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![Tectonic Fusion Tectonic Fusion](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tectonic Fusion
1118
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Posted - 2014.02.24 01:49:00 -
[1] - Quote
Change their bonus back to what they use to be. Discuss.
Solo Player
Squad status: Locked
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![Patrick57 Patrick57](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Patrick57
Fatal Absolution
5407
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Posted - 2014.02.24 01:50:00 -
[2] - Quote
They'll still have high alpha damage and take skill to use.
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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![NK Scout NK Scout](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
NK Scout
Storm Wind Strikeforce Caldari State
515
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Posted - 2014.02.24 01:51:00 -
[3] - Quote
The bonus was?
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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![Nocturnal Soul Nocturnal Soul](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2028
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Posted - 2014.02.24 01:54:00 -
[4] - Quote
-5% to charge up time
"But we have been blessed"
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![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Kirkinen Risk Control Caldari State
1792
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 01:56:00 -
[5] - Quote
The ScR is OP?
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Living Like Larry Schwag
5055
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 01:58:00 -
[6] - Quote
Patrick57 wrote:They'll still have high alpha damage and take skill to use. Compared to what?
lolSCRs, lolRRs, lolCRs, and lolARs require about as much skill as a 3x3 puzzle board.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Living Like Larry Schwag
5058
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 01:59:00 -
[7] - Quote
Meeko Fent wrote:The ScR is OP? All the rifles are OP.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
TRA1LBLAZERS
880
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:03:00 -
[8] - Quote
how to make the ScR not OP- remove aim assist how to make the CR not OP- remove aim assist how to make the AR not OP-remove aim assist how to make the RR not OP-remove aim assist
Im starting to see a general trend with weapons with aim assist.
just for reference: weapons without aim assist include-flaylock, mass driver, laser rifle (to a degree), sniper rifle, plasma cannon, nova knives, and shotgun
Weapons with aim assist include- AR, CR, ScR, RR, SMG, scram pistol, HMG, etc.
Kills- Archduke Ferdinand
Balance!
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![Slen Kaleth Slen Kaleth](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
107
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:03:00 -
[9] - Quote
Change the over heat mechanic from time based to number of shots based. Currently (from my limited testing) the scrambler will over heat over a set amount of time of continous firing, no matter how many shots are made during that period. I propose changing it so with continus firing it will over heat after X amount of shots, not after X secs have elapsed. |
![Viktor Hadah Jr Viktor Hadah Jr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Viktor Hadah Jr
Critical-Impact
2819
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:04:00 -
[10] - Quote
Gavr1lo Pr1nc1p wrote:how to make the ScR not OP- remove aim assist how to make the CR not OP- remove aim assist how to make the AR not OP-remove aim assist how to make the RR not OP-remove aim assist
Im starting to see a general trend with weapons with aim assist.
just for reference: weapons without aim assist include-flaylock, mass driver, laser rifle (to a degree), sniper rifle, plasma cannon, nova knives, and shotgun
Weapons with aim assist include- AR, CR, ScR, RR, SMG, scram pistol, HMG, etc. Just furthering the gap between vets and noobs.
The vets will learn to deal with it the noobs will say **** it i can't kill anyone and leave.
Templar BPO(375Mil)
EVE Pilot
I feed off your tears
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![ResistanceGTA ResistanceGTA](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
299
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Posted - 2014.02.24 02:08:00 -
[11] - Quote
Then only the vanilla variant gets a bonus, screwing over the Assault variants.
All other weapon bonuses effect all variants, so, no.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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![echo47 echo47](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
echo47
Minmatar Republic
197
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Posted - 2014.02.24 02:08:00 -
[12] - Quote
So now scrambler rifles are OP and need a change. I guess we should just remove all weapons and melee each other the entire match.
I would rather look bad and win, than look good and lose.
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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
The Neutral Zone
759
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:10:00 -
[13] - Quote
echo47 wrote:So now scrambler rifles are OP and need a change. I guess we should just remove all weapons and melee each other the entire match. Fists are OP. Buff legs, nerf arms.
Best PVE idea I've seen.
