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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
900
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Posted - 2014.02.22 20:29:00 -
[1] - Quote
F2P implementation in DUST is ruining game quality - let's talk economics. I love this topic, so I thought I'd post some more on it. Here is the problem I think.
F2P implies that there has to be something worth paying AUR for (aside from boosters), meaning that we have tiered equipment with higher tiers being relatively difficult to run efficiently from financial stand point. So that on average a player will lose ISK off more expensive suits, hopefully prompting supplementation with AUR. The reverse of this is that proto tends to be much better than everything else.
This leads to proto stomping - the only way to proto in pubs w/o losing money - stackig proto players on one side. In turn proto groups tend to recruit talent. An average experienced player would much rather be on the winning side since the alternative is to be both: beat up and lose ISK by being on the losing team. Now, most ppl know this full well: proto stomping sucks because noobs get destroyed and turn away from the game, but what ppl don't talk as much about is that proto stomping is equally bad for vets, and here is why:
Let's take a hypothetical corp, call them NS, who love to stomp pub ambush. Now, on the off chance they run into another corp who on occasion indulges in pub stomping, hypothetical corp AE. In this scenario, 9/10 times NS would leave this battle as it does not offer pubstomping anymore but rather a very expensive blood bath.
So all NS players who otherwise would have loved to have a good balanced fight against players of similar skill will now lose that chance because of monetary pressure and corp dynamics. Please, note they are in the corp not necessarily because they are a total scumbag who likes to rob little kids off their lunch money; they joined the corp because the financial pressure drove them there (refer to paragraph #3 above).
So the net result of F2P economy is that the game is terribly lopsided and not fun - financial pressure drives ppl to stay away from competitive matches. Instead we have proto-stomping, tank squads, redline snipers. Where vet-noob skill gap stops short of ruining the game quality, F2P picks up the slack.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ryme Intrinseca
Fatal Absolution
775
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Posted - 2014.02.22 20:30:00 -
[2] - Quote
Ludvig Enraga wrote:F2P implementation in DUST is ruining game quality - let's talk economics. I love this topic, so I thought I'd post some more on it. Here is the problem I think. F2P implies that there has to be something worth paying AUR for (aside from boosters), meaning that we have tiered equipment with higher tiers being relatively difficult to run efficiently from financial stand point. So that on average a player will lose ISK off more expensive suits, hopefully prompting supplementation with AUR. The reverse of this is that proto tends to be much better than everything else. This leads to proto stomping - the only way to proto in pubs w/o losing money - stackig proto players on one side. In turn proto groups tend to recruit talent. An average experienced player would much rather be on the winning side since the alternative is to be both: beat up and lose ISK by being on the losing team. Now, most ppl know this full well: proto stomping sucks because noobs get destroyed and turn away from the game, but what ppl don't talk as much about is that proto stomping is equally bad for vets, and here is why: Let's take a hypothetical corp, call them NS, who love to stomp pub ambush. Now, on the off chance they run into another corp who on occasion indulges in pub stomping, hypothetical corp AE. In this scenario, 9/10 times NS would leave this battle as it does not offer pubstomping anymore but rather a very expensive blood bath. So all NS players who otherwise would have loved to have a good balanced fight against players of similar skill will now lose that chance because of monetary pressure and corp dynamics. Please, note they are in the corp not necessarily because they are a total scumbag who likes to rob little kids off their lunch money; they joined the corp because the financial pressure drove them there (refer to paragraph #3 above). So the net result of F2P economy is that the game is terribly lopsided and not fun - financial pressure drives ppl to stay away from competitive matches. Instead we have proto-stomping, tank squads, redline snipers. Where vet-noob skill gap stops short of ruining the game quality, F2P picks up the slack. My eyes, they burn. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
900
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Posted - 2014.02.22 20:31:00 -
[3] - Quote
