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Pvt Numnutz
Black Phoenix Mercenaries
752
|
Posted - 2014.02.17 21:31:00 -
[1] - Quote
So my fellow python pilots, I have a question for all of you. How many of you fit turrets?
It is my belief that the proper way to fit a python is with turrets and gunners, though I have talked to other pilots and they disagree with me. I fit all active mods so my tank is pretty low, but the fire power of a python with gunners is a force to be reckoned with. I believe that coming in on a position and hitting all the targets you can is more valuable than a buffer tank. Its true that flying with an active tank is more sketchy and requires agood management of your mods and cool down, but the fire power and troop carrying abilities make up for the lost tank.
My fit Complex shield hardener Complex booster Basic afterburner Complex pg extender 3 xt missile launchers
The python follows the caldari philosophy of hit and run, come in lay down the fire and leave. The bonus to missiles gives the python the ability to spit out missiles fast, a pilot gun is good but having dedicated gunners adds on two more that can shoot a lot better than the pilot and cover a wider arch without the dropship rotating. This also gives the python room to carry a total of 4 troops. When an operation requires more than one or two infantry you have the option to deploy three or four. My favorite dropship tactic is to get a speed hacker in my ship and control the outer points with the pythons speed and fire power combined with the quick hacking. Sometimes on smaller 4 point maps the hacker will need a team to safely complete the mission and get back to the dropship, if that is the case two infantry can a company him to the point and the fourth can stay in the gun to provide cover. Strafe runs are much more effective and destroying tanks at the edge of the redline becomes possible. Gunners can watch your blind spots for you and occasionally take forge and rail hits for you.
In my mind having gunners and turrets in your dropship is much more valuable than fitting a buffer tank. What do you other pilots think about this? |
Cmdr Wolfe
Carbon 7 CRONOS.
35
|
Posted - 2014.02.17 21:32:00 -
[2] - Quote
isnt that the minmatar philospgy?
i thought caldari thought from miles away> |
Vitharr Foebane
Living Like Larry Schwag
591
|
Posted - 2014.02.17 21:33:00 -
[3] - Quote
just curious what is the total ehp of your dropship?
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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NK Scout
Storm Wind Strikeforce Caldari State
418
|
Posted - 2014.02.17 21:36:00 -
[4] - Quote
terrible fit is terrible enjoy getting 1 or 2 shotted
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Scheneighnay McBob
Learning Coalition College
4077
|
Posted - 2014.02.17 21:37:00 -
[5] - Quote
I have 2 different types of fits with my ADSes- one for soloing, one for gunners.
I have to drop a tier with the extra turrets, but it's more effective that way.
I am your scan error.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1243
|
Posted - 2014.02.17 21:37:00 -
[6] - Quote
Well, ppl bitched about blueberries hopping on the turrets so the turrets got nerfed and cost too much pg/cpu now in addition to gunners not really being able to hit anything most of the time and the tank not being able to withstand rail hits as is.
SoGǪ question is now moot.
Rommel, you magnificent bastard, I read your book!
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Pvt Numnutz
Black Phoenix Mercenaries
752
|
Posted - 2014.02.17 22:31:00 -
[7] - Quote
NK Scout wrote:terrible fit is terrible enjoy getting 1 or 2 shotted I'm sure it seems terrible to pilots that don't fly with gunners. The way I fly and the skill of my gunners makes it good, thuIs fit isn't for the average pilot and gunner crew. It is true I can be one or two shotteded but my gunners can alert me threats in my blind spots giving me the advantage. Out of curiosity what is your fit? |
Sir Snugglz
Red Star. EoN.
414
|
Posted - 2014.02.17 22:34:00 -
[8] - Quote
I have a dual xt-1 fits with 2800 shields and after burners And a really good triple at-1 fit. They go ham in spambush.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Reav Hannari
Red Rock Outriders
3033
|
Posted - 2014.02.17 22:37:00 -
[9] - Quote
I haven't had much luck fitting a shield booster since it doesn't do much good when I'm already falling out of the sky. I don't usually run with a squad so I just fit for shield buffer and run away at the first sign of trouble to evaluate the situation.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Pvt Numnutz
Black Phoenix Mercenaries
752
|
Posted - 2014.02.17 22:45:00 -
[10] - Quote
@ cmdr Wolfe, the hit and run philosophy is both caldari and minmatar as they use shields, yes minmatar more so but equally for the caldari. While the caldari fight at range with rail guns they also fight up close with missiles. Shields are hit and run if your brawling, you can't stand and reliever like with armor. The caldari dropship is very hit and run, that's how I play it with my fit, if I need to get out I can, if I'm going into a hot spot I can for a limited time, with more turrets I can use my hardener time more efficiently. I mostly rely on my shield regen and the pythons agility.
@ vitharr foebane, I'll have to get on and check, I don't have anything to buff my tank so my HP un hardened is the base python stats, 1500 ish shields and 960 armor and I have one complex hardener.
