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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
585
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Posted - 2014.02.21 17:36:00 -
[1] - Quote
I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault.
In this month, it's the Rail Rifle, which was released in 1.7 as part of the effort to continue to flesh out all drop suits, weapons, generally nerf/buff/balance the game etc., and as has been the case with many other new releases or nerfs/buffs, it was released without compromises. It has the longest ranges in the game, considerable dps at any range, highly effective in close quarters, midrange, long range, etc. It's hard hitting and deadly accurate.
To some, as I've heard more than a few of my corpmates express, this creates a taxing cycle where the game dips and peaks from fun to not fun by having to continually deal with brokenly-overpowered weapon systems. If it wasn't the aim assist/fixes that made the AR overpowered one month, it was the shift to MDs that made Dust an MD-spam fest, or perhaps you remember the rampant Murder Taxi epoch. Now, Dust has filled its large-footprint maps with a long-range murder stick, capable of killing you from however far away your opponent is all the way through standing right in your face, using that same long-range murder stick to equal or better effect, despite you having a supposedly superior close-range weapon like the shotgun or Assault Rifle.
I wonder if this sentiment is shared by more of the community or is this more of an isolated problem for a few players not wanting to deal with a game in its early (though probably not anymore) stages. It is a valid concern, and I'm of the personal opinion that it'd probably be better to release something in a balanced or even slightly underpowered state so as to stop the waves of the ever-shifting meta that comes with each patch cycle. Releasing something slightly underpowered that could then be buffed later to bring it up to playable standards would curb the ever-shifting FOTM, give people confidence to spend SP in a weapon system that they enjoy (since it would be/have been released on parity with similar kit), and generally provide a "stable" feeling to the battlescape so its not always like trying to hit a moving target while blindfolded.
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HiddenBrother
49
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Posted - 2014.02.21 17:44:00 -
[2] - Quote
FOTM isn't much of anything to me. One of the big issues with RR 514; is that many people have invested their skill points into the Gallente line of dropsuits. They are outright garbage when pitted against the RR.
Currently waiting on Cloak 514/Scout 514.
Everyone is invisible, and the scanner was nerfed to hell due to QQ.
That'll be fun.
Ruin.
Weekly PC battles; even though ninety percent of Molden Heath is locked.
36 million ISK battle coins are fun.
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Heimdallr69
Ancient Exiles. Renegade Alliance
1615
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Posted - 2014.02.21 17:47:00 -
[3] - Quote
I've got my stuff I don't need to follow anyone else
Removed inappropriate content - CCP Logibro
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Buster Friently
Rosen Association
1822
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Posted - 2014.02.21 17:52:00 -
[4] - Quote
Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault.
There has never been "MD 514", and "RR 514" is just more AR 514. Even when MDs were useful, AR users outnumbered MD users by 10 to 1. In fact, AR users outnumbered all other weapon users combined if you ignore snipers.
What you guys are seeing as the FOTM is actually a second order issue because the flavor of the game has always been AR. We now have new ARs, but it's still AR 514 - meaning high dps, med to long range effective hitscan weapons with too much AimAssist.
The hitscan weapons need to be toned down. Simple as that.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
333
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Posted - 2014.02.21 18:01:00 -
[5] - Quote
If I'm being honest here I haven't felt the level of overuse towards rail rifles that the forum has been alluding to. Sure, they kill me sometimes, but as far as the kill feed goes I've seen more weapon variation than any other iteration of the game. Some weapons are being scaled back in 1.8, that's already confirmed. So, really the continual need to make noise about it isn't necessary. The game is growing in a pretty healthy direction, all things considered.
FW lvl10 reward
Mobile Redlines
Default FWRace
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Leadfoot10
Molon Labe. General Tso's Alliance
488
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Posted - 2014.02.21 18:08:00 -
[6] - Quote
RR514? lol Not hardly.
However, you do make a good point about "chasing the FOTM".
That said, the field is much more balanced than it was, and CCP seems to be taking steps to get this game balanced out. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
1003
|
Posted - 2014.02.21 18:12:00 -
[7] - Quote
Eh. This shifting-FOTM meta is inevitable when they're having to release new things every few months. Once we get full racial parity, balance will stabilize. I'm confident we won't have to deal with it for too much longer- CCP is well aware of these issues. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1644
|
Posted - 2014.02.21 18:14:00 -
[8] - Quote
In terms of my performance it makes no difference whatsoever because FOTMs are typically very simple-minded and trivial to adapt to.
On an aesthetic level it disgusts me.
I support SP rollover.
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Jungian
Ahrendee Mercenaries EoN.
330
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Posted - 2014.02.21 18:16:00 -
[9] - Quote
For me its not meta. Its still beta. We might not need a respec, but we certainly deserve one.
Streaming Live - #DUST514 - 33 million Skill Points - 5 KDR
http://www.twitch.tv/rnd_jungian/
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Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
82
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Posted - 2014.02.21 18:17:00 -
[10] - Quote
Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault.
.....
I totally agree with you and I wonder myself if CCP is testing the stuff they produce.
I mean..
Has reallly no one of CCP felt that the rail rifle is much too strong? Has no one played a match and said WOAH I can shoot and kill all people from far and close, very fast, very precise. .... mhhh that could be not balanced...
Did nobody had that feeling at CCP before release?
I have the feeling they are skipping testing. I do not know the reason. Maybe they are missing some sort of sisi server for dust514 or time is lacking, but please change your workflow. |
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
586
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Posted - 2014.02.22 19:13:00 -
[11] - Quote
Jungian wrote:For me its not meta. Its still beta. We might not need a respec, but we certainly deserve one. The game does very much feel like a beta, so I'm really curious why CCP felt they had to move it out of beta whenever they did, especially considering how long some products stay in beta nowadays. I think more people would be more forgiving if Dust was still in beta, at least officially.
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Heimdallr69
Ancient Exiles. Renegade Alliance
1628
|
Posted - 2014.02.22 19:16:00 -
[12] - Quote
To me it's not fotm..it's oh that guy killed me with this so I'll use it..much like cod.
Removed inappropriate content - CCP Logibro
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Operative 1171 Aajli
Bragian Order Amarr Empire
1293
|
Posted - 2014.02.22 19:22:00 -
[13] - Quote
Baltazar Pontain wrote:Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault.
..... I totally agree with you and I wonder myself if CCP is testing the stuff they produce. I mean.. Has reallly no one of CCP felt that the rail rifle is much too strong? Has no one played a match and said WOAH I can shoot and kill all people from far and close, very fast, very precise. .... mhhh that could be not balanced... Did nobody had that feeling at CCP before release? I have the feeling they are skipping testing. I do not know the reason. Maybe they are missing some sort of sisi server for dust514 or time is lacking, but please change your workflow.
They can not have a public test server. Sony won't let them. As to things like the RR; if it breaks lore it is broke. I don't care if the RR does 1 point of damage. If that is more at close range than from far it is not in line with the racial concept for the weapon. Why make the thing long range to fit with Caldari combat philosophy if it does just as good at close range? If that be the case then the Gal AR needs to have a longer range.
Rommel, you magnificent bastard, I read your book!
