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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Toobar Zoobar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 1
 
 
      | Posted - 2014.02.20 03:34:00 -
          [1] - Quote 
 A trend that other games such as battlefield are adopting these days is very clear firing flashes and sniper rifle scope glint, features absent from dust with no real good reason.
 
 It is often very difficult to locate a sniper in this game because when there is sniper fire being aimed at said player, the sniper is not in any way revealing even his/her general location which results in often easy kills for the snipers and his/her victims being unable to organize themselves and act accordingly to avoid getting shot.
 
 As the sniper rifle is a rail gun and as in EVE rail gun shots appear as long coloured beams it only makes sense that in dust too rail gun shots briefly highlight the location of the sniper.
 
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        |  Awry Barux
 New Eden Blades Of The Azure
 Zero-Day
 
 934
 
 
      | Posted - 2014.02.20 05:25:00 -
          [2] - Quote 
 It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2 or 3 depending on the map.
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 953
 
 
      | Posted - 2014.02.20 05:47:00 -
          [3] - Quote 
 
 Awry Barux wrote:It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2 or 3 depending on the map. You shouldent have to die to know where a sniper is
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        |  SponkSponkSponk
 The Southern Legion
 The Umbra Combine
 
 660
 
 
      | Posted - 2014.02.20 05:57:00 -
          [4] - Quote 
 Other ideas from various games:
 
 1. red dot that shows where the sniper is looking (doesn't help to find them, but it does help you to work out whether you're going to be shot at)
 
 2. clear, persistent ionisation trails/tracer rounds when fired. I know the existing sniper rifle pretends to do this, but their rendering is sketchy at best.
 
 Selling dust codes! | 
      
      
        |  Galvan Nized
 Deep Space Republic
 
 683
 
 
      | Posted - 2014.02.20 07:58:00 -
          [5] - Quote 
 Scope glint and extreme muzzle flash only exists in BF standard mode. Play hardcore and it goes away. Hardcore is way more fun, people who are good in vehicles in that mode deserve to stomp.
 
 Finding a sniper isn't hard, it's realizing that he is directly in his redline that sucks. And that's where 99% of them are hiding. You can't snipe him back unless you have a real nice sniper rifle with DMG mods so that cancels most people out.
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        |  Maken Tosch
 DUST University
 Ivy League
 
 6907
 
 
      | Posted - 2014.02.20 08:01:00 -
          [6] - Quote 
 Scope glint won't work since snipers will likely rely on glare-proof camera systems.
 
 Dedicated Scout // Ninja Knifer Everything I know about the Caldari I learned at Nouvelle Rouvenor | 
      
      
        |  TheEnd762
 SVER True Blood
 General Tso's Alliance
 
 432
 
 
      | Posted - 2014.02.20 08:11:00 -
          [7] - Quote 
 -1, no. You already get distance and direction. A good sniper is supposed to be hard to find. Speaking as someone who snipes and counter-snipes, NO ONE deserves this kind of hand-holding.
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        |  Toobar Zoobar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 3
 
 
      | Posted - 2014.02.20 23:14:00 -
          [8] - Quote 
 
 TheEnd762 wrote:-1, no. You already get distance and direction. A good sniper is supposed to be hard to find. Speaking as someone who snipes and counter-snipes, NO ONE deserves this kind of hand-holding. I disagree, there should always be risk when firing a sniper rifle. As there is a risk of being in the front line. And considering rail guns leave traces in the form of beams in EVE, it would only be staying consistent the the universe the game is in.
 
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        |  Mordecai Sanguine
 What The French
 Red Whines
 
 459
 
 
      | Posted - 2014.02.21 00:06:00 -
          [9] - Quote 
 
 Awry Barux wrote:It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2 or 3 depending on the map. 
 
 No it's not if he's not an idiot.
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        |  Oswald Rehnquist
 
 1258
 
 
      | Posted - 2014.02.21 01:18:00 -
          [10] - Quote 
 Sure, assuming we also go with the other mechanics from those other games and get guaranteed one shot kills with any sniper shot, then I'll consent to this idea.
 
 Barring this, 2-5 shots (2-7 seconds TTK) to take down a suit of the same tier does not deserve another nerf.
 
 Below 28 dB | 
      
      
        |  Shadow Archeus
 OSG Planetary Operations
 Covert Intervention
 
 294
 
 
      | Posted - 2014.02.21 01:29:00 -
          [11] - Quote 
 No to scope glint
 
 Maybe make the bullet trails easier to see
 
 Real heavies use lasers | 
      
      
        |  Auris Lionesse
 Capital Acquisitions LLC
 Renegade Alliance
 
 244
 
 
      | Posted - 2014.02.21 02:17:00 -
          [12] - Quote 
 not unless you want to up damage to one hit kills, add bullet drop and fix the rendering issues and fix the low zoom scope the snipers have.
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        |  Vicious Minotaur
 Tronhadar Free Guard
 Minmatar Republic
 
 692
 
 
      | Posted - 2014.02.21 02:39:00 -
          [13] - Quote 
 I seem to recall back in beta that the sniper had clear bullet trails. But for some reason they were changed. Hit markers are wonky, as they are, for me at least, difficult to see due to color and how quickly they disappear.
 