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NK Scout
Storm Wind Strikeforce Caldari State
421
|
Posted - 2014.02.17 22:46:00 -
[11] - Quote
Pvt Numnutz wrote:NK Scout wrote:terrible fit is terrible enjoy getting 1 or 2 shotted I'm sure it seems terrible to pilots that don't fly with gunners. The way I fly and the skill of my gunners makes it good, thuIs fit isn't for the average pilot and gunner crew. It is true I can be one or two shotteded but my gunners can alert me threats in my blind spots giving me the advantage. Out of curiosity what is your fit? Adv heavy extender Complex light boost Complex hard Complex pg upgrade At missiles
Your gunners cant alert you to rails
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
darkiller240
WarRavens League of Infamy
418
|
Posted - 2014.02.17 22:47:00 -
[12] - Quote
Cmdr Wolfe wrote:isnt that the minmatar philospgy?
i thought caldari fight from miles away> Well Dust is messed up in terms of Caldari
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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darkiller240
WarRavens League of Infamy
419
|
Posted - 2014.02.17 22:51:00 -
[13] - Quote
I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed.............
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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NK Scout
Storm Wind Strikeforce Caldari State
422
|
Posted - 2014.02.17 22:52:00 -
[14] - Quote
darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. And can use a afterburner
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Pvt Numnutz
Black Phoenix Mercenaries
753
|
Posted - 2014.02.17 22:56:00 -
[15] - Quote
NK Scout wrote:Pvt Numnutz wrote:NK Scout wrote:terrible fit is terrible enjoy getting 1 or 2 shotted I'm sure it seems terrible to pilots that don't fly with gunners. The way I fly and the skill of my gunners makes it good, thuIs fit isn't for the average pilot and gunner crew. It is true I can be one or two shotteded but my gunners can alert me threats in my blind spots giving me the advantage. Out of curiosity what is your fit? Adv heavy extender Complex light boost Complex hard Complex pg upgrade At missiles Your gunners cant alert you to rails So there are a few differences in our fits, you fit more of a tank with the extender but sacrafise mobility and fire power. That sounds like it fits with your play style which is perfectly fine, to each their own. But how many at missiles do you fit? 3? 2?
Actually my gunners can alert me to rails, they do it all the time. "Numnutz we got a vehicle getting called down in the red possible rail tank" "numnutz rail tank 4 o'clock evade evade!" Etc for some reason infantry and tanks render much better for gunners than for the pilot, plus they can look to the side of the dropship. Also equipment renders much much better for pilots for some reason. |
NK Scout
Storm Wind Strikeforce Caldari State
422
|
Posted - 2014.02.17 22:58:00 -
[16] - Quote
enemy called in rail when you called your ship boom
i dont have xt missiles no gunner because lol mines alot cheaper your fit is crap, an AB on a python? LOLOL
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
162
|
Posted - 2014.02.17 22:58:00 -
[17] - Quote
With the right mentality, gunners are going to wreck face. Especially AT and XT. But itt must be your expertise and you will have to practice with a consistent crew to benefit.
I run aerial recon for my tankers, assist with anti armour kills ( even get my own from time to time), and bust down enemy fortifications (nano and link clusters).
A gunner in my vessel would be doing more damage on the ground. If team size was bigger I would love to have one for my fights against forge. But in my current role, one body can fill enough roles.
However, Pvt has a fun fit, and I will try it out.
Adv heavy extender Adv turbo boost Complex hard Complex pg upgrade At missiles
FAME
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Pvt Numnutz
Black Phoenix Mercenaries
755
|
Posted - 2014.02.17 23:01:00 -
[18] - Quote
darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. |
NK Scout
Storm Wind Strikeforce Caldari State
422
|
Posted - 2014.02.17 23:02:00 -
[19] - Quote
Varjac Theobroma Montenegro wrote:With the right mentality, gunners are going to wreck face. Especially AT and XT. But itt must be your expertise and you will have to practice with a consistent crew to benefit.
I run aerial recon for my tankers, assist with anti armour kills ( even get my own from time to time), and bust down enemy fortifications (nano and link clusters).
A gunner in my vessel would be doing more damage on the ground. If team size was bigger I would love to have one for my fights against forge. But in my current role, one body can fill enough roles.
However, Pvt has a fun fit, and I will try it out.
Adv heavy extender Adv turbo boost Complex hard Complex pg upgrade At missiles replace AB for booster, or else never live 20 second depleted delay is lol and a AB on a python is stupid, i tried it, forges wrech you
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
422
|
Posted - 2014.02.17 23:03:00 -
[20] - Quote
Pvt Numnutz wrote:darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. incubus is faster and can fit a AB, a python cannot
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
162
|
Posted - 2014.02.17 23:07:00 -
[21] - Quote
NK Scout wrote:Varjac Theobroma Montenegro wrote:With the right mentality, gunners are going to wreck face. Especially AT and XT. But itt must be your expertise and you will have to practice with a consistent crew to benefit.
I run aerial recon for my tankers, assist with anti armour kills ( even get my own from time to time), and bust down enemy fortifications (nano and link clusters).
A gunner in my vessel would be doing more damage on the ground. If team size was bigger I would love to have one for my fights against forge. But in my current role, one body can fill enough roles.
However, Pvt has a fun fit, and I will try it out.
Adv heavy extender Adv turbo boost Complex hard Complex pg upgrade At missiles replace AB for booster, or else never live 20 second depleted delay is lol and a AB on a python is stupid, i tried it, forges wrech you
I do just fine with this fit. I am a demon with that speed. I rarely get hit a second time. But I will try the booster again.
