Godin Thekiller
OSG Planetary Operations Covert Intervention
1737
|
Posted - 2014.02.22 22:35:00 -
[1] - Quote
Ludvig Enraga wrote:F2P implementation in DUST is ruining game quality - let's talk economics. I love this topic, so I thought I'd post some more on it. Here is the problem I think.
F2P implies that there has to be something worth paying AUR for (aside from boosters), meaning that we have tiered equipment with higher tiers being relatively difficult to run efficiently from financial stand point. So that on average a player will lose ISK off more expensive suits, hopefully prompting supplementation with AUR. The reverse of this is that proto tends to be much better than everything else.
This leads to proto stomping - the only way to proto in pubs w/o losing money - stackig proto players on one side. In turn proto groups tend to recruit talent. An average experienced player would much rather be on the winning side since the alternative is to be both: beat up and lose ISK by being on the losing team. Now, most ppl know this full well: proto stomping sucks because noobs get destroyed and turn away from the game, but what ppl don't talk as much about is that proto stomping is equally bad for vets, and here is why:
Let's take a hypothetical corp, call them NS, who love to stomp pub ambush. Now, on the off chance they run into another corp who on occasion indulges in pub stomping, hypothetical corp AE. In this scenario, 9/10 times NS would leave this battle as it does not offer pubstomping anymore but rather a very expensive blood bath.
So all NS players who otherwise would have loved to have a good balanced fight against players of similar skill will now lose that chance because of monetary pressure and corp dynamics. Please, note they are in the corp not necessarily because they are a total scumbag who likes to rob little kids off their lunch money; they joined the corp because the financial pressure drove them there (refer to paragraph #3 above).
So the net result of F2P economy is that the game is terribly lopsided and not fun - financial pressure drives ppl to stay away from competitive matches. Instead we have proto-stomping, tank squads, redline snipers. Where vet-noob skill gap stops short of ruining the game quality, F2P picks up the slack.
The game could still have a tiercide and still have resons for having AUR (AUR equipment would still exist, boosters, skins/custom skins for manufacturing), and this stuff has been proven to sell if the game has been balanced well and is fun (which would be a hell of a lot easier with tiercide ingame). nThis argument is not very good tbh.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|