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LT SHANKS
Amarr Templars Amarr Empire
1530
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Posted - 2014.02.24 14:53:00 -
[1] - Quote
I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
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ALT2 acc
The Phoenix Federation Proficiency V.
102
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Posted - 2014.02.24 14:54:00 -
[2] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
800 or 900 armor with equipment, equipment everywhere
Banned until the 10th
Reason: I said "feg"
I lol'd so8 dammed hars, it's not even funny, oh wait, yes it is.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3517
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Posted - 2014.02.24 14:54:00 -
[3] - Quote
And for some reason people still think that Amarr Assault are the suits that can attain crazy high eHP.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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General John Ripper
Onslaught Inc RISE of LEGION
18786
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Posted - 2014.02.24 14:56:00 -
[4] - Quote
and nobody is complaining about my cal logi anymore. :(
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity And this is why I am the #1 forum warrior
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ALT2 acc
The Phoenix Federation Proficiency V.
102
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Posted - 2014.02.24 14:57:00 -
[5] - Quote
General John Ripper wrote:and nobody is complaining about my cal logi anymore. :( 4 extenders, 3 plates, 1 shield reg
Banned until the 10th
Reason: I said "feg"
I lol'd so8 dammed hars, it's not even funny, oh wait, yes it is.
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LT SHANKS
Amarr Templars Amarr Empire
1530
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Posted - 2014.02.24 15:08:00 -
[6] - Quote
If a respec is given, I doubt I'll spend my sp on any suit.. With maxed out shield, armor, engineering, electronics, biotics, and core skills, a player could run MLT Gallente Medium suits and be rather effective in competitive play. Add on prof. 5 to say a sidearm and main weapon of choice and maxed out dampening skills and you'll have one beast of an assault suit that costs less than 25k ISK per fit.
Wow.... |
Heimdallr69
Ancient Exiles. Renegade Alliance
1659
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Posted - 2014.02.24 15:11:00 -
[7] - Quote
Assaults need faster strafing. And thanks for the info didn't realize you do that much armor with mlt
Removed inappropriate content - CCP Logibro
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ALT2 acc
The Phoenix Federation Proficiency V.
103
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Posted - 2014.02.24 15:12:00 -
[8] - Quote
Heimdallr69 wrote:Assaults need faster strafing. And thanks for the info didn't realize you do that much armor with mlt No, strafing for scouts.....regen for assault
Banned until the 10th
Reason: I said "feg"
I lol'd so8 dammed hars, it's not even funny, oh wait, yes it is.
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Echoist
Dogs of War Gaming Zero-Day
189
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Posted - 2014.02.24 15:14:00 -
[9] - Quote
My laser rifle does seem to have trouble burning through all that armor, but most just freak out cause they've never really dealt with a laser all too much. I have a felling though that gallente assault suits won't be a favourite for too long though.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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ReGnYuM
Escrow Removal and Acquisition
2243
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Posted - 2014.02.24 15:28:00 -
[10] - Quote
LT SHANKS wrote:If a respec is given, I doubt I'll spend my sp on any suit.. With maxed out shield, armor, engineering, electronics, biotics, and core skills, a player could run MLT Gallente Medium suits and be rather effective in competitive play. Add on prof. 5 to say a sidearm and main weapon of choice and maxed out dampening skills and you'll have one beast of an assault suit that costs less than 25k ISK per fit.
Wow....
LOL @ General Disscusion
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Echoist
Dogs of War Gaming Zero-Day
189
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Posted - 2014.02.24 15:32:00 -
[11] - Quote
Aisha Ctarl wrote:And for some reason people still think that Amarr Assault are the suits that can attain crazy high eHP. Seriously my advanced amarr assaultbarely has a little over 500 if that I'm only going by memory right now.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Nosid Katona
HavoK Core RISE of LEGION
94
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Posted - 2014.02.24 15:38:00 -
[12] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
Of course Gal-Ass's are op! Our skin tight suits really show of what we got. Specially those Gal women...Mmm
There now that I've started with a joke, onto talks of balance.
While I feel your pain (Having skilled into the ridiculously squishy Min suits on my 1 mil SP ALT, seriously CCP low SP players have it rough enough. I feel for any poor newbie who skills Min first) I don't think Gal-Assaults are in anyway OP, Gal-Logi however can be another story. I am not just saying this because I myself run a Gal-Assault, I try to be as neutral as possible when it comes to balance but you'll just have to take my word on that so it is up to you.
