Hi slot
If you care to check skill tree 2.0 weapons for more possible options.
See, this is the issue I have with that: I like combat rifles, submachine guns, and mass drivers. I mean, I really like them. But I am Gallente. I feel like I should probably be using Gallente suits, in addition to the fact that I like armor tanking. Minmatar suits all seem to give up more survivability than I am comfortable with. Unless assault rifles get a substantial buff, I would feel pigeonholed into either using a suit a don't like or a weapon I don't want.
I also very much like sniper rifles, but I suppose that is a different issue.
So what do I do? Roll Gallente with Minmatar weapons, thus sacrificing a damage boost? Or run Minmatar and be irritated about my lack of ehp? |
Morrigan Uroboros
NECROM0NGERS The CORVOS
24
|
Posted - 2014.02.26 19:03:00 -
[10] - Quote
Zaaeed Massani wrote:Cotsy8 wrote:From the quick build work that I've done it seems a commando must use a weapon mod and to fully use their racial boost. If you map out each build based on the current skill tree it only make sense to make the most of the racial bonus. Commando's should be able to out gun assault, scouts, and logi's but should avoid sentinels (racial, bonus can nerf your damage output) and tanks. Having a speed advantage by not stacking armor might be the key to avoiding bad situations as a commando. If you choose a suit with one Hi, it probably should be a damage mod and be sure to pick a suit that matches which weapons you're comfortable with. Don't pick a suit and not use its weapon/racial bonus.
1. Pick a weapon 2. Pick suit to match 3. Use dam mod as Hi slot
If you care to check skill tree 2.0 weapons for more possible options. See, this is the issue I have with that: I like combat rifles, submachine guns, and mass drivers. I mean, I really like them. But I am Gallente. I feel like I should probably be using Gallente suits, in addition to the fact that I like armor tanking. Minmatar suits all seem to give up more survivability than I am comfortable with. Unless assault rifles get a substantial buff, I would feel pigeonholed into either using a suit a don't like or a weapon I don't want. I also very much like sniper rifles, but I suppose that is a different issue. So what do I do? Roll Gallente with Minmatar weapons, thus sacrificing a damage boost? Or run Minmatar and be irritated about my lack of ehp?
Glad you get my point :P. I'm all to familiar with the lower hp of minmatar suits as they are all I run, but with a medium frame you can make it work with the increased speed, It's just when you then go to an inherently slower suit type that the trade off becomes more of an issue |
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6893
|
Posted - 2014.02.26 19:25:00 -
[11] - Quote
Ripcord19981 wrote:Arx Ardashir wrote:Morrigan Uroboros wrote:For the slower suits though, its a large health decrease for what seams to be a very minimal speed increase Now you know the Amarrian pain of a sizable speed decrease for a very minimal health increase. atm, health and damage is all that matters in winning Go look at the Amarr Scout. Scouts without speed are dead scouts. Amarr scout sacrifices just as much speed as our fat boys sacrifice, yet only gain 30 more HP
The Minmatar Commando actually looks really good though because of its damage bonuses.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
|
Master Smurf
Nos Nothi
138
|
Posted - 2014.02.26 19:28:00 -
[12] - Quote
Morrigan Uroboros wrote: Glad you get my point :P. I'm all to familiar with the lower hp of minmatar suits as they are all I run, but with a medium frame you can make it work with the increased speed, It's just when you then go to an inherently slower suit type that the trade off becomes more of an issue
Yeah, Min Commando looks to be in trouble.
You would think the Commando and Sentinel would be more stand and deliver since their Scout and Assault are known to be flankers but Dust just does this straight dance with minimal variation all playing out the same way across each frame.
I could see a Commando though with Mass Driver and Precision Rifle for a solo type player holding an area. Most other combos seem unfavourable vs the other races.
"Shine bright like a diamond"
|
Spectral Clone
Dust2Dust. Top Men.