Da red onzz go fasta bro, and minzz iz allwaz on
FAME
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Pvt Numnutz
Black Phoenix Mercenaries
755
|
Posted - 2014.02.17 23:11:00 -
[22] - Quote
Varjac Theobroma Montenegro wrote:With the right mentality, gunners are going to wreck face. Especially AT and XT. But itt must be your expertise and you will have to practice with a consistent crew to benefit.
I run aerial recon for my tankers, assist with anti armour kills ( even get my own from time to time), and bust down enemy fortifications (nano and link clusters).
A gunner in my vessel would be doing more damage on the ground. If team size was bigger I would love to have one for my fights against forge. But in my current role, one body can fill enough roles.
However, Pvt has a fun fit, and I will try it out.
Current fit: Adv heavy extender Adv turbo boost Complex hard Complex pg upgrade At missiles It is all about mentality and play style. My fit requires quite a bit of module management to stay alive and is very sketchy, you have to be on your toes. The great thing about dropships is that gunners can deploy to assist on the ground where the ground troops need them then be across the map to assist other troops. I pride myself on giving gunners the best angles for them to shoot rather than my own skill with the pilot gun because they are entirely focused on killing while I'm focusing flying and staying alert, that's what my fit depends on.
One question about your fit, adv turbo boost, you mean afterburner right? Overdrives only work on ground vehicles
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Pvt Numnutz
Black Phoenix Mercenaries
757
|
Posted - 2014.02.17 23:21:00 -
[23] - Quote
NK Scout wrote:Pvt Numnutz wrote:darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. incubus is faster and can fit a AB, a python cannot The incubus handles and accelerates slower than the python. The python can in fact fit an afterburner, the reason I fit one is so I can evade rail and forge fire and get around the map even faster. I see how you feel about afterburners but you have to understand I fly with very skilled gunners in this fit, I'm usually not around long enough for rails or forge guns to get a bead on me. I fly in, my gunners kill/deploy/get in and I'm gone, that's why I don't need more tank and I pray for the speed I need to do my job. A pilot with no gunners has to float and spin around to get kills, I position the dropship and my gunners kill them. This is why I think a python without gunners is less effective than one without. Can't carry as many troops, cant kill as quickly or effectively, can't respond as fast. |
NK Scout
Storm Wind Strikeforce Caldari State
425
|
Posted - 2014.02.17 23:22:00 -
[24] - Quote
Pvt Numnutz wrote:NK Scout wrote:Pvt Numnutz wrote:darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. incubus is faster and can fit a AB, a python cannot The incubus handles and accelerates slower than the python. The python can in fact fit an afterburner, the reason I fit one is so I can evade rail and forge fire and get around the map even faster. I see how you feel about afterburners but you have to understand I fly with very skilled gunners in this fit, I'm usually not around long enough for rails or forge guns to get a bead on me. I fly in, my gunners kill/deploy/get in and I'm gone, that's why I don't need more tank and I pray for the speed I need to do my job. A pilot with no gunners has to float and spin around to get kills, I position the dropship and my gunners kill them. This is why I think a python without gunners is less effective than one without. Can't carry as many troops, cant kill as quickly or effectively, can't respond as fast. And I sit and tank and kill the forgers no problem with mods active, and my icubus is faster by default
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
425
|
Posted - 2014.02.17 23:23:00 -
[25] - Quote
Varjac Theobroma Montenegro wrote:NK Scout wrote:Varjac Theobroma Montenegro wrote:With the right mentality, gunners are going to wreck face. Especially AT and XT. But itt must be your expertise and you will have to practice with a consistent crew to benefit.
I run aerial recon for my tankers, assist with anti armour kills ( even get my own from time to time), and bust down enemy fortifications (nano and link clusters).
A gunner in my vessel would be doing more damage on the ground. If team size was bigger I would love to have one for my fights against forge. But in my current role, one body can fill enough roles.
However, Pvt has a fun fit, and I will try it out.