Ryme Intrinseca wrote:Ludvig Enraga wrote:F2P implementation in DUST is ruining game quality - let's talk economics. I love this topic, so I thought I'd post some more on it. Here is the problem I think. F2P implies that there has to be something worth paying AUR for (aside from boosters), meaning that we have tiered equipment with higher tiers being relatively difficult to run efficiently from financial stand point. So that on average a player will lose ISK off more expensive suits, hopefully prompting supplementation with AUR. The reverse of this is that proto tends to be much better than everything else. This leads to proto stomping - the only way to proto in pubs w/o losing money - stackig proto players on one side. In turn proto groups tend to recruit talent. An average experienced player would much rather be on the winning side since the alternative is to be both: beat up and lose ISK by being on the losing team. Now, most ppl know this full well: proto stomping sucks because noobs get destroyed and turn away from the game, but what ppl don't talk as much about is that proto stomping is equally bad for vets, and here is why: Let's take a hypothetical corp, call them NS, who love to stomp pub ambush. Now, on the off chance they run into another corp who on occasion indulges in pub stomping, hypothetical corp AE. In this scenario, 9/10 times NS would leave this battle as it does not offer pubstomping anymore but rather a very expensive blood bath. So all NS players who otherwise would have loved to have a good balanced fight against players of similar skill will now lose that chance because of monetary pressure and corp dynamics. Please, note they are in the corp not necessarily because they are a total scumbag who likes to rob little kids off their lunch money; they joined the corp because the financial pressure drove them there (refer to paragraph #3 above). So the net result of F2P economy is that the game is terribly lopsided and not fun - financial pressure drives ppl to stay away from competitive matches. Instead we have proto-stomping, tank squads, redline snipers. Where vet-noob skill gap stops short of ruining the game quality, F2P picks up the slack. My eyes, they burn.
Sorry forums destroyed my formatting, original re-edited.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Maken Tosch
DUST University Ivy League
6932
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Posted - 2014.02.22 20:50:00 -
[4] - Quote
Lol@ your hypothetical corps. NS for Nyan Sain and AE for Ancient Exiles.
Jokes set aside, I can see what you mean about proto stomping. But one way to address that is to at least implement proper matchmaking based on the tier of the suit allowed. Another way is to allow players to supplement their income with trade. However opening trade will require planetary conquest to be fixed first (PC districts = ATM machines) so that there is as little excess ISK as possible so that the effect on the secondary market is minimal.
As you can see, talking economics in a game like DUST requires delving into a broad range of issues beyond that of typical proto stomping in pubs.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Sam Tektzby
Better Hide R Die
191
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Posted - 2014.02.22 20:56:00 -
[5] - Quote
@OP> Easy i will never drop a penny on game what is already unfinished/notcomplete. If you will make counter against me with:"without money there is not progress", i will in oposition with they had money by Sony and they left dust how its now like final release. Thats reason why I, like a part of this awesome COMMUNITY, will never TRUST them again. They already had too many chances to improve the game overal, they made empty promisses and they just FAILED. Thats whole story, why im again funding for now. If they will make game FINALLY good and i mean that like OVERAL, i can think about it. But for now its, by my side, SUSPENDED.
Support - Tactician/Support
Deteis - Orator
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Cotsy
Kang Lo Directorate Gallente Federation
0
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Posted - 2014.02.22 21:03:00 -
[6] - Quote
Ludvig Enraga wrote:
Let's take a hypothetical corp, call them NS, who love to stomp pub ambush. Now, on the off chance they run into another corp who on occasion indulges in pub stomping, hypothetical corp AE. In this scenario, 9/10 times NS would leave this battle as it does not offer pubstomping anymore but rather a very expensive blood bath.
So all NS players who otherwise would have loved to have a good balanced fight against players of similar skill will now lose that chance because of monetary pressure and corp dynamics. Please, note they are in the corp not necessarily because they are a total scumbag who likes to rob little kids off their lunch money; they joined the corp because the financial pressure drove them there (refer to paragraph #3 above).