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
646
|
Posted - 2014.02.22 19:23:00 -
[14] - Quote
CCP needs to keep the FOTM chasers around to keep earning that $$$$$. There will always be a FOTM.
Besides that they need to keep collecting Beta Data so that maybe some day when they decide to re release this lol F2P lobby shooter it may be some what balanced.
But mostly because $$$$.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Iron Wolf Saber
Den of Swords
13160
|
Posted - 2014.02.22 19:29:00 -
[15] - Quote
As an omni soldier I am always FOTM.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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The Eristic
Sad Panda Solutions
213
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Posted - 2014.02.22 19:40:00 -
[16] - Quote
I think CCP continually underestimates just how ego-driven the FPS demographic is. They don't tend to approach this game with the "I'll build a character that interests me and see if I can make it work/fulfill a role in the game world" mindset of (MMO)RPG players; rather, a "MUST WIN, KDR > ALL BROHAM" mentality, which leads to homogeneity for periods as gear balance shifts. I almost believe that CCP only tests from the former perspective, thinking "oh, the RR is meant for long range, nobody would ever use a long range weapon intentionally for hipfire spam from 10m... right?" It's as though they don't expect people to exploit glaring potential imbalances.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3282
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Posted - 2014.02.22 19:44:00 -
[17] - Quote
Some parts of the forum or some threads rather; I have learned to take with a grain of salt.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
311
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Posted - 2014.02.22 19:46:00 -
[18] - Quote
I spec into what I enjoy playing. I don't care AT ALL for FotM chumps, they are weak minded people looking for shortcuts and ultimately getting burned.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Darken-Soul
BIG BAD W0LVES
1052
|
Posted - 2014.02.22 19:47:00 -
[19] - Quote
There will always be a carrot.
Who wants some?
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Scheneighnay McBob
Learning Coalition College
4111
|
Posted - 2014.02.22 19:57:00 -
[20] - Quote
No matter what the FOTM is, there is always some kind of counter to it; no matter how weak. I try to exploit that weakness.
Rail rifles may be super cheap, but they still have the weakness of the slight charge delay. If I can catch one off guard, a shotgun blast to the face can usually kill them before they charge.
I am your scan error.
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Rizlax Yazzax
Molon Labe. General Tso's Alliance
65
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Posted - 2014.02.22 20:19:00 -
[21] - Quote
Baltazar Pontain wrote:Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
*Snip*
..... I totally agree with you and I wonder myself if CCP is testing the stuff they produce. I mean.. Has reallly no one of CCP felt that the rail rifle is much too strong? Has no one played a match and said WOAH I can shoot and kill all people from far and close, very fast, very precise. .... mhhh that could be not balanced... Did nobody had that feeling at CCP before release? I have the feeling they are skipping testing. I do not know the reason. Maybe they are missing some sort of sisi server for dust514 or time is lacking, but please change your workflow.
Some of the issues are surely under testing, but from what I understand there is only a small group of Devs to test new items/fixes. While this provides basic data, it in no way compares to thousands of battles over the course of several days/weeks. I believe they release items as OP in an attempt to be on the safe side, which is a huge mistake considering they have no way to predict the impact it will have on a large scale.
As for the OP, yes FOTM cycles are annoying and most likely preventable. While irritating I have noticed things are dying down now as some start to get bored and move to other weapons. As well as people adapting to the new situation, things aren't too far off from balance. When the situation was at its peak I took a couple weeks break, easier than raging as I liquidate my assets.
I can't read that back without thinking it sounds douchey but it's not intended and I'm not rewriting it so............meh. |
Chunky Munkey
Amarr Templars Amarr Empire
3175
|
Posted - 2014.02.22 20:30:00 -
[22] - Quote
Buster Friently wrote:Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault. There has never been "MD 514", and "RR 514" is just more AR 514. Even when MDs were useful, AR users outnumbered MD users by 10 to 1. In fact, AR users outnumbered all other weapon users combined if you ignore snipers. The same is true for Flaylocks. The Flaylock has never even been the most popular sidearm. What you guys are seeing as the FOTM is actually a second order issue because the flavor of the game has always been AR. We now have new ARs, but it's still AR 514 - meaning high dps, med to long range effective hitscan weapons with too much AimAssist. The hitscan weapons need to be toned down. Simple as that.
They're assault rifles, they're supposed to be popular. Everything else is a niche or a specialty.
You lost credibility when you said there was no Flaylock FOTM.
No.
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Pvt Numnutz
Black Phoenix Mercenaries
803
|
Posted - 2014.02.22 20:49:00 -
[23] - Quote
Currently we are playing tank 514/CR 514. Anyway the cycle is broken so no more fotm. |
Fiddlestaxp
TeamPlayers Negative-Feedback
403
|
Posted - 2014.02.22 20:56:00 -
[24] - Quote
Buster Friently wrote:Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault. There has never been "MD 514", and "RR 514" is just more AR 514. Even when MDs were useful, AR users outnumbered MD users by 10 to 1. In fact, AR users outnumbered all other weapon users combined if you ignore snipers. The same is true for Flaylocks. The Flaylock has never even been the most popular sidearm. What you guys are seeing as the FOTM is actually a second order issue because the flavor of the game has always been AR. We now have new ARs, but it's still AR 514 - meaning high dps, med to long range effective hitscan weapons with too much AimAssist. The hitscan weapons need to be toned down. Simple as that.
I agree that there never was an MD 514... At the mass driver's high point, it only ever saw 15-20% usage in high level matches. Flaylock and contact gernades were a different story. They were overpowered and were spammed.
Hitscan weapons need a 20-30% nerf to make this game fun again. Right now the game is a less fun call of duty with maps that aren't designed for the instant kill from 50+meters gib fest that auto aim made it into |
Alternate Insano
SUICIDE SPITE SQUAD
150
|
Posted - 2014.02.22 21:06:00 -
[25] - Quote
Actually, it's SCRUB 514. Anyone who wants a good game actually goes to Walmart and pays 60 bucks for it. The rest download this game for free, can't figure out the basic strategy to win (i.e. buy the new stuff instead of cry about it), and then hop on board the QQ Express and take a ride around the forums with their scrub homies.
Also, I've been here for over a month now. Where's the new Flavor? Or is that just some term a bunch of tards throw around to make them feel like they don't lose because they suck?
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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Ryme Intrinseca
Fatal Absolution
775
|
Posted - 2014.02.22 21:07:00 -
[26] - Quote
Hate the Godmode lottery. Gives the impression CCP aren't even trying to balance the game. From the Tac AR and Calogi of old to the modern day invincible tanks, they have a track record of making stuff as obviously OP as they can.
Maybe CCP think they're being clever by making people buy boosters to get into the FOTM. But the core playerbase will buy boosters anyway, and the constant imbalance one way or the other just means they eventually come on a build they can't stand and let their boosters expire and stop playing. Meanwhile, new players get stomped hard because they don't have SP stored up to spec the FOTM, and never buy even one booster before they leave.