The Gal suits excel at survivability in extended engagements, this is how it is supposed to work as the heaviest armor tanked suits. (Granted lore wise this should be Amarr, we will leave that discussion for another time.) However, they can't survive multiple engagements as easily as the other three suits without support; either from a logi or a rep hive. (Try running it alone without rep hives or switching fits at a supply depo; will give you some perspective.)
I have also noticed there is a far smaller leap in power from a STD Gal-Assault to a PRO, my STD suit has 700 EHP while my proto has 800. The only thing my PRO suit has on my other fits is damage capability but I think with how armor was made to work in this game, that is also working as intended. Armor right now in general is in a good place while shields have suffered; the exact opposite from what we used to have in the Cal-logi supremacy days. (Happy John?)
When the disparity between STD and ADV shields V.S armor is fixed and balance in general is tweaked you'll probably be less inclined to think Gal-Ass's are op. Also i assume you built this suit on your main with full core armor, CPU, and PG skills; not to mention any other skills that may affect the fitting. It is much harder to build any good MLT suit without core skills, thus core skills being so important to get first.
I will say however the two easiest suits too use when low SP is the Cal and Gal suits, as they each give newbies a bit of wiggle room to grow. Seriously my third and final character is 600k SP Cal-Assault and good lord do you start out with a pretty decent and easy to understand suit. I recommend either of them for lower SP players to start with as they will let you get accustomed to the game mechanics.
Just an honest opinion from a Vet friend; I'd have spoke on Gal-Logi's more but as I have yet to skill into that I don't think I am qualified.
Vae Victis
Valor Vet, R.I.P MAG
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D legendary hero
Ultramarine Corp
1714
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Posted - 2014.02.24 15:54:00 -
[13] - Quote
Aisha Ctarl wrote:And for some reason people still think that Amarr Assault are the suits that can attain crazy high eHP.
they are supposed to have that. i want this to change. i want to fix minmatar suits. amar and galente.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1148
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Posted - 2014.02.24 15:55:00 -
[14] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
wat? Maybe I don't know how Medium Frames work but as a Militia, shouldn't you be stuck with like only two low slots and no high slot?
I mean if you can do all that, kudos to your ass. That's nifty AF. I'd personally would need an Advanced Gal Assault to reach those levels.
Also, for people QQing about Amarr not being the best armor tankers, when 1.8 comes they should be.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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ER-Bullitt
Molon Labe. General Tso's Alliance
1080
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Posted - 2014.02.24 15:57:00 -
[15] - Quote
my brain hurts, but I don't think you have 800hp on a militia gal medium suit. |
Cat Merc
Ahrendee Mercenaries EoN.
6765
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Posted - 2014.02.24 16:01:00 -
[16] - Quote
Gal assault suits don't scale.
Armor scales pretty badly compared to shields.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6765
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Posted - 2014.02.24 16:02:00 -
[17] - Quote
Also, using complex plates, you couldn't pass 552 armor.
Unless you're not using a single armor repairer, in which case I will LOL over your fit while collecting your tears.
Pub matches are easy, try this suit in PC and you will cry.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
630
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Posted - 2014.02.24 16:07:00 -
[18] - Quote
The gal adv assault makes is also a very good scout clone.
It is good to be gallente.
Tanks are for pussies.
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Cat Merc
Ahrendee Mercenaries EoN.
6765
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Posted - 2014.02.24 16:09:00 -
[19] - Quote
HYENAKILLER X wrote:The gal adv assault makes is also a very good scout clone.
It is good to be gallente. All assault suits > Current scout suits.
Wait until 1.8 though.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5083
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Posted - 2014.02.24 16:13:00 -
[20] - Quote
As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper.
Useful Links
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General John Ripper
Onslaught Inc RISE of LEGION
18792
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Posted - 2014.02.24 16:15:00 -
[21] - Quote
ReGnYuM wrote:LT SHANKS wrote:If a respec is given, I doubt I'll spend my sp on any suit.. With maxed out shield, armor, engineering, electronics, biotics, and core skills, a player could run MLT Gallente Medium suits and be rather effective in competitive play. Add on prof. 5 to say a sidearm and main weapon of choice and maxed out dampening skills and you'll have one beast of an assault suit that costs less than 25k ISK per fit.
