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The dark cloud
The Rainbow Effect Negative-Feedback
2243
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Posted - 2014.02.24 11:22:00 -
[1] - Quote
The warning sound for proximity mines needs to go. Its allready easy enough to spot them if you pay attention but this makes it even worse by alerting the driver to not move any further. In my opinion a passive explosive scanner module should do the job and not be a inbuilt feature.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Takahiro Kashuken
Red Star. EoN.
2687
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Posted - 2014.02.24 11:39:00 -
[2] - Quote
Nope
Not until i can have an explosive detector that i can put on my suit
Intelligence is OP
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TheD1CK
Dead Man's Game
724
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Posted - 2014.02.24 11:47:00 -
[3] - Quote
Explosive detector ???? Not really necessary when you can clearly see the PE Explosive traps are easy to avoid, you hardly need a detector as well ...
I didn't realize that PE made that sound until recently..... It's not good , there is already an impossible task of AV And while HAV's stack hardeners .... We get mines that don't detonate correctly and make a warning sound
To implement a detector, when you could just use your eyes is pointless...
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
342
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Posted - 2014.02.24 11:48:00 -
[4] - Quote
Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit
Equip a scanner.
Yes, 20,000 years in the future, advances in technology made it necessary for mines to have sound.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Takahiro Kashuken
Red Star. EoN.
2687
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Posted - 2014.02.24 12:02:00 -
[5] - Quote
COVERT SUBTERFUGE wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Equip a scanner. Yes, 20,000 years in the future, advances in technology made it necessary for mines to have sound.
Cant use a scanner in a vehicle, vehicle scanners do not pick up RE/Proxy mines either
Also my HAV makes mines make a sound by calling out there names
Intelligence is OP
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Alternate Insano
SUICIDE SPITE SQUAD
160
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Posted - 2014.02.24 12:13:00 -
[6] - Quote
Is this another 'your crutch is OP but mine is OK' thread? What am I saying, this is DUST, of course it is.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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Tailss Prower
501ST JFW StrikerZ Unit
187
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Posted - 2014.02.24 12:19:00 -
[7] - Quote
COVERT SUBTERFUGE wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Equip a scanner. Yes, 20,000 years in the future, advances in technology made it necessary for mines to have sound. Its the tank that detects and makes sounds not the mines |
Tailss Prower
501ST JFW StrikerZ Unit
187
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Posted - 2014.02.24 12:22:00 -
[8] - Quote
TheD1CK wrote:Explosive detector ???? Not really necessary when you can clearly see the PE Explosive traps are easy to avoid, you hardly need a detector as well ...
I didn't realize that PE made that sound until recently..... It's not good , there is already an impossible task of AV And while HAV's stack hardeners .... We get mines that don't detonate correctly and make a warning sound
To implement a detector, when you could just use your eyes is pointless... They don't alway render right away and im pretty sure hardner stacking was a simply mistake which they will fix but let me make you an offer i'll glady give up my warning sounds when you lose your ability to equipment spam |
Monkey MAC
Rough Riders..
2037
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Posted - 2014.02.24 12:24:00 -
[9] - Quote
Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit
Active Scanner
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2037
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Posted - 2014.02.24 12:28:00 -
[10] - Quote
Tailss Prower wrote:TheD1CK wrote:Explosive detector ???? Not really necessary when you can clearly see the PE Explosive traps are easy to avoid, you hardly need a detector as well ...
I didn't realize that PE made that sound until recently..... It's not good , there is already an impossible task of AV And while HAV's stack hardeners .... We get mines that don't detonate correctly and make a warning sound
To implement a detector, when you could just use your eyes is pointless... They don't alway render right away and im pretty sure hardner stacking was a simply mistake which they will fix but let me make you an offer i'll glady give up my warning sounds when you lose your ability to equipment spam
Seems fair, equipment only stays active so long as you are wearing the fit to which the equipment belongs.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Chunky Munkey
Amarr Templars Amarr Empire
3247
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Posted - 2014.02.24 12:43:00 -
[11] - Quote
The dark cloud wrote:The warning sound for proximity mines needs to go. Its allready easy enough to spot them if you pay attention but this makes it even worse by alerting the driver to not move any further. In my opinion a passive explosive scanner module should do the job and not be a inbuilt feature.
Meh. Unless you're moving at a snail's pace, it's usually already too late once you hear the beeping. Your momentum has sealed your fate.
