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Pvt Numnutz
Black Phoenix Mercenaries
759
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Posted - 2014.02.18 00:57:00 -
[31] - Quote
NK Scout wrote: Your fit just sucks dude......2 forgers and your dead
Yeah your right about the forge guns, but unlike your fit have another option besides engaging them with my ship. My gunners drop and deal with it, almost like a mission in a campaign, take out the AA so air support can operate. My fit is good at what it does, which is more than what a solo fit can accomplish however it is not as good at being a solo gunship true but in most engagements I can can cover a broader range and my gunners will kill faster. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2759
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Posted - 2014.02.18 02:09:00 -
[32] - Quote
I actually prefer running fittings with a side gunner and you get to see the glorious ragdoll effects in action, I also find it easier to take down enemy tanks and it helps to have someone on board who can periodically look at the map to see where any potential threats maybe to call them out so I dont have to keep checking to myself.
Here is the fitting I use ::
Python High Slots Basic Heavy Shield Extender Complex Shield Hardener Basic Afterburner Low Slot Complex PG Upgrade Weapons Passenger - XT-1 Missile Launcher Personal - AT-1 Missile Launcher Total EHP :: 3,515 Total ISK :: 387,840
I like to run with one gunner (on the left) as it can often get confusing with two gunners always fighting for those kills and I find it much easier to navigate him/her upon enemy locations. I will also giving them the proto turret as the mission here is for them to get the most kills; IGÇÖll fit an advanced one for myself to get the odd kill or help when engaging in tanks.
Make sure to skill into GÇ£Small Missile Launcher ProficiencyGÇ¥ (+10% to rotation speed per level.) This dramatically increases the side gunnersGÇÖ effectiveness dropping those infantry and lets them quickly reset the turret when the GÇ£snap backGÇ¥ bug happens. From what my gunners have told me; having it at level 2 is enough for decent tracking speed.
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Pvt Numnutz
Black Phoenix Mercenaries
759
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Posted - 2014.02.18 02:16:00 -
[33] - Quote
Lt Royal wrote:I actually prefer running fittings with a side gunner and you get to see the glorious ragdoll effects in action, I also find it easier to take down enemy tanks and it helps to have someone on board who can periodically look at the map to see where any potential threats maybe to call them out so I dont have to keep checking to myself.
Here is the fitting I use ::
Python High Slots Basic Heavy Shield Extender Complex Shield Hardener Basic Afterburner Low Slot Complex PG Upgrade Weapons Passenger - XT-1 Missile Launcher Personal - AT-1 Missile Launcher Total EHP :: 3,515 Total ISK :: 387,840
I like to run with one gunner (on the left) as it can often get confusing with two gunners always fighting for those kills and I find it much easier to navigate him/her upon enemy locations. I will also giving them the proto turret as the mission here is for them to get the most kills; IGÇÖll fit an advanced one for myself to get the odd kill or help when engaging in tanks.
Make sure to skill into GÇ£Small Missile Launcher ProficiencyGÇ¥ (+10% to rotation speed per level.) This dramatically increases the side gunnersGÇÖ effectiveness dropping those infantry and lets them quickly reset the turret when the GÇ£snap backGÇ¥ bug happens. From what my gunners have told me; having it at level 2 is enough for decent tracking speed. Agreed. When my gunners make a body go flying 70m in the air I call it a home run I like your fit, its pretty cheap, you certainly rely on your regen than I do, but you trade it for more shields. I also like that you gave your gunner the xt, I usually only use mine for added DPs on hard targets like other vehicles or installations. I too favor my left side though I manage the kills pretty good between my gunners when I have two. I have prof. Up to 3 not sure if I'll get it to five as my gunners say 30% doesn't make a huge amount of difference with the snap back bugs. Though defiantly need it to two for tracking. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2759
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Posted - 2014.02.18 02:33:00 -
[34] - Quote
Pvt Numnutz wrote:Lt Royal wrote:I actually prefer running fittings with a side gunner and you get to see the glorious ragdoll effects in action, I also find it easier to take down enemy tanks and it helps to have someone on board who can periodically look at the map to see where any potential threats maybe to call them out so I dont have to keep checking to myself.
Here is the fitting I use ::
Python High Slots Basic Heavy Shield Extender Complex Shield Hardener Basic Afterburner Low Slot Complex PG Upgrade Weapons Passenger - XT-1 Missile Launcher Personal - AT-1 Missile Launcher Total EHP :: 3,515 Total ISK :: 387,840
I like to run with one gunner (on the left) as it can often get confusing with two gunners always fighting for those kills and I find it much easier to navigate him/her upon enemy locations. I will also giving them the proto turret as the mission here is for them to get the most kills; IGÇÖll fit an advanced one for myself to get the odd kill or help when engaging in tanks.