1413
|
Posted - 2014.02.26 19:28:00 -
[13] - Quote
Morrigan Uroboros wrote:With my great love of the minmatar weaponry, and the commando class starting to look like it will finally be as good as it originally sounded, whats the verdict on the minmatar commando? The EHP looks rather low compared to the other suits, for a slight increase in speed, and trying to fit proto kincats with two light weapons seams like a chore, the PG seams a little low for a suit designed to run two light weapons, and a pg expansion is defiantly out of the question with only 1 low slot till proto. I see no option but two shield extenders on the highs, where as a galente or caldari could go for a damage mod with a much greater natural tank with a nice amount of slots for versatility, and seams like it could outclass the minmatar suit even with the explosive weaponry, never mind the blaster tech. Anyone else thinking our beloved rusted duck tape covered dropsuits might be outclassed again?
Use CR (low PG) and secondary Weapon with fitting optimization to reduce PG useage.
Drop it like its hat.
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6894
|
Posted - 2014.02.26 19:29:00 -
[14] - Quote
Zaaeed Massani wrote:Cotsy8 wrote:From the quick build work that I've done it seems a commando must use a weapon mod and to fully use their racial boost. If you map out each build based on the current skill tree it only make sense to make the most of the racial bonus. Commando's should be able to out gun assault, scouts, and logi's but should avoid sentinels (racial, bonus can nerf your damage output) and tanks. Having a speed advantage by not stacking armor might be the key to avoiding bad situations as a commando. If you choose a suit with one Hi, it probably should be a damage mod and be sure to pick a suit that matches which weapons you're comfortable with. Don't pick a suit and not use its weapon/racial bonus.
1. Pick a weapon 2. Pick suit to match 3. Use dam mod as Hi slot
If you care to check skill tree 2.0 weapons for more possible options. See, this is the issue I have with that: I like combat rifles, submachine guns, and mass drivers. I mean, I really like them. But I am Gallente. I feel like I should probably be using Gallente suits, in addition to the fact that I like armor tanking. Minmatar suits all seem to give up more survivability than I am comfortable with. Unless assault rifles get a substantial buff, I would feel pigeonholed into either using a suit a don't like or a weapon I don't want. I also very much like sniper rifles, but I suppose that is a different issue. So what do I do? Roll Gallente with Minmatar weapons, thus sacrificing a damage boost? Or run Minmatar and be irritated about my lack of ehp? Here is another thing with Dust, people think if they don't use their racial bonuses then they are wasting the suit. The racial bonuses are there if you want to be highly specialized, but nothing is forcing you to use it. All suits are getting the class bonus which you can use with a wide array of things. Don't think 25% faster reloading means anything? Think again, it's pretty huge. So go ahead and use a combat rifle and mass driver with a Gallente Commando if you wish, you'll still be able to fire both weapons with minimal downtime while reloading.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
|
D legendary hero
Ultramarine Corp
1735
|
Posted - 2014.02.26 19:43:00 -
[15] - Quote
Patrick57 wrote:Minmatar are always outclassed in HP in favor of better speed.