Adv heavy extender Adv turbo boost Complex hard Complex pg upgrade At missiles replace AB for booster, or else never live 20 second depleted delay is lol and a AB on a python is stupid, i tried it, forges wrech you I do just fine with this fit. I am a demon with that speed. I rarely get hit a second time. But I will try the booster again. Da red onzz go fasta bro, and minzz iz allwaz on You activated booster when around 25% or so shield, so you can get away or tank more
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Pvt Numnutz
Black Phoenix Mercenaries
757
|
Posted - 2014.02.17 23:24:00 -
[26] - Quote
Varjac Theobroma Montenegro wrote:Da red onzz go fasta bro, and minzz iz allwaz on +1 for the 40k reference. Can't wait to get my dropship painted red to go fasta! I've already put on mor dakka! |
Pvt Numnutz
Black Phoenix Mercenaries
757
|
Posted - 2014.02.17 23:30:00 -
[27] - Quote
NK Scout wrote:Pvt Numnutz wrote:NK Scout wrote:Pvt Numnutz wrote:darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. incubus is faster and can fit a AB, a python cannot The incubus handles and accelerates slower than the python. The python can in fact fit an afterburner, the reason I fit one is so I can evade rail and forge fire and get around the map even faster. I see how you feel about afterburners but you have to understand I fly with very skilled gunners in this fit, I'm usually not around long enough for rails or forge guns to get a bead on me. I fly in, my gunners kill/deploy/get in and I'm gone, that's why I don't need more tank and I pray for the speed I need to do my job. A pilot with no gunners has to float and spin around to get kills, I position the dropship and my gunners kill them. This is why I think a python without gunners is less effective than one without. Can't carry as many troops, cant kill as quickly or effectively, can't respond as fast. And I sit and tank and kill the forgers no problem with mods active, and my icubus is faster by default And I kill the forge gun faster because I have both my gunners focusing fire, or one of my gunners gets out and kills him while my other gunner hacks a point in 4 seconds and then we all get out. I still don't know why you think the incubus is faster, but I'll bet a mil isk that in a dragrace my python will win every time. |
Kallas Hallytyr
Skullbreakers
401
|
Posted - 2014.02.17 23:45:00 -
[28] - Quote
Numnutz, I hear you on gunner fits. I've had much success with the following carrying two competent gunners:
Python Basic Shield Hardener (only Basic/Enhanced, because my fitting skills are not maxed yet) Enhanced Shield Hardener Basic Afterburner Enhanced PG Upgrade 3x AT-1 Missiles
I run with AT-1 Missiles to keep the cost down, because in a pub-match venue I would rather lose less ISK. An AT-1 is 24k ISK versus the XT-1's 106k ISK: it's a very large jump in cost for what amounts to a ~30 HP direct and splash damage increase! Relevant Skills: I have Caldari ADS 4, Shield Fitting 2, Missile Fitting 2.
I run the best Hardeners I can (because Cooldown is very important) and the Afterburner is amazing: it requires skill and some pretty intense reflexes to AB away when getting shot at by a Railgun, but it possible to evade the second shot (though it's hard.) Primarily, the vehicle is fit up to operate like you describe: drop in on an area, unload your missiles and use Hardeners to sustain damage then AB to rapidly move/redeploy.
I've not played with a large enough squad to comment on dropping players to different places, but I definitely see the merit: dropships are incredibly valuable when utilised as transports and the Python with guns makes for a very effective transport, combining speed and firepower when dropping mercs. I have, however, had experience playing taxi to give a squad-mate positional advantage (sniper, forge gunner, etc) and a dropship is incredibly useful.
As far as solo-flying is concerned, my primary fit is:
Python Complex Shield Hardener Complex Shield Hardener Enhanced Afterburner Missile Ammo Capacity (or empty) 1x AT-1 Missile
I started to use Afterburners after playing several times alongside Mobius Wyvern, who explained his reasoning. After trying them out repeatedly, I found much merit in the use: speed is much more effective at surviving the insanely high power shots of railguns than an extra ~1000 shields. Railguns will go through your buffer too fast anyway and evading at high speeds will make target acquisition that much harder.
A Militia Railgun (1450 HP/shot) with a single damage mod (up to 1885 HP/shot) will do make a Python with a Complex Shield Extender (2873 Shields/960 Armour) will be down to 1177 Shields after the first hit, assuming damage profiles are working correctly (ie, -10% versus Shields.) Assuming you activate your Hardener in time (which is reasonable) the second shot will almost drop your shields and the third would be the killshot: with a single Hardener, you have only thirty seconds (at max Engine Core Cal.) of time to survive in the line of fire.
While the Afterburner fit has less buffer and cannot afford to take the first hit before activating Hardener, it has a much greater ability to evade the follow up shots, thus allowing it to recharge it's shields and get actual combat time in under either one or both Hardeners. Two Hardeners activated is, I believe, roughly an 80% damage reduction. This means that when aware of a Railgun's threat, you can activate both Hardeners as you drop on the enemy and reduced even double damage-modded Particle Cannon shots down to doing just over a third of your Shields, instead of doing roughly half damage.
The Booster is really the kicker: with good reflexes a pilot will usually be able to kick one module into life after the first Railgun shot lands. If this is your Booster, you have gotten roughly 1100 shields back, but will then get smacked for substantially more than that by the following shot. If your first module is your Hardener, your shields will be incredibly low after the second shot (if not entirely depleted.) The main issue I have, personally, with the Extender/Booster/Hardener set-up is that you must recover from the kinetic impulse effects of AV fire with standard manoeuvrability: while the Python's handling is excellent for Dropships, it is often insufficient when facing such high power shots. If an Afterburner is fitted, instead of worrying about multiple module activations and regaining control under normal power, you have to activate a single module and make like a tree.