No.
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Tailss Prower
501ST JFW StrikerZ Unit
188
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Posted - 2014.02.24 12:58:00 -
[12] - Quote
Chunky Munkey wrote:The dark cloud wrote:The warning sound for proximity mines needs to go. Its allready easy enough to spot them if you pay attention but this makes it even worse by alerting the driver to not move any further. In my opinion a passive explosive scanner module should do the job and not be a inbuilt feature. Meh. Unless you're moving at a snail's pace, it's usually already too late once you hear the beeping. Your momentum has sealed your fate. yeah thats what tends to get me but I like how some are smart and put it in a path I took alot in that match and catches me off gaurd but once I take that first hit or death I tend to keep an eye out afterwards |
Repe Susi
Rautaleijona Top Men.
1040
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Posted - 2014.02.24 13:03:00 -
[13] - Quote
What is actually the detection range of the tank when it notices the mines? I don't use a tank so I don't know.
Another: (and this one is stupid) Does the vehicle need to have physical contact to the proximity mines before they explode?
But I agree with the OP. Get rid of the sound. It would be nice to once get a tank with proximities.
There's two-fold problem with them:
HAV's detect them too easily. LAV's run over them too fast.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Tailss Prower
501ST JFW StrikerZ Unit
188
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Posted - 2014.02.24 13:06:00 -
[14] - Quote
Repe Susi wrote:What is actually the detection range of the tank when it notices the mines? I don't use a tank so I don't know.
Another: (and this one is stupid) Does the vehicle need to have physical contact to the proximity mines before they explode?
But I agree with the OP. Get rid of the sound. It would be nice to once get a tank with proximities.
There's two-fold problem with them:
HAV's detect them too easily. LAV's run over them too fast. it can vary sometimes around 20-30m away and you will hear warning and no you don't have to make contact as sometimes they will indeed go off from you just being near them |
Lanius Pulvis
Bullet Cluster Legacy Rising
154
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Posted - 2014.02.24 13:16:00 -
[15] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Active Scanner Scanners don't pick up explosives.
Not new, just new to you.
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Takahiro Kashuken
Red Star. EoN.
2687
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Posted - 2014.02.24 13:31:00 -
[16] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Active Scanner
Like i said doesnt work in vehicles
Intelligence is OP
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Monkey MAC
Rough Riders..
2038
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Posted - 2014.02.24 13:35:00 -
[17] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Active Scanner Like i said doesnt work in vehicles
You didn't say that orginally, you said that you could put on your suit. not you could put on your suit and use in your vehicle.
And no you can't have that, work with your infantry like a good little tanker.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Takahiro Kashuken
Red Star. EoN.
2687
|
Posted - 2014.02.24 13:58:00 -
[18] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Active Scanner Like i said doesnt work in vehicles You didn't say that orginally, you said that you could put on your suit. not you could put on your suit and use in your vehicle. And no you can't have that, work with your infantry like a good little tanker.
I can put it on my pilot suit which works in tandem with the vehicle
Intelligence is OP
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Monkey MAC
Rough Riders..
2038
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Posted - 2014.02.24 14:04:00 -
[19] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Active Scanner Like i said doesnt work in vehicles You didn't say that orginally, you said that you could put on your suit. not you could put on your suit and use in your vehicle. And no you can't have that, work with your infantry like a good little tanker. I can put it on my pilot suit which works in tandem with the vehicle
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Takahiro Kashuken
Red Star. EoN.
2687
|
Posted - 2014.02.24 14:07:00 -
[20] - Quote
Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit
Pilot suit gets in vehicle and becomes one with the vehicle
Now on the HUD it highlights where explosives are to you and anyone else in the vehicle
Profit
Intelligence is OP
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
299
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Posted - 2014.02.24 14:12:00 -
[21] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit Pilot suit gets in vehicle and becomes one with the vehicle Now on the HUD it highlights where explosives are to you and anyone else in the vehicle Profit
Wow.. I liked a Red Star post...
But, Yea, once the pilot suit comes out, explosives detectors would be a logical addition, though it could be a handy piece of equipment for infantry as well, though remotes on objectives are pretty simple to see, usually.
Of course, I'm assuming you mean within a certain radius, not just in general when you say it shows them on the HUD.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Monkey MAC
Rough Riders..