CCP - if you make Dust a decent FPS, with boosters a nice-to-have, not a necessity, it will monetize itself. You won't make money by leaving the game in a constantly unbalanced state for the sake of shoving boosters down people's throats - quite the contrary. /rant |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1304
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Posted - 2014.02.22 21:10:00 -
[27] - Quote
Iron Wolf Saber wrote:As an omni soldier I am always FOTM. remember when back in 1.6 I asked you why the rail rifles had a need of such good hipfire. I said it was another flavor of when the tac ar was op.
your response was a basic stfu about rail rifles .
maybe next time when folks point out a vehicle or weapon imbalance then maybe try LISTENING?
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Meeko Fent
Kirkinen Risk Control Caldari State
1770
|
Posted - 2014.02.22 21:27:00 -
[28] - Quote
Honestly, I've not really experienced this "RR 514"
Just the damn tank spam. But from my experience, I have not had a major issue with the "HolyWafflesBBQOPQQCCPHAVLOLROFLWTF RR"
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Buster Friently
Rosen Association
1839
|
Posted - 2014.02.23 02:20:00 -
[29] - Quote
Chunky Munkey wrote:Buster Friently wrote:Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault. There has never been "MD 514", and "RR 514" is just more AR 514. Even when MDs were useful, AR users outnumbered MD users by 10 to 1. In fact, AR users outnumbered all other weapon users combined if you ignore snipers. The same is true for Flaylocks. The Flaylock has never even been the most popular sidearm. What you guys are seeing as the FOTM is actually a second order issue because the flavor of the game has always been AR. We now have new ARs, but it's still AR 514 - meaning high dps, med to long range effective hitscan weapons with too much AimAssist. The hitscan weapons need to be toned down. Simple as that. They're assault rifles, they're supposed to be popular. Everything else is a niche or a specialty. You lost credibility when you said there was no Flaylock FOTM.
Flaylock was never OP, not FOTM. CCP over reacted. It was useful in it's niche, and that is all. (True, AR* users would just close distance and subsequently get killed, just like they do with shotguns, knives, anything that is niche really. AR* users don't recognize niches, and think the AR* should be at least even no matter the circumstances) The submachine gun has always been the sidearm of choice, even during the great Flaylock panic of AR users.
There should be no generalist weapon in Dust. The very existence of generalist weapons is one of the primary factors that has dumbed down dust, reduced tactical options, and made the game boring. All weapons should be niche weapons, it's as simple as that, unless you like the current AR 514* where there's just one infantry role, one infantry weapon, and one infantry tactic (barring those that people choose just because they'd rather not be sheep, but are certainly a disadvantage). To me, that's the definition of a subpar game and a cookie cutter effort at best.
I'm not super concerned with your measure of what constitutes credibility.
*AR 514 - medium to long range, hitscan weapons, capable of very high dps and virtually no short range deficits, i.e EZ mode. |
Ryme Intrinseca
Fatal Absolution
779
|
Posted - 2014.02.23 11:20:00 -
[30] - Quote
Buster Friently wrote:Chunky Munkey wrote:Buster Friently wrote:Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault. There has never been "MD 514", and "RR 514" is just more AR 514. Even when MDs were useful, AR users outnumbered MD users by 10 to 1. In fact, AR users outnumbered all other weapon users combined if you ignore snipers. The same is true for Flaylocks. The Flaylock has never even been the most popular sidearm. What you guys are seeing as the FOTM is actually a second order issue because the flavor of the game has always been AR. We now have new ARs, but it's still AR 514 - meaning high dps, med to long range effective hitscan weapons with too much AimAssist. The hitscan weapons need to be toned down. Simple as that. They're assault rifles, they're supposed to be popular. Everything else is a niche or a specialty. You lost credibility when you said there was no Flaylock FOTM. Flaylock was never OP. CCP over reacted. It was useful in it's niche, and that is all. (True, AR* users would just close distance and subsequently get killed, just like they do with shotguns, knives, anything that is niche really. AR* users don't recognize niches, and think the AR* should be at least even odds no matter the circumstances) The submachine gun has always been the sidearm of choice, even during the great Flaylock panic of AR users. There should be no generalist weapon in Dust. The very existence of generalist weapons is one of the primary factors that has dumbed down dust, reduced tactical options, and made the game boring. All weapons should be niche weapons, it's as simple as that, unless you like the current AR 514* where there's just one infantry role, one infantry weapon, and one infantry tactic (barring those that people choose just because they'd rather not be sheep, but are certainly a disadvantage). To me, that's the definition of a subpar game and a cookie cutter effort at best. I'm not super concerned with your measure of what constitutes credibility. The hitscan weapons do need to be toned down, or Dust needs to get billed as another mindless twitch shooter, as is the case currently. *AR 514 - medium to long range, hitscan weapons, capable of very high dps and virtually no short range deficits, i.e EZ mode. Twin flaylock fits dominated at short to short-medium range. Even if the non-FL user got the drop on the FL, the FL user just had to turn and start spamming anywhere near the opponent's feet and they'd win the engagement. This is due to the smoke and blast throwing off the enemy's aim, while the FL user just had to land his shots somewhere in the general vicinity. All that in a sidearm. It was very, very OP. |
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hold that
Krusual Covert Operators Minmatar Republic
43
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Posted - 2014.02.23 11:56:00 -
[31] - Quote
the only thing about fotm i dislike is the over inflated egos it causes by those diks who flock to it |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
223
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Posted - 2014.02.23 12:50:00 -
[32] - Quote
Heimdallr69 wrote:I've got my stuff I don't need to follow anyone else see this this guy gets it use what you like **** meta |
Mortedeamor
Imperfects Negative-Feedback
1409
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Posted - 2014.02.23 12:56:00 -
[33] - Quote
i dont spec fotm never have. sometimes the new fotm has been something i already had and then i cut down use out of boredom.
i would agree with the statement that the ever changing fotm takes the fun out of infantry for me which is why i now tank spam
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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RKKR
The Southern Legion
747
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Posted - 2014.02.23 13:00:00 -
[34] - Quote
FOTM isn't the problem...CCP Logic is and I'm very tired of it. |
Altina McAlterson
Pure Innocence. EoN.
890
|
Posted - 2014.02.23 13:06:00 -
[35] - Quote
Mortedeamor wrote:i dont spec fotm never have. sometimes the new fotm has been something i already had and then i cut down use out of boredom.
i would agree with the statement that the ever changing fotm takes the fun out of infantry for me which is why i now tank spam Yea, it's boring and just plain annoying when it seems like everyone is doing the exact same thing. Gets monotonous.
And I normally avoid the FotM but I did spec into RR because the increased range and huge increase in DPS made it more of an aggravation to avoid than it was worth. But that's mainly due to CCP really screwing the pooch with this one as I can't think of another time the FotM has been as overall superior as it is right now. Not unbeatable but superior in most situations.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
|
Quirky CatchPhrase
Blacksand Voodoo
11
|
Posted - 2014.02.23 13:19:00 -
[36] - Quote
offtopic in sideways manner: RR needs more downside... lasers have overheat, lowered dps at close range, higher dps near heat shutdown, and were the old longest range of the medium range rifles.
RR hits and suddenly you have something with greater range than the laser and only a very minor hit to damage from rested state.