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![Aisha Ctarl Aisha Ctarl](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Aisha Ctarl
Fatal Absolution
3508
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:10:00 -
[14] - Quote
I'm not even arguing anymore with you "nerf the SCR" people, I simply assume you got OHK'ed by a Viziam and are T_T on the forum about it.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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![NK Scout NK Scout](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
NK Scout
Storm Wind Strikeforce Caldari State
515
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:18:00 -
[15] - Quote
Aisha Ctarl wrote:I'm not even arguing anymore with you "nerf the SCR" people, I simply assume you got OHK'ed by a Viziam and are T_T on the forum about it. Its rof does need a tweqk and it damage profile changed to Shields 115% damage Armor 85% damage
Just a slight rof tweak
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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![Tectonic Fusion Tectonic Fusion](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tectonic Fusion
1119
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:22:00 -
[16] - Quote
Aisha Ctarl wrote:I'm not even arguing anymore with you "nerf the SCR" people, I simply assume you got OHK'ed by a Viziam and are T_T on the forum about it. Actually I OHKO lots of people with my LOLviziam. But this is so people don't QQ anymore. ALso the combat rifle needs a 50% clip reduction, the AR needs an overheat mechanic, the Rail RIfle needs a 50% damage reduction, and the laser rifle needs to overheat faster. The shotgun is pretty OP also. I gt like 2-4 hit KOed yesterday. I'd recommend a 30% damage nerf. The flaylock pistol needs a buff.
Solo Player
Squad status: Locked
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![The Terminator T-1000 The Terminator T-1000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Terminator T-1000
Skynet Incorporated
131
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Posted - 2014.02.24 02:24:00 -
[17] - Quote
I dont think the are OP. They require skill to use and overheat |
![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
1709
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:30:00 -
[18] - Quote
Alena Ventrallis wrote:Fists are OP. Buff legs, nerf arms.
How can you talk about buffing legs and nerfing arms without addressing torso? It's at the center of all the issues.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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![Aisha Ctarl Aisha Ctarl](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Aisha Ctarl
Fatal Absolution
3510
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:37:00 -
[19] - Quote
Tectonic Fusion wrote:Aisha Ctarl wrote:I'm not even arguing anymore with you "nerf the SCR" people, I simply assume you got OHK'ed by a Viziam and are T_T on the forum about it. Actually I OHKO lots of people with my LOLviziam. But this is so people don't QQ anymore. ALso the combat rifle needs a 50% clip reduction, the AR needs an overheat mechanic, the Rail RIfle needs a 50% damage reduction, and the laser rifle needs to overheat faster. The shotgun is pretty OP also. I gt like 2-4 hit KOed yesterday. I'd recommend a 30% damage nerf. The flaylock pistol needs a buff.
I don't know if you're trolling or just an idiot, but if it is the latter, I no longer take ANYTHING you say seriously.
Let us begin.
Combat Rifle) Already blows through ammo quickly due to the high ROF, the clip size is fine as is.
Plasma Rifle) Was tweaked to be more of a CQC weapon; if you're using it at long range - you're doing it wrong, it does not need an overheat.
Rail Rifle) Simply needs a longer spool up time, it is simply too short currently.
Laser Rifle) If you feel this needs to overheat faster, you're just mind numbingly stupid - it is the most situational of all weapons, if anything it needs a few buffing tweaks.
Shotgun) Is fine as is, it simply suffers from hit detection issues.
Flaylock Pistol) Could use a bit of a splash buff.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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![xxwhitedevilxx M xxwhitedevilxx M](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xxwhitedevilxx M
Maphia Clan Corporation
1711
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:41:00 -
[20] - Quote
Aisha Ctarl wrote:Tectonic Fusion wrote:Aisha Ctarl wrote:I'm not even arguing anymore with you "nerf the SCR" people, I simply assume you got OHK'ed by a Viziam and are T_T on the forum about it. Actually I OHKO lots of people with my LOLviziam. But this is so people don't QQ anymore. ALso the combat rifle needs a 50% clip reduction, the AR needs an overheat mechanic, the Rail RIfle needs a 50% damage reduction, and the laser rifle needs to overheat faster. The shotgun is pretty OP also. I gt like 2-4 hit KOed yesterday. I'd recommend a 30% damage nerf. The flaylock pistol needs a buff. I don't know if you're trolling or just an idiot, but if it is the latter, I no longer take ANYTHING you say seriously. Let us begin. Combat Rifle) Already blows through ammo quickly due to the high ROF, the clip size is fine as is. Plasma Rifle) Was tweaked to be more of a CQC weapon; if you're using it at long range - you're doing it wrong, it does not need an overheat. Rail Rifle) Simply needs a longer spool up time, it is simply too short currently. Laser Rifle) If you feel this needs to overheat faster, you're just mind numbingly stupid - it is the most situational of all weapons, if anything it needs a few buffing tweaks. Shotgun) Is fine as is, it simply suffers from hit detection issues. Flaylock Pistol) Could use a bit of a splash buff.