2039
|
Posted - 2014.02.24 14:13:00 -
[22] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit Pilot suit gets in vehicle and becomes one with the vehicle Now on the HUD it highlights where explosives are to you and anyone else in the vehicle Profit
So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Takahiro Kashuken
Red Star. EoN.
2688
|
Posted - 2014.02.24 14:18:00 -
[23] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit Pilot suit gets in vehicle and becomes one with the vehicle Now on the HUD it highlights where explosives are to you and anyone else in the vehicle Profit So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible.
MAG did it and i dont remember anyone complaining about that feature
Intelligence is OP
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Monkey MAC
Rough Riders..
2041
|
Posted - 2014.02.24 14:20:00 -
[24] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit Pilot suit gets in vehicle and becomes one with the vehicle Now on the HUD it highlights where explosives are to you and anyone else in the vehicle Profit So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible. MAG did it and i dont remember anyone complaining about that feature
Were tanks easy to blow up in MAG? Yes? That's why.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Takahiro Kashuken
Red Star. EoN.
2688
|
Posted - 2014.02.24 14:24:00 -
[25] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit Pilot suit gets in vehicle and becomes one with the vehicle Now on the HUD it highlights where explosives are to you and anyone else in the vehicle Profit So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible. MAG did it and i dont remember anyone complaining about that feature Were tanks easy to blow up in MAG? Yes? That's why.
It was an APC not a tank
You couldnt improve it in any way either
But you could improve your AV such as with the RPG
Also if you had PL/OIC and was a damn good driver like me you could keep it alive all game and get over 100 kill assists with it or keep the target vehicle alive in acq until the gate went down
Good times
I do this in DUST but now its OP :(
Intelligence is OP
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Monkey MAC
Rough Riders..
2041
|
Posted - 2014.02.24 14:32:00 -
[26] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible.
MAG did it and i dont remember anyone complaining about that feature Were tanks easy to blow up in MAG? Yes? That's why. It was an APC not a tank You couldnt improve it in any way either But you could improve your AV such as with the RPG Also if you had PL/OIC and was a damn good driver like me you could keep it alive all game and get over 100 kill assists with it or keep the target vehicle alive in acq until the gate went down Good times I do this in DUST but now its OP :(
So you had a troop transport, thats different. If we had MAV's I'd expect them to come with countermeasures like dropships(MAAV's) should have. This is because they aren't offensive vehicles therefore the threat is not the vehicle itself, but what it carries.
And APC is near pointless if it isn't dropping of troops.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Vermaak Doe
SVER True Blood General Tso's Alliance
1479
|
Posted - 2014.02.24 14:37:00 -
[27] - Quote
Fix scanners to pick up explosives
Remove warning sound
???
Profit.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Tailss Prower
501ST JFW StrikerZ Unit
188
|
Posted - 2014.02.24 14:41:00 -
[28] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit Pilot suit gets in vehicle and becomes one with the vehicle Now on the HUD it highlights where explosives are to you and anyone else in the vehicle Profit So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible. MAG did it and i dont remember anyone complaining about that feature Were tanks easy to blow up in MAG? Yes? That's why. But you forget 1 very important thing and that is that this is dust not mag and also you couldn't build fittings as well on mag as you can on dust and your vehicles didn't cost you game money to use which in dust it does and by the way saying you want PE's to 2 shot tanks is wanting to make tank killing easier than for us to have a warning system that alot of the time doens't even work until it's too late but then again most of you might not even know that |
Drapedup Drippedout
0uter.Heaven
471
|
Posted - 2014.02.24 14:42:00 -
[29] - Quote
Monkey MAC wrote:
Seems fair, equipment only stays active so long as you are wearing the fit to which the equipment belongs.
Not true with Remotes (unless hot fixed in past two weeks). I'm not sure about PE's, but probably the same. They last until destroyed, regardless of suit changes.
Pro-fit Prophet
"Gimme yo lunch money"
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Takahiro Kashuken
Red Star. EoN.
2688
|
Posted - 2014.02.24 14:44:00 -
[30] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible.