But, a lot of that is my opinion. I did originally use the Ex/B/H set-up, then I moved to an Ex/H/H set-up, but eventually I have found that the AB/H/H set-up to be superior in general, regardless of gunner presence. |
NK Scout
Storm Wind Strikeforce Caldari State
428
|
Posted - 2014.02.17 23:50:00 -
[29] - Quote
NK Scout wrote:Pvt Numnutz wrote:NK Scout wrote:Pvt Numnutz wrote:darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. incubus is faster and can fit a AB, a python cannot The incubus handles and accelerates slower than the python. The python can in fact fit an afterburner, the reason I fit one is so I can evade rail and forge fire and get around the map even faster. I see how you feel about afterburners but you have to understand I fly with very skilled gunners in this fit, I'm usually not around long enough for rails or forge guns to get a bead on me. I fly in, my gunners kill/deploy/get in and I'm gone, that's why I don't need more tank and I pray for the speed I need to do my job. A pilot with no gunners has to float and spin around to get kills, I position the dropship and my gunners kill them. This is why I think a python without gunners is less effective than one without. Can't carry as many troops, cant kill as quickly or effectively, can't respond as fast. And I sit and tank and kill the forgers no problem with mods active, and my icubus is faster by default And I kill the forge gun faster because I have both my gunners focusing fire, or one of my gunners gets out and kills him while my other gunner hacks a point in 4 seconds and then we all get out. I still don't know why you think the incubus is faster, but I'll bet a mil isk that in a dragrace my python will win every time.[/quote] My python kills him fast and survives Your fit just sucks dude......2 forgers and your dead
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Sargon Akkadi
Ordus Trismegistus
33
|
Posted - 2014.02.18 00:31:00 -
[30] - Quote
NK Scout wrote: Your fit just sucks dude......2 forgers and your dead
FWIW, that is not what I have observed with Pvt in practice. The AB Python is a very legitimate fit.
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Pvt Numnutz
Black Phoenix Mercenaries
759
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Posted - 2014.02.18 00:57:00 -
[31] - Quote
NK Scout wrote: Your fit just sucks dude......2 forgers and your dead
Yeah your right about the forge guns, but unlike your fit have another option besides engaging them with my ship. My gunners drop and deal with it, almost like a mission in a campaign, take out the AA so air support can operate. My fit is good at what it does, which is more than what a solo fit can accomplish however it is not as good at being a solo gunship true but in most engagements I can can cover a broader range and my gunners will kill faster. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2759
|
Posted - 2014.02.18 02:09:00 -
[32] - Quote
I actually prefer running fittings with a side gunner and you get to see the glorious ragdoll effects in action, I also find it easier to take down enemy tanks and it helps to have someone on board who can periodically look at the map to see where any potential threats maybe to call them out so I dont have to keep checking to myself.
Here is the fitting I use ::
Python High Slots Basic Heavy Shield Extender Complex Shield Hardener Basic Afterburner Low Slot Complex PG Upgrade Weapons Passenger - XT-1 Missile Launcher Personal - AT-1 Missile Launcher Total EHP :: 3,515 Total ISK :: 387,840
I like to run with one gunner (on the left) as it can often get confusing with two gunners always fighting for those kills and I find it much easier to navigate him/her upon enemy locations. I will also giving them the proto turret as the mission here is for them to get the most kills; IGÇÖll fit an advanced one for myself to get the odd kill or help when engaging in tanks.
Make sure to skill into GÇ£Small Missile Launcher ProficiencyGÇ¥ (+10% to rotation speed per level.) This dramatically increases the side gunnersGÇÖ effectiveness dropping those infantry and lets them quickly reset the turret when the GÇ£snap backGÇ¥ bug happens. From what my gunners have told me; having it at level 2 is enough for decent tracking speed.
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Pvt Numnutz
Black Phoenix Mercenaries
759
|
Posted - 2014.02.18 02:16:00 -
[33] - Quote
Lt Royal wrote:I actually prefer running fittings with a side gunner and you get to see the glorious ragdoll effects in action, I also find it easier to take down enemy tanks and it helps to have someone on board who can periodically look at the map to see where any potential threats maybe to call them out so I dont have to keep checking to myself.
Here is the fitting I use ::
Python High Slots Basic Heavy Shield Extender Complex Shield Hardener Basic Afterburner Low Slot Complex PG Upgrade Weapons Passenger - XT-1 Missile Launcher Personal - AT-1 Missile Launcher Total EHP :: 3,515 Total ISK :: 387,840
I like to run with one gunner (on the left) as it can often get confusing with two gunners always fighting for those kills and I find it much easier to navigate him/her upon enemy locations. I will also giving them the proto turret as the mission here is for them to get the most kills; IGÇÖll fit an advanced one for myself to get the odd kill or help when engaging in tanks.
Make sure to skill into GÇ£Small Missile Launcher ProficiencyGÇ¥ (+10% to rotation speed per level.) This dramatically increases the side gunnersGÇÖ effectiveness dropping those infantry and lets them quickly reset the turret when the GÇ£snap backGÇ¥ bug happens. From what my gunners have told me; having it at level 2 is enough for decent tracking speed. Agreed. When my gunners make a body go flying 70m in the air I call it a home run I like your fit, its pretty cheap, you certainly rely on your regen than I do, but you trade it for more shields. I also like that you gave your gunner the xt, I usually only use mine for added DPs on hard targets like other vehicles or installations. I too favor my left side though I manage the kills pretty good between my gunners when I have two. I have prof. Up to 3 not sure if I'll get it to five as my gunners say 30% doesn't make a huge amount of difference with the snap back bugs. Though defiantly need it to two for tracking. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2759
|
Posted - 2014.02.18 02:33:00 -
[34] - Quote
Pvt Numnutz wrote:Lt Royal wrote:I actually prefer running fittings with a side gunner and you get to see the glorious ragdoll effects in action, I also find it easier to take down enemy tanks and it helps to have someone on board who can periodically look at the map to see where any potential threats maybe to call them out so I dont have to keep checking to myself.