Wow.... LOL @ General Disscusion LOLOLOLOL
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity And this is why I am the #1 forum warrior
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Rynoceros
Rise Of Old Dudes
2833
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Posted - 2014.02.24 16:22:00 -
[22] - Quote
It's not how many HPs you have, it's how you use what's available to you.
(*This would be a valid argument if they hadn't nerfed every other module to complete ****.)
I GÖú Kittens.
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Cat Merc
Ahrendee Mercenaries EoN.
6765
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Posted - 2014.02.24 16:26:00 -
[23] - Quote
Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. Use, these people have no idea what they're getting into.
Both me and Aeon have used Gallente Assault since day 1, and we know the strenghts and faults of the suit better than most.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Disturbingly Bored
The Strontium Asylum
1723
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Posted - 2014.02.24 16:28:00 -
[24] - Quote
Aisha Ctarl wrote:And for some reason people still think that Amarr Assault are the suits that can attain crazy high eHP.
I haven't seen too many tears about Amarr Assault's HP, just its ability to dish out stupefying amounts of damage with the ScR.
Take that away, though, and the Amarr Assault has nothing whatsoever going for it.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Aramis Madrigal
SVER True Blood General Tso's Alliance
146
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Posted - 2014.02.24 16:31:00 -
[25] - Quote
Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper.
Pretty much this. The Gal Assault is excellent in a static engagement where you are fighting from a prepared position. The combo of damage mods and plates supported by a bunch of hives can be pretty formidable. However, a Gal logi does this better than the assault and can reapply hives when they run out/get fluxed. The STD and ADV Gal assault suits are pretty good for pub matches fitted with plates, a repper (for self sufficiency) and damage mods, but are hardly over powered. The proto Gal assault is a solid suit, but there are several others that outshine it in PC. |
Martyr Saboteur
Amarrtyrs
168
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Posted - 2014.02.24 16:47:00 -
[26] - Quote
OK. The suit you made didn't have any armor reps. That isn't OP.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
299
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Posted - 2014.02.24 17:04:00 -
[27] - Quote
Cat Merc wrote:Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. Yup, these people have no idea what they're getting into. Both me and Aeon have used Gallente Assault since day 1, and we know the strenghts and faults of the suit better than most.
You know, a hefty number of people have been running the Gal suits since Uprising. Oh, the good old days, where we were slow as molasses to have any amount of tank, and that CalLogi would walk around the corner and rip you a new one with his Duvolle... I don't miss those days.
On topic, apparently I'm doing it all wrong, I do this Rep Tanking thing with only 467 Armor (Both Advanced and Proto Logis, Assault is slightly less) and survive way more than all these slow as can be 900 armor Gallente suits running around. As other people have stated, if you wanna move as fast as a Heavy, just be a Heavy. Might as well have the shield buffer.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Cat Merc
Ahrendee Mercenaries EoN.
6766
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Posted - 2014.02.24 17:11:00 -
[28] - Quote
ResistanceGTA wrote:Cat Merc wrote:Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. Yup, these people have no idea what they're getting into. Both me and Aeon have used Gallente Assault since day 1, and we know the strenghts and faults of the suit better than most. You know, a hefty number of people have been running the Gal suits since Uprising. Oh, the good old days, where we were slow as molasses to have any amount of tank, and that CalLogi would walk around the corner and rip you a new one with his Duvolle... I don't miss those days. On topic, apparently I'm doing it all wrong, I do this Rep Tanking thing with only 467 Armor (Both Advanced and Proto Logis, Assault is slightly less) and survive way more than all these slow as can be 900 armor Gallente suits running around. As other people have stated, if you wanna move as fast as a Heavy, just be a Heavy. Might as well have the shield buffer. You're not doing it wrong. My Proto Gallente assault suit has 504 armor
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
378
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Posted - 2014.02.24 17:11:00 -
[29] - Quote
ALT2 acc wrote:General John Ripper wrote:and nobody is complaining about my cal logi anymore. :( 4 extenders, 3 plates, 1 shield reg
If that fit was actually possible
32db Mad Bomber.
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Cat Merc
Ahrendee Mercenaries EoN.