:P increase the lasers range by 30% and lower the RR range by 30% :P then you have a rifle that has the longest range having the downfalls to counter it, instead of the broken RR and its broken downside.
might also mention that the laser beam was a dead giveaway on user position.
:P OT: i dun really do FOTM, i play to have fun and tend to run what i feel like running at that particular minute. |
stlcarlos989
SVER True Blood General Tso's Alliance
1173
|
Posted - 2014.02.23 14:30:00 -
[37] - Quote
I'm just responding to those who keep bringing up the Cal logi yes it had 700 Shield but it had no damage mods, a STD ScR or a STD flux was an easy counter but everyone still complained. The current Gal logi has 700 Armor and 3 complex damage mods and is capable of running proto equipment yet there is no where near the same outrage.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
|
Darken-Soul
BIG BAD W0LVES
1145
|
Posted - 2014.02.23 14:34:00 -
[38] - Quote
stlcarlos989 wrote:I'm just responding to those who keep bringing up the Cal logi yes it had 700 Shield but it had no damage mods, a STD ScR or a STD flux was an easy counter but everyone still complained. The current Gal logi has 700 Armor and 3 complex damage mods and is capable of running proto equipment yet there is no where near the same outrage.
there is nothing that can't be gunned down easily with the RR.
Who wants some?
|
Fire of Prometheus
Alpha Response Command
3769
|
Posted - 2014.02.23 15:24:00 -
[39] - Quote
Can't wait for commando 514
Oh the tears!!!!!!
Scout- "I'm going to knife you my commando!!!"
commando turns around
Commando- "FAAAAALCCCOOONNNNN PUUUUNNNCCCCHH!!"
|
calvin b
Ostrakon Agency Gallente Federation
1541
|
Posted - 2014.02.23 15:44:00 -
[40] - Quote
The RR is not the FOTM it is militia tanks.
A heavy before 1.8
|
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Jack Kittinger
Molon Labe. General Tso's Alliance
136
|
Posted - 2014.02.23 16:28:00 -
[41] - Quote
Baltazar Pontain wrote:
I totally agree with you and I wonder myself if CCP is testing the stuff they produce.
I mean..
Has reallly no one of CCP felt that the rail rifle is much too strong? Has no one played a match and said WOAH I can shoot and kill all people from far and close, very fast, very precise. .... mhhh that could be not balanced...
Did nobody had that feeling at CCP before release?
I have the feeling they are skipping testing. I do not know the reason. Maybe they are missing some sort of sisi server for dust514 or time is lacking, but please change your workflow.
now that's a question we've been all wondering for far too long and evidence such as:
A) Feedback being ignored (before and after release)
B) Devs constantly claiming to be testing this stuff thoroughly just for it to fall flat anyways
makes me infer that they do.
the remaining question is:
what game are they so relentlessly testing? cuz it sure ain't DUST.
Proud winner of the 'Templar BPO Raffle' by Castor Crave!!
Lucky Number 29
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Jack Kittinger
Molon Labe. General Tso's Alliance
136
|
Posted - 2014.02.23 16:36:00 -
[42] - Quote
hold that wrote:the only thing about fotm i dislike is the over inflated egos it causes by those diks who flock to it
I don't usually post twice in a row, but when I do I say:
You do know that those diks have tiny diks and so insecure that they'll rely on broken mechanics that let you use FoTM as an I ALWAYS WIN button
either that or they are trolls who seek nourishment in the rivers of tears from the whiny players who don't do what Heimdallr does...
Proud winner of the 'Templar BPO Raffle' by Castor Crave!!
Lucky Number 29
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PARKOUR PRACTIONER
Reapers' Assailant
799
|
Posted - 2014.02.23 17:03:00 -
[43] - Quote
I have my own playstyle I don't need to copy anyone else.
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
|
Buster Friently
Rosen Association
1843
|
Posted - 2014.02.23 17:13:00 -
[44] - Quote
Ryme Intrinseca wrote: Twin flaylock fits dominated at short to short-medium range. Even if the non-FL user got the drop on the FL, the FL user just had to turn and start spamming anywhere near the opponent's feet and they'd win the engagement. This is due to the smoke and blast throwing off the enemy's aim, while the FL user just had to land his shots somewhere in the general vicinity. All that in a sidearm. It was very, very OP.
I've highlighted the important parts. First off, it doesn't really matter now, but I still stand by my statement - the Flaylock was never OP.
When you mention that the flaylock user dominated short to medium range encounters this is only a small piece of what actually happened. First off, flaylock users didn't dominate any area, they were however useful at short range, not medium range.
Now, they did dominate short range encounters where AR players just stupidly played "run and gun" and just closed to extreme close range with their trusty AR. This is because the AR (and now it's new cousins) are in fact, so OP, that AR users never learned any tactics. They were, and are still, used to running in to any situation and expecting their AR to win the game for them. This is why a subset of the playerbase believes that the flaylock dominated - because it dominated them, in it's preferred niche, based on poor counter tactics. This is how it should be - sidearm or no.
Now, even during the height of it's popularity, the flaylock was less used, less destructive, and less easy than the sidearm of choice - the SMG - which, like the other hitscan weapons can dominate in too many niches.
That's the problem with generalist weapons, they either ar OP or worthless. They can't be properly balanced against niche weapons. Furthermore, they cause players to fail to learn tactics precisely due to the generalist nature of the weapon. This is why, we have a Dust with generally OP hitscan weapons, and Dust has lost most of it's initial promise as a "thinking man's shooter".
The generalist weapons kill diversity, and cause players to expect them to always win. Then, said players, insist that anytime they are killed consistently by another weapon, even in that weapon's niche, that the other weapon is OP, when in fact, it is the generalist weapon that is OP and hurting Dust.
In short - your first highlighted part is wrong due to the inclusion of medium range. Flaylocks have a projectile travel time, making them harder to score a hit with than any hitscan weapon at any range, regardless of a small explosion or not. Also, your conclusion is wrong due to your viewpoint being myopic from the point of view of someone who expects a single weapon (AR*) to always dominate, or at least be even vs any other weapon. This, by design, is bad.
AR* - Again I mean high dps, hitscan, med to long range powerhouses with little or no shortrange drawbacks or drawbacks in general. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
299
|
Posted - 2014.02.23 17:15:00 -
[45] - Quote
Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault.
In this month, it's the Rail Rifle, which was released in 1.7 as part of the effort to continue to flesh out all drop suits, weapons, generally nerf/buff/balance the game etc., and as has been the case with many other new releases or nerfs/buffs, it was released without compromises. It has the longest ranges in the game, considerable dps at any range, highly effective in close quarters, midrange, long range, etc. It's hard hitting and deadly accurate.
To some, as I've heard more than a few of my corpmates express, this creates a taxing cycle where the game dips and peaks from fun to not fun by having to continually deal with brokenly-overpowered weapon systems. If it wasn't the aim assist/fixes that made the AR overpowered one month, it was the shift to MDs that made Dust an MD-spam fest, or perhaps you remember the rampant Murder Taxi epoch. Now, Dust has filled its large-footprint maps with a long-range murder stick, capable of killing you from however far away your opponent is all the way through standing right in your face, using that same long-range murder stick to equal or better effect, despite you having a supposedly superior close-range weapon like the shotgun or Assault Rifle.