Here is the fitting I use ::
Python High Slots Basic Heavy Shield Extender Complex Shield Hardener Basic Afterburner Low Slot Complex PG Upgrade Weapons Passenger - XT-1 Missile Launcher Personal - AT-1 Missile Launcher Total EHP :: 3,515 Total ISK :: 387,840
I like to run with one gunner (on the left) as it can often get confusing with two gunners always fighting for those kills and I find it much easier to navigate him/her upon enemy locations. I will also giving them the proto turret as the mission here is for them to get the most kills; IGÇÖll fit an advanced one for myself to get the odd kill or help when engaging in tanks.
Make sure to skill into GÇ£Small Missile Launcher ProficiencyGÇ¥ (+10% to rotation speed per level.) This dramatically increases the side gunnersGÇÖ effectiveness dropping those infantry and lets them quickly reset the turret when the GÇ£snap backGÇ¥ bug happens. From what my gunners have told me; having it at level 2 is enough for decent tracking speed. Agreed. When my gunners make a body go flying 70m in the air I call it a home run I like your fit, its pretty cheap, you certainly rely on your regen than I do, but you trade it for more shields. I also like that you gave your gunner the xt, I usually only use mine for added DPs on hard targets like other vehicles or installations. I too favor my left side though I manage the kills pretty good between my gunners when I have two. I have prof. Up to 3 not sure if I'll get it to five as my gunners say 30% doesn't make a huge amount of difference with the snap back bugs. Though defiantly need it to two for tracking.
Yeh IGÇÖve got GÇ£Vehicle Shield RegenerationGÇ¥ to V and having the 25% reduction to depleted shield recharge delay is pretty much like having a built in shield booster.
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Fire of Prometheus
Alpha Response Command
3673
|
Posted - 2014.02.18 03:06:00 -
[35] - Quote
I'll have to log on to give my specific fit, but I usually run missile launcher (pilots turret) and then 1 shield extender, and 1 shield hardner with an armour rep.
Relatively cheap, pretty effective
It is the mark of an educated mind to entertain a thought without accepting it
-Aristotle
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Horizen Kenpachi
Kenpachi's Castle
186
|
Posted - 2014.02.18 03:41:00 -
[36] - Quote
Not seen my fit come up yet 3 basic hardeners 1 gun (me) and blaabla cant remember it makes a joke of rails and forges and with this very fit i can honestly say i havnt lost one when i get hit i use the kick as a speed boost and ride it out. Practice ur spiral and drive like an unpredictable crack head on heat pull back gather ur senses and repeat with 3 hardeners i adjust the amount to how many people want me dead 3 equals god mod were orbitals shake with fear (joke not tried ) but u all have valid reasons and fits aas somtimes u cant beat a great crew keep rocking hard my crazy bar stewards and let the merc beer flow
Hit me with your nerf bat.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2762
|
Posted - 2014.02.18 13:31:00 -
[37] - Quote
Bumping this because IGÇÖm interested to how other people are fitting theirs....
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Pvt Numnutz
Black Phoenix Mercenaries
763
|
Posted - 2014.02.18 20:14:00 -
[38] - Quote
Horizen Kenpachi wrote:Not seen my fit come up yet 3 basic hardeners 1 gun (me) and blaabla cant remember it makes a joke of rails and forges and with this very fit i can honestly say i havnt lost one when i get hit i use the kick as a speed boost and ride it out. Practice ur spiral and drive like an unpredictable crack head on heat pull back gather ur senses and repeat with 3 hardeners i adjust the amount to how many people want me dead 3 equals god mod were orbitals shake with fear (joke not tried ) but u all have valid reasons and fits aas somtimes u cant beat a great crew keep rocking hard my crazy bar stewards and let the merc beer flow Triple hardened fits are very interesting, I had a dog fight with one about two days ago. He had to run all 3 when engaging me and my missiles weren't doing anything, then his hardeners dropped and we would almost break his shields before he got back to the redline. At the end of the game he engaged with a hardener on and I think a DMG mod and we broke through his shields and as he was diving to get away the game ended lol it was a great fight. I have never tried the triple hardened fit, do you have to use a complex pg upgrade?
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Mauren NOON
The Exemplars Top Men.
295
|
Posted - 2014.02.18 21:03:00 -
[39] - Quote
Jerrmy I'm sorry but you don't know what your talking about....on my alt I have a python with 2800 shields with a complex afterburner and a complex scanner and I've noticed it works a lot more than a hardener fit because of the 20 secs of incredible speed....I haven't gotten hit once while the afterburner is active. And numnutz is a good pilot...you have no room to talk because you kind of blow as a pilot....I've seen it first hand...no offense just a hard truth
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Sir Snugglz
Red Star. EoN.
416
|
Posted - 2014.02.18 21:09:00 -
[40] - Quote
I tank my derpships +ab. For me at least, I've noticed that I survive more when being shot at, but the real kicker is the the amount of time I can be on the battlefield.
With the hardeners I had to always pay attention to active time and cool down.
With my tank fit I dont even have to wait for the shield regen because I know that by the time i'm back on the ground it's already full.
