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Roy Ventus
Foxhound Corporation General Tso's Alliance
1151
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Posted - 2014.02.24 21:24:00 -
[1] - Quote
Vehicles have Resistance Modules(aka Hardeners).
Heavies will have a natural resistance and it would make sense that we would get modules that can stack this. Not only that but it'll add variety to the battlefield since there's a new way to tank.
Also, why no Counter-Resistance Modules? With a small Counter-Resistance percentage per module, it could work out, I believe. A combination of Damage Mods and Counter-Resistance Mods would make for an excellent glass tank fits.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Hynox Xitio
Molon Labe. General Tso's Alliance
131
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Posted - 2014.02.24 21:35:00 -
[2] - Quote
Because every AV guy in the whole world would run them, making hardeners useless.
Unleash the Fogwoggler
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1151
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Posted - 2014.02.24 22:08:00 -
[3] - Quote
Hynox Xitio wrote:Because every AV guy in the whole world would run them, making hardeners useless.
Well if done right, hardeners wouldn't be useless...Hardeners give you like -45% Armor Shield Damage
Counter-Resistance Modules shouldn't boast it by +45% because that would be OP against infantry and vehicles. It would probably be better off as +3%, +5%, and +10% like damage mods with obvious penalties. Same for Resistance Mods with the opposite effect.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
108
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Posted - 2014.02.24 22:14:00 -
[4] - Quote
It would definitely be interesting to have shield and armor hardeners on dropsuits, but I don't think it would work out. CCP seem to be drifting towards nerfing the damage mods, so they're likely not happy with how many you can stack and how powerful they can be with the right suit. Not only that, but imagine a sentinel suit stacking a few of these things? They'd barely be taking any damage from most weapons and would be able to shrug off forge guns, RE's, and anything else that came their way.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1151
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Posted - 2014.02.24 22:41:00 -
[5] - Quote
Crimson ShieId wrote:It would definitely be interesting to have shield and armor hardeners on dropsuits, but I don't think it would work out. CCP seem to be drifting towards nerfing the damage mods, so they're likely not happy with how many you can stack and how powerful they can be with the right suit. Not only that, but imagine a sentinel suit stacking a few of these things? They'd barely be taking any damage from most weapons and would be able to shrug off forge guns, RE's, and anything else that came their way.
I don't see why CCP would be against this if they're nerfing damage mods. Could base these two module types on the new nerf. Also Heavies wouldn't be impossible to kill. They don't have too many slots so they would have to forfeit eHP just for added resistance.
Counter-Resistance would make sure that heavies wouldn't be OP. Damage tanks who focus on taking you down as quickly as possible no matter how thick your hide.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Bethhy
Ancient Exiles. Renegade Alliance
1329
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Posted - 2014.02.24 22:47:00 -
[6] - Quote
If we do that it has to be done right not half fast...
EVE resistances and damage types.
Explosive,
Em,
Thermal,
Kinetic..
With The racial suits having bonus on resistance to certain damage types and certain racial guns dealing out specific damage types..
Could be amazing but likely way to complex for what CCP is trying to accomplish for a different product to engage a new user group into New Eden. |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
110
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Posted - 2014.02.24 22:55:00 -
[7] - Quote
Roy Ventus wrote:Crimson ShieId wrote:It would definitely be interesting to have shield and armor hardeners on dropsuits, but I don't think it would work out. CCP seem to be drifting towards nerfing the damage mods, so they're likely not happy with how many you can stack and how powerful they can be with the right suit. Not only that, but imagine a sentinel suit stacking a few of these things? They'd barely be taking any damage from most weapons and would be able to shrug off forge guns, RE's, and anything else that came their way. I don't see why CCP would be against this if they're nerfing damage mods. Could base these two module types on the new nerf. Also Heavies wouldn't be impossible to kill. They don't have too many slots so they would have to forfeit eHP just for added resistance. Counter-Resistance would make sure that heavies wouldn't be OP. Damage tanks who focus on taking you down as quickly as possible no matter how thick your hide.
Not necessarily against them, they just haven't figured out how to implement weapon altering mods in a way that they're happy with into the game yet. If they did what Bethhy said, that could work. Make the mods work across varying types of weapons. If you know you're going to be running across large areas with little to no cover, a mod that reduces laser weaponry damage or rail rifle style damage would be cool, but for it to work against all types of damage would probably not be a thing CCP would want.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Iron Wolf Saber
Den of Swords
13180
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Posted - 2014.02.24 22:59:00 -
[8] - Quote
No 'UI support' basically.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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