Almost agreed on anything. "Almost" because the Laser rifle needs a severe buff, not just some tweaks. I'm not talking about damage buff, anyway, but a range buff of 25 mt would be great!
>Bastard I : "Cce me ne... futt! XD"
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![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
1712
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:47:00 -
[21] - Quote
Aisha Ctarl wrote:I don't know if you're trolling or just an idiot, but if it is the latter, I no longer take ANYTHING you say seriously.
Let us begin.
Okay... Some of what Fusion said was stupid, but are you trolling?
Combat Rifle) I may agree about the ammo, but the high ROF is the problem.
Plasma Rifle) Was given a range buff for 1.7. How is that tweaking to be more of a CQC weapon? And it's the weakest AR right now.
Rail Rifle) Any amount of spool up time under a second will be worked around with few issues by competent players. Any Forge Gunner can tell you that. The Rail Rifle needs a straight DPS nerf, to a similar value as the SMG (383 base level), to be balanced.
We agree on the rest...
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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![xxwhitedevilxx M xxwhitedevilxx M](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xxwhitedevilxx M
Maphia Clan Corporation
1712
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:51:00 -
[22] - Quote
Disturbingly Bored wrote:
Plasma Rifle) (..) And it's the weakest AR right now.
Simply it's not. I still use my Gek in Urban areas because I seriously suck with shotguns and before you ask, yes, I do melt rail rifles.
The high rof and the high dps with no recoil makes it the perfect close to medium range rifle.
>Bastard I : "Cce me ne... futt! XD"
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![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
1712
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 02:58:00 -
[23] - Quote
xxwhitedevilxx M wrote:yes, I do melt rail rifles.
I'm sure you do. The Assault Rifle has higher DPS inside 40m... by 1%. However the rail rifle has 70% longer optimal than you do in exchange for that.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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![Xander Mercy Xander Mercy](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:12:00 -
[24] - Quote
ResistanceGTA wrote:Then only the vanilla variant gets a bonus, screwing over the Assault variants.
All other weapon bonuses effect all variants, so, no. it already doesn't effect the assault scrambler no matter what suit you use you can fire a clip and a half without overheating about a clip and 3/4 with the bonus |
![xxwhitedevilxx M xxwhitedevilxx M](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xxwhitedevilxx M
Maphia Clan Corporation
1713
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:15:00 -
[25] - Quote
Disturbingly Bored wrote:xxwhitedevilxx M wrote:yes, I do melt rail rifles. I'm sure you do. The Assault Rifle has higher DPS inside 40m... by 1%. However the rail rifle has 70% longer optimal than you do in exchange for that. I'll venture a guess that most of the engagements you win, you get the drop on the RR user. The problem is that RR users with high situational awareness (most "pros") don't suffer that problem.
Well, then you should complain about people with "high situational awerness" also known as campers (in this case)!
Sometimes I do get the drop on RR, sometimes I don't. It's not just a matter of numbers: in urban areas I use a shield-tanked Cal suit and a Gek with one damage mod. Why? Rail rifles (I'm sure you already know it) deals 80% damage on shields. Moreover if you strafe a little in close combats the RR is over: the spool up time should also be included in dps calculations don't forget it, and the low rof gives you some more chances to win!
I'm not saying it's ok as it is, but a longer spool up time should be enough. I just don't want it to be hit hard by the nerf hammer like the laser rifle or the flylock pistol.
>Bastard I : "Cce me ne... futt! XD"
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![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Kirkinen Risk Control Caldari State
1795
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:17:00 -
[26] - Quote
Viktor Hadah Jr wrote:Gavr1lo Pr1nc1p wrote:how to make the ScR not OP- remove aim assist how to make the CR not OP- remove aim assist how to make the AR not OP-remove aim assist how to make the RR not OP-remove aim assist
Im starting to see a general trend with weapons with aim assist.
just for reference: weapons without aim assist include-flaylock, mass driver, laser rifle (to a degree), sniper rifle, plasma cannon, nova knives, and shotgun
Weapons with aim assist include- AR, CR, ScR, RR, SMG, scram pistol, HMG, etc. Just furthering the gap between vets and noobs. The vets will learn to deal with it the noobs will say **** it i can't kill anyone and leave. Exactly.
Because the ARs are OP, here's my ideas on how to fix it.
RR- Reduce ROF to 450 CR- Either reduce damage or add a .1 second break between bursts. AR- Leave alone. The 1.7 nerf was enough to reign it in to where it should be. ScR- reduce quick fire damage slightly leaving charge damage unaffected.
