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Pvt Numnutz
Black Phoenix Mercenaries
752
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Posted - 2014.02.17 21:31:00 -
[1] - Quote
So my fellow python pilots, I have a question for all of you. How many of you fit turrets?
It is my belief that the proper way to fit a python is with turrets and gunners, though I have talked to other pilots and they disagree with me. I fit all active mods so my tank is pretty low, but the fire power of a python with gunners is a force to be reckoned with. I believe that coming in on a position and hitting all the targets you can is more valuable than a buffer tank. Its true that flying with an active tank is more sketchy and requires agood management of your mods and cool down, but the fire power and troop carrying abilities make up for the lost tank.
My fit Complex shield hardener Complex booster Basic afterburner Complex pg extender 3 xt missile launchers
The python follows the caldari philosophy of hit and run, come in lay down the fire and leave. The bonus to missiles gives the python the ability to spit out missiles fast, a pilot gun is good but having dedicated gunners adds on two more that can shoot a lot better than the pilot and cover a wider arch without the dropship rotating. This also gives the python room to carry a total of 4 troops. When an operation requires more than one or two infantry you have the option to deploy three or four. My favorite dropship tactic is to get a speed hacker in my ship and control the outer points with the pythons speed and fire power combined with the quick hacking. Sometimes on smaller 4 point maps the hacker will need a team to safely complete the mission and get back to the dropship, if that is the case two infantry can a company him to the point and the fourth can stay in the gun to provide cover. Strafe runs are much more effective and destroying tanks at the edge of the redline becomes possible. Gunners can watch your blind spots for you and occasionally take forge and rail hits for you.
In my mind having gunners and turrets in your dropship is much more valuable than fitting a buffer tank. What do you other pilots think about this? |
Pvt Numnutz
Black Phoenix Mercenaries
752
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Posted - 2014.02.17 22:31:00 -
[2] - Quote
NK Scout wrote:terrible fit is terrible enjoy getting 1 or 2 shotted I'm sure it seems terrible to pilots that don't fly with gunners. The way I fly and the skill of my gunners makes it good, thuIs fit isn't for the average pilot and gunner crew. It is true I can be one or two shotteded but my gunners can alert me threats in my blind spots giving me the advantage. Out of curiosity what is your fit? |
Pvt Numnutz
Black Phoenix Mercenaries
752
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Posted - 2014.02.17 22:45:00 -
[3] - Quote
@ cmdr Wolfe, the hit and run philosophy is both caldari and minmatar as they use shields, yes minmatar more so but equally for the caldari. While the caldari fight at range with rail guns they also fight up close with missiles. Shields are hit and run if your brawling, you can't stand and reliever like with armor. The caldari dropship is very hit and run, that's how I play it with my fit, if I need to get out I can, if I'm going into a hot spot I can for a limited time, with more turrets I can use my hardener time more efficiently. I mostly rely on my shield regen and the pythons agility.
@ vitharr foebane, I'll have to get on and check, I don't have anything to buff my tank so my HP un hardened is the base python stats, 1500 ish shields and 960 armor and I have one complex hardener.
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Pvt Numnutz
Black Phoenix Mercenaries
753
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Posted - 2014.02.17 22:56:00 -
[4] - Quote
NK Scout wrote:Pvt Numnutz wrote:NK Scout wrote:terrible fit is terrible enjoy getting 1 or 2 shotted I'm sure it seems terrible to pilots that don't fly with gunners. The way I fly and the skill of my gunners makes it good, thuIs fit isn't for the average pilot and gunner crew. It is true I can be one or two shotteded but my gunners can alert me threats in my blind spots giving me the advantage. Out of curiosity what is your fit? Adv heavy extender Complex light boost Complex hard Complex pg upgrade At missiles Your gunners cant alert you to rails So there are a few differences in our fits, you fit more of a tank with the extender but sacrafise mobility and fire power. That sounds like it fits with your play style which is perfectly fine, to each their own. But how many at missiles do you fit? 3? 2?
Actually my gunners can alert me to rails, they do it all the time. "Numnutz we got a vehicle getting called down in the red possible rail tank" "numnutz rail tank 4 o'clock evade evade!" Etc for some reason infantry and tanks render much better for gunners than for the pilot, plus they can look to the side of the dropship. Also equipment renders much much better for pilots for some reason. |
Pvt Numnutz
Black Phoenix Mercenaries
755
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Posted - 2014.02.17 23:01:00 -
[5] - Quote
darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. |
Pvt Numnutz
Black Phoenix Mercenaries
755
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Posted - 2014.02.17 23:11:00 -
[6] - Quote
Varjac Theobroma Montenegro wrote:With the right mentality, gunners are going to wreck face. Especially AT and XT. But itt must be your expertise and you will have to practice with a consistent crew to benefit.
I run aerial recon for my tankers, assist with anti armour kills ( even get my own from time to time), and bust down enemy fortifications (nano and link clusters).
A gunner in my vessel would be doing more damage on the ground. If team size was bigger I would love to have one for my fights against forge. But in my current role, one body can fill enough roles.