But that's just me.
Even when fully depleted, its only a 9 sec cool down because regen begins.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
386
|
Posted - 2014.02.18 21:11:00 -
[41] - Quote
NK Scout wrote:enemy called in rail when you called your ship boom
i dont have xt missiles no gunner because lol mines alot cheaper your fit is crap, an AB on a python? LOLOL sorry but its crap
1 shotted breach forge 1 shotted MLT rail
why do you have to *** on everyone, go away noone likes you
CPM1 candidate
I want my logi tank back
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Lt Royal
Subdreddit Test Alliance Please Ignore
2767
|
Posted - 2014.02.18 21:14:00 -
[42] - Quote
Yokal Bob wrote:NK Scout wrote:enemy called in rail when you called your ship boom
i dont have xt missiles no gunner because lol mines alot cheaper your fit is crap, an AB on a python? LOLOL sorry but its crap
1 shotted breach forge 1 shotted MLT rail why do you have to *** on everyone, go away noone likes you
Dont feed the troll.
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Pvt Numnutz
Black Phoenix Mercenaries
767
|
Posted - 2014.02.18 21:20:00 -
[43] - Quote
Its okay, I know no scout is wrong. Last night after posting this I got in my fit with two gunners. The game before one of my gunners got off (the 5-6th game this dropship had survived) we destroyed 8 tanks two incubi and some infantry. Then my other gunner got on and in one game I went 18-0 gunner went 24-1 and my other gunner went 18-2 because he wanted to jump out and practice his heavy a bit.
It was really fun to play with other people in my dropship, and they did an excellent job at slaying and alerting me to av and tank threats. I honestly wouldn't mind if nk scout flew along with me or in another dropship just to see what I'm talking about. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
169
|
Posted - 2014.02.18 21:25:00 -
[44] - Quote
Pvt Numnutz wrote:Its okay, I know no scout is wrong. Last night after posting this I got in my fit with two gunners. The game before one of my gunners got off (the 5-6th game this dropship had survived) we destroyed 8 tanks two incubi and some infantry. Then my other gunner got on and in one game I went 18-0 gunner went 24-1 and my other gunner went 18-2 because he wanted to jump out and practice his heavy a bit.
It was really fun to play with other people in my dropship, and they did an excellent job at slaying and alerting me to av and tank threats. I honestly wouldn't mind if nk scout flew along with me or in another dropship just to see what I'm talking about. I agree that having gunners is better for anti vehicle, and of course in the right situations infantry, but dang pvt, you are making me itch to get some dedicated gunners and pave low the map. Can I borrow yours?
FAME
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Horizen Kenpachi
Kenpachi's Castle
193
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Posted - 2014.02.18 21:29:00 -
[45] - Quote
Pvt Numnutz wrote:Horizen Kenpachi wrote:Not seen my fit come up yet 3 basic hardeners 1 gun (me) and blaabla cant remember it makes a joke of rails and forges and with this very fit i can honestly say i havnt lost one when i get hit i use the kick as a speed boost and ride it out. Practice ur spiral and drive like an unpredictable crack head on heat pull back gather ur senses and repeat with 3 hardeners i adjust the amount to how many people want me dead 3 equals god mod were orbitals shake with fear (joke not tried ) but u all have valid reasons and fits aas somtimes u cant beat a great crew keep rocking hard my crazy bar stewards and let the merc beer flow Triple hardened fits are very interesting, I had a dog fight with one about two days ago. He had to run all 3 when engaging me and my missiles weren't doing anything, then his hardeners dropped and we would almost break his shields before he got back to the redline. At the end of the game he engaged with a hardener on and I think a DMG mod and we broke through his shields and as he was diving to get away the game ended lol it was a great fight. I have never tried the triple hardened fit, do you have to use a complex pg upgrade? No ionly have basic
Hit me with your nerf bat.
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Pvt Numnutz
Black Phoenix Mercenaries
767
|
Posted - 2014.02.18 21:29:00 -
[46] - Quote
Varjac Theobroma Montenegro wrote:Pvt Numnutz wrote:Its okay, I know no scout is wrong. Last night after posting this I got in my fit with two gunners. The game before one of my gunners got off (the 5-6th game this dropship had survived) we destroyed 8 tanks two incubi and some infantry. Then my other gunner got on and in one game I went 18-0 gunner went 24-1 and my other gunner went 18-2 because he wanted to jump out and practice his heavy a bit.