Those are my recommendations on the AR Issue.
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![Martyr Saboteur Martyr Saboteur](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Martyr Saboteur
Amarrtyrs
160
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:24:00 -
[27] - Quote
Meeko Fent wrote:Viktor Hadah Jr wrote:Gavr1lo Pr1nc1p wrote:how to make the ScR not OP- remove aim assist how to make the CR not OP- remove aim assist how to make the AR not OP-remove aim assist how to make the RR not OP-remove aim assist
Im starting to see a general trend with weapons with aim assist.
just for reference: weapons without aim assist include-flaylock, mass driver, laser rifle (to a degree), sniper rifle, plasma cannon, nova knives, and shotgun
Weapons with aim assist include- AR, CR, ScR, RR, SMG, scram pistol, HMG, etc. Just furthering the gap between vets and noobs. The vets will learn to deal with it the noobs will say **** it i can't kill anyone and leave. Exactly. Because the ARs are OP, here's my ideas on how to fix it. RR- Reduce ROF to 450 CR- Either reduce damage or add a .1 second break between bursts. AR- Leave alone. The 1.7 nerf was enough to reign it in to where it should be. ScR- reduce quick fire damage slightly leaving charge damage unaffected. Those are my recommendations on the AR Issue. Only 1 problem. The AR was buffed in 1.7, not nerfed... It too needs a nerf. Also, ScR needs its RoF nerfed, not its damage.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
1712
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:25:00 -
[28] - Quote
xxwhitedevilxx M wrote: Sometimes I do get the drop on RR, sometimes I don't. It's not just a matter of numbers:
I was going to type up this big response, but then I realized that I'm arguing to nerf something when the person affected most is saying it isn't that bad. ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
To keep it short, though, it is most definitely a matter of numbers, because that's the entirety of the game whether you realize it or not. You can't account for personal skill in balancing, because it's human and completely unpredictable. There are players with the skill to completely circumvent an artificial handicap like spool-up time.
The actual balance is in the numbers.
Quote:I just don't want it to be hit hard by the nerf hammer like the laser rifle or the flylock pistol.
Believe it or not, I agree with you. And +1 for that.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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![Martyr Saboteur Martyr Saboteur](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Martyr Saboteur
Amarrtyrs
162
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:31:00 -
[29] - Quote
Disturbingly Bored wrote:xxwhitedevilxx M wrote: Sometimes I do get the drop on RR, sometimes I don't. It's not just a matter of numbers:
I was going to type up this big response, but then I realized that I'm arguing to nerf something when the person affected most is saying it isn't that bad. ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) To keep it short, though, it is most definitely a matter of numbers, because that's the entirety of the game whether you realize it or not. You can't account for personal skill in balancing, because it's human and completely unpredictable. There are players with the skill to completely circumvent an artificial handicap like spool-up time. The actual balance is in the numbers. Quote:I just don't want it to be hit hard by the nerf hammer like the laser rifle or the flylock pistol.
Believe it or not, I agree with you. And +1 for that. You should always balance for skill. 100% of the time. Always.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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![Rusty Shallows Rusty Shallows](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Rusty Shallows
1019
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:32:00 -
[30] - Quote
Atiim wrote:Meeko Fent wrote:The ScR is OP? All the rifles are OP. Negative good Sir. Everything else is under-powered. CCP just prefers Nerfing over any sort of balancing.
Here, have some candy and a Like. :-)
Forums > Game
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![Tectonic Fusion Tectonic Fusion](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tectonic Fusion
1120
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:35:00 -
[31] - Quote
Aisha Ctarl wrote:Tectonic Fusion wrote:Aisha Ctarl wrote:I'm not even arguing anymore with you "nerf the SCR" people, I simply assume you got OHK'ed by a Viziam and are T_T on the forum about it. Actually I OHKO lots of people with my LOLviziam. But this is so people don't QQ anymore. ALso the combat rifle needs a 50% clip reduction, the AR needs an overheat mechanic, the Rail RIfle needs a 50% damage reduction, and the laser rifle needs to overheat faster. The shotgun is pretty OP also. I gt like 2-4 hit KOed yesterday. I'd recommend a 30% damage nerf. The flaylock pistol needs a buff. I don't know if you're trolling or just an idiot, but if it is the latter, I no longer take ANYTHING you say seriously. Let us begin. Combat Rifle) Already blows through ammo quickly due to the high ROF, the clip size is fine as is. Plasma Rifle) Was tweaked to be more of a CQC weapon; if you're using it at long range - you're doing it wrong, it does not need an overheat. Rail Rifle) Simply needs a longer spool up time, it is simply too short currently. Laser Rifle) If you feel this needs to overheat faster, you're just mind numbingly stupid - it is the most situational of all weapons, if anything it needs a few buffing tweaks. Shotgun) Is fine as is, it simply suffers from hit detection issues. Flaylock Pistol) Could use a bit of a splash buff. I thought that post was painfully obvious that I was trolling...ANYWAY I just exaggerated a bunch of possible things besides the "overheat mechanic" which would be stupid for an AR...