MAG did it and i dont remember anyone complaining about that feature Were tanks easy to blow up in MAG? Yes? That's why. It was an APC not a tank You couldnt improve it in any way either But you could improve your AV such as with the RPG Also if you had PL/OIC and was a damn good driver like me you could keep it alive all game and get over 100 kill assists with it or keep the target vehicle alive in acq until the gate went down Good times I do this in DUST but now its OP :( So you had a troop transport, thats different. If we had MAV's I'd expect them to come with countermeasures like dropships(MAAV's) should have. This is because they aren't offensive vehicles therefore the threat is not the vehicle itself, but what it carries. And APC is near pointless if it isn't dropping of troops.
But on my person i had an explosives detector which highlighted mines and also claymores when i was in the vehicle
So why not on my pilot suit?
Intelligence is OP
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Monkey MAC
Rough Riders..
2042
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Posted - 2014.02.24 14:46:00 -
[31] - Quote
Tailss Prower wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible.
MAG did it and i dont remember anyone complaining about that feature Were tanks easy to blow up in MAG? Yes? That's why. But you forget 1 very important thing and that is that this is dust not mag and also you couldn't build fittings as well on mag as you can on dust and your vehicles didn't cost you game money to use which in dust it does and by the way saying you want PE's to 2 shot tanks is wanting to make tank killing easier than for us to have a warning system that alot of the time doens't even work until it's too late but then again most of you might not even know that
The fact yoj can modify a vehicle does not mean the point is invalid, howevercas Takihiro admitted the ability wasn't on a tank, which is an offensive vehicle but on an APC which is a logistics vehicle, giving such an ability to a MAV would not be a problem and would encojrage tanks to participate in team work.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2042
|
Posted - 2014.02.24 14:47:00 -
[32] - Quote
Drapedup Drippedout wrote:Monkey MAC wrote:
Seems fair, equipment only stays active so long as you are wearing the fit to which the equipment belongs.
Not true with Remotes (unless hot fixed in past two weeks). I'm not sure about PE's, but probably the same. They last until destroyed, regardless of suit changes.
No im saying thats how it should happen.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2042
|
Posted - 2014.02.24 14:54:00 -
[33] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:[quote=Monkey MAC]
It was an APC not a tank
You couldnt improve it in any way either
But you could improve your AV such as with the RPG
Also if you had PL/OIC and was a damn good driver like me you could keep it alive all game and get over 100 kill assists with it or keep the target vehicle alive in acq until the gate went down
Good times
I do this in DUST but now its OP :( So you had a troop transport, thats different. If we had MAV's I'd expect them to come with countermeasures like dropships(MAAV's) should have. This is because they aren't offensive vehicles therefore the threat is not the vehicle itself, but what it carries. And APC is near pointless if it isn't dropping of troops. But on my person i had an explosives detector which highlighted mines and also claymores when i was in the vehicle So why not on my pilot suit?
You know Taki the key to a good arguement is to give all the knformation at the start. So ill say again were mag vehicles easy to blow up? Thats why there were countermeasures.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Takahiro Kashuken
Red Star. EoN.
2688
|
Posted - 2014.02.24 15:01:00 -
[34] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:[quote=Monkey MAC]
It was an APC not a tank
You couldnt improve it in any way either
But you could improve your AV such as with the RPG
Also if you had PL/OIC and was a damn good driver like me you could keep it alive all game and get over 100 kill assists with it or keep the target vehicle alive in acq until the gate went down
Good times
I do this in DUST but now its OP :( So you had a troop transport, thats different. If we had MAV's I'd expect them to come with countermeasures like dropships(MAAV's) should have. This is because they aren't offensive vehicles therefore the threat is not the vehicle itself, but what it carries. And APC is near pointless if it isn't dropping of troops. But on my person i had an explosives detector which highlighted mines and also claymores when i was in the vehicle So why not on my pilot suit? You know Taki the key to a good arguement is to give all the knformation at the start. So ill say again were mag vehicles easy to blow up? Thats why there were countermeasures.
They could be hard to blow up, get the right driver and your chasing it all day
Anyways my infantry guy had an explosive detector on his person which worked when he drove any vehicle and all mines would show up
So why not on my pilot suit?
Intelligence is OP
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Operative 1171 Aajli
Bragian Order Amarr Empire
1308
|
Posted - 2014.02.24 15:07:00 -
[35] - Quote
The dark cloud wrote:The warning sound for proximity mines needs to go. Its allready easy enough to spot them if you pay attention but this makes it even worse by alerting the driver to not move any further. In my opinion a passive explosive scanner module should do the job and not be a inbuilt feature.