So the net result of F2P economy is that the game is terribly lopsided and not fun - financial pressure drives ppl to stay away from competitive matches. Instead we have proto-stomping, tank squads, redline snipers. Where vet-noob skill gap stops short of ruining the game quality, F2P picks up the slack.
Thanks for the re-format. This is an excellent excellent point. The biggest issues in the game is balancing matches to make it possible for both teams to win the match. A major issue in this balancing is that 'elite' and 'highly influential' players don't seem to want it. I often see corps shy away from battling other "elite" corps by simply leaving the battlefield because they either don't want to lose, don't want to lose suits, or much rather stomp on noobs. This isn't true for all corps but it happens way more than elite players want to admit.
I agree with that point but I would like to add on: 1. For many elite players ISK isn't a question in a match of Proto stomping vs protos competition. Losing Proto clones does very little to hurt their ISK wallets and therefore there is no draw back for many of the elite to run Proto whenever they want and lose as many suits as they want. Maybe EVE wallets screwed Dust wallets but there is little drawback to running Proto suits for many individuals and corps.
2. The comment about the gap between rich and poor/ vet and noob is SP and match making related. Keeping the high SP guys away from the low SP guys should be the goal. Or keeping the highly skilled guys away from the less skilled players. You can separate matchmaking from Skill Points or War Points or anything of value. When players are in teams, simply take the average of the three best players to determine the team rankings (would fix a elite team running a noob to lower their ranking problem). This would create a better experience for most of dust and would balance the matches providing equal opportunity for both teams to win.
3. Much like Call of Duty, dust 514 needs to create a mercenary mode. This mode allows single player to face off against single players. No teams. It's the best mode to run in CoD and surely would be the most popular mode to run in dust 514, if anything players will use this to escape Proto stomping teams, creating a happier player base of less skilled players.
Maybe I can hope matchmaking will be the next major issue solved after racial weapons/suits etc.. As it is the single most important issue holding the game back, preventing its growth, and keeping its players playing (as well as its noobs from leaving.
-Cots
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1657
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Posted - 2014.02.22 21:14:00 -
[7] - Quote
Agree with your OP, Ludvig, and i don't blame NS or AE, as much as i regret the reality of what it does to the game.
It's natural risk-aversion behavior - peeps flocking to groups to protect themselves and their investment, and by virtue of membership in a group being able to run more expensive/powerful gear. For many of those better corps, passive PC clone income only serves to amplify the imbalance in pub matches.
It's very real-world, which is one of the best things about New Eden - the way for mighty warriors to win a war is the poison the wells and distribute infected blankets, and the PC-fueled protostomp squads are no different. It's the natural dynamics of wealthy vs. poor and powerful vs. struggling: keep the competition down. Just good war, imo, and perfect for New Eden.
The mystifying part is that all of these variables are under the control of CCP, and CCP's role is different. Namely, to nurture DUST and New Eden, to bring new players to the game and turn them into customers. Perhaps they have a plan. I wonder what it is.
I support SP rollover.
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Meeko Fent
Kirkinen Risk Control Caldari State
1771
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Posted - 2014.02.22 21:19:00 -
[8] - Quote
Hey, lean closer buddy,
*Whispers* IF this game wasn't F2P, do you think anybody would stil be playing it? Serious question.
I see that there is a need to make the AUR purchases more then just Skill Boosters, (Which BPO's used to fill, but they were removed in anticipation of the hopefully soon Player to Player market) Stat boosters would be obviously P2W, but the idea of paying real world money EVER time you die and don't get needled is a big no-no on the player side.
Perhaps instead of this current form of Skill Boosting, I could see perhaps a AUR item that automatically skills a skill up X levels, but I personally think that's a bad idea.