6766
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Posted - 2014.02.24 17:22:00 -
[30] - Quote
ResistanceGTA wrote:Cat Merc wrote:Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. Yup, these people have no idea what they're getting into. Both me and Aeon have used Gallente Assault since day 1, and we know the strenghts and faults of the suit better than most. You know, a hefty number of people have been running the Gal suits since Uprising. Oh, the good old days, where we were slow as molasses to have any amount of tank, and that CalLogi would walk around the corner and rip you a new one with his Duvolle... I don't miss those days. On topic, apparently I'm doing it all wrong, I do this Rep Tanking thing with only 467 Armor (Both Advanced and Proto Logis, Assault is slightly less) and survive way more than all these slow as can be 900 armor Gallente suits running around. As other people have stated, if you wanna move as fast as a Heavy, just be a Heavy. Might as well have the shield buffer. I said most, not all
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1478
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Posted - 2014.02.24 17:37:00 -
[31] - Quote
The only suit I've taken to Proto is the Gallente Logi for no reasons other than 1)I'm Gallente 2)I'm a Support Player
Uprising 1.0 we had one of the highest slot counts, but armor tanking was terrible, any plates slowed you down considerably (I was often outrun by the heavy I was repping) and the only way to run it was with lots of armor reps and stick with mobility. Once they did the armor "rebalance" it really made the Gallente Logi a lot easier to use in combat, and shields being almost pointless, damage mods became the best way to fill the high slots. The Gallente Assault on the other hand never had the lows or PG/CPU to be comparable, the best I could ever do is make it a hybrid (weak) tanker when I tried it out.
I've always made sure to fit the equipment I want before finding room for weapons and armor, but I've never had to sacrifice much, basic and enhanced plates have fewer drawbacks than shields. Aim assist makes any attempt to speed tank (which is a possibility in theory) ridiculous so the penalty is minimal with basic and enhanced plates. It leaves me with more PG to fit damage mods and better weapons without sacrificing equipment.
When they announced they were tweaking medium suit base stats I was very happy. When they also announced they wouldn't be changing slot layouts I was more disappointed at CCP than I ever thought was possible. I want a reason to have a proto assault and proto logi, it's one thing to have one specialized suit be a little better than another, but it hurts when they have a suit(or suit class) so superior to another.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Korvin Lomont
United Pwnage Service RISE of LEGION
617
|
Posted - 2014.02.24 17:48:00 -
[32] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
Sure you can stack armor like crazy but you will be slow like a turtle btw a militia amarr hvy frame can get more than 1000 ehp without any module...clearly totally OP. |
HYENAKILLER X
Kang Lo Directorate Gallente Federation
633
|
Posted - 2014.02.24 20:07:00 -
[33] - Quote
Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. I have gal assault basic proto and ive done better with it in many cases then the gal logi I just got.
The thing that I think messes people up is that they can play bolder or "sloppy" with the extra hp.
The one thing that makes gal proto suits amazing in my book is the loyalty store weapons.
But as for assaults doing scout work. The idea assault speed being considerably less not being a factor when including the task/time frame for play style is a huge oversight imo.
Tanks are for pussies.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
924
|
Posted - 2014.02.24 20:12:00 -
[34] - Quote
predicted FoTM's in 1.8-Gal scout, gal heavy, gal logi, gal assault, amarr assault, minmitar commando, cal heavy, cal scout
There seems to be a trend, i just can't place my finger on what it isGǪ..
Kills- Archduke Ferdinand
Balance!
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3524
|
Posted - 2014.02.24 20:36:00 -
[35] - Quote
Disturbingly Bored wrote:Aisha Ctarl wrote:And for some reason people still think that Amarr Assault are the suits that can attain crazy high eHP. I haven't seen too many tears about Amarr Assault's HP, just its ability to dish out stupefying amounts of damage with the ScR. Take that away, though, and the Amarr Assault has nothing whatsoever going for it.
SOMEONE FINALLY SEES MY POINT!!!!
