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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1702
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Posted - 2014.02.19 05:02:00 -
[1] - Quote
One big reason this can't be done, once the player market is in place it won't be possible to calculate "the cost" for a particular suit. Only what you paid for it. Someone else running the same suit may have paid more or less. When our gear starts getting manufactured by players in either Eve or Dust the price will be even more variable.
It's also far too hand-holdy for a CCP game. If you want to avoid being TK'd, play with people you trust or stay in the highsec pub matches. The only penalty for a TK that would make any sense at all was if you bled out after a friendly fire kill that you could kill that player one time without incurring a FW penalty. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1702
|
Posted - 2014.02.19 06:47:00 -
[2] - Quote
Eve doesn't have npc stores anymore, not for a long time now. The only things still npc seeded are blueprints and skill books, and even with those there's been talk about making them player made. If the eve economy were to collapse somehow and you wanted a mining barge you'd need to buy the blueprint and then mine enough rocks with your free noob ship to build it. There is no price ceiling on anything players can build. The highest price is what someone is willing to pay.
CCP hates npc seeded items, since every economic activity put into the hands of the players creates new spaces for the players to create content in. That's what makes eve fun. Take that out and it'd be even more dull than most mmos out there. Dust will be going the same way. Most of us expected it to be further along that path already. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1702
|
Posted - 2014.02.19 14:26:00 -
[3] - Quote
NK Scout wrote:Kristoff Atruin wrote:Eve doesn't have npc stores anymore, not for a long time now. The only things still npc seeded are blueprints and skill books, and even with those there's been talk about making them player made. If the eve economy were to collapse somehow and you wanted a mining barge you'd need to buy the blueprint and then mine enough rocks with your free noob ship to build it. There is no price ceiling on anything players can build. The highest price is what someone is willing to pay.
CCP hates npc seeded items, since every economic activity put into the hands of the players creates new spaces for the players to create content in. That's what makes eve fun. Take that out and it'd be even more dull than most mmos out there. Dust will be going the same way. Most of us expected it to be further along that path already. Wait what happened to the eve npc market?
It was phased out long before even I started playing eve. For example, the planetary interaction goods that we talk about being able to augment the production of, by killing drone infestations, used to be seeded by npc sell orders. Then they created the PI minigame and removed the npc sell orders. Some people got absurdly wealthy by stockpiling those things before that part of the npc market was nuked. Recently they did the same thing with the customs offices that players use to move PI stuff from the planet into space. They used to be all npc owned, with the taxes disappearing into the ether. Now players can kill the npc offices and place their own, collecting the taxes for themselves. The whole point is to put as much of the economy as possible into the hands of the players. Having npc sell orders puts an artificial cap on the price of something, which would filter all the way down the production food chain to minerals. So what this means is if there aren't enough people making enriched uranium the price will rise as people who need it try to outbid each other for the remaining supplies, until the rising prices give people enough incentive to change their production lines to produce that stuff and make more money.
This is why we can get player events like the blockade of the main trade hub, or the Caldari ice interdiction. |
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