I wonder if this sentiment is shared by more of the community or is this more of an isolated problem for a few players not wanting to deal with a game in its early (though probably not anymore) stages. It is a valid concern, and I'm of the personal opinion that it'd probably be better to release something in a balanced or even slightly underpowered state so as to stop the waves of the ever-shifting meta that comes with each patch cycle. Releasing something slightly underpowered that could then be buffed later to bring it up to playable standards would curb the ever-shifting FOTM, give people confidence to spend SP in a weapon system that they enjoy (since it would be/have been released on parity with similar kit), and generally provide a "stable" feeling to the battlescape so its not always like trying to hit a moving target while blindfolded. Your being over dramatic about the rail, CCP said it was supposed to have the longest range and have excellent hipfire, it doesnt out dps the GalPlasma Rifle and it has a small clip, charge up time and slow fire rate. It may need a damage reduction, Im not saying it doesnt, but the combat rifle is still just as good as the rail up close, but there is less sp sink with the rr because there is no sharp shooter skill, and im Caldari with 588 shields on my proto and I get ate up by scr all the time, combat and rr to, but scr does it soooo fast, so doescthe duvolle.
What you are seeing is everyone using these guns because they are new, diffrent, and fresh, it may be overused, im not convinced its overpowered. The rr stretches the field and you cant just run anywhere you want anymore because you might get railed...
|
Ryme Intrinseca
Fatal Absolution
781
|
Posted - 2014.02.23 17:50:00 -
[46] - Quote
Buster Friently wrote:Ryme Intrinseca wrote: Twin flaylock fits dominated at short to short-medium range. Even if the non-FL user got the drop on the FL, the FL user just had to turn and start spamming anywhere near the opponent's feet and they'd win the engagement. This is due to the smoke and blast throwing off the enemy's aim, while the FL user just had to land his shots somewhere in the general vicinity. All that in a sidearm. It was very, very OP.
I've highlighted the important parts. First off, it doesn't really matter now, but I still stand by my statement - the Flaylock was never OP. When you mention that the flaylock user dominated short to medium range encounters this is only a small piece of what actually happened. First off, flaylock users didn't dominate any area, they were however useful at short range, not medium range. Now, they did dominate short range encounters where AR players just stupidly played "run and gun" and just closed to extreme close range with their trusty AR. This is because the AR (and now it's new cousins) are in fact, so OP, that AR users never learned any tactics. They were, and are still, used to running in to any situation and expecting their AR to win the game for them. This is why a subset of the playerbase believes that the flaylock dominated - because it dominated them, in it's preferred niche, based on poor counter tactics. This is how it should be - sidearm or no.Now, even during the height of it's popularity, the flaylock was less used, less destructive, and less easy than the sidearm of choice - the SMG - which, like the other hitscan weapons can dominate in too many niches. That's the problem with generalist weapons, they are either OP or worthless. They can't be properly balanced against niche weapons. Furthermore, they cause players to fail to learn tactics precisely due to the generalist nature of the weapon. This is why, we have a Dust with generally OP hitscan weapons, and Dust has lost most of it's initial promise as a "thinking man's shooter". The generalist weapons kill diversity, and cause players to expect them to always win. Then, said players, insist that anytime they are killed consistently by another weapon, even in that weapon's niche, that the other weapon is OP, when in fact, it is the generalist weapon that is OP and hurting Dust.In short - your first highlighted part is wrong due to the inclusion of medium range. Flaylocks have a projectile travel time, making them harder to score a hit with than any hitscan weapon at any range, regardless of a small explosion or not. Also, your conclusion is wrong due to your viewpoint being myopic from the point of view of someone who expects a single weapon (AR*) to always dominate, or at least be even vs any other weapon. This, by design, is bad. AR* - Again I mean high dps, hitscan, med to long range powerhouses with little or no short range drawbacks or drawbacks in general. Read what I said. I didn't say it dominated at medium range, I said it dominated at short-medium range, i.e. at the short end of medium range.
I also didn't use AR at that time - I was a dedicated HMG heavy. Hardly a 'high dps, hitscan, med to long range powerhouse'. Supposedly the HMG should have been dominating at close range, but it was outclassed by the flaylock - that's right, a heavy weapon outclassed by a sidearm within its own area of (supposed) expertise. I would almost always beat ARs or shotguns up close, but a flaylock would usually get the better of me.
I disagree with this: 'Now, they did dominate short range encounters where AR players just stupidly played "run and gun" and just closed to extreme close range with their trusty AR'. With the HMG the best chance against a FP was to get so close to the pistolier (basically on top of them) that they would hit themselves with the blast. That would also work with an AR. So what you call stupid I call smart. Of course, the FP was so OP that often this strategy wouldn't work, but it was still the best strategy for a short range engagement against it.
Maybe you'll say 'aha, why was the AR involved in a short range engagement?'. But in an objective-based game mode the majority of engagements are short range. If you're expecting ARs users (i.e., most of the playerbase in early Uprising) to stay away from objectives and lose the game just because some reds brought a sidearm along it's obvious that's an OP sidearm. |
Nothing Certain
Villore Sec Ops Gallente Federation
272
|
Posted - 2014.02.23 17:55:00 -
[47] - Quote
The short answer is it doesn't bother me. I actually like the idea of having varied QQ threads.
Because, that's why.
|
Bethhy
Ancient Exiles. Renegade Alliance
1314
|
Posted - 2014.02.23 18:26:00 -
[48] - Quote
I can make anything competitive in a public match as long as the Core game mechanics support it.
If we are having Frame rates below 20's and in 10's... under 10's in high competitive situations...
If we are having massive Hit detection issues....
If we are having Rubber banding consistently more then not.
If we have Server/client updating issues that happen everyday of extended play....
If we still are having Teams with 2-3 squads and teams without one squad, Matchmaking systems... Causing massive imbalance in teams....
If the Aiming system wasn't massively flawed, clunky and inconsistent without Aim assist...
If these issues where addressed and DUST was more based of player skill the Gun imbalances wouldn't be as emphasized as they are now.
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Thor Odinson42
Molon Labe. General Tso's Alliance
2927
|
Posted - 2014.02.23 18:35:00 -
[49] - Quote
Vespasian Andendare wrote:Jungian wrote:For me its not meta. Its still beta. We might not need a respec, but we certainly deserve one. The game does very much feel like a beta, so I'm really curious why CCP felt they had to move it out of beta whenever they did, especially considering how long some products stay in beta nowadays. I think more people would be more forgiving if Dust was still in beta, at least officially.
5/14
ML Director
Eve Toon - Raylan Scott
|
Buster Friently
Rosen Association
1847
|
Posted - 2014.02.23 18:50:00 -
[50] - Quote
Ryme Intrinseca wrote:Buster Friently wrote:Ryme Intrinseca wrote: Twin flaylock fits dominated at short to short-medium range. Even if the non-FL user got the drop on the FL, the FL user just had to turn and start spamming anywhere near the opponent's feet and they'd win the engagement. This is due to the smoke and blast throwing off the enemy's aim, while the FL user just had to land his shots somewhere in the general vicinity. All that in a sidearm. It was very, very OP.