*weeps with tears of joy*
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2792
|
Posted - 2014.02.24 20:38:00 -
[36] - Quote
You think they're OP now, just wait till 1.8 is deployed!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
927
|
Posted - 2014.02.24 20:50:00 -
[37] - Quote
honestly, if people complain about gallente suits, they need to try out minmitar. Yeah try to fit a shield extender, I dare you! Oh whats that? A kin cat? Nope, no way is that thing going on me, i barely have enough pg for a weapon! Ok use a pg upgrade and cpu upgrade in the lows. Easy said, but why have a shield tank suit that is one shot by a ScR that can barely run faster than a gallente, has same profile, and no extra damage, with LESS hp to boot? WaitGǪGǪYeah minmitar suits and shield extenders are OP
Kills- Archduke Ferdinand
Balance!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5096
|
Posted - 2014.02.25 08:41:00 -
[38] - Quote
ResistanceGTA wrote:Cat Merc wrote:Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. Yup, these people have no idea what they're getting into. Both me and Aeon have used Gallente Assault since day 1, and we know the strenghts and faults of the suit better than most. You know, a hefty number of people have been running the Gal suits since Uprising. Oh, the good old days, where we were slow as molasses to have any amount of tank, and that CalLogi would walk around the corner and rip you a new one with his Duvolle... I don't miss those days. On topic, apparently I'm doing it all wrong, I do this Rep Tanking thing with only 467 Armor (Both Advanced and Proto Logis, Assault is slightly less) and survive way more than all these slow as can be 900 armor Gallente suits running around. As other people have stated, if you wanna move as fast as a Heavy, just be a Heavy. Might as well have the shield buffer.
I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
Useful Links
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Zatara Rought
Fatal Absolution
2352
|
Posted - 2014.02.25 08:47:00 -
[39] - Quote
Aeon Amadi wrote:ResistanceGTA wrote:Cat Merc wrote:Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. Yup, these people have no idea what they're getting into. Both me and Aeon have used Gallente Assault since day 1, and we know the strenghts and faults of the suit better than most. You know, a hefty number of people have been running the Gal suits since Uprising. Oh, the good old days, where we were slow as molasses to have any amount of tank, and that CalLogi would walk around the corner and rip you a new one with his Duvolle... I don't miss those days. On topic, apparently I'm doing it all wrong, I do this Rep Tanking thing with only 467 Armor (Both Advanced and Proto Logis, Assault is slightly less) and survive way more than all these slow as can be 900 armor Gallente suits running around. As other people have stated, if you wanna move as fast as a Heavy, just be a Heavy. Might as well have the shield buffer. I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots. The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with. Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
That's funny considering your own Kalente Schiffer uses them exclusively in PC's. If you played in more of them you'd know that.
Frost Kitty, Faquira Bluetta, and many others use the gal assault.
It's extremely useful for dual tanking while maintaining 2 damage mods as well as boasting the ability to run a assault scrambler pistol (or equivalent) for the guy after.
Gal logi's after 3 basic plates move at a 4.2 move speed....that's fuggin slow...strafe speed is lol. Gal assault start with 5.0 which is a huge advantage.
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
169
|
Posted - 2014.02.25 08:50:00 -
[40] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
personally its a **** fit as you dont have sustained fits and compact hives dont last long when you have that much to repair and your moveing alot slower than my dual enhanced gallnete assault gko that ahs sustained reps and much greater offensive power and adv flux nades which destroy equipment. your EHP may be greater but my base shields and armour as well as proto AR allow better effectivness, |
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Spkr4theDead
Red Star. EoN.
1878
|
Posted - 2014.02.25 09:23:00 -
[41] - Quote
I chose Gallente logi because it had the best bonus.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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LT SHANKS
Amarr Templars Amarr Empire
1536
|
Posted - 2014.02.25 09:36:00 -
[42] - Quote
Racro 01 Arifistan wrote:LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
personally its a **** fit as you dont have sustained fits and compact hives dont last long when you have that much to repair and your moveing alot slower than my dual enhanced gallnete assault gko that ahs sustained reps and much greater offensive power and adv flux nades which destroy equipment. your EHP may be greater but my base shields and armour as well as proto AR allow better effectivness, I don't care what you have. The point I'm trying to convey is that a MLT Gallente fit has the utility to be more than a half way decent setup with minimal costs. Lol @ you for boasting about a proto fit! lololololol
@Cat Merc
Two Complex Plates gives me 559 armor, not 552. However, stacking 2 complex plates is not worth the CPU/PG costs. I'd rather use 2 enhanced and 1 basic reactive plate. This compliments the 150 base shields of the suit nicely. |
CommanderBolt
ACME SPECIAL FORCES
810
|
Posted - 2014.02.25 11:34:00 -
[43] - Quote
Yes the starter suit imbalance is kinda crazy.