Make sure to skill into GÇ£Small Missile Launcher ProficiencyGÇ¥ (+10% to rotation speed per level.) This dramatically increases the side gunnersGÇÖ effectiveness dropping those infantry and lets them quickly reset the turret when the GÇ£snap backGÇ¥ bug happens. From what my gunners have told me; having it at level 2 is enough for decent tracking speed. Agreed. When my gunners make a body go flying 70m in the air I call it a home run I like your fit, its pretty cheap, you certainly rely on your regen than I do, but you trade it for more shields. I also like that you gave your gunner the xt, I usually only use mine for added DPs on hard targets like other vehicles or installations. I too favor my left side though I manage the kills pretty good between my gunners when I have two. I have prof. Up to 3 not sure if I'll get it to five as my gunners say 30% doesn't make a huge amount of difference with the snap back bugs. Though defiantly need it to two for tracking.
Yeh IGÇÖve got GÇ£Vehicle Shield RegenerationGÇ¥ to V and having the 25% reduction to depleted shield recharge delay is pretty much like having a built in shield booster.
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Fire of Prometheus
Alpha Response Command
3673
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Posted - 2014.02.18 03:06:00 -
[35] - Quote
I'll have to log on to give my specific fit, but I usually run missile launcher (pilots turret) and then 1 shield extender, and 1 shield hardner with an armour rep.
Relatively cheap, pretty effective
It is the mark of an educated mind to entertain a thought without accepting it
-Aristotle
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Horizen Kenpachi
Kenpachi's Castle
186
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Posted - 2014.02.18 03:41:00 -
[36] - Quote
Not seen my fit come up yet 3 basic hardeners 1 gun (me) and blaabla cant remember it makes a joke of rails and forges and with this very fit i can honestly say i havnt lost one when i get hit i use the kick as a speed boost and ride it out. Practice ur spiral and drive like an unpredictable crack head on heat pull back gather ur senses and repeat with 3 hardeners i adjust the amount to how many people want me dead 3 equals god mod were orbitals shake with fear (joke not tried ) but u all have valid reasons and fits aas somtimes u cant beat a great crew keep rocking hard my crazy bar stewards and let the merc beer flow
Hit me with your nerf bat.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2762
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Posted - 2014.02.18 13:31:00 -
[37] - Quote
Bumping this because IGÇÖm interested to how other people are fitting theirs....
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Pvt Numnutz
Black Phoenix Mercenaries
763
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Posted - 2014.02.18 20:14:00 -
[38] - Quote
Horizen Kenpachi wrote:Not seen my fit come up yet 3 basic hardeners 1 gun (me) and blaabla cant remember it makes a joke of rails and forges and with this very fit i can honestly say i havnt lost one when i get hit i use the kick as a speed boost and ride it out. Practice ur spiral and drive like an unpredictable crack head on heat pull back gather ur senses and repeat with 3 hardeners i adjust the amount to how many people want me dead 3 equals god mod were orbitals shake with fear (joke not tried ) but u all have valid reasons and fits aas somtimes u cant beat a great crew keep rocking hard my crazy bar stewards and let the merc beer flow Triple hardened fits are very interesting, I had a dog fight with one about two days ago. He had to run all 3 when engaging me and my missiles weren't doing anything, then his hardeners dropped and we would almost break his shields before he got back to the redline. At the end of the game he engaged with a hardener on and I think a DMG mod and we broke through his shields and as he was diving to get away the game ended lol it was a great fight. I have never tried the triple hardened fit, do you have to use a complex pg upgrade?
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Mauren NOON
The Exemplars Top Men.
295
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Posted - 2014.02.18 21:03:00 -
[39] - Quote
Jerrmy I'm sorry but you don't know what your talking about....on my alt I have a python with 2800 shields with a complex afterburner and a complex scanner and I've noticed it works a lot more than a hardener fit because of the 20 secs of incredible speed....I haven't gotten hit once while the afterburner is active. And numnutz is a good pilot...you have no room to talk because you kind of blow as a pilot....I've seen it first hand...no offense just a hard truth
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Sir Snugglz
Red Star. EoN.
416
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Posted - 2014.02.18 21:09:00 -
[40] - Quote
I tank my derpships +ab. For me at least, I've noticed that I survive more when being shot at, but the real kicker is the the amount of time I can be on the battlefield.
With the hardeners I had to always pay attention to active time and cool down.
With my tank fit I dont even have to wait for the shield regen because I know that by the time i'm back on the ground it's already full.
But that's just me.