 Sniper glint is unneeded and a bit of a nerf. CCP just needs to fix the redline and rendering.
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        |  Arkena Wyrnspire
 Fatal Absolution
 
 9811
 
 
      | Posted - 2014.02.21 07:11:00 -
          [14] - Quote 
 Doesn't matter if you can locate my Thale's.
 It's 300m in the redline, and if you bring a dropship I'll run away to the supply depot.
  
 ZATARA CARRIES US ALL Lenin of the glorious armoured revolution MAG Raven | 
      
      
        |  Piraten Hovnoret
 Molon Labe.
 General Tso's Alliance
 
 342
 
 
      | Posted - 2014.02.21 09:18:00 -
          [15] - Quote 
 Just remove redline
 
 
 War never changes | 
      
      
        |  Aeon Amadi
 Ancient Exiles.
 Renegade Alliance
 
 5009
 
 
      | Posted - 2014.02.21 09:24:00 -
          [16] - Quote 
 It's excruciatingly easy to find a sniper - you just have to pass the scope over their general location. Point in case: http://i.imgur.com/Fpo5rPy.jpg
 
 Useful Links //forums.dust514.com/default.aspx?g=posts&t=133588 //forums.dust514.com/default.aspx?g=posts&t=134182 | 
      
      
        |  Buster Friently
 Rosen Association
 
 1821
 
 
      | Posted - 2014.02.21 15:20:00 -
          [17] - Quote 
 
 Dexter307 wrote:Awry Barux wrote:It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2 or 3 depending on the map. You shouldent have to die to know where a sniper is 
 
 You don't have to. You know, actually look around.
 
 This scope glint idea is terrible. Put some effort in man, instead of just crying because someone has a tactic and you don't want to bother to learn how to counter it.
 
 
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        |  Aeon Amadi
 Ancient Exiles.
 Renegade Alliance
 
 5020
 
 
      | Posted - 2014.02.21 15:31:00 -
          [18] - Quote 
 
 Buster Friently wrote:Dexter307 wrote:Awry Barux wrote:It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2 or 3 depending on the map. You shouldent have to die to know where a sniper is You don't have to. You know, actually look around. This scope glint idea is terrible. Put some effort in man, instead of just crying because someone has a tactic and you don't want to bother to learn how to counter it. 
 The War on Snipers has reached critical mass! WAKE UP COMMUNITY! lawl
 
 Useful Links //forums.dust514.com/default.aspx?g=posts&t=133588 //forums.dust514.com/default.aspx?g=posts&t=134182 | 
      
      
        |  Toobar Zoobar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 4
 
 
      | Posted - 2014.02.21 20:15:00 -
          [19] - Quote 
 
 Buster Friently wrote:Dexter307 wrote:Awry Barux wrote:It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2 or 3 depending on the map. You shouldent have to die to know where a sniper is You don't have to. You know, actually look around. This scope glint idea is terrible. Put some effort in man, instead of just crying because someone has a tactic and you don't want to bother to learn how to counter it. It's not that i'm just too lazy to counter a sniper, often it is impossible to counter it or it's vary difficult to know if there is a sniper firing in the players direction, simply because to bullets make next to no nose ( there should be a snapping sound as the bullets are moving at super sonic speed ) and the shots don't even look like rail gun shots, they're next to invisible.
 
 I'm not necessarily saying implement scope glint. I would just like to see the game mirror EVE more.
 
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        |  Buster Friently
 Rosen Association
 
 1827
 
 
      | Posted - 2014.02.21 20:40:00 -
          [20] - Quote 
 
 Toobar Zoobar wrote:Buster Friently wrote:Dexter307 wrote:Awry Barux wrote:It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2 or 3 depending on the map. You shouldent have to die to know where a sniper is You don't have to. You know, actually look around. This scope glint idea is terrible. Put some effort in man, instead of just crying because someone has a tactic and you don't want to bother to learn how to counter it. It's not that i'm just too lazy to counter a sniper, often it is impossible to counter it or it's vary difficult to know if there is a sniper firing in the players direction, simply because to bullets make next to no nose ( there should be a snapping sound as the bullets are moving at super sonic speed ) and the shots don't even look like rail gun shots, they're next to invisible. I'm not necessarily saying implement scope glint. I would just like to see the game mirror EVE more. 
 
 Break out your own sniper. Rail Tank. Dropship. Squad up and hunt the sniper down. Tank up. That's just off the top of my head.
 
 There are no snipers that are uncounterable. You might need to step out of your box a little though. That's the point.
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        |  TheEnd762
 SVER True Blood
 General Tso's Alliance
 
 435
 
 
      | Posted - 2014.02.22 04:12:00 -
          [21] - Quote 
 The rounds definitely do make noise when they pass nearby, as that's how I know to back away from a ledge when someone is trying to countersnipe me.
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        |  John McLeish
 Science For Death
 
 3
 
 
      | Posted - 2014.02.22 04:47:00 -
          [22] - Quote 
 I'm against sniper scope glint. But I'm all for making the bullet trails more visible provided they increased the zoom on the scope.
 
 If you can see me better then I want to see you better.
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