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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
33
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Posted - 2014.02.19 09:56:00 -
[1] - Quote
Seriously, CCP, atleast take out militia. The amount of skillless noobs being able to slap on 2 damage mods and 3 shot any tank is just ridiculous.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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PO0KY
Virtual Syndicate
305
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Posted - 2014.02.19 10:05:00 -
[2] - Quote
I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me |
ebronian flacktoider
G0DS AM0NG MEN Dark Taboo
3
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Posted - 2014.02.19 10:06:00 -
[3] - Quote
Definately should take out all large rail guns completely. Lets see them redline snipe then with their tanks then. Either you have skill to back up your sp or you dont amd 9.9 times out of 10 its a skilless ***** with a noob cannon. Making the game boring to play and pointless when they tank spam 8 militia tanks to win a match. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
33
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Posted - 2014.02.19 10:08:00 -
[4] - Quote
PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too"
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
64
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Posted - 2014.02.19 10:10:00 -
[5] - Quote
Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too"
How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. |
ebronian flacktoider
G0DS AM0NG MEN Dark Taboo
3
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Posted - 2014.02.19 10:14:00 -
[6] - Quote
1.6 was the best time, every dedicated tanker had their own fit wether it be 2 hardners or 3 but when they brought 1.7 out they ruined it completely. On a militia rail it goes like this. Q dam mod makes it do the same as proto 2 dam mods make it adv with a damage mod and 3 damage mods make it proto with a damage mod. my 1.8 mill isk tabk pre 1.7 would make ends meat of this shambles they mafe on the 1.7. Shouldve just nerfed the av and be done with it and kept the ammo too but to completely redue the who thing is obserd |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:16:00 -
[7] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. We never asked for blasters to be the way they are(only thing wrong with them was hit detection), and yes, CCP nerfed swarms too much, but this isn't the point, a person with 0 SP into tanks can kill one of the very best madrugar fits in what, like 5 shots with his hardeners on? Even with infantry it's not like that, some guy that just started the game can't run up to a proto gal logi and kill him with 5 shots of his gun.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:17:00 -
[8] - Quote
ebronian flacktoider wrote:1.6 was the best time, every dedicated tanker had their own fit wether it be 2 hardners or 3 but when they brought 1.7 out they ruined it completely. On a militia rail it goes like this. Q dam mod makes it do the same as proto 2 dam mods make it adv with a damage mod and 3 damage mods make it proto with a damage mod. my 1.8 mill isk tabk pre 1.7 would make ends meat of this shambles they mafe on the 1.7. Shouldve just nerfed the av and be done with it and kept the ammo too but to completely redue the who thing is obserd Exactly.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
505
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Posted - 2014.02.19 10:17:00 -
[9] - Quote
Sh*t, this is a tough one. If you take out rails, Blaster tanks become even more of a plague and assault drop ships become unbeatable. But if you leave them as is, ADS remain worthless, and people who've actually skilled into tanks can lose them in seconds to people who haven't.
What a delicate little ecosystem they've crafted... |
ebronian flacktoider
G0DS AM0NG MEN Dark Taboo
3
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Posted - 2014.02.19 10:20:00 -
[10] - Quote
I would rather have a solo proto logi with op av trying to kill me than some noob who thinks he is the best sitting under the mcc with a sica his mum bought him for xmas and 2 dam mods and not to mention the jihad jeeps have calmed donw but you still habe to ve on your toes about them. Either way if i can solo tanks with av gnades and swarms and not die then so cn the rest of them or is it because they dont have the skill to match their sp? |
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ebronian flacktoider
G0DS AM0NG MEN Dark Taboo
3
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Posted - 2014.02.19 10:24:00 -
[11] - Quote
Our Deepest Regret wrote:Sh*t, this is a tough one. If you take out rails, Blaster tanks become even more of a plague and assault drop ships become unbeatable. But if you leave them as is, ADS remain worthless, and people who've actually skilled into tanks can lose them in seconds to people who haven't.
What a delicate little ecosystem they've crafted...
The ion cannon is only 4 hps more than the scattered neutron blater which was advanced. They nerfed blasters, making misiles fire a full 12 rounds in the space of a second and rails do a tiny bit more damage than forge guns. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
64
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Posted - 2014.02.19 10:36:00 -
[12] - Quote
Hakyou Brutor wrote:TYCHUS MAXWELL wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. We never asked for blasters to be the way they are(only thing wrong with them was hit detection), and yes, CCP nerfed swarms too much, but this isn't the point, a person with 0 SP into tanks can kill one of the very best madrugar fits in what, like 5 shots with his hardeners on? Even with infantry it's not like that, some guy that just started the game can't run up to a proto gal logi and kill him with 5 shots of his gun.