Even when fully depleted, its only a 9 sec cool down because regen begins.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
386
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Posted - 2014.02.18 21:11:00 -
[41] - Quote
NK Scout wrote:enemy called in rail when you called your ship boom
i dont have xt missiles no gunner because lol mines alot cheaper your fit is crap, an AB on a python? LOLOL sorry but its crap
1 shotted breach forge 1 shotted MLT rail
why do you have to *** on everyone, go away noone likes you
CPM1 candidate
I want my logi tank back
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Lt Royal
Subdreddit Test Alliance Please Ignore
2767
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Posted - 2014.02.18 21:14:00 -
[42] - Quote
Yokal Bob wrote:NK Scout wrote:enemy called in rail when you called your ship boom
i dont have xt missiles no gunner because lol mines alot cheaper your fit is crap, an AB on a python? LOLOL sorry but its crap
1 shotted breach forge 1 shotted MLT rail why do you have to *** on everyone, go away noone likes you
Dont feed the troll.
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Pvt Numnutz
Black Phoenix Mercenaries
767
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Posted - 2014.02.18 21:20:00 -
[43] - Quote
Its okay, I know no scout is wrong. Last night after posting this I got in my fit with two gunners. The game before one of my gunners got off (the 5-6th game this dropship had survived) we destroyed 8 tanks two incubi and some infantry. Then my other gunner got on and in one game I went 18-0 gunner went 24-1 and my other gunner went 18-2 because he wanted to jump out and practice his heavy a bit.
It was really fun to play with other people in my dropship, and they did an excellent job at slaying and alerting me to av and tank threats. I honestly wouldn't mind if nk scout flew along with me or in another dropship just to see what I'm talking about. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
169
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Posted - 2014.02.18 21:25:00 -
[44] - Quote
Pvt Numnutz wrote:Its okay, I know no scout is wrong. Last night after posting this I got in my fit with two gunners. The game before one of my gunners got off (the 5-6th game this dropship had survived) we destroyed 8 tanks two incubi and some infantry. Then my other gunner got on and in one game I went 18-0 gunner went 24-1 and my other gunner went 18-2 because he wanted to jump out and practice his heavy a bit.
It was really fun to play with other people in my dropship, and they did an excellent job at slaying and alerting me to av and tank threats. I honestly wouldn't mind if nk scout flew along with me or in another dropship just to see what I'm talking about. I agree that having gunners is better for anti vehicle, and of course in the right situations infantry, but dang pvt, you are making me itch to get some dedicated gunners and pave low the map. Can I borrow yours?
FAME
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Horizen Kenpachi
Kenpachi's Castle
193
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Posted - 2014.02.18 21:29:00 -
[45] - Quote
Pvt Numnutz wrote:Horizen Kenpachi wrote:Not seen my fit come up yet 3 basic hardeners 1 gun (me) and blaabla cant remember it makes a joke of rails and forges and with this very fit i can honestly say i havnt lost one when i get hit i use the kick as a speed boost and ride it out. Practice ur spiral and drive like an unpredictable crack head on heat pull back gather ur senses and repeat with 3 hardeners i adjust the amount to how many people want me dead 3 equals god mod were orbitals shake with fear (joke not tried ) but u all have valid reasons and fits aas somtimes u cant beat a great crew keep rocking hard my crazy bar stewards and let the merc beer flow Triple hardened fits are very interesting, I had a dog fight with one about two days ago. He had to run all 3 when engaging me and my missiles weren't doing anything, then his hardeners dropped and we would almost break his shields before he got back to the redline. At the end of the game he engaged with a hardener on and I think a DMG mod and we broke through his shields and as he was diving to get away the game ended lol it was a great fight. I have never tried the triple hardened fit, do you have to use a complex pg upgrade? No ionly have basic
Hit me with your nerf bat.
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Pvt Numnutz
Black Phoenix Mercenaries
767
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Posted - 2014.02.18 21:29:00 -
[46] - Quote
Varjac Theobroma Montenegro wrote:Pvt Numnutz wrote:Its okay, I know no scout is wrong. Last night after posting this I got in my fit with two gunners. The game before one of my gunners got off (the 5-6th game this dropship had survived) we destroyed 8 tanks two incubi and some infantry. Then my other gunner got on and in one game I went 18-0 gunner went 24-1 and my other gunner went 18-2 because he wanted to jump out and practice his heavy a bit.