I've highlighted the important parts. First off, it doesn't really matter now, but I still stand by my statement - the Flaylock was never OP. When you mention that the flaylock user dominated short to medium range encounters this is only a small piece of what actually happened. First off, flaylock users didn't dominate any area, they were however useful at short range, not medium range. Now, they did dominate short range encounters where AR players just stupidly played "run and gun" and just closed to extreme close range with their trusty AR. This is because the AR (and now it's new cousins) are in fact, so OP, that AR users never learned any tactics. They were, and are still, used to running in to any situation and expecting their AR to win the game for them. This is why a subset of the playerbase believes that the flaylock dominated - because it dominated them, in it's preferred niche, based on poor counter tactics. This is how it should be - sidearm or no.Now, even during the height of it's popularity, the flaylock was less used, less destructive, and less easy than the sidearm of choice - the SMG - which, like the other hitscan weapons can dominate in too many niches. That's the problem with generalist weapons, they are either OP or worthless. They can't be properly balanced against niche weapons. Furthermore, they cause players to fail to learn tactics precisely due to the generalist nature of the weapon. This is why, we have a Dust with generally OP hitscan weapons, and Dust has lost most of it's initial promise as a "thinking man's shooter". The generalist weapons kill diversity, and cause players to expect them to always win. Then, said players, insist that anytime they are killed consistently by another weapon, even in that weapon's niche, that the other weapon is OP, when in fact, it is the generalist weapon that is OP and hurting Dust.In short - your first highlighted part is wrong due to the inclusion of medium range. Flaylocks have a projectile travel time, making them harder to score a hit with than any hitscan weapon at any range, regardless of a small explosion or not. Also, your conclusion is wrong due to your viewpoint being myopic from the point of view of someone who expects a single weapon (AR*) to always dominate, or at least be even vs any other weapon. This, by design, is bad. AR* - Again I mean high dps, hitscan, med to long range powerhouses with little or no short range drawbacks or drawbacks in general. Read what I said. I didn't say it dominated at medium range, I said it dominated at short-medium range, i.e. at the short end of medium range. I also didn't use AR at that time - I was a dedicated HMG heavy. Hardly a 'high dps, hitscan, med to long range powerhouse'. Supposedly the HMG should have been dominating at close range, but it was outclassed by the flaylock - that's right, a heavy weapon outclassed by a sidearm within its own area of (supposed) expertise. I would almost always beat ARs or shotguns up close, but a flaylock would usually get the better of me. I disagree with this: 'Now, they did dominate short range encounters where AR players just stupidly played "run and gun" and just closed to extreme close range with their trusty AR'. With the HMG the best chance against a FP was to get so close to the pistolier (basically on top of them) that they would hit themselves with the blast. That would also work with an AR. So what you call stupid I call smart. Of course, the FP was so OP that often this strategy wouldn't work, but it was still the best strategy for a short range engagement against it. Maybe you'll say 'aha, why was the AR involved in a short range engagement?'. But in an objective-based game mode the majority of engagements are short range. If you're expecting ARs users (i.e., most of the playerbase in early Uprising) to stay away from objectives and lose the game just because some reds brought a sidearm along it's obvious that's an OP sidearm.
I'll tell you what. Let's just agree to disagree.
The HMG should beat a flaylock in short range, of course. I contend, though, that this was never due to the flaylock being OP. I contend that it was due to the HMG being UP. The HMG has been UP for quite some time. Now saying that, a heavy is also a pretty good target for a weapon like a flaylock. What makes the flaylock hard is it's short range combined with projectile travel time. Obviously, a relatively slow heavy would be bit easier to hit with such a weapon.
I will say if said "run and gun" AR users are trying to get so close that the flaylock user damages themselves, well, then, they're doing it wrong. This might be an OK strategy for a heavy with a lot more HP, but the AR user has the vast - vast- advantage against a flaylock user at anything OTHER than extreme short range, and thus closing like an idiot is just that. Maybe not for a heavy though. Even with a heavy, this might not be a very good idea, but I haven't played heavy in quite a while.
As an aside, the HMG has suffered just like all the other niche weapons at the hands of the AR hegemony. |
|
commando biffle
Shadow Company HQ Lokun Listamenn
35
|
Posted - 2014.02.23 19:43:00 -
[51] - Quote
Baltazar Pontain wrote:Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault.
..... I totally agree with you and I wonder myself if CCP is testing the stuff they produce. I mean.. Has reallly no one of CCP felt that the rail rifle is much too strong? Has no one played a match and said WOAH I can shoot and kill all people from far and close, very fast, very precise. .... mhhh that could be not balanced... Did nobody had that feeling at CCP before release? I have the feeling they are skipping testing. I do not know the reason. Maybe they are missing some sort of sisi server for dust514 or time is lacking, but please change your workflow. ccp playing dust LOL |
Lucrezia LeGrand
338
|
Posted - 2014.02.23 19:43:00 -
[52] - Quote
actually, I would be more upset if the fit I've been running all this time became fotm. I enjoy playing the way I do because I feel it's unique (read crappy). It would feel weird if 70% of players were doing the same thing.
The good news is this hasn't happened yet, but with 1.8 (and I'm a scout) maybe that will change.
Thale groupie
|
Joel II X
Dah Gods O Bacon
1275
|
Posted - 2014.02.23 20:17:00 -
[53] - Quote
I'm just starting to get bored of Dust in general. There's barely any changes done to it in terms of gameplay. The funnest game mode for me is Skirmish and I can only enjoy it so much.
At least, I might get into heavy with the next patch especially if we get a respec. I have wasted SP from my Gallente assault that I rarely ever use. |
low genius
The Sound Of Freedom Renegade Alliance
1267
|
Posted - 2014.02.23 20:32:00 -
[54] - Quote
not at all. it's to be expected. most of us have every weapon we like at proto anyway, so who cares which one is tough this month, or fun to use, or whatever. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
2054
|
Posted - 2014.02.23 20:32:00 -
[55] - Quote
After something around two years of this game I'm all out of fvcks to give about FOTM chasers.
Try to kill it all you want CCP, I still <3 my laser.
|
Ryme Intrinseca
Fatal Absolution
788
|
Posted - 2014.02.24 12:45:00 -
[56] - Quote
Buster Friently wrote:Ryme Intrinseca wrote:Buster Friently wrote:
I've highlighted the important parts. First off, it doesn't really matter now, but I still stand by my statement - the Flaylock was never OP.
When you mention that the flaylock user dominated short to medium range encounters this is only a small piece of what actually happened. First off, flaylock users didn't dominate any area, they were however useful at short range, not medium range.
Now, they did dominate short range encounters where AR players just stupidly played "run and gun" and just closed to extreme close range with their trusty AR. This is because the AR (and now it's new cousins) are in fact, so OP, that AR users never learned any tactics. They were, and are still, used to running in to any situation and expecting their AR to win the game for them. This is why a subset of the playerbase believes that the flaylock dominated - because it dominated them, in it's preferred niche, based on poor counter tactics. This is how it should be - sidearm or no.