However, Pvt has a fun fit, and I will try it out.
Current fit: Adv heavy extender Adv turbo boost Complex hard Complex pg upgrade At missiles It is all about mentality and play style. My fit requires quite a bit of module management to stay alive and is very sketchy, you have to be on your toes. The great thing about dropships is that gunners can deploy to assist on the ground where the ground troops need them then be across the map to assist other troops. I pride myself on giving gunners the best angles for them to shoot rather than my own skill with the pilot gun because they are entirely focused on killing while I'm focusing flying and staying alert, that's what my fit depends on.
One question about your fit, adv turbo boost, you mean afterburner right? Overdrives only work on ground vehicles
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Pvt Numnutz
Black Phoenix Mercenaries
757
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Posted - 2014.02.17 23:21:00 -
[7] - Quote
NK Scout wrote:Pvt Numnutz wrote:darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. incubus is faster and can fit a AB, a python cannot The incubus handles and accelerates slower than the python. The python can in fact fit an afterburner, the reason I fit one is so I can evade rail and forge fire and get around the map even faster. I see how you feel about afterburners but you have to understand I fly with very skilled gunners in this fit, I'm usually not around long enough for rails or forge guns to get a bead on me. I fly in, my gunners kill/deploy/get in and I'm gone, that's why I don't need more tank and I pray for the speed I need to do my job. A pilot with no gunners has to float and spin around to get kills, I position the dropship and my gunners kill them. This is why I think a python without gunners is less effective than one without. Can't carry as many troops, cant kill as quickly or effectively, can't respond as fast. |
Pvt Numnutz
Black Phoenix Mercenaries
757
|
Posted - 2014.02.17 23:24:00 -
[8] - Quote
Varjac Theobroma Montenegro wrote:Da red onzz go fasta bro, and minzz iz allwaz on +1 for the 40k reference. Can't wait to get my dropship painted red to go fasta! I've already put on mor dakka! |
Pvt Numnutz
Black Phoenix Mercenaries
757
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Posted - 2014.02.17 23:30:00 -
[9] - Quote
NK Scout wrote:Pvt Numnutz wrote:NK Scout wrote:Pvt Numnutz wrote:darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. incubus is faster and can fit a AB, a python cannot The incubus handles and accelerates slower than the python. The python can in fact fit an afterburner, the reason I fit one is so I can evade rail and forge fire and get around the map even faster. I see how you feel about afterburners but you have to understand I fly with very skilled gunners in this fit, I'm usually not around long enough for rails or forge guns to get a bead on me. I fly in, my gunners kill/deploy/get in and I'm gone, that's why I don't need more tank and I pray for the speed I need to do my job. A pilot with no gunners has to float and spin around to get kills, I position the dropship and my gunners kill them. This is why I think a python without gunners is less effective than one without. Can't carry as many troops, cant kill as quickly or effectively, can't respond as fast. And I sit and tank and kill the forgers no problem with mods active, and my icubus is faster by default And I kill the forge gun faster because I have both my gunners focusing fire, or one of my gunners gets out and kills him while my other gunner hacks a point in 4 seconds and then we all get out. I still don't know why you think the incubus is faster, but I'll bet a mil isk that in a dragrace my python will win every time. |
Pvt Numnutz
Black Phoenix Mercenaries
759
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Posted - 2014.02.18 00:57:00 -
[10] - Quote
NK Scout wrote: Your fit just sucks dude......2 forgers and your dead
Yeah your right about the forge guns, but unlike your fit have another option besides engaging them with my ship. My gunners drop and deal with it, almost like a mission in a campaign, take out the AA so air support can operate. My fit is good at what it does, which is more than what a solo fit can accomplish however it is not as good at being a solo gunship true but in most engagements I can can cover a broader range and my gunners will kill faster. |
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Pvt Numnutz
Black Phoenix Mercenaries
759
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Posted - 2014.02.18 02:16:00 -
[11] - Quote
Lt Royal wrote:I actually prefer running fittings with a side gunner and you get to see the glorious ragdoll effects in action, I also find it easier to take down enemy tanks and it helps to have someone on board who can periodically look at the map to see where any potential threats maybe to call them out so I dont have to keep checking to myself.
Here is the fitting I use ::
Python High Slots Basic Heavy Shield Extender Complex Shield Hardener Basic Afterburner Low Slot Complex PG Upgrade Weapons Passenger - XT-1 Missile Launcher Personal - AT-1 Missile Launcher Total EHP :: 3,515 Total ISK :: 387,840
I like to run with one gunner (on the left) as it can often get confusing with two gunners always fighting for those kills and I find it much easier to navigate him/her upon enemy locations. I will also giving them the proto turret as the mission here is for them to get the most kills; IGÇÖll fit an advanced one for myself to get the odd kill or help when engaging in tanks.