i call Bull ****. "better" speed is not .3/s faster. literally look at the stats the movement speed is negligible. this is a problem with minmatar suits they are NOT fastest enough for their speed to be an advantage but their EHP is vastly inferior to that of the other races.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1735
|
Posted - 2014.02.26 19:44:00 -
[16] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=137506
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
473
|
Posted - 2014.02.26 20:40:00 -
[17] - Quote
Aero Yassavi wrote:Ripcord19981 wrote:Arx Ardashir wrote:Morrigan Uroboros wrote:For the slower suits though, its a large health decrease for what seams to be a very minimal speed increase Now you know the Amarrian pain of a sizable speed decrease for a very minimal health increase. atm, health and damage is all that matters in winning Go look at the Amarr Scout. Scouts without speed are dead scouts. Amarr scout sacrifices just as much speed as our fat boys sacrifice, yet only gain 30 more HP The Minmatar Commando actually looks really good though because of its damage bonuses. Ill agree with you on that, but the Amarr medium is far better than the Minmatar Medium
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
|
Morrigan Uroboros
NECROM0NGERS The CORVOS
27
|
Posted - 2014.02.26 20:55:00 -
[18] - Quote
Aero Yassavi wrote:Zaaeed Massani wrote:Cotsy8 wrote:From the quick build work that I've done it seems a commando must use a weapon mod and to fully use their racial boost. If you map out each build based on the current skill tree it only make sense to make the most of the racial bonus. Commando's should be able to out gun assault, scouts, and logi's but should avoid sentinels (racial, bonus can nerf your damage output) and tanks. Having a speed advantage by not stacking armor might be the key to avoiding bad situations as a commando. If you choose a suit with one Hi, it probably should be a damage mod and be sure to pick a suit that matches which weapons you're comfortable with. Don't pick a suit and not use its weapon/racial bonus.
1. Pick a weapon 2. Pick suit to match 3. Use dam mod as Hi slot
If you care to check skill tree 2.0 weapons for more possible options. See, this is the issue I have with that: I like combat rifles, submachine guns, and mass drivers. I mean, I really like them. But I am Gallente. I feel like I should probably be using Gallente suits, in addition to the fact that I like armor tanking. Minmatar suits all seem to give up more survivability than I am comfortable with. Unless assault rifles get a substantial buff, I would feel pigeonholed into either using a suit a don't like or a weapon I don't want. I also very much like sniper rifles, but I suppose that is a different issue. So what do I do? Roll Gallente with Minmatar weapons, thus sacrificing a damage boost? Or run Minmatar and be irritated about my lack of ehp? Here is another thing with Dust, people think if they don't use their racial bonuses then they are wasting the suit. The racial bonuses are there if you want to be highly specialized, but nothing is forcing you to use it. All suits are getting the class bonus which you can use with a wide array of things. Don't think 25% faster reloading means anything? Think again, it's pretty huge. So go ahead and use a combat rifle and mass driver with a Gallente Commando if you wish, you'll still be able to fire both weapons with minimal downtime while reloading.
I would agree with you if we are talking about the suit bonuses that we have now, but with the potential to have a built in complex damage mod on the suit, the bonuses are now becoming a bigger factor to the suits and there is a lot of potential missed out if say you run two weapons both in the same class then don't use the suit that would give the damage bonus |
Zaaeed Massani
RisingSuns
25
|
Posted - 2014.02.27 02:39:00 -
[19] - Quote
Aero Yassavi wrote: Here is another thing with Dust, people think if they don't use their racial bonuses then they are wasting the suit. The racial bonuses are there if you want to be highly specialized, but nothing is forcing you to use it. All suits are getting the class bonus which you can use with a wide array of things. Don't think 25% faster reloading means anything? Think again, it's pretty huge. So go ahead and use a combat rifle and mass driver with a Gallente Commando if you wish, you'll still be able to fire both weapons with minimal downtime while reloading.
That's the min-maxer in me, you can thank all my years of hardcore PvP and Raiding in WoW for that. I've retired from WoW, but old habits die hard. I feel like if I'm not taking my gear and weapons to the max, then there has to be a better way to do it. And all the Commando suits will get the reload speed bonus, not just the Gallente. So that doesn't really persuade me to go that route.
Unless Assault Rifles are no good in 1.8, I'll probably end up rolling Gallente Commando with AR + MD. Armor tanking + passive armor reps + RP factor will end up pushing me back into AR for the damage bonus. Because don't forget, since damage mods are allegedly getting nerfed when 1.8 drops, the passive damage bonus will be all that much more beneficial. Throw a complex mod on top of the passive "complex mod" on top of some points in proficiency and that will be a dirrrtty assault rifle (20-35% dmg bonus says HEYYOOO). No matter which one gets used. CreoDron Breach AR say what?