Now, even during the height of it's popularity, the flaylock was less used, less destructive, and less easy than the sidearm of choice - the SMG - which, like the other hitscan weapons can dominate in too many niches.
That's the problem with generalist weapons, they are either OP or worthless. They can't be properly balanced against niche weapons. Furthermore, they cause players to fail to learn tactics precisely due to the generalist nature of the weapon. This is why, we have a Dust with generally OP hitscan weapons, and Dust has lost most of it's initial promise as a "thinking man's shooter".
The generalist weapons kill diversity, and cause players to expect them to always win. Then, said players, insist that anytime they are killed consistently by another weapon, even in that weapon's niche, that the other weapon is OP, when in fact, it is the generalist weapon that is OP and hurting Dust.
In short - your first highlighted part is wrong due to the inclusion of medium range. Flaylocks have a projectile travel time, making them harder to score a hit with than any hitscan weapon at any range, regardless of a small explosion or not. Also, your conclusion is wrong due to your viewpoint being myopic from the point of view of someone who expects a single weapon (AR*) to always dominate, or at least be even vs any other weapon. This, by design, is bad.
AR* - Again I mean high dps, hitscan, med to long range powerhouses with little or no short range drawbacks or drawbacks in general.
Read what I said. I didn't say it dominated at medium range, I said it dominated at short-medium range, i.e. at the short end of medium range. I also didn't use AR at that time - I was a dedicated HMG heavy. Hardly a 'high dps, hitscan, med to long range powerhouse'. Supposedly the HMG should have been dominating at close range, but it was outclassed by the flaylock - that's right, a heavy weapon outclassed by a sidearm within its own area of (supposed) expertise. I would almost always beat ARs or shotguns up close, but a flaylock would usually get the better of me. I disagree with this: 'Now, they did dominate short range encounters where AR players just stupidly played "run and gun" and just closed to extreme close range with their trusty AR'. With the HMG the best chance against a FP was to get so close to the pistolier (basically on top of them) that they would hit themselves with the blast. That would also work with an AR. So what you call stupid I call smart. Of course, the FP was so OP that often this strategy wouldn't work, but it was still the best strategy for a short range engagement against it. Maybe you'll say 'aha, why was the AR involved in a short range engagement?'. But in an objective-based game mode the majority of engagements are short range. If you're expecting ARs users (i.e., most of the playerbase in early Uprising) to stay away from objectives and lose the game just because some reds brought a sidearm along it's obvious that's an OP sidearm. I'll tell you what. Let's just agree to disagree. The HMG should beat a flaylock in short range, of course. I contend, though, that this was never due to the flaylock being OP. I contend that it was due to the HMG being UP. The HMG has been UP for quite some time. Now saying that, a heavy is also a pretty good target for a weapon like a flaylock. What makes the flaylock hard is it's short range combined with projectile travel time. Obviously, a relatively slow heavy would be bit easier to hit with such a weapon. I will say if said "run and gun" AR users are trying to get so close that the flaylock user damages themselves, well, then, they're doing it wrong. This might be an OK strategy for a heavy with a lot more HP, but the AR user has the vast - vast- advantage against a flaylock user at anything OTHER than extreme short range, and thus closing like an idiot is just that. Maybe not for a heavy though. Even with a heavy, this might not be a very good idea, but I haven't played heavy in quite a while. As an aside, the HMG has suffered just like all the other niche weapons at the hands of the AR hegemony. I agree with most of what you said, but still don't really agree about the AR charging a FP thing.
If you stand back and shoot at 10-25 metres you'll get slaughtered by a pre-nerf FP user, because you effectively have no cover due to splash while they usually do. You're better off charging in, neutralizing their cover advantage and making them worry about their own splash. It's true a medium has less HP than a heavy but you're also faster, so less vulnerable on the charge. Of course, ideally you'd pull the range of engagement back to 25m+, but that's not always possible (e.g. because you're in the city).
Anyway, as you said, it doesn't really matter now... |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
691
|
Posted - 2014.02.24 12:55:00 -
[57] - Quote
I'd say at least it's not monthly anymore... it will be quarterly FOTM here on out. :P |
Ryme Intrinseca
Fatal Absolution
790
|
Posted - 2014.02.24 15:40:00 -
[58] - Quote
Justicar Karnellia wrote:I'd say at least it's not monthly anymore... it will be quarterly FOTM here on out. :P FOTQ... I like it. |
D legendary hero
Ultramarine Corp
1714
|
Posted - 2014.02.24 16:00:00 -
[59] - Quote
Buster Friently wrote:Vespasian Andendare wrote:I'm curious to find out how other Mercs feel about the constatntly monthly-shifting FOTM meta.
We all have played "AR 514," "MD 514," and now we're playing "RR 514." This is largely due to the monthly releases of nerf/buff/new weapon patch cycles. With the new weapons, which seemingly get released in a greatly overpowered state, only to be nerfed into infinity in the next monthly cycle, it shifts the meta to the current hotness, the flavor of the month. There have been numerous flavors of the month, ranging from the examples above to the Flaylock hotness to the era of the Murder Taxis to the reign of the Caldari Logi-Assault. There has never been "MD 514", and "RR 514" is just more AR 514. Even when MDs were useful, AR users outnumbered MD users by 10 to 1. In fact, AR users outnumbered all other weapon users combined if you ignore snipers. The same is true for Flaylocks. The Flaylock has never even been the most popular sidearm. What you guys are seeing as the FOTM is actually a second order issue because the flavor of the game has always been AR. We now have new ARs, but it's still AR 514 - meaning high dps, med to long range effective hitscan weapons with too much AimAssist. The hitscan weapons need to be toned down. Simple as that. this^^
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1714
|
Posted - 2014.02.24 16:01:00 -
[60] - Quote
low genius wrote:not at all. it's to be expected. most of us have every weapon we like at proto anyway, so who cares which one is tough this month, or fun to use, or whatever.
except new players who get instantly thrashed...
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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deepfried salad gilliam
Sanguine Knights
436
|
Posted - 2014.02.24 17:12:00 -
[61] - Quote
its actually more just trendy something new comes out people use it cause its new that floods kill board people assume lots of kills by it its good more people use it
id actually like to see an avrg kd/r of each weapon
Proud Christian
add p2p already!
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calisk galern
BurgezzE.T.F General Tso's Alliance
1949
|
Posted - 2014.02.24 17:17:00 -
[62] - Quote
their will always be an op weapon/tool it's just the name of the game.
so long as it keeps changing it stops the game from getting stale imo.
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Cinder Integ
Ancient Exiles. Renegade Alliance
130
|
Posted - 2014.02.24 18:01:00 -
[63] - Quote
FOTM occurs in nearly all games. It doesn't mean somthing is the best or that it doesn't have counters to it.
This is when "meta-game" comes into play. For instance,
When everyone specs into cloak and starts using it on scouts next patch, I will switch to the mass driver (wide radius varient) to decloak any and all shimmers. It will provide huge benefit to my team, and the opposing team will counter me with a number of weapon / suit / vehicle combination.