Make sure to skill into GÇ£Small Missile Launcher ProficiencyGÇ¥ (+10% to rotation speed per level.) This dramatically increases the side gunnersGÇÖ effectiveness dropping those infantry and lets them quickly reset the turret when the GÇ£snap backGÇ¥ bug happens. From what my gunners have told me; having it at level 2 is enough for decent tracking speed. Agreed. When my gunners make a body go flying 70m in the air I call it a home run I like your fit, its pretty cheap, you certainly rely on your regen than I do, but you trade it for more shields. I also like that you gave your gunner the xt, I usually only use mine for added DPs on hard targets like other vehicles or installations. I too favor my left side though I manage the kills pretty good between my gunners when I have two. I have prof. Up to 3 not sure if I'll get it to five as my gunners say 30% doesn't make a huge amount of difference with the snap back bugs. Though defiantly need it to two for tracking. |
Pvt Numnutz
Black Phoenix Mercenaries
763
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Posted - 2014.02.18 20:14:00 -
[12] - Quote
Horizen Kenpachi wrote:Not seen my fit come up yet 3 basic hardeners 1 gun (me) and blaabla cant remember it makes a joke of rails and forges and with this very fit i can honestly say i havnt lost one when i get hit i use the kick as a speed boost and ride it out. Practice ur spiral and drive like an unpredictable crack head on heat pull back gather ur senses and repeat with 3 hardeners i adjust the amount to how many people want me dead 3 equals god mod were orbitals shake with fear (joke not tried ) but u all have valid reasons and fits aas somtimes u cant beat a great crew keep rocking hard my crazy bar stewards and let the merc beer flow Triple hardened fits are very interesting, I had a dog fight with one about two days ago. He had to run all 3 when engaging me and my missiles weren't doing anything, then his hardeners dropped and we would almost break his shields before he got back to the redline. At the end of the game he engaged with a hardener on and I think a DMG mod and we broke through his shields and as he was diving to get away the game ended lol it was a great fight. I have never tried the triple hardened fit, do you have to use a complex pg upgrade?
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Pvt Numnutz
Black Phoenix Mercenaries
767
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Posted - 2014.02.18 21:20:00 -
[13] - Quote
Its okay, I know no scout is wrong. Last night after posting this I got in my fit with two gunners. The game before one of my gunners got off (the 5-6th game this dropship had survived) we destroyed 8 tanks two incubi and some infantry. Then my other gunner got on and in one game I went 18-0 gunner went 24-1 and my other gunner went 18-2 because he wanted to jump out and practice his heavy a bit.
It was really fun to play with other people in my dropship, and they did an excellent job at slaying and alerting me to av and tank threats. I honestly wouldn't mind if nk scout flew along with me or in another dropship just to see what I'm talking about. |
Pvt Numnutz
Black Phoenix Mercenaries
767
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Posted - 2014.02.18 21:29:00 -
[14] - Quote
Varjac Theobroma Montenegro wrote:Pvt Numnutz wrote:Its okay, I know no scout is wrong. Last night after posting this I got in my fit with two gunners. The game before one of my gunners got off (the 5-6th game this dropship had survived) we destroyed 8 tanks two incubi and some infantry. Then my other gunner got on and in one game I went 18-0 gunner went 24-1 and my other gunner went 18-2 because he wanted to jump out and practice his heavy a bit.
It was really fun to play with other people in my dropship, and they did an excellent job at slaying and alerting me to av and tank threats. I honestly wouldn't mind if nk scout flew along with me or in another dropship just to see what I'm talking about. I agree that having gunners is better for anti vehicle, and of course in the right situations infantry, but dang pvt, you are making me itch to get some dedicated gunners and pave low the map. Can I borrow yours? By all means, I put my fit up as an example of a good gunner fit. I would be honored if people try it out. I do have turret and shield mod fitting skills maxed though so you might need those. |
Pvt Numnutz
Black Phoenix Mercenaries
767
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Posted - 2014.02.18 21:30:00 -
[15] - Quote
Horizen Kenpachi wrote:Pvt Numnutz wrote:Horizen Kenpachi wrote:Not seen my fit come up yet 3 basic hardeners 1 gun (me) and blaabla cant remember it makes a joke of rails and forges and with this very fit i can honestly say i havnt lost one when i get hit i use the kick as a speed boost and ride it out. Practice ur spiral and drive like an unpredictable crack head on heat pull back gather ur senses and repeat with 3 hardeners i adjust the amount to how many people want me dead 3 equals god mod were orbitals shake with fear (joke not tried ) but u all have valid reasons and fits aas somtimes u cant beat a great crew keep rocking hard my crazy bar stewards and let the merc beer flow Triple hardened fits are very interesting, I had a dog fight with one about two days ago. He had to run all 3 when engaging me and my missiles weren't doing anything, then his hardeners dropped and we would almost break his shields before he got back to the redline. At the end of the game he engaged with a hardener on and I think a DMG mod and we broke through his shields and as he was diving to get away the game ended lol it was a great fight. I have never tried the triple hardened fit, do you have to use a complex pg upgrade? No ionly have basic I might try fitting a basic one and test it out then. |
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