Morrigan Uroboros wrote: I would agree with you if we are talking about the suit bonuses that we have now, but with the potential to have a built in complex damage mod on the suit, the bonuses are now becoming a bigger factor to the suits and there is a lot of potential missed out if say you run two weapons both in the same class then don't use the suit that would give the damage bonus
Yep. Pretty much this. If I could get my hands on a Gallente sniper rifle and/or area denial weapon I'd be so happy I'd...I'd...well I don't really know what I would do. |
JP Acuna
Pendejitos Canis Eliminatus Operatives
77
|
Posted - 2014.02.27 02:57:00 -
[20] - Quote
You're getting damage bonuses for CRs and most importantly... MASS DRIVERS. The MD is getting a huge buff as i read somewhere, so you'll be great for area denial and keeping the enemy away. You shouldn't worry about HP. If they start advancing too much, you'll have a decent speed to retreat. |
|
Morrigan Uroboros
NECROM0NGERS Caps and Mercs
27
|
Posted - 2014.03.29 20:04:00 -
[21] - Quote
JP Acuna wrote:You're getting damage bonuses for CRs and most importantly... MASS DRIVERS. The MD is getting a huge buff as i read somewhere, so you'll be great for area denial and keeping the enemy away. You shouldn't worry about HP. If they start advancing too much, you'll have a decent speed to retreat.
Ahh the mass driver, a weapon I love the idea behind, but like hell can I hit anything. Shotty and CR works nicely with the speed, too bad I only have advanced and I love my kin cat to much for a rep |
Taz-666
The Rainbow Effect Negative-Feedback
27
|
Posted - 2014.03.29 21:09:00 -
[22] - Quote
I am really enjoying using the Min Commando suit and their is definatly more to the suit than the stat sheets.
Eventhough on paper the Min Commando is only slightly quicker than the other commando suits whilst sacrificing eHP to all the other races its bonuses are the best boosting both the combat rifle and the swarm launcher.
Back to being only slightly quicker, I'm guessing you've not noticed the stamina regen, despite being a fat suit it can sprint for a much higher propotion of time and cover the ground much quicker than you would expect.
The M-1 commando has allowed me to put together a cheap av suit with Proto SL, basic combat rifle that fares much better than running a proto SL on a bpo suit for similar cost with more eHP; a damage boost; faster reload as well as being able to swap the SMG for a combat rifle. |
bamboo x
Eternal Beings Proficiency V.
535
|
Posted - 2014.03.29 21:13:00 -
[23] - Quote
Take it from someone who was a Min Logi for the past 6 months. Armor tanking on any Matari suit that's not a scout isn't really bad. It just means you're faster than the other armor tanked suits.
I happen to know the HP loss on a medium isn't worth worrying about. I can't speak for commando but I'm sure it's in the same boat.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
|
bamboo x
Eternal Beings Proficiency V.
535
|
Posted - 2014.03.29 21:14:00 -
[24] - Quote
Morrigan Uroboros wrote:blaster tech
Blaster tech is Gallente. Minmatar is explosive and projectile.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
|
Zaaeed Massani
RisingSuns
69
|
Posted - 2014.03.29 21:18:00 -
[25] - Quote
Master Smurf wrote:
I could see a Commando though with Mass Driver and Precision Rifle for a solo type player holding an area. Most other combos seem unfavourable vs the other races.
This combo is something I am extremely excited about. I'm really hoping to get some news about the precision rifle at fanfest.
