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PO0KY
Virtual Syndicate
306
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Posted - 2014.02.19 11:04:00 -
[31] - Quote
Hakyou Brutor wrote:PO0KY wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" Lol. Trust me dude, I have about 5 mil into vehicles, and without railguns I'd be unstoppable. I have yet to be killed by av since 1.7 This is why I'm saying buff AV, the only time I've been killed by handheld AV is in PC with CUBS and one of his forge friends shooting me at once. Oh, so you're saying you want the main tank killer to be AV and not another tank. Yeah I can dig that |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 11:04:00 -
[32] - Quote
To the notion that small turrets are bad, I can only say "git gud". The blaster is fine although only useful on tanks, and I use a Baloch with a Rail Turret to mow down proto suits. Your mistake was in using the small turret other than the missle with a horrible dropship pilot or a moving LAV. That however is working as intended, as a dropship or LAV zipping around at high speed while killing people would be OP. Tanks though are absolutely easy mode even when in motion. I always jump in small turrets on tanks when they bother fitting them and start mowing down infantry, but I've been told I'm great with turrets. I just say, I know how to aim guns though and not just rely on proto gear to carry my fail abilities or sit in a tank and think that blasting infantry away all day when they have no chance to kill me makes me good. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 11:04:00 -
[33] - Quote
Spkr4theDead wrote:Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you. Spkr... you were the most spammy person pre-1.7 "buff tanks, nerf av" they buffed tanks, and nerfed av, yet I see you're still on the forums compaining? Are you one of those guys that sit in the redline railsniping now? It'd be a shame if redline tanks had to actually use the small amount of skill they have.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 11:07:00 -
[34] - Quote
PO0KY wrote:Hakyou Brutor wrote:PO0KY wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" Lol. Trust me dude, I have about 5 mil into vehicles, and without railguns I'd be unstoppable. I have yet to be killed by av since 1.7 This is why I'm saying buff AV, the only time I've been killed by handheld AV is in PC with CUBS and one of his forge friends shooting me at once. Oh, so you're saying you want the main tank killer to be AV and not another tank. Yeah I can dig that Thank you for actually listening to me unlike some of the other people posting on this topic right now.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 11:11:00 -
[35] - Quote
Hakyou Brutor wrote:Thank you for actually listening to me unlike some of the other people posting on this topic right now.
I see what you're saying It's just buffing AV is just going to continue the vicious cycle where then Tanks will whine they die to easy again. The best way to fix any imbalances in a game is to give distinct advantages and disadvantages to everything creating roles.
Tanks would work best as 3 man killdozers so that their role as a spearhead to an advancing team would be best served. Right now if you keep buffing/nerfing tanks and av it will be an endless cycle.
Likewise I believe regular dropships should remain transport vehicles while ADS should be a harassment tool. They just need to make it to where rail installations can't aim as high.
They also just need to make the Red line a bullet barrier that you cannot retreat into so that it will act as the only thing it was meant to be, something that stops spawn camping and allows a team to regroup.
I whole heartedly believe if all these things were implemented we would see a much more diverse and interesting battlefield and it would end a lot of the QQ and imbalance.
Then hopefully CCP can focus on new content like PVE, more game modes, and a player market. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
35
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Posted - 2014.02.19 11:19:00 -
[36] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Thank you for actually listening to me unlike some of the other people posting on this topic right now. I see what you're saying It's just buffing AV is just going to continue the vicious cycle where then Tanks will whine they die to easy again. The best way to fix any imbalances in a game is to give distinct advantages and disadvantages to everything creating roles. Tanks would best served as 3 man killdozers so that their role as a spearhead to an advancing team would be best served. Right now if you keep buffing/nerfing tanks and av it will be an endless cycle. I run both AV and tanks. I'll say this, tanks are a lot easier than AV right now. I have to hit good tankers in between the back plates with my forge because otherwise it'll just bounce off and they'll speed of to the redline. If I hit them in a critial spot then I'll have them down in no time. AV needs a buff though. Milita swarms literally do nothing to my shield tank when I have one hardener on, proto swarms do nothing when I have two hardeners on.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 11:43:00 -
[37] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Thank you for actually listening to me unlike some of the other people posting on this topic right now. I see what you're saying It's just buffing AV is just going to continue the vicious cycle where then Tanks will whine they die to easy again. The best way to fix any imbalances in a game is to give distinct advantages and disadvantages to everything creating roles. Tanks would work best as 3 man killdozers so that their role as a spearhead to an advancing team would be best served. Right now if you keep buffing/nerfing tanks and av it will be an endless cycle. Likewise I believe regular dropships should remain transport vehicles with harassment potential with dedicated turrets while ADS should be a harassment tool with more weapons potential or solo potential. They just need to make it to where rail installations can't aim as high. LAVS are fine drivers just need to quit flooring it if they expect the turret to hit anything. They also just need to make the Red line a bullet barrier that you cannot retreat into so that it will act as the only thing it was meant to be, something that stops spawn camping and allows a team to regroup. I whole heartedly believe if all these things were implemented we would see a much more diverse and interesting battlefield and it would end a lot of the QQ and imbalance. Then hopefully CCP can focus on new content like PVE, more game modes, and a player market. Although the pessimist in me tells me that CCP will instead just keep buffing and nerfing av and tanks and continue to waste time. You can either solo a tank with AV or you can't. If you can, they need to be fairly cheap. If you can't, they need to require teamwork themselves to be fully combat effective. It's not rocket science, it's game theory.