Perhaps making AUR be usable for more then just the items your undoubtedly going to burn through would be best. Opening AUR up to buying Skill Books, Maybe the 3rd Alt slot be unlocked with a bit of AUR, speeding up Bio-massing, Player AUR transfers, and Perhaps A "Subscription" booster that converts all the SP you would get from Actively playing into Passive SP, that could cost like 20$ a month.
That seems the smartest way to go, to make AUR not a expendable thing that you keep having to fill up on, with options to spend it on something a bit more permanent.
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Regis Blackbird
DUST University Ivy League
95
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Posted - 2014.02.22 21:32:00 -
[9] - Quote
I would include current wallet balance as a factor (perhaps the most important) in match making. This way players with several millions ISK (which can / will run proto 24/7) naturally be matched together.
Now, before you mention the obvious strategy to transfer all ISK to the corp wallet to game the system, I would say "let them". This is New Eden after all. There are probably spies infiltrating the top corps right now, just waiting to strike and clean them dry and then disband the corp.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
901
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Posted - 2014.02.22 22:15:00 -
[10] - Quote
Maken Tosch wrote:Lol@ your hypothetical corps. NS for Nyan Sain and AE for Ancient Exiles.
Jokes set aside, I can see what you mean about proto stomping. But one way to address that is to at least implement proper matchmaking based on the tier of the suit allowed. Another way is to allow players to supplement their income with trade. However opening trade will require planetary conquest to be fixed first (PC districts = ATM machines) so that there is as little excess ISK as possible so that the effect on the secondary market is minimal.
As you can see, talking economics in a game like DUST requires delving into a broad range of issues beyond that of typical proto stomping in pubs.
Yeah well, the problem at the core is F2P, so that's my main point.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
101
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Posted - 2014.02.22 22:19:00 -
[11] - Quote
Meeko Fent wrote:Hey, lean closer buddy,
*Whispers* IF this game wasn't F2P, do you think anybody would stil be playing it? Serious question.
I see that there is a need to make the AUR purchases more then just Skill Boosters, (Which BPO's used to fill, but they were removed in anticipation of the hopefully soon Player to Player market) Stat boosters would be obviously P2W, but the idea of paying real world money EVER time you die and don't get needled is a big no-no on the player side.
Perhaps instead of this current form of Skill Boosting, I could see perhaps a AUR item that automatically skills a skill up X levels, but I personally think that's a bad idea.
Perhaps making AUR be usable for more then just the items your undoubtedly going to burn through would be best. Opening AUR up to buying Skill Books, Maybe the 3rd Alt slot be unlocked with a bit of AUR, speeding up Bio-massing, Player AUR transfers, and Perhaps A "Subscription" booster that converts all the SP you would get from Actively playing into Passive SP, that could cost like 20$ a month.
That seems the smartest way to go, to make AUR not a expendable thing that you keep having to fill up on, with options to spend it on something a bit more permanent.
If many people wouldn't especially people on these forums don't think this game is worth while it is f2p what makes anyone think it will be when it cost money to play . If it is optional payment CCP might get more money , but I don't it'll make much of a difference considering not many play the game. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1737
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Posted - 2014.02.22 22:35:00 -
[12] - Quote
Ludvig Enraga wrote:F2P implementation in DUST is ruining game quality - let's talk economics. I love this topic, so I thought I'd post some more on it. Here is the problem I think.
F2P implies that there has to be something worth paying AUR for (aside from boosters), meaning that we have tiered equipment with higher tiers being relatively difficult to run efficiently from financial stand point. So that on average a player will lose ISK off more expensive suits, hopefully prompting supplementation with AUR. The reverse of this is that proto tends to be much better than everything else.