A noob in a Minmatar suit has a minimal speed advantage but has somewhere n the region of 200-300 hp. With a little tweaking you might get a tiny bit more perhaps.
On the flip side a Gallente starter suit has around 400+ hp and with minor tweaking can easily get 500-600 hp even with very mediocre skills.
TLDR - Gallente starter suits are by far the best as far as I can tell. At a beginner level having double the hitpoints really makes a difference. Its not like the Minmatar has double the speed now is it.....
Join our public channel - A great place to hang out / find squads.
ACME SPECIAL FORCES PUB
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
636
|
Posted - 2014.02.25 11:41:00 -
[44] - Quote
The gal logis true beauty is 17.5 hp rep per sec with 658 armor and 260 sheilds with 1 complex damage mod with any proto weapon. With those stats...whats equipment?
Tanks are for pussies.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
995
|
Posted - 2014.02.25 12:25:00 -
[45] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
Gal Logis with full core upgrades like i have with my Callogi are capable of THIS- Maximum tank- 5 complex armor plates 3 complex shield extenders federation duvolle specialist AR compact nano hive its either 975 armor or 965 cant remember which around 340 shield
Or, MUCH MORE VIABLY- They can use 3 damage mods in the high slots and have 12 pg(instead of the duvolle specials 6 pg) to spend on a weapon OR 14 with no nanohive.
CPU is not a concern as plenty will be leftover due to the lack of highs, yet high CPU and the PG use with low CPU use of plates.
GEEEEEEETTT SOOOOOOMMMMMEEEE!!!!!!
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PLAYSTTION
MercenaryCenter
54
|
Posted - 2014.02.25 13:10:00 -
[46] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
????? my gal assault gk.0 has 750ehp and my advanced, basic and militia suits have 500ehp
-Open Beta Vet-13.7 mil sp-
Laser+Flaylock
Dust 514 recruitment link here
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Zatara Rought
Fatal Absolution
2363
|
Posted - 2014.02.25 18:23:00 -
[47] - Quote
THEAMAZING POTHEAD wrote:LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
Gal Logis with full core upgrades like i have with my Callogi are capable of THIS- Maximum tank- 5 complex armor plates 3 complex shield extenders federation duvolle specialist AR compact nano hive its either 975 armor or 965 cant remember which around 340 shield Or, MUCH MORE VIABLY- They can use 3 damage mods in the high slots and have 13 pg(instead of the duvolle specials 6 pg w/ 1 leftover) to spend on a weapon OR 15 with no nanohive. This gives them almost 1100 ehp, with the premier 3 damage mods dealing incredible damage, with almost any proto weapon of choice and a compact nano hive if its a specialist weapon from FW. CPU is not a concern as plenty will be leftover due to the lack of highs, yet high CPU and the PG use with low CPU use of plates. The compact nanohive serves not only as an ammo refill, but also a free 500 or so HP if the suit takes too much damage for the amazing 5 armor repair to heal quick enough.
5 complex plates makes you as fast as a heavy...but with lower stamina.
These types of suits are only good for catwalk campers.
You get scanned, you get owned, and then you try again.
and swapping 3 damage mods for 3 shield extenders (complex to complex) yields 6 PG, not 13.
CEO: FA
B3RT > PFBHz > TP > IMP > FA
@ZataraRought Skype: Zatara.Rought
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Vordred Knight
Endless Hatred Ishuk-Raata Enforcement Directive
7
|
Posted - 2014.02.25 18:38:00 -
[48] - Quote
the funny thing is that gallente suits aren't even for armor tanking but for armor regen tanking but the armor repairs are so low you couldn't possible be able to rep to a decent amount of HP to were you could actually stay in a fight. I might be wrong though
ashes to ashes dust to dust we are nothing but dust and to dust you shall return - Father Alexander Anderson
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Zatara Rought
Fatal Absolution
2365
|
Posted - 2014.02.25 18:42:00 -
[49] - Quote
Vordred Knight wrote:the funny thing is that gallente suits aren't even for armor tanking but for armor regen tanking but the armor repairs are so low you couldn't possible be able to rep to a decent amount of HP to were you could actually stay in a fight. I might be wrong though
I fit mine with a triage hive. Boom.