It was really fun to play with other people in my dropship, and they did an excellent job at slaying and alerting me to av and tank threats. I honestly wouldn't mind if nk scout flew along with me or in another dropship just to see what I'm talking about. I agree that having gunners is better for anti vehicle, and of course in the right situations infantry, but dang pvt, you are making me itch to get some dedicated gunners and pave low the map. Can I borrow yours? By all means, I put my fit up as an example of a good gunner fit. I would be honored if people try it out. I do have turret and shield mod fitting skills maxed though so you might need those. |
Pvt Numnutz
Black Phoenix Mercenaries
767
|
Posted - 2014.02.18 21:30:00 -
[47] - Quote
Horizen Kenpachi wrote:Pvt Numnutz wrote:Horizen Kenpachi wrote:Not seen my fit come up yet 3 basic hardeners 1 gun (me) and blaabla cant remember it makes a joke of rails and forges and with this very fit i can honestly say i havnt lost one when i get hit i use the kick as a speed boost and ride it out. Practice ur spiral and drive like an unpredictable crack head on heat pull back gather ur senses and repeat with 3 hardeners i adjust the amount to how many people want me dead 3 equals god mod were orbitals shake with fear (joke not tried ) but u all have valid reasons and fits aas somtimes u cant beat a great crew keep rocking hard my crazy bar stewards and let the merc beer flow Triple hardened fits are very interesting, I had a dog fight with one about two days ago. He had to run all 3 when engaging me and my missiles weren't doing anything, then his hardeners dropped and we would almost break his shields before he got back to the redline. At the end of the game he engaged with a hardener on and I think a DMG mod and we broke through his shields and as he was diving to get away the game ended lol it was a great fight. I have never tried the triple hardened fit, do you have to use a complex pg upgrade? No ionly have basic I might try fitting a basic one and test it out then. |
NK Scout
Storm Wind Strikeforce Caldari State
496
|
Posted - 2014.02.23 13:21:00 -
[48] - Quote
Mauren NOON wrote:Jerrmy I'm sorry but you don't know what your talking about....on my alt I have a python with 2800 shields with a complex afterburner and a complex scanner and I've noticed it works a lot more than a hardener fit because of the 20 secs of incredible speed....I haven't gotten hit once while the afterburner is active. And numnutz is a good pilot...you have no room to talk because you kind of blow as a pilot....I've seen it first hand...no offense just a hard truth Haha when? I get alot of kills with my python And the hardener is for tanking and shooting
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1297
|
Posted - 2014.02.23 13:46:00 -
[49] - Quote
Cmdr Wolfe wrote:isnt that the minmatar philospgy?
i thought caldari fight from miles away>
Well, we've got large rail turrets dominating CQ, rail rifles dominating CQ and large missiles with barely a medium range to them.
CCP just threw out lore. caldari are now the kings of CQ. Meanwhile I'd like to know why I could sit at the west start point on the Fracture Road map and hit a Gunnlogi all the way over at Bravo.
Rommel, you magnificent bastard, I read your book!
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Bayeth Mal
OSG Planetary Operations Covert Intervention
124
|
Posted - 2014.02.23 14:22:00 -
[50] - Quote
Well just my 2 isk for what its worth, was forging from a roof top and started taking shots at a python that was flying around, it avoided me at first but must have gotten bored and took me head on...
And what a battle it was...
He killed my cheap forge infantry sniping fit after about a minute of trading blows so I came out with an Ishukone Assault Forge. And we just went back and forth, he doing rushing runs but never being able to stop moving to get a shot off or he'd get a forge to the engines. I was quite impressed, we went like this for ages. He was cycling through his hardener and his booster kicked in very quick after a hit, it was like he had it mapped to a button it was so fast, but ultimately he was so good at manoeuvring that only about 1 in 5 shots would hit. About two minutes into this battle an Incubus comes over to join in the fight, at first I thought it was a little unfair but because of his slow speed I got a direct hit on his nose as he came in and as he turned to drop away I got an engine shot and down he went in a burning wreck... he never even got a chance to hit his hardner.
And the Python and I went back to our battle in the sky.
Eventually as the match was about to end the Python had worn me down, my moving around meant he was only getting splash damage but over time it added up and he eventually got the kill. And good for him, he was damn good.
The point of the story is the manoeuvrability of the Python allowed him to duck and make small movements making leading the shot incredibly hard. The Incubus on the other hand was very easy to predict and required less lead distance.
Setting aside player skill that Incubus simply wasn't capable of doing what the Python was doing. I swear the python pilot must have been counting off the timing of my shots, "1...2...3...Duck!' ok that's 4 shots, he's reloading back in we go".
I really should've taken note of his name but it wasn't one I recognised.
Also... NK, just shut up. Numnutz is one of the best pilots in the game. I have gunned for him and flying with him is a damn fine way to spend an evening. I must have spent 10mil buying "tickets" to the Python Party... (OK maybe I should rephrase that). In the space of one evening we played a bunch of matches and I took photos of every leader board, it was pretty impressive. |
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Kigurosaka Laaksonen
DUST University Ivy League
398
|
Posted - 2014.02.23 14:52:00 -
[51] - Quote
NK can laugh all he wants at three Damage Bonused, RoF Bonused, Ammo Capacity Bonused, splash damage missile launchers he wants.
Fit looks awesome to me, and not from a Python perspective (I'm the worst pilot ever) but from a team work perspective. I hate it when a Python is hovering over an objective, but usually they only have one launcher and they're manageable. I could only imagine the massive pain in the ass 3 launchers would be.
If you ever need a gunner, contact me. I'd love to hop in and rain down missiles from the sky, but so few Python pilots ever fits launchers.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Sir Snugglz
Red Star. EoN.
449
|
Posted - 2014.02.23 23:33:00 -
[52] - Quote
NK Scout wrote:Pvt Numnutz wrote:darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. incubus is faster and can fit a AB, a python cannot
While that is true, Python has better torque meaning that the python reaches that max speed faster than the incubus. Going from 0 to 5000 is faster on the python.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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