Like I said, what you are complaining about, is why tanks are hated in general right now. My proto fit forge gun can get mopped up by a blaster tank before I can hit it 8 times with its hardener up. And this is a militia blaster tank with 0 sp invested. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 10:40:00 -
[13] - Quote
ebronian flacktoider wrote:I would rather have a solo proto logi with op av trying to kill me than some noob who thinks he is the best sitting under the mcc with a sica his mum bought him for xmas and 2 dam mods and not to mention the jihad jeeps have calmed donw but you still habe to ve on your toes about them. Either way if i can solo tanks with av gnades and swarms and not die then so cn the rest of them or is it because they dont have the skill to match their sp?
Vids of you doing this to a competent tanker without heavy assistance and i'll eat my hat. It takes far too long for swarms and av grenades to kill a tanker who just disengages not too mention if they just slap on their hardener and mows you down. If you kill them with swarms and av grenades they must of chosen to sit there and take it without using hardeners.
I've seen people fire the Rail Rifle next to me for the entire clip while I wasn't moving, that doesn't make rail rifles balanced. Anecdotes of you fighting against awful players doesn't make for balanced mechanics. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
516
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Posted - 2014.02.19 10:41:00 -
[14] - Quote
Sorry Hak, as much as i hate to say this, this OP weapon is the only ( and Last) thing that prevent TANK 514 Without it we will have blaster tank going rampage, even more than now.
Once you try "HMG-FAT" you never get back...
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:42:00 -
[15] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:TYCHUS MAXWELL wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. We never asked for blasters to be the way they are(only thing wrong with them was hit detection), and yes, CCP nerfed swarms too much, but this isn't the point, a person with 0 SP into tanks can kill one of the very best madrugar fits in what, like 5 shots with his hardeners on? Even with infantry it's not like that, some guy that just started the game can't run up to a proto gal logi and kill him with 5 shots of his gun. Like I said, what you are complaining about, is why tanks are hated in general right now. My proto fit forge gun can get mopped up by a blaster tank before I can hit it 8 times with its hardener up. And this is a militia blaster tank with 0 sp invested. Don't even try to go there, I have an alt with a proto forge gunner, I 3 hit all militia tank noobs, and for the good tanks hit them in between the back two plates.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:43:00 -
[16] - Quote
Jastad wrote:Sorry Hak, as much as i hate to say this, this OP weapon is the only ( and Last) thing that prevent TANK 514 Without it we will have blaster tank going rampage, even more than now. Nah, buff AV, I'd be okay with that forge of yours doing as much damage as it did in 1.6, since they made tanks the way they are now.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Cody Sietz
Bullet Cluster Legacy Rising
2341
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Posted - 2014.02.19 10:44:00 -
[17] - Quote
Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 10:46:00 -
[18] - Quote
Like I said vids of you 3 shotting a militia tank with a non breach forge gun (because taking 16 seconds + fire delays to kill a tank is a scrub tanker dead) doing that to a hardened tank and i'll eat my hat. No one cares if you can kill scrub tankers who don't know how to tank/ a tanker you caught with their hardeners down after they raped your team. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:48:00 -
[19] - Quote
Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:51:00 -
[20] - Quote
TYCHUS MAXWELL wrote:Like I said vids of you 3 shotting a militia tank with a non breach forge gun (because taking 16 seconds + fire delays to kill a tank is a scrub tanker dead) doing that to a hardened tank and i'll eat my hat. No one cares if you can kill scrub tankers who don't know how to tank/ a tanker you caught with their hardeners down after they raped your team.
Pro Tip: a scrub tanker is embarassing, why? Because tanks are the easiest thing to climb the KDR ladder with next to a redline sniper. You're the one who said you can't kill militia tanks, q sync against me, bring your "OP" milita tank, I'll kill it in 4 or less shots with my Ishukone.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 10:51:00 -
[21] - Quote
Hakyou Brutor wrote:Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms.
I'd rather they do the opposite and just make large turrets garbage vs. infantry. Make the blast radius of missle turrets 1 meter and make the blaster turret have a massive spread. Increase the damage on the blaster to make it competitive against other vehicles and bam fixed. Don't even need to buff AV.