This leads to proto stomping - the only way to proto in pubs w/o losing money - stackig proto players on one side. In turn proto groups tend to recruit talent. An average experienced player would much rather be on the winning side since the alternative is to be both: beat up and lose ISK by being on the losing team. Now, most ppl know this full well: proto stomping sucks because noobs get destroyed and turn away from the game, but what ppl don't talk as much about is that proto stomping is equally bad for vets, and here is why:
Let's take a hypothetical corp, call them NS, who love to stomp pub ambush. Now, on the off chance they run into another corp who on occasion indulges in pub stomping, hypothetical corp AE. In this scenario, 9/10 times NS would leave this battle as it does not offer pubstomping anymore but rather a very expensive blood bath.
So all NS players who otherwise would have loved to have a good balanced fight against players of similar skill will now lose that chance because of monetary pressure and corp dynamics. Please, note they are in the corp not necessarily because they are a total scumbag who likes to rob little kids off their lunch money; they joined the corp because the financial pressure drove them there (refer to paragraph #3 above).
So the net result of F2P economy is that the game is terribly lopsided and not fun - financial pressure drives ppl to stay away from competitive matches. Instead we have proto-stomping, tank squads, redline snipers. Where vet-noob skill gap stops short of ruining the game quality, F2P picks up the slack.
The game could still have a tiercide and still have resons for having AUR (AUR equipment would still exist, boosters, skins/custom skins for manufacturing), and this stuff has been proven to sell if the game has been balanced well and is fun (which would be a hell of a lot easier with tiercide ingame). nThis argument is not very good tbh.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
901
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Posted - 2014.02.23 09:26:00 -
[13] - Quote
Meeko Fent wrote:Hey, lean closer buddy,
*Whispers* IF this game wasn't F2P, do you think anybody would stil be playing it? Serious question.
I see that there is a need to make the AUR purchases more then just Skill Boosters, (Which BPO's used to fill, but they were removed in anticipation of the hopefully soon Player to Player market) Stat boosters would be obviously P2W, but the idea of paying real world money EVER time you die and don't get needled is a big no-no on the player side.
Perhaps instead of this current form of Skill Boosting, I could see perhaps a AUR item that automatically skills a skill up X levels, but I personally think that's a bad idea.
Perhaps making AUR be usable for more then just the items your undoubtedly going to burn through would be best. Opening AUR up to buying Skill Books, Maybe the 3rd Alt slot be unlocked with a bit of AUR, speeding up Bio-massing, Player AUR transfers, and Perhaps A "Subscription" booster that converts all the SP you would get from Actively playing into Passive SP, that could cost like 20$ a month.
That seems the smartest way to go, to make AUR not a expendable thing that you keep having to fill up on, with options to spend it on something a bit more permanent.
my post is not so much of whether AUR transactions are implemented well. it is about the fact that f2p model discourages competitive play.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Spectral Clone
Dust2Dust. Top Men.
1368
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Posted - 2014.02.23 09:54:00 -
[14] - Quote
If 1.8 doesnt solve the many issues, bugs and exploits, CCP should just do like FF XIV did, go back to beta and get stuff fixed.
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
281
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Posted - 2014.02.23 10:33:00 -
[15] - Quote
Ludvig Enraga wrote:Meeko Fent wrote:Hey, lean closer buddy,
*Whispers* IF this game wasn't F2P, do you think anybody would stil be playing it? Serious question.
I see that there is a need to make the AUR purchases more then just Skill Boosters, (Which BPO's used to fill, but they were removed in anticipation of the hopefully soon Player to Player market) Stat boosters would be obviously P2W, but the idea of paying real world money EVER time you die and don't get needled is a big no-no on the player side.
Perhaps instead of this current form of Skill Boosting, I could see perhaps a AUR item that automatically skills a skill up X levels, but I personally think that's a bad idea.
Perhaps making AUR be usable for more then just the items your undoubtedly going to burn through would be best. Opening AUR up to buying Skill Books, Maybe the 3rd Alt slot be unlocked with a bit of AUR, speeding up Bio-massing, Player AUR transfers, and Perhaps A "Subscription" booster that converts all the SP you would get from Actively playing into Passive SP, that could cost like 20$ a month.