Yes, please make REs even easier and more OP for the ppl that derive enjoyment out of them. **** the rest of the game or balance.
I want to be completely invisible all the time no matter what as a sniper as well.
Rommel, you magnificent bastard, I read your book!
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Monkey MAC
Rough Riders..
2044
|
Posted - 2014.02.24 15:10:00 -
[36] - Quote
Operative 1171 Aajli wrote:The dark cloud wrote:The warning sound for proximity mines needs to go. Its allready easy enough to spot them if you pay attention but this makes it even worse by alerting the driver to not move any further. In my opinion a passive explosive scanner module should do the job and not be a inbuilt feature. Yes, please make REs even easier and more OP for the ppl that derive enjoyment out of them. **** the rest of the game or balance. I want to be completely invisible all the time no matter what as a sniper as well.
Remote Explosives are OP now? What next locus grenades?
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2044
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Posted - 2014.02.24 15:13:00 -
[37] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:[quote=Takahiro Kashuken] So you had a troop transport, thats different. If we had MAV's I'd expect them to come with countermeasures like dropships(MAAV's) should have. This is because they aren't offensive vehicles therefore the threat is not the vehicle itself, but what it carries.
And APC is near pointless if it isn't dropping of troops. But on my person i had an explosives detector which highlighted mines and also claymores when i was in the vehicle So why not on my pilot suit? You know Taki the key to a good arguement is to give all the knformation at the start. So ill say again were mag vehicles easy to blow up? Thats why there were countermeasures. They could be hard to blow up, get the right driver and your chasing it all day Anyways my infantry guy had an explosive detector on his person which worked when he drove any vehicle and all mines would show up So why not on my pilot suit?
You already have easy enough, you don't need more modules to make your more immune to more damage.
You will not stop till until your tank is invinicble will you? You tell us to use tactics, then you want traps nerfed? I'm done here, pigeons and chessboards and all that jazz.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Taurion Bruni
D3M3NT3D M1NDZ The Umbra Combine
214
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Posted - 2014.02.24 15:18:00 -
[38] - Quote
Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit its called an active scanner btw.
and I believe that proprieties should not have a warning sound, it ruins the whole surprise aspect and makes the vehicles that much harder to kill
Pilot // Logistics
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Nothing Certain
Villore Sec Ops Gallente Federation
272
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Posted - 2014.02.24 15:48:00 -
[39] - Quote
Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit
I'd go with your tank, but not your suit.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
272
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Posted - 2014.02.24 15:52:00 -
[40] - Quote
Operative 1171 Aajli wrote:The dark cloud wrote:The warning sound for proximity mines needs to go. Its allready easy enough to spot them if you pay attention but this makes it even worse by alerting the driver to not move any further. In my opinion a passive explosive scanner module should do the job and not be a inbuilt feature. Yes, please make REs even easier and more OP for the ppl that derive enjoyment out of them. **** the rest of the game or balance. I want to be completely invisible all the time no matter what as a sniper as well.
Proximity mines are no RE's and how are they OP?
Because, that's why.
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Spkr4theDead
Red Star. EoN.
1878
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Posted - 2014.02.24 19:02:00 -
[41] - Quote
Takahiro Kashuken wrote:
They could be hard to blow up, get the right driver and your chasing it all day
Anyways my infantry guy had an explosive detector on his person which worked when he drove any vehicle and all mines would show up
So why not on my pilot suit?
He just finds it unfair that you're smarter than him.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1878
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Posted - 2014.02.24 19:17:00 -
[42] - Quote
TheD1CK wrote:Explosive detector ???? Not really necessary when you can clearly see the PE Explosive traps are easy to avoid, you hardly need a detector as well ...
I didn't realize that PE made that sound until recently..... It's not good , there is already an impossible task of AV And while HAV's stack hardeners .... We get mines that don't detonate correctly and make a warning sound
To implement a detector, when you could just use your eyes is pointless... If it's impossible, you're doing it wrong.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Fox Gaden
Immortal Guides
2601
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Posted - 2014.02.24 19:21:00 -
[43] - Quote
Lets see how things are after 1.8 with the V/AV balance.
If Swarm Launchers and AV grenades were a bit more effective, that beeping could be used to restrict which way a tank will choose to go, to lead it into an ambush.
Fox Gaden: DUST Wall of Fame, 2014
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Spkr4theDead
Red Star. EoN.