RR are not the end all be all weapon, and have a number of counter's which people are too stuborn to use. -I personally prefer getting in an LAV and simply driving up to them, jumping out and killing. -Another counter which took the longest time to learn because it's soo revolutionary... focus on points with more cqc... ie stop trying to run 100 meters in open area to get within 40-60 meters of RR-using target.
I don't think these concepts are hard to grasp, or maybe they just don't work and I'm lying to myself...
Please do tell me if I'm silly...
Trading Carrots for Isk! Come and Get em!
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Aramis Madrigal
SVER True Blood General Tso's Alliance
146
|
Posted - 2014.02.24 18:16:00 -
[64] - Quote
The RR user finds himself in an advantageous spot quite often in open Ambush and Dom maps. The RR works really well cutting down people running across open ground. The RR is pretty well balanced in game modes/maps that have compound and outside areas. A AR or CR user should win most engagements against a RR when the fight takes place inside a compound. I'd be fine with more hipfire kick, but I don't think the RR is wildly over powered.
-Aramis |
Rusty Shallows
1024
|
Posted - 2014.02.24 20:11:00 -
[65] - Quote
PARKOUR PRACTIONER wrote:I have my own playstyle I don't need to copy anyone else. I stuck to my guns. Adapted through glitches, nerfs, and Hot-OP-Death. Looking back I should have sold out. Would have had a better KDR, more ISK and hate-mails. My Dust youth has been wasted.
Here, have some candy and a Like. :-)
Forums > Game
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Onesimus Tarsus
1234
|
Posted - 2014.02.24 20:19:00 -
[66] - Quote
Darken-Soul wrote:There will always be a carrot.
I have learned to hate carrots.
I'm recruiting only the hardest hard-core-rers out there who are in here.
cc2.27.13
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Fiddlestaxp
TeamPlayers Negative-Feedback
420
|
Posted - 2014.02.24 20:21:00 -
[67] - Quote
Cinder Integ wrote:FOTM occurs in nearly all games. It doesn't mean somthing is the best or that it doesn't have counters to it.
This is when "meta-game" comes into play. For instance,
When everyone specs into cloak and starts using it on scouts next patch, I will switch to the mass driver (wide radius varient) to decloak any and all shimmers. It will provide huge benefit to my team, and the opposing team will counter me with a number of weapon / suit / vehicle combination.
RR are not the end all be all weapon, and have a number of counter's which people are too stuborn to use. -I personally prefer getting in an LAV and simply driving up to them, jumping out and killing. -Another counter which took the longest time to learn because it's soo revolutionary... focus on points with more cqc... ie stop trying to run 100 meters in open area to get within 40-60 meters of RR-using target.
I don't think these concepts are hard to grasp, or maybe they just don't work and I'm lying to myself...
Please do tell me if I'm silly...
You are being silly... Besides MD countering scouts hard. No real competitive match has vehicle cap room for LAVs. Rail rifle is the dominant point denial weapon in the game currently... Where once a mass driver shined, people now use rail rifles in its place. Consider rings map. The catwalk next to supply depot above A now sports That Guy with a rail rifle, denying the point until he is destroyed. As do any exposed outdoor points. Simply focusing on CQC points will result in losses 100% of the time on some maps.
Avoiding a whole point because someone is using an OP weapon to defend it is not a counter. It is a balance issue. Oh and for CQC, the default choice becomes combat rifle with the same issues. |
Chuckles Brown
157
|
Posted - 2014.02.24 20:33:00 -
[68] - Quote
FoTM's posterchild: milkman1 would disagree with all of this! lulz
I've always spec'd into what I like using and what I feel comfortable with. Its never been FoTM stuff I spec into. So, I'm doing ti wrong and have got my a** kicked in matches because of it.
The official alt of 8213: All other alts are unofficially unofficial
Do you pub, brah?
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Rusty Shallows
1025
|
Posted - 2014.02.24 20:38:00 -
[69] - Quote
Fire of Prometheus wrote:Can't wait for commando 514 Oh the tears!!!!!! QUIET YOU-Z!!!
When all the weapons are adjusted and the Big-Four Rifles somehow end up even better then the LAV driving Gangst'a Commando is going to draw some serious hate.
Bur if we speak about this too openly other scrubs will join in.
Here, have some candy and a Like. :-)
Forums > Game
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Mortedeamor
Imperfects Negative-Feedback
1414
|
Posted - 2014.02.24 23:11:00 -
[70] - Quote
Altina McAlterson wrote:Mortedeamor wrote:i dont spec fotm never have. sometimes the new fotm has been something i already had and then i cut down use out of boredom.
i would agree with the statement that the ever changing fotm takes the fun out of infantry for me which is why i now tank spam Yea, it's boring and just plain annoying when it seems like everyone is doing the exact same thing. Gets monotonous. And I normally avoid the FotM but I did spec into RR because the increased range and huge increase in DPS made it more of an aggravation to avoid than it was worth. But that's mainly due to CCP really screwing the pooch with this one as I can't think of another time the FotM has been as overall superior as it is right now. Not unbeatable but superior in most situations. yeah rr is without a doubt the worse fotm we have ever had..its definitely putting me through my paces trying to avoid it tbh not much i can do anymore infantry wise..i stay in my tank where rr cant get to me
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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Cinder Integ
Ancient Exiles. Renegade Alliance
132
|
Posted - 2014.02.24 23:44:00 -
[71] - Quote
Fiddlestaxp wrote:You are being silly... Besides MD countering scouts hard. No real competitive match has vehicle cap room for LAVs. Rail rifle is the dominant point denial weapon in the game currently... Where once a mass driver shined, people now use rail rifles in its place. Consider rings map. The catwalk next to supply depot above A now sports That Guy with a rail rifle, denying the point until he is destroyed. As do any exposed outdoor points. Simply focusing on CQC points will result in losses 100% of the time on some maps.
Avoiding a whole point because someone is using an OP weapon to defend it is not a counter. It is a balance issue. Oh and for CQC, the default choice becomes combat rifle with the same issues.
Except you haven't been playing judging by your monthly leaderboards, so maybe you just are out of practice and/or your reasons are just assumptions.
-With the exception of the begining of a match, (including pubs, and PCs), the vehicle cap of 6 is not typically filled. -The mass driver vs scouts was a counter to cloak, not just scouts (and more then just scouts can use cloak. (when you damage or flux a cloaked unit, it will decloak). -Rail Rifles may have an advantage in a few points, but most points still have major cqc ability. and rail rifles suffer against speed hacking due to typically being in an advantagess spot 40-60 meters away on most points.
-CQC points dont require vehicle support, and in most PC vehicles have currently been fighting for the outside of the map due to the frequent use of (1 proximity / 3or4 re) traps people set in cities / on bridges.
Or maybe I am silly.
Trading Carrots for Isk! Come and Get em!
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Obodiah Garro
Tech Guard RISE of LEGION
673
|
Posted - 2014.02.24 23:46:00 -
[72] - Quote
Aint this iteration ScR Dust? Scrubs hating on RR still cause their are more in circulation or what? |
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