Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
commando biffle
Shadow Company HQ Lokun Listamenn
29
|
Posted - 2014.02.19 02:26:00 -
[1] - Quote
make it that wen you kill a blue the isk that the suit costs is taken from your wallet and give to the blue that got TKed |
Dunce Masterson
Savage Bullet
25
|
Posted - 2014.02.19 02:27:00 -
[2] - Quote
+1 i love this idea. |
Dustbunny Durrr
ReD or DeaD
114
|
Posted - 2014.02.19 02:51:00 -
[3] - Quote
commando biffle wrote:make it that wen you kill a blue the isk that the suit costs is taken from your wallet and give to the blue that got TKed
It won't solve ALL TK problems, but it's a good start. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1716
|
Posted - 2014.02.19 02:54:00 -
[4] - Quote
Only if the dumbass bluedot who hacks the last red CRU on the map is charged 1m ISK per teammate he has with the potential for negative wallet balance. The 1m per teammate would be distributed to each teammate too.
Call it the "Price of Mercy".
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Galvan Nized
Deep Space Republic
668
|
Posted - 2014.02.19 03:14:00 -
[5] - Quote
Alaika Arbosa wrote:Only if the dumbass bluedot who hacks the last red CRU on the map is charged 1m ISK per teammate he has with the potential for negative wallet balance. The 1m per teammate would be distributed to each teammate too.
Call it the "Price of Mercy".
Your mad because someone could prevent you from spawn camping? Talk about scrub. |
Kitt 514
True North.
110
|
Posted - 2014.02.19 03:23:00 -
[6] - Quote
lol this is terrible
If you got TK'd its for 2 reasons:
1) You were being a **** and deserved it 2) Your suit was way too expensive, and they were just hoping to collect your tears. Which by this thread, looks like they succeeded. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1702
|
Posted - 2014.02.19 05:02:00 -
[7] - Quote
One big reason this can't be done, once the player market is in place it won't be possible to calculate "the cost" for a particular suit. Only what you paid for it. Someone else running the same suit may have paid more or less. When our gear starts getting manufactured by players in either Eve or Dust the price will be even more variable.
It's also far too hand-holdy for a CCP game. If you want to avoid being TK'd, play with people you trust or stay in the highsec pub matches. The only penalty for a TK that would make any sense at all was if you bled out after a friendly fire kill that you could kill that player one time without incurring a FW penalty. |
commando biffle
Shadow Company HQ Lokun Listamenn
31
|
Posted - 2014.02.19 05:24:00 -
[8] - Quote
Kristoff Atruin wrote:One big reason this can't be done, once the player market is in place it won't be possible to calculate "the cost" for a particular suit. Only what you paid for it. Someone else running the same suit may have paid more or less. When our gear starts getting manufactured by players in either Eve or Dust the price will be even more variable.
It's also far too hand-holdy for a CCP game. If you want to avoid being TK'd, play with people you trust or stay in the highsec pub matches. The only penalty for a TK that would make any sense at all was if you bled out after a friendly fire kill that you could kill that player one time without incurring a FW penalty. the NPC store will stay in the game P2P store will not replace that look at eve there still NPC stores in it |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5802
|
Posted - 2014.02.19 05:25:00 -
[9] - Quote
... Hold on, I seem to have dropped my sides.
There is no need to "fix" TK'ing, as CCP implemented it for a reason. Be glad you still have a safe haven in pubs. Eve Online players don't even get that kind of immunity, even in the highest security spaces.
Never forget
May 14, 2013: Beta 2.0
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
887
|
Posted - 2014.02.19 06:28:00 -
[10] - Quote
Aside from all the other reasons mentioned above why this is a bad idea, what happens if the TKer is too poor? I would exploit this all day with a fully loaded logi suit being TKed by a random alt, then rezzed so the suit isn't actually lost. At a rate of 200k/suit you could be making millions every battle. tl;dr terrible idea. |
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1702
|
Posted - 2014.02.19 06:47:00 -
[11] - Quote
Eve doesn't have npc stores anymore, not for a long time now. The only things still npc seeded are blueprints and skill books, and even with those there's been talk about making them player made. If the eve economy were to collapse somehow and you wanted a mining barge you'd need to buy the blueprint and then mine enough rocks with your free noob ship to build it. There is no price ceiling on anything players can build. The highest price is what someone is willing to pay.