That seems the smartest way to go, to make AUR not a expendable thing that you keep having to fill up on, with options to spend it on something a bit more permanent. my post is not so much of whether AUR transactions are implemented well. it is about the fact that f2p model discourages competitive play. I agree that larger corps often agree not to fight each other, hell Ive even seem them agree to stay at diffrent objectives in the same game so they both could farm, whatever, your noobs. As for the rest of your post Id have to disagree, I mean yes talented players do attract talent, and successful corps obviously look for success in the form of talent, the big corps however that are really good PAY their players, this is a very similar dynamic to major sports teams. When these corps go into pubs and run proto I think it hurts the game for noobs and I wish they wouldnt do it, that being said its a free web right?
Their is incentive to concentrate talent not because of what you do not lose but because of what you gain. I merc alone, squad alone alot, refuse to join corps, and still im competitive, my isk is stacked, and I dont proto stomp, that being said I couod make my situation easier by joining a corp that would pay me, as well as have regular successful defenses and attacks in pc which would give me alot more isk and a solid squad of people to stomp pubs with. So you see its really not that being in a power corp is the only way but its definitely easier and dust ecourages this.
What could potentially bring balance to this issue is again using my sports team analogy, would be if we had a monetary incentive to become free agents, or trade teams, something to discourage dynasties, if thats what the community feels is necessary, I personally am ok with NS or AE doing what they do, I think it gives you something to aspire to for alot of noobs, but the pub rapeings run off alot of people as well.
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SGT NOVA STAR
Ahrendee Mercenaries
213
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Posted - 2014.02.23 10:49:00 -
[16] - Quote
I've always said, if this game was $20 we wouldn't have the problems we do now. Look at some cheap games that should of been free yet made tons of money and let devs progress fantastically with improvements and dlc, Gotham city imposters, payday 1, ect. I wouldn't mind spending 30 bucks on this small game. If it meant faster updates and content....
VAYU! I CHOOSE YOU!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1663
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Posted - 2014.02.23 12:52:00 -
[17] - Quote
I think at a game design level there is also the fact that there is nothing in-game atm that the high-end corps think is worth fighting over. Because clone sale/ISK printing does not lead to any FPS content that confers advantage on the battlefield.
That's the whole dynamic that drives the nullsec endgame in EVE. And even there risk-aversion is an important part of the game when resources are limited wrt rebuilding supercap fleets.
Which is exactly what Jared Diamond told us about the level of aggression in cultures with resource limited-economies.
I support SP rollover.
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Alternate Insano
SUICIDE SPITE SQUAD
155
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Posted - 2014.02.23 13:10:00 -
[18] - Quote
If we are going to talk F2P then we need to look at DCUO. That game totally sucks, but there's always thousands online. People also love to throw money at it for little character tweaks. DC restricts the classes and makes you pay USD for them. Same with skills, equipment, respecs, houses, Also goes for hair and clothing styles. There are so many ways to make money from this game. Why does the collective dev team have its head up its ass?
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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Alternate Insano
SUICIDE SPITE SQUAD
155
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Posted - 2014.02.23 13:21:00 -
[19] - Quote
Another thing, it's probably too late anyway to make sweeping, fundamental changes to DUST. This game has cancer in the form of a bad community that is killing it. I bet you 1 million ISK that we never see 1.9 Invisible unkillable players will sink this ship right after 1.8
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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Rodd of Nor
Nor Clan Combat Logistics
12
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Posted - 2014.02.23 15:58:00 -
[20] - Quote
One of the biggest money makers in F2P games is, has always been, and will always be cosmetic character customization. In dust they could let us change the colour scheme of our Drop suits or even get our own character pics instead of one of the eight we have now... it makes money because people like to be unique and stand out.
and on a side note cosmetic changes have little to no effect on game balance (a neon pink drop suit would be easier to see on the battlefield though)
It is better to be thought an idiot, then to open your mouth and remove all doubt.
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