Solo Player
Squad status: Locked
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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. General Tso's Alliance
1314
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:35:00 -
[32] - Quote
Gavr1lo Pr1nc1p wrote:how to make the ScR not OP- remove aim assist how to make the CR not OP- remove aim assist how to make the AR not OP-remove aim assist how to make the RR not OP-remove aim assist
Im starting to see a general trend with weapons with aim assist.
just for reference: weapons without aim assist include-flaylock, mass driver, laser rifle (to a degree), sniper rifle, plasma cannon, nova knives, and shotgun
Weapons with aim assist include- AR, CR, ScR, RR, SMG, scram pistol, HMG, etc.
Have you never used the laser rifle with AA turned on? It waves back and forth on its own. It gets more benefit from AA than any other weapon since it has to be 100% on target to deal damage.
Fun > Realism
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![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
1716
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:47:00 -
[33] - Quote
Martyr Saboteur wrote:You should always balance for skill. 100% of the time. Always.
Okay, I watched every second of that, and thought it was great. ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
The problem? The RR is currently balanced around players having no skill whatsoever.
The devs said: "Sure, it has 70% more range than the AR. But the AR has 34% higher DPS than the RR if you include spool-up time! That's balanced, right guys?"
The problem is that when you get good, the spool up time is no issue whatsoever. So it's 1% DPS for 70% greater range.
CCP failed according to your argument as well.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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![NK Scout NK Scout](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
NK Scout
Storm Wind Strikeforce Caldari State
515
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:48:00 -
[34] - Quote
Disturbingly Bored wrote:Martyr Saboteur wrote:You should always balance for skill. 100% of the time. Always. Okay, I watched every second of that, and thought it was great. ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) The problem? The RR is currently balanced around players having no skill whatsoever. The devs said: "Sure, it has 70% more range than the AR. But the AR has 34% higher DPS than the RR if you include spool-up time! That's balanced, right guys?" The problem is that when you get good, the spool up time is no issue whatsoever. So it's 1% DPS for 70% greater range. CCP failed according to your argument as well. Key words are WHEN YOU HET GOOD
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Dah Gods O Bacon
1287
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:50:00 -
[35] - Quote
Gavr1lo Pr1nc1p wrote:how to make the ScR not OP- remove aim assist how to make the CR not OP- remove aim assist how to make the AR not OP-remove aim assist how to make the RR not OP-remove aim assist
Im starting to see a general trend with weapons with aim assist.
just for reference: weapons without aim assist include-flaylock, mass driver, laser rifle (to a degree), sniper rifle, plasma cannon, nova knives, and shotgun
Weapons with aim assist include- AR, CR, ScR, RR, SMG, scram pistol, HMG, etc. Laser Rifles and Shotguns have a more noticeable assist than the 4 main rifles. |
![Martyr Saboteur Martyr Saboteur](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Martyr Saboteur
Amarrtyrs
165
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:52:00 -
[36] - Quote
Disturbingly Bored wrote:Martyr Saboteur wrote:You should always balance for skill. 100% of the time. Always. Okay, I watched every second of that, and thought it was great. ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) The problem? The RR is currently balanced around players having no skill whatsoever. The devs said: "Sure, it has 70% more range than the AR. But the AR has 34% higher DPS than the RR if you include spool-up time! That's balanced, right guys?" The problem is that when you get good, the spool up time is no issue whatsoever. So it's 1% DPS for 70% greater range. CCP failed according to your argument as well. There will always be players who GET GUD. Yeah. CCP really screwed up on the Rail Rifle. It is a low skill weapon with the performance of a high skill weapon, that is why it is unbalanced. It either needs to have its performance lowered, or have its skill level raised.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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![Tectonic Fusion Tectonic Fusion](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tectonic Fusion
1120
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:56:00 -
[37] - Quote
Why I'd like the old bonus (serious time) is because you could headshot quicker. I mean...when you are quick sighting, it's pretty hard to get an insta kill, especially on a scout suit where you can die really quick and overheat might kill you if you are wounded.
Solo Player
Squad status: Locked
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