CCP hates npc seeded items, since every economic activity put into the hands of the players creates new spaces for the players to create content in. That's what makes eve fun. Take that out and it'd be even more dull than most mmos out there. Dust will be going the same way. Most of us expected it to be further along that path already. |
NK Scout
Storm Wind Strikeforce Caldari State
453
|
Posted - 2014.02.19 07:25:00 -
[12] - Quote
commando biffle wrote:make it that wen you kill a blue the isk that the suit costs is taken from your wallet and give to the blue that got TKed Or just this Take the isk from thier wallet, and your auit is refunded, no one will teamkill them now.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
453
|
Posted - 2014.02.19 07:25:00 -
[13] - Quote
Kristoff Atruin wrote:Eve doesn't have npc stores anymore, not for a long time now. The only things still npc seeded are blueprints and skill books, and even with those there's been talk about making them player made. If the eve economy were to collapse somehow and you wanted a mining barge you'd need to buy the blueprint and then mine enough rocks with your free noob ship to build it. There is no price ceiling on anything players can build. The highest price is what someone is willing to pay.
CCP hates npc seeded items, since every economic activity put into the hands of the players creates new spaces for the players to create content in. That's what makes eve fun. Take that out and it'd be even more dull than most mmos out there. Dust will be going the same way. Most of us expected it to be further along that path already. Wait what happened to the eve npc market?
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1717
|
Posted - 2014.02.19 13:32:00 -
[14] - Quote
Galvan Nized wrote:Alaika Arbosa wrote:Only if the dumbass bluedot who hacks the last red CRU on the map is charged 1m ISK per teammate he has with the potential for negative wallet balance. The 1m per teammate would be distributed to each teammate too.
Call it the "Price of Mercy". YourYou're mad because someone could prevent you from spawn camping? Talk about scrub. Actually no, I am not "mad because someone prevent me from spawn camping". I am frankly disturbed by the amount of idiocy I find all around me and TBH, I find that to be a prime example along with your post.
You having your e-honor about spawn camping when they can easily avoid being spawn camped more than once (because if you "spawn to die" more than once on any CRU/uplink you know is being actively camped, you are a ******* moron and deserve the death), though I wonder what your e-honor says about something like full proto steamrolling pubs (which outside of not playing the game entirely or "getting good", the reddots can do nothing about). The reddots can simply choose to avoid the camped spawn point to avoid the punishment that awaits them there, though in a protostomping scenario no one is at fault save the protostomper.
Do you understand now or should I start spelling fo-net-ik-a-lee?
Also, FYP.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1702
|
Posted - 2014.02.19 14:26:00 -
[15] - Quote
NK Scout wrote:Kristoff Atruin wrote:Eve doesn't have npc stores anymore, not for a long time now. The only things still npc seeded are blueprints and skill books, and even with those there's been talk about making them player made. If the eve economy were to collapse somehow and you wanted a mining barge you'd need to buy the blueprint and then mine enough rocks with your free noob ship to build it. There is no price ceiling on anything players can build. The highest price is what someone is willing to pay.
CCP hates npc seeded items, since every economic activity put into the hands of the players creates new spaces for the players to create content in. That's what makes eve fun. Take that out and it'd be even more dull than most mmos out there. Dust will be going the same way. Most of us expected it to be further along that path already. Wait what happened to the eve npc market?
It was phased out long before even I started playing eve. For example, the planetary interaction goods that we talk about being able to augment the production of, by killing drone infestations, used to be seeded by npc sell orders. Then they created the PI minigame and removed the npc sell orders. Some people got absurdly wealthy by stockpiling those things before that part of the npc market was nuked. Recently they did the same thing with the customs offices that players use to move PI stuff from the planet into space. They used to be all npc owned, with the taxes disappearing into the ether. Now players can kill the npc offices and place their own, collecting the taxes for themselves. The whole point is to put as much of the economy as possible into the hands of the players. Having npc sell orders puts an artificial cap on the price of something, which would filter all the way down the production food chain to minerals. So what this means is if there aren't enough people making enriched uranium the price will rise as people who need it try to outbid each other for the remaining supplies, until the rising prices give people enough incentive to change their production lines to produce that stuff and make more money.
This is why we can get player events like the blockade of the main trade hub, or the Caldari ice interdiction. |
|
|
|
Pages: 1 :: [one page] |