Why? Because, if it's a group effort to kill tanks, tanks should have to fit small turrets and use a team effort to be all around combat effective. Nothing else in this game is as effective vs. everything as tanks are.
Edit: Tankers always happily ignore the fact that they are immune to 90% of the weaponry in this game unlike everyone else. And 99% when they flip on a hardener. |
Spkr4theDead
Red Star. EoN.
1848
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Posted - 2014.02.19 10:53:00 -
[22] - Quote
Hakyou Brutor wrote:Seriously, CCP, atleast take out militia. The amount of skillless noobs being able to slap on 2 damage mods and 3 shot any tank is just ridiculous. Take out forge guns.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1848
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Posted - 2014.02.19 10:53:00 -
[23] - Quote
Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:54:00 -
[24] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms. I'd rather they do the opposite and just make large turrets garbage vs. infantry. Make the blast radius of missle turrets 1 meter and make the blaster turret have a massive spread. Increase the damage on the blaster to make it competitive against other vehicles and bam fixed. Don't even need to buff AV. Why? Because, if it's a group effort to kill tanks, tanks should have to fit small turrets and use a team effort to be all around combat effective. Nothing else in this game is as effective vs. everything as tanks are. Edit: Tankers always happily ignore the fact that they are immune to 90% of the weaponry in this game unlike everyone else. And 99% when they flip on a hardener. So, you're saying make tanks have small turrets in place of large turrets?
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 10:54:00 -
[25] - Quote
Spkr4theDead wrote:Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you.
This entire forum has no respect for you Spkr, so that's really a compliment. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:55:00 -
[26] - Quote
Spkr4theDead wrote:Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you. I'm not sure you know what you're talking about.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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PO0KY
Virtual Syndicate
306
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Posted - 2014.02.19 10:56:00 -
[27] - Quote
Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" Lol. Trust me dude, I have about 5 mil into vehicles, and without railguns I'd be unstoppable. I have yet to be killed by av since 1.7 |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 10:56:00 -
[28] - Quote
Hakyou Brutor wrote:TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms. I'd rather they do the opposite and just make large turrets garbage vs. infantry. Make the blast radius of missle turrets 1 meter and make the blaster turret have a massive spread. Increase the damage on the blaster to make it competitive against other vehicles and bam fixed. Don't even need to buff AV. Why? Because, if it's a group effort to kill tanks, tanks should have to fit small turrets and use a team effort to be all around combat effective. Nothing else in this game is as effective vs. everything as tanks are. Edit: Tankers always happily ignore the fact that they are immune to 90% of the weaponry in this game unlike everyone else. And 99% when they flip on a hardener. So, you're saying make tanks have small turrets in place of large turrets?
Nope, I'm saying make Large Turrets anti vehicle and their small turrets anti infantry. That's the only thing that needs changing in both AV and tanks, because if it's a group effort to kill them it should be a group effort to kill with them. Their role is meant to be the heavy assault weapons platform. Not the solo I win build, that's why they are imbalanced. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:57:00 -
[29] - Quote
PO0KY wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" Lol. Trust me dude, I have about 5 mil into vehicles, and without railguns I'd be unstoppable. I have yet to be killed by av since 1.7 This is why I'm saying buff AV, the only time I've been killed by handheld AV is in PC with CUBS and one of his forge friends shooting me at once.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 11:00:00 -
[30] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms. I'd rather they do the opposite and just make large turrets garbage vs. infantry. Make the blast radius of missle turrets 1 meter and make the blaster turret have a massive spread. Increase the damage on the blaster to make it competitive against other vehicles and bam fixed. Don't even need to buff AV. Why? Because, if it's a group effort to kill tanks, tanks should have to fit small turrets and use a team effort to be all around combat effective. Nothing else in this game is as effective vs. everything as tanks are. Edit: Tankers always happily ignore the fact that they are immune to 90% of the weaponry in this game unlike everyone else. And 99% when they flip on a hardener. So, you're saying make tanks have small turrets in place of large turrets? Nope, I'm saying make Large Turrets anti vehicle and their small turrets anti infantry. That's the only thing that needs changing in both AV and tanks, because if it's a group effort to kill them it should be a group effort to kill with them. Their role is meant to be the heavy assault weapons platform. Not the solo I win build, that's why they are imbalanced. Have you ever actually used small turrets? Only the missle is worth anything at all, blaster hit detection sucks and rail gun is only good for AV.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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PO0KY
Virtual Syndicate
306
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Posted - 2014.02.19 11:04:00 -
[31] - Quote
Hakyou Brutor wrote:PO0KY wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" Lol. Trust me dude, I have about 5 mil into vehicles, and without railguns I'd be unstoppable. I have yet to be killed by av since 1.7 This is why I'm saying buff AV, the only time I've been killed by handheld AV is in PC with CUBS and one of his forge friends shooting me at once. Oh, so you're saying you want the main tank killer to be AV and not another tank. Yeah I can dig that |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 11:04:00 -
[32] - Quote
To the notion that small turrets are bad, I can only say "git gud". The blaster is fine although only useful on tanks, and I use a Baloch with a Rail Turret to mow down proto suits. Your mistake was in using the small turret other than the missle with a horrible dropship pilot or a moving LAV. That however is working as intended, as a dropship or LAV zipping around at high speed while killing people would be OP. Tanks though are absolutely easy mode even when in motion. I always jump in small turrets on tanks when they bother fitting them and start mowing down infantry, but I've been told I'm great with turrets. I just say, I know how to aim guns though and not just rely on proto gear to carry my fail abilities or sit in a tank and think that blasting infantry away all day when they have no chance to kill me makes me good. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 11:04:00 -
[33] - Quote
Spkr4theDead wrote:Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you. Spkr... you were the most spammy person pre-1.7 "buff tanks, nerf av" they buffed tanks, and nerfed av, yet I see you're still on the forums compaining? Are you one of those guys that sit in the redline railsniping now? It'd be a shame if redline tanks had to actually use the small amount of skill they have.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 11:07:00 -
[34] - Quote
PO0KY wrote:Hakyou Brutor wrote:PO0KY wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" Lol. Trust me dude, I have about 5 mil into vehicles, and without railguns I'd be unstoppable. I have yet to be killed by av since 1.7 This is why I'm saying buff AV, the only time I've been killed by handheld AV is in PC with CUBS and one of his forge friends shooting me at once. Oh, so you're saying you want the main tank killer to be AV and not another tank. Yeah I can dig that Thank you for actually listening to me unlike some of the other people posting on this topic right now.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 11:11:00 -
[35] - Quote
Hakyou Brutor wrote:Thank you for actually listening to me unlike some of the other people posting on this topic right now.
I see what you're saying It's just buffing AV is just going to continue the vicious cycle where then Tanks will whine they die to easy again. The best way to fix any imbalances in a game is to give distinct advantages and disadvantages to everything creating roles.
Tanks would work best as 3 man killdozers so that their role as a spearhead to an advancing team would be best served. Right now if you keep buffing/nerfing tanks and av it will be an endless cycle.
Likewise I believe regular dropships should remain transport vehicles while ADS should be a harassment tool. They just need to make it to where rail installations can't aim as high.
They also just need to make the Red line a bullet barrier that you cannot retreat into so that it will act as the only thing it was meant to be, something that stops spawn camping and allows a team to regroup.
I whole heartedly believe if all these things were implemented we would see a much more diverse and interesting battlefield and it would end a lot of the QQ and imbalance.
Then hopefully CCP can focus on new content like PVE, more game modes, and a player market. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
35
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Posted - 2014.02.19 11:19:00 -
[36] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Thank you for actually listening to me unlike some of the other people posting on this topic right now. I see what you're saying It's just buffing AV is just going to continue the vicious cycle where then Tanks will whine they die to easy again. The best way to fix any imbalances in a game is to give distinct advantages and disadvantages to everything creating roles. Tanks would best served as 3 man killdozers so that their role as a spearhead to an advancing team would be best served. Right now if you keep buffing/nerfing tanks and av it will be an endless cycle. I run both AV and tanks. I'll say this, tanks are a lot easier than AV right now. I have to hit good tankers in between the back plates with my forge because otherwise it'll just bounce off and they'll speed of to the redline. If I hit them in a critial spot then I'll have them down in no time. AV needs a buff though. Milita swarms literally do nothing to my shield tank when I have one hardener on, proto swarms do nothing when I have two hardeners on.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 11:43:00 -
[37] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Thank you for actually listening to me unlike some of the other people posting on this topic right now. I see what you're saying It's just buffing AV is just going to continue the vicious cycle where then Tanks will whine they die to easy again. The best way to fix any imbalances in a game is to give distinct advantages and disadvantages to everything creating roles. Tanks would work best as 3 man killdozers so that their role as a spearhead to an advancing team would be best served. Right now if you keep buffing/nerfing tanks and av it will be an endless cycle. Likewise I believe regular dropships should remain transport vehicles with harassment potential with dedicated turrets while ADS should be a harassment tool with more weapons potential or solo potential. They just need to make it to where rail installations can't aim as high. LAVS are fine drivers just need to quit flooring it if they expect the turret to hit anything. They also just need to make the Red line a bullet barrier that you cannot retreat into so that it will act as the only thing it was meant to be, something that stops spawn camping and allows a team to regroup. I whole heartedly believe if all these things were implemented we would see a much more diverse and interesting battlefield and it would end a lot of the QQ and imbalance. Then hopefully CCP can focus on new content like PVE, more game modes, and a player market. Although the pessimist in me tells me that CCP will instead just keep buffing and nerfing av and tanks and continue to waste time. You can either solo a tank with AV or you can't. If you can, they need to be fairly cheap. If you can't, they need to require teamwork themselves to be fully combat effective. It's not rocket science, it's game theory.