CEO: FA
B3RT > PFBHz > TP > IMP > FA
@ZataraRought Skype: Zatara.Rought
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LT SHANKS
Amarr Templars Amarr Empire
1537
|
Posted - 2014.02.25 21:09:00 -
[50] - Quote
PLAYSTTION wrote:LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
????? my gal assault gk.0 has 750ehp and my advanced, basic and militia suits have 500ehp Well, as Cat Merc stated, I'm foregoing an armor rep in replace of more plates. On my MLT Gallente fitting, the armor totals to 625 with 3 enhanced plate modules. This is with maxed upgrades in all armor based skills. Adding to this, the suit has a base of 150 shields: bringing its total eHP to 775. As far as price is concerned, the entire setup costs 11,940 ISK, thus making it a fairly cheap fit to run whilst still being effective.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5099
|
Posted - 2014.02.26 01:21:00 -
[51] - Quote
Zatara Rought wrote:Aeon Amadi wrote: I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
That's funny considering your own Kalente Schiffer uses them exclusively in PC's. If you played in any of them you'd know that. Frost Kitty, Faquira Bluetta, and many others use the gal assault competitively in PC. It's extremely useful for dual tanking slightly more than the gal logistics (and getting those shields back faster)while maintaining 2 damage mods as well as boasting the ability to run a assault scrambler pistol (or equivalent) for the guy after. Gal logi's after 3 basic plates move at a 4.2 move speed....that's fuggin slow...strafe speed is lol. Gal assault start with 5.0 which is a huge advantage.
I did cover the speed aspect, yes. Kalente has some excellent gun-game on his own though, he doesn't -need- to use the Gallente Assault to do well he could probably run ace with any suit you give him. And if you're wanting to dual-tank there are, again, better options available and you certainly aren't going to get that running two damage mods what with only three high slots (let me tell you, that extra 66 Shield HP on-top of 150 is totally grounds for classification as a dual tanker).
And I don't think I need to elaborate how lulzy it is using the Assault Scrambler Pistol as evidence that the Gallente Assault is OP.
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Patrick57
Fatal Absolution
5478
|
Posted - 2014.02.26 01:28:00 -
[52] - Quote
Amarr Logi is OP!!
I can have 20 reps/s and 500+ Armor. Nerf NAOW!
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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Arcanine Rising
Fatal Rainbow Holdings
3
|
Posted - 2014.02.26 08:07:00 -
[53] - Quote
Aeon Amadi wrote:Zatara Rought wrote:Aeon Amadi wrote: I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
That's funny considering your own Kalente Schiffer uses them exclusively in PC's. If you played in any of them you'd know that. Frost Kitty, Faquira Bluetta, and many others use the gal assault competitively in PC. It's extremely useful for dual tanking slightly more than the gal logistics (and getting those shields back faster)while maintaining 2 damage mods as well as boasting the ability to run a assault scrambler pistol (or equivalent) for the guy after. Gal logi's after 3 basic plates move at a 4.2 move speed....that's fuggin slow...strafe speed is lol. Gal assault start with 5.0 which is a huge advantage. I did cover the speed aspect, yes. Kalente has some excellent gun-game on his own though, he doesn't -need- to use the Gallente Assault to do well he could probably run ace with any suit you give him. And if you're wanting to dual-tank there are, again, better options available and you certainly aren't going to get that running two damage mods what with only three high slots (let me tell you, that extra 66 Shield HP on-top of 150 is totally grounds for classification as a dual tanker). And I don't think I need to elaborate how lulzy it is using the Assault Scrambler Pistol as evidence that the Gallente Assault is OP.
the reality remains that people do run it in PC, and beast with it no less.
72 shields more with upgrades and the starting shields which gives me around 225 shields with upgrades maxed. it's amargianally better buffer.
and "speed" i gues means strafing???
i mentioned an ascrp but i guess having a sidearm isn't that important when all you play is pubs...in the big leagues having a sidearm is a huge deal.
overall gal logistics is not "better" than the gal assault", and will lose 1v'1's if both players are of equal skill (unless that sklll is just ******* dumb and the gal logistics puts down 6 triage hives and waits )
I mean...I tried making a fit with a gal logistics that was similar to my assault suit maintaining a 4.4 move speed (the threshold of inadequate strafe speed imo) while using the same equip (stable scanner) and the gal assault of course came down with less reps if a complex repper was fitted (but slightly more tank with the shields coming back faster) or slightly less tank (900 vs 850) but had a 1 rep increase. When a brick tank fit was attempted the gal got to 950 ehp with above a 4.4 move speed with a triage hive and all the same gear as before (m1, advanced scrp, proto weap), however the gallogi brick tanked got 1015 ehp, and managed to fit a duvolle scanner and an allotek hive in addition. move speed was of course, atrocious. 4.0
Overall the main point here is that the assault gets all the the things we care about when you have to fight:
Almost the same ehp despite the slot difference.
significantly more strafe speed/sprint/stamina
sidearm makes a difference...especially in PC. and will matter more as TTK is increased.
and the shields buffer comes back faster and is slightly higher.
the gal however of course excelled at fitting equips and when equips are a factor of course the logi has the decisive advantage.
Overall, gal assaults are completely viable in PC and serve effectively. |
Zatara Rought
Fatal Absolution
2383
|
Posted - 2014.02.26 08:09:00 -
[54] - Quote
Aeon Amadi wrote:Zatara Rought wrote:Aeon Amadi wrote: I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
That's funny considering your own Kalente Schiffer uses them exclusively in PC's. If you played in any of them you'd know that. Frost Kitty, Faquira Bluetta, and many others use the gal assault competitively in PC. It's extremely useful for dual tanking slightly more than the gal logistics (and getting those shields back faster)while maintaining 2 damage mods as well as boasting the ability to run a assault scrambler pistol (or equivalent) for the guy after. Gal logi's after 3 basic plates move at a 4.2 move speed....that's fuggin slow...strafe speed is lol. Gal assault start with 5.0 which is a huge advantage. I did cover the speed aspect, yes. Kalente has some excellent gun-game on his own though, he doesn't -need- to use the Gallente Assault to do well he could probably run ace with any suit you give him. And if you're wanting to dual-tank there are, again, better options available and you certainly aren't going to get that running two damage mods what with only three high slots (let me tell you, that extra 66 Shield HP on-top of 150 is totally grounds for classification as a dual tanker). And I don't think I need to elaborate how lulzy it is using the Assault Scrambler Pistol as evidence that the Gallente Assault is OP.
the reality remains that people do run it in PC, and beast with it no less.
72 shields more with upgrades and the starting shields which gives me around 225 shields with upgrades maxed. it's amargianally better buffer.
and "speed" i gues means strafing???
i mentioned an ascrp but i guess having a sidearm isn't that important when all you play is pubs...in the big leagues having a sidearm is a huge deal.
overall gal logistics is not "better" than the gal assault", and will lose 1v'1's if both players are of equal skill (unless that sklll is just ******* dumb and the gal logistics puts down 6 triage hives and waits )
I mean...I tried making a fit with a gal logistics that was similar to my assault suit maintaining a 4.4 move speed (the threshold of inadequate strafe speed imo) while using the same equip (stable scanner) and the gal assault of course came down with less reps if a complex repper was fitted (but slightly more tank with the shields coming back faster) or slightly less tank (900 vs 850) but had a 1 rep increase. When a brick tank fit was attempted the gal got to 950 ehp with above a 4.4 move speed with a triage hive and all the same gear as before (m1, advanced scrp, proto weap), however the gallogi brick tanked got 1015 ehp, and managed to fit a duvolle scanner and an allotek hive in addition. move speed was of course, atrocious. 4.0
Overall the main point here is that the assault gets all the the things we care about when you have to fight:
Almost the same ehp despite the slot difference.
significantly more strafe speed/sprint/stamina
sidearm makes a difference...especially in PC. and will matter more as TTK is increased.
and the shields buffer comes back faster and is slightly higher.
the gal however of course excelled at fitting equips and when equips are a factor of course the logi has the decisive advantage.
Overall, gal assaults are completely viable in PC and serve effectively.
CEO: FA
B3RT > PFBHz > TP > IMP > FA
@ZataraRought Skype: Zatara.Rought
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