To extrapolate, I know my favorite small turret set up on a tank is a large rail turret on the main gun for handling enemy vehicles although if I had it I would prefer a missle turret, a small rail turret for the front gunner to help with enemy vehicles and to wipe out clusters of infantry I point the tank at, and a small blaster turret on top for taking out any ambushing infantry/jihad jeeps, but obviously how you fit your tank is up to the individual. That is just my favorite weapon layout for acting as a real heavy weapons platform.
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Monkey MAC
Rough Riders..
2005
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Posted - 2014.02.19 12:08:00 -
[38] - Quote
If you hadn't asked a tank to require a tank to take down, you wouldn't see so many tanks, taking down tanks. The power of rails is the punishment you get for asking for overpowered tanks, may mlt rail guns continue to blow you up until you understand how you brought this upon your self.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Takahiro Kashuken
Red Star. EoN.
2633
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Posted - 2014.02.19 12:53:00 -
[39] - Quote
Rails are not the problem the redline is
How can you flank whats already that far back in the redline it should be on another district
Intelligence is OP
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Scout Registry
Nos Nothi
1303
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Posted - 2014.02.19 13:26:00 -
[40] - Quote
While you're at it, also remove Tanks. Thank you. |
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Spkr4theDead
Red Star. EoN.
1848
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Posted - 2014.02.19 20:05:00 -
[41] - Quote
Scout Registry wrote:While you're at it, also remove Tanks. Thank you. How about everything PRO gets removed?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Zaaeed Massani
Zincress
8
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Posted - 2014.02.19 20:14:00 -
[42] - Quote
No |
Pvt Numnutz
Black Phoenix Mercenaries
773
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Posted - 2014.02.19 20:18:00 -
[43] - Quote
I am a dropship pilot, sometimes I get annoyed at tanks so I cannot down my milita sica with milita damage mods and hold r1 until all the tanks are gone. Tanks are boring and skill less. The only counter to a milita tank is a std tank, the only counter for a std tank is a std tank. |
Pvt Numnutz
Black Phoenix Mercenaries
773
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Posted - 2014.02.19 20:22:00 -
[44] - Quote
Spkr4theDead wrote:Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you. Yeah because tanks aren't ruining every other playstyle here av, infantry, lavs, dropships everyone. Take some of your own advice, how do you not hate yourself?! |
REDBACK96USMC
Chaotic-Intent General Tso's Alliance
3
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Posted - 2014.02.19 20:30:00 -
[45] - Quote
Bring back sling shots, rocks and rudimentary bows/arrows. Problem solved. |
Supernus Gigas
Star Giants
264
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Posted - 2014.02.19 21:09:00 -
[46] - Quote
Monkey MAC wrote:If you hadn't asked a tank to require a tank to take down, you wouldn't see so many tanks, taking down tanks. The power of rails is the punishment you get for asking for overpowered tanks, may mlt rail guns continue to blow you up until you understand how you brought this upon your self.
Please shut the **** up with that dramatic bullshit. MLT Tanks being too effective isn't some some punishment, it's an oversight from CCP's lack of balancing.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Benjamin Ciscko
Fatal Absolution
1732
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Posted - 2014.02.19 21:14:00 -
[47] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. Did I kill your slayer logi w/ my blaster?
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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