To extrapolate, I know my favorite small turret set up on a tank is a large rail turret on the main gun for handling enemy vehicles although if I had it I would prefer a missle turret, a small rail turret for the front gunner to help with enemy vehicles and to wipe out clusters of infantry I point the tank at, and a small blaster turret on top for taking out any ambushing infantry/jihad jeeps, but obviously how you fit your tank is up to the individual. That is just my favorite weapon layout for acting as a real heavy weapons platform.
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Monkey MAC
Rough Riders..
2005
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Posted - 2014.02.19 12:08:00 -
[38] - Quote
If you hadn't asked a tank to require a tank to take down, you wouldn't see so many tanks, taking down tanks. The power of rails is the punishment you get for asking for overpowered tanks, may mlt rail guns continue to blow you up until you understand how you brought this upon your self.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Takahiro Kashuken
Red Star. EoN.
2633
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Posted - 2014.02.19 12:53:00 -
[39] - Quote
Rails are not the problem the redline is
How can you flank whats already that far back in the redline it should be on another district
Intelligence is OP
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Scout Registry
Nos Nothi
1303
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Posted - 2014.02.19 13:26:00 -
[40] - Quote
While you're at it, also remove Tanks. Thank you. |
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Spkr4theDead
Red Star. EoN.
1848
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Posted - 2014.02.19 20:05:00 -
[41] - Quote
Scout Registry wrote:While you're at it, also remove Tanks. Thank you. How about everything PRO gets removed?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Zaaeed Massani
Zincress
8
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Posted - 2014.02.19 20:14:00 -
[42] - Quote
No |
Pvt Numnutz
Black Phoenix Mercenaries
773
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Posted - 2014.02.19 20:18:00 -
[43] - Quote
I am a dropship pilot, sometimes I get annoyed at tanks so I cannot down my milita sica with milita damage mods and hold r1 until all the tanks are gone. Tanks are boring and skill less. The only counter to a milita tank is a std tank, the only counter for a std tank is a std tank. |
Pvt Numnutz
Black Phoenix Mercenaries
773
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Posted - 2014.02.19 20:22:00 -
[44] - Quote
Spkr4theDead wrote:Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you. Yeah because tanks aren't ruining every other playstyle here av, infantry, lavs, dropships everyone. Take some of your own advice, how do you not hate yourself?! |
REDBACK96USMC
Chaotic-Intent General Tso's Alliance
3
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Posted - 2014.02.19 20:30:00 -
[45] - Quote
Bring back sling shots, rocks and rudimentary bows/arrows. Problem solved. |
Supernus Gigas
Star Giants
264
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Posted - 2014.02.19 21:09:00 -
[46] - Quote
Monkey MAC wrote:If you hadn't asked a tank to require a tank to take down, you wouldn't see so many tanks, taking down tanks. The power of rails is the punishment you get for asking for overpowered tanks, may mlt rail guns continue to blow you up until you understand how you brought this upon your self.
Please shut the **** up with that dramatic bullshit. MLT Tanks being too effective isn't some some punishment, it's an oversight from CCP's lack of balancing.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Benjamin Ciscko
Fatal Absolution
1732
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Posted - 2014.02.19 21:14:00 -
[47] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. Did I kill your slayer logi w/ my blaster?
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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