A question for the lore junkies...is the precision rifle meant to be a Matari sniper rifle? A long-range tac AR? It's possible it may fit very well into the play style of a support commando such as myself.
|
Michael Cratar
Fenrir's Wolves
311
|
Posted - 2014.03.29 21:23:00 -
[26] - Quote
Morrigan Uroboros wrote:With my great love of the minmatar weaponry, and the commando class starting to look like it will finally be as good as it originally sounded, whats the verdict on the minmatar commando? The EHP looks rather low compared to the other suits, for a slight increase in speed, and trying to fit proto kincats with two light weapons seams like a chore, the PG seams a little low for a suit designed to run two light weapons, and a pg expansion is defiantly out of the question with only 1 low slot till proto. I see no option but two shield extenders on the highs, where as a galente or caldari could go for a damage mod with a much greater natural tank with a nice amount of slots for versatility, and seams like it could outclass the minmatar suit even with the explosive weaponry, never mind the blaster tech. Anyone else thinking our beloved rusted duck tape covered dropsuits might be outclassed again?
Mass driver + Combat Rifle = God mode.
Just don't get greedy and you should win every 1v1.
If you use the weapons properly that is.
I do not know love, only ( -í° -£-û -í°).
Closed Beta Vet
|
Zaaeed Massani
RisingSuns
69
|
Posted - 2014.03.29 21:25:00 -
[27] - Quote
Taz-666 wrote:I am really enjoying using the Min Commando suit and their is definatly more to the suit than the stat sheets.
Eventhough on paper the Min Commando is only slightly quicker than the other commando suits whilst sacrificing eHP to all the other races its bonuses are the best boosting both the combat rifle and the swarm launcher.
Back to being only slightly quicker, I'm guessing you've not noticed the stamina regen, despite being a fat suit it can sprint for a much higher propotion of time and cover the ground much quicker than you would expect.
The M-1 commando has allowed me to put together a cheap av suit with Proto SL, basic combat rifle that fares much better than running a proto SL on a bpo suit for similar cost with more eHP; a damage boost; faster reload as well as being able to swap the SMG for a combat rifle. Swarms are Caldari. I recall being told that there would be no bonus to swarms for the Matari Commandos for that reason. May have been wrong, but just thought I would mention it. It's worth looking into. |
Thang Bausch
Pierrot Le Fou Industries
91
|
Posted - 2014.03.29 21:35:00 -
[28] - Quote
I am thinking about using the min commando for building an AV suit and an area of denial suit. I wish the commando suit had a grenade slot so I could run the AV fit with a flux grenade: the explosives damage bonus only partially negates the low damage to shields.
Question: people on this thread have been talking about the racial bonus. I've been taking a much needed break from Dust, so i am not sure what that means. The commando suit gives a dmg bonus for explosive weapons (like MD and SL), but people are talking about the CR being awesome on this suit, but I can't see the CR being classified as an explosive weapon. So, my questions are what is the weapon 'racial bonus' and if that bonus is something other than the commando suit bonus, what weapons do min suits get this bonus for? Thanks! |
Atiim
Living Like Larry Schwag
6258
|
Posted - 2014.03.29 21:36:00 -
[29] - Quote
Zaaeed Massani wrote: Swarms are Caldari. I recall being told that there would be no bonus to swarms for the Matari Commandos for that reason. May have been wrong, but just thought I would mention it. It's worth looking into.
I doubt it.
Swarm Launchers may be Caldari, but they are still classified as explosives.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Emperor1349
Molon Labe. General Tso's Alliance
57
|
Posted - 2014.03.29 21:52:00 -
[30] - Quote
Thang Bausch wrote:I am thinking about using the min commando for building an AV suit and an area of denial suit. I wish the commando suit had a grenade slot so I could run the AV fit with a flux grenade: the explosives damage bonus only partially negates the low damage to shields.
Question: people on this thread have been talking about the racial bonus. I've been taking a much needed break from Dust, so i am not sure what that means. The commando suit gives a dmg bonus for explosive weapons (like MD and SL), but people are talking about the CR being awesome on this suit, but I can't see the CR being classified as an explosive weapon. So, my questions are what is the weapon 'racial bonus' and if that bonus is something other than the commando suit bonus, what weapons do min suits get this bonus for? Thanks!
The minmatar also gets projectile bonus' for the Cr
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |