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Aeon Amadi
Ancient Exiles. Renegade Alliance
5083
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Posted - 2014.02.24 16:13:00 -
[1] - Quote
As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5096
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Posted - 2014.02.25 08:41:00 -
[2] - Quote
ResistanceGTA wrote:Cat Merc wrote:Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. Yup, these people have no idea what they're getting into. Both me and Aeon have used Gallente Assault since day 1, and we know the strenghts and faults of the suit better than most. You know, a hefty number of people have been running the Gal suits since Uprising. Oh, the good old days, where we were slow as molasses to have any amount of tank, and that CalLogi would walk around the corner and rip you a new one with his Duvolle... I don't miss those days. On topic, apparently I'm doing it all wrong, I do this Rep Tanking thing with only 467 Armor (Both Advanced and Proto Logis, Assault is slightly less) and survive way more than all these slow as can be 900 armor Gallente suits running around. As other people have stated, if you wanna move as fast as a Heavy, just be a Heavy. Might as well have the shield buffer.
I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5099
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Posted - 2014.02.26 01:21:00 -
[3] - Quote
Zatara Rought wrote:Aeon Amadi wrote: I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
That's funny considering your own Kalente Schiffer uses them exclusively in PC's. If you played in any of them you'd know that. Frost Kitty, Faquira Bluetta, and many others use the gal assault competitively in PC. It's extremely useful for dual tanking slightly more than the gal logistics (and getting those shields back faster)while maintaining 2 damage mods as well as boasting the ability to run a assault scrambler pistol (or equivalent) for the guy after. Gal logi's after 3 basic plates move at a 4.2 move speed....that's fuggin slow...strafe speed is lol. Gal assault start with 5.0 which is a huge advantage.
I did cover the speed aspect, yes. Kalente has some excellent gun-game on his own though, he doesn't -need- to use the Gallente Assault to do well he could probably run ace with any suit you give him. And if you're wanting to dual-tank there are, again, better options available and you certainly aren't going to get that running two damage mods what with only three high slots (let me tell you, that extra 66 Shield HP on-top of 150 is totally grounds for classification as a dual tanker).
And I don't think I need to elaborate how lulzy it is using the Assault Scrambler Pistol as evidence that the Gallente Assault is OP.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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