Cotsy
Kang Lo Directorate Gallente Federation
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Posted - 2014.02.22 21:03:00 -
[1] - Quote
Ludvig Enraga wrote:
Let's take a hypothetical corp, call them NS, who love to stomp pub ambush. Now, on the off chance they run into another corp who on occasion indulges in pub stomping, hypothetical corp AE. In this scenario, 9/10 times NS would leave this battle as it does not offer pubstomping anymore but rather a very expensive blood bath.
So all NS players who otherwise would have loved to have a good balanced fight against players of similar skill will now lose that chance because of monetary pressure and corp dynamics. Please, note they are in the corp not necessarily because they are a total scumbag who likes to rob little kids off their lunch money; they joined the corp because the financial pressure drove them there (refer to paragraph #3 above).
So the net result of F2P economy is that the game is terribly lopsided and not fun - financial pressure drives ppl to stay away from competitive matches. Instead we have proto-stomping, tank squads, redline snipers. Where vet-noob skill gap stops short of ruining the game quality, F2P picks up the slack.
Thanks for the re-format. This is an excellent excellent point. The biggest issues in the game is balancing matches to make it possible for both teams to win the match. A major issue in this balancing is that 'elite' and 'highly influential' players don't seem to want it. I often see corps shy away from battling other "elite" corps by simply leaving the battlefield because they either don't want to lose, don't want to lose suits, or much rather stomp on noobs. This isn't true for all corps but it happens way more than elite players want to admit.
I agree with that point but I would like to add on: 1. For many elite players ISK isn't a question in a match of Proto stomping vs protos competition. Losing Proto clones does very little to hurt their ISK wallets and therefore there is no draw back for many of the elite to run Proto whenever they want and lose as many suits as they want. Maybe EVE wallets screwed Dust wallets but there is little drawback to running Proto suits for many individuals and corps.
2. The comment about the gap between rich and poor/ vet and noob is SP and match making related. Keeping the high SP guys away from the low SP guys should be the goal. Or keeping the highly skilled guys away from the less skilled players. You can separate matchmaking from Skill Points or War Points or anything of value. When players are in teams, simply take the average of the three best players to determine the team rankings (would fix a elite team running a noob to lower their ranking problem). This would create a better experience for most of dust and would balance the matches providing equal opportunity for both teams to win.
3. Much like Call of Duty, dust 514 needs to create a mercenary mode. This mode allows single player to face off against single players. No teams. It's the best mode to run in CoD and surely would be the most popular mode to run in dust 514, if anything players will use this to escape Proto stomping teams, creating a happier player base of less skilled players.
Maybe I can hope matchmaking will be the next major issue solved after racial weapons/suits etc.. As it is the single most important issue holding the game back, preventing its growth, and keeping its players playing (as well as its noobs from leaving.
-Cots
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