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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
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Posted - 2014.02.20 03:34:00 -
[1] - Quote
A trend that other games such as battlefield are adopting these days is very clear firing flashes and sniper rifle scope glint, features absent from dust with no real good reason.
It is often very difficult to locate a sniper in this game because when there is sniper fire being aimed at said player, the sniper is not in any way revealing even his/her general location which results in often easy kills for the snipers and his/her victims being unable to organize themselves and act accordingly to avoid getting shot.
As the sniper rifle is a rail gun and as in EVE rail gun shots appear as long coloured beams it only makes sense that in dust too rail gun shots briefly highlight the location of the sniper.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
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Posted - 2014.02.20 23:14:00 -
[2] - Quote
TheEnd762 wrote:-1, no. You already get distance and direction. A good sniper is supposed to be hard to find. Speaking as someone who snipes and counter-snipes, NO ONE deserves this kind of hand-holding. I disagree, there should always be risk when firing a sniper rifle. As there is a risk of being in the front line. And considering rail guns leave traces in the form of beams in EVE, it would only be staying consistent the the universe the game is in.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
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Posted - 2014.02.21 20:15:00 -
[3] - Quote
Buster Friently wrote:Dexter307 wrote:Awry Barux wrote:It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2 or 3 depending on the map. You shouldent have to die to know where a sniper is You don't have to. You know, actually look around. This scope glint idea is terrible. Put some effort in man, instead of just crying because someone has a tactic and you don't want to bother to learn how to counter it. It's not that i'm just too lazy to counter a sniper, often it is impossible to counter it or it's vary difficult to know if there is a sniper firing in the players direction, simply because to bullets make next to no nose ( there should be a snapping sound as the bullets are moving at super sonic speed ) and the shots don't even look like rail gun shots, they're next to invisible.
I'm not necessarily saying implement scope glint. I would just like to see the game mirror EVE more.
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