1878
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Posted - 2014.02.24 19:24:00 -
[44] - Quote
Dunno why so many people have a problem with AV. I don't have a problem destroying tanks with a forge. I also don't feel that I'm being cheated if I don't destroy the red tank. If I make it run away, that's good enough for me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Fox Gaden
Immortal Guides
2604
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Posted - 2014.02.25 11:11:00 -
[45] - Quote
Spkr4theDead wrote:Dunno why so many people have a problem with AV. I don't have a problem destroying tanks with a forge. I also don't feel that I'm being cheated if I don't destroy the red tank. If I make it run away, that's good enough for me. Yet another person saying: GÇ£Swarm Launchers are fine because I can kill tanks with my Forge Gun!GÇ¥ How many times have we heard that this patch?
Fox Gaden: DUST Wall of Fame, 2014
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Tailss Prower
501ST JFW StrikerZ Unit
190
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Posted - 2014.02.25 11:17:00 -
[46] - Quote
Fox Gaden wrote:Spkr4theDead wrote:Dunno why so many people have a problem with AV. I don't have a problem destroying tanks with a forge. I also don't feel that I'm being cheated if I don't destroy the red tank. If I make it run away, that's good enough for me. Yet another person saying: GÇ£Swarm Launchers are fine because I can kill tanks with my Forge Gun!GÇ¥ How many times have we heard that this patch? I can kill tanks just fine with my swarms |
Fox Gaden
Immortal Guides
2604
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Posted - 2014.02.25 11:21:00 -
[47] - Quote
Tailss Prower wrote:Fox Gaden wrote:Spkr4theDead wrote:Dunno why so many people have a problem with AV. I don't have a problem destroying tanks with a forge. I also don't feel that I'm being cheated if I don't destroy the red tank. If I make it run away, that's good enough for me. Yet another person saying: GÇ£Swarm Launchers are fine because I can kill tanks with my Forge Gun!GÇ¥ How many times have we heard that this patch? I can kill tanks just fine with my swarms Who do you have getting the Tanks into low Armor, and what weapon do they use?
Fox Gaden: DUST Wall of Fame, 2014
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Monkey MAC
Rough Riders..
2056
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Posted - 2014.02.25 11:22:00 -
[48] - Quote
Fox Gaden wrote:Tailss Prower wrote:Fox Gaden wrote:Spkr4theDead wrote:Dunno why so many people have a problem with AV. I don't have a problem destroying tanks with a forge. I also don't feel that I'm being cheated if I don't destroy the red tank. If I make it run away, that's good enough for me. Yet another person saying: GÇ£Swarm Launchers are fine because I can kill tanks with my Forge Gun!GÇ¥ How many times have we heard that this patch? I can kill tanks just fine with my swarms Who do you have getting the Tanks into low Armor, and what weapon do they use?
Tanker with a rail gun.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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KA24DERT
TeamPlayers Negative-Feedback
509
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Posted - 2014.03.01 17:52:00 -
[49] - Quote
+1 for removing the proximity warning sound. |
Meeko Fent
Kirkinen Risk Control Caldari State
1839
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Posted - 2014.03.01 20:50:00 -
[50] - Quote
Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit You Do.
Look where your walking.
They'll pop up on the HUD, and their quite noticeable anyway.
Looking for a Interesting Character Name?
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Archbot
W a r F o r g e d
65
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Posted - 2014.03.02 01:39:00 -
[51] - Quote
No.
As a tank driver, I run into them anyways. Sometimes I may not react in time, other times there would be a situation where I'd rather run them over than be in the position I am, getting battered by FGs, SLs, turrets, etc.
Taking this feature out will not change much. Having this feature in place can actually benefit infantry. You're preventing a tank from entering an area.
Ya¦Åu-Å Å-ÅGèéGäîGä¦Gä¦Gä¦-ìY
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Meeko Fent
Kirkinen Risk Control Caldari State
1844
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Posted - 2014.03.02 03:57:00 -
[52] - Quote
Archbot wrote:No.
As a tank driver, I run into them anyways. Sometimes I may not react in time, other times there would be a situation where I'd rather run them over than be in the position I am, getting battered by FGs, SLs, turrets, etc.
Taking this feature out will not change much. Having this feature in place can actually benefit infantry. You're preventing a tank from entering an area. Or just blow him the hell up.
Proxies Plus Remotes.
Instant Minefield.
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