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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
2687
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Posted - 2014.02.24 11:39:00 -
[1] - Quote
Nope
Not until i can have an explosive detector that i can put on my suit
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2687
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Posted - 2014.02.24 12:02:00 -
[2] - Quote
COVERT SUBTERFUGE wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Equip a scanner. Yes, 20,000 years in the future, advances in technology made it necessary for mines to have sound.
Cant use a scanner in a vehicle, vehicle scanners do not pick up RE/Proxy mines either
Also my HAV makes mines make a sound by calling out there names
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2687
|
Posted - 2014.02.24 13:31:00 -
[3] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Active Scanner
Like i said doesnt work in vehicles
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2687
|
Posted - 2014.02.24 13:58:00 -
[4] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Active Scanner Like i said doesnt work in vehicles You didn't say that orginally, you said that you could put on your suit. not you could put on your suit and use in your vehicle. And no you can't have that, work with your infantry like a good little tanker.
I can put it on my pilot suit which works in tandem with the vehicle
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2687
|
Posted - 2014.02.24 14:07:00 -
[5] - Quote
Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit
Pilot suit gets in vehicle and becomes one with the vehicle
Now on the HUD it highlights where explosives are to you and anyone else in the vehicle
Profit
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2688
|
Posted - 2014.02.24 14:18:00 -
[6] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit Pilot suit gets in vehicle and becomes one with the vehicle Now on the HUD it highlights where explosives are to you and anyone else in the vehicle Profit So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible.
MAG did it and i dont remember anyone complaining about that feature
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2688
|
Posted - 2014.02.24 14:24:00 -
[7] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit Pilot suit gets in vehicle and becomes one with the vehicle Now on the HUD it highlights where explosives are to you and anyone else in the vehicle Profit So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible. MAG did it and i dont remember anyone complaining about that feature Were tanks easy to blow up in MAG? Yes? That's why.
It was an APC not a tank
You couldnt improve it in any way either
But you could improve your AV such as with the RPG
Also if you had PL/OIC and was a damn good driver like me you could keep it alive all game and get over 100 kill assists with it or keep the target vehicle alive in acq until the gate went down
Good times
I do this in DUST but now its OP :(
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2688
|
Posted - 2014.02.24 14:44:00 -
[8] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible.
MAG did it and i dont remember anyone complaining about that feature Were tanks easy to blow up in MAG? Yes? That's why. It was an APC not a tank You couldnt improve it in any way either But you could improve your AV such as with the RPG Also if you had PL/OIC and was a damn good driver like me you could keep it alive all game and get over 100 kill assists with it or keep the target vehicle alive in acq until the gate went down Good times I do this in DUST but now its OP :( So you had a troop transport, thats different. If we had MAV's I'd expect them to come with countermeasures like dropships(MAAV's) should have. This is because they aren't offensive vehicles therefore the threat is not the vehicle itself, but what it carries. And APC is near pointless if it isn't dropping of troops.
But on my person i had an explosives detector which highlighted mines and also claymores when i was in the vehicle
So why not on my pilot suit?
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2688
|
Posted - 2014.02.24 15:01:00 -
[9] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:[quote=Monkey MAC]
It was an APC not a tank
You couldnt improve it in any way either
But you could improve your AV such as with the RPG
Also if you had PL/OIC and was a damn good driver like me you could keep it alive all game and get over 100 kill assists with it or keep the target vehicle alive in acq until the gate went down
Good times
I do this in DUST but now its OP :( So you had a troop transport, thats different. If we had MAV's I'd expect them to come with countermeasures like dropships(MAAV's) should have. This is because they aren't offensive vehicles therefore the threat is not the vehicle itself, but what it carries. And APC is near pointless if it isn't dropping of troops. But on my person i had an explosives detector which highlighted mines and also claymores when i was in the vehicle So why not on my pilot suit? You know Taki the key to a good arguement is to give all the knformation at the start. So ill say again were mag vehicles easy to blow up? Thats why there were countermeasures.
They could be hard to blow up, get the right driver and your chasing it all day
Anyways my infantry guy had an explosive detector on his person which worked when he drove any vehicle and all mines would show up
So why not on my pilot suit?
Intelligence is OP
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