It was really fun to play with other people in my dropship, and they did an excellent job at slaying and alerting me to av and tank threats. I honestly wouldn't mind if nk scout flew along with me or in another dropship just to see what I'm talking about. I agree that having gunners is better for anti vehicle, and of course in the right situations infantry, but dang pvt, you are making me itch to get some dedicated gunners and pave low the map. Can I borrow yours? By all means, I put my fit up as an example of a good gunner fit. I would be honored if people try it out. I do have turret and shield mod fitting skills maxed though so you might need those. |
Pvt Numnutz
Black Phoenix Mercenaries
767
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Posted - 2014.02.18 21:30:00 -
[47] - Quote
Horizen Kenpachi wrote:Pvt Numnutz wrote:Horizen Kenpachi wrote:Not seen my fit come up yet 3 basic hardeners 1 gun (me) and blaabla cant remember it makes a joke of rails and forges and with this very fit i can honestly say i havnt lost one when i get hit i use the kick as a speed boost and ride it out. Practice ur spiral and drive like an unpredictable crack head on heat pull back gather ur senses and repeat with 3 hardeners i adjust the amount to how many people want me dead 3 equals god mod were orbitals shake with fear (joke not tried ) but u all have valid reasons and fits aas somtimes u cant beat a great crew keep rocking hard my crazy bar stewards and let the merc beer flow Triple hardened fits are very interesting, I had a dog fight with one about two days ago. He had to run all 3 when engaging me and my missiles weren't doing anything, then his hardeners dropped and we would almost break his shields before he got back to the redline. At the end of the game he engaged with a hardener on and I think a DMG mod and we broke through his shields and as he was diving to get away the game ended lol it was a great fight. I have never tried the triple hardened fit, do you have to use a complex pg upgrade? No ionly have basic I might try fitting a basic one and test it out then. |
NK Scout
Storm Wind Strikeforce Caldari State
496
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Posted - 2014.02.23 13:21:00 -
[48] - Quote
Mauren NOON wrote:Jerrmy I'm sorry but you don't know what your talking about....on my alt I have a python with 2800 shields with a complex afterburner and a complex scanner and I've noticed it works a lot more than a hardener fit because of the 20 secs of incredible speed....I haven't gotten hit once while the afterburner is active. And numnutz is a good pilot...you have no room to talk because you kind of blow as a pilot....I've seen it first hand...no offense just a hard truth Haha when? I get alot of kills with my python And the hardener is for tanking and shooting
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1297
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Posted - 2014.02.23 13:46:00 -
[49] - Quote
Cmdr Wolfe wrote:isnt that the minmatar philospgy?
i thought caldari fight from miles away>
Well, we've got large rail turrets dominating CQ, rail rifles dominating CQ and large missiles with barely a medium range to them.
CCP just threw out lore. caldari are now the kings of CQ. Meanwhile I'd like to know why I could sit at the west start point on the Fracture Road map and hit a Gunnlogi all the way over at Bravo.
Rommel, you magnificent bastard, I read your book!
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Bayeth Mal
OSG Planetary Operations Covert Intervention
124
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Posted - 2014.02.23 14:22:00 -
[50] - Quote
Well just my 2 isk for what its worth, was forging from a roof top and started taking shots at a python that was flying around, it avoided me at first but must have gotten bored and took me head on...
And what a battle it was...
He killed my cheap forge infantry sniping fit after about a minute of trading blows so I came out with an Ishukone Assault Forge. And we just went back and forth, he doing rushing runs but never being able to stop moving to get a shot off or he'd get a forge to the engines. I was quite impressed, we went like this for ages. He was cycling through his hardener and his booster kicked in very quick after a hit, it was like he had it mapped to a button it was so fast, but ultimately he was so good at manoeuvring that only about 1 in 5 shots would hit. About two minutes into this battle an Incubus comes over to join in the fight, at first I thought it was a little unfair but because of his slow speed I got a direct hit on his nose as he came in and as he turned to drop away I got an engine shot and down he went in a burning wreck... he never even got a chance to hit his hardner.
And the Python and I went back to our battle in the sky.
Eventually as the match was about to end the Python had worn me down, my moving around meant he was only getting splash damage but over time it added up and he eventually got the kill. And good for him, he was damn good.
The point of the story is the manoeuvrability of the Python allowed him to duck and make small movements making leading the shot incredibly hard. The Incubus on the other hand was very easy to predict and required less lead distance.
Setting aside player skill that Incubus simply wasn't capable of doing what the Python was doing. I swear the python pilot must have been counting off the timing of my shots, "1...2...3...Duck!' ok that's 4 shots, he's reloading back in we go".
I really should've taken note of his name but it wasn't one I recognised.
Also... NK, just shut up. Numnutz is one of the best pilots in the game. I have gunned for him and flying with him is a damn fine way to spend an evening. I must have spent 10mil buying "tickets" to the Python Party... (OK maybe I should rephrase that). In the space of one evening we played a bunch of matches and I took photos of every leader board, it was pretty impressive. |
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Kigurosaka Laaksonen
DUST University Ivy League
398
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Posted - 2014.02.23 14:52:00 -
[51] - Quote
NK can laugh all he wants at three Damage Bonused, RoF Bonused, Ammo Capacity Bonused, splash damage missile launchers he wants.
Fit looks awesome to me, and not from a Python perspective (I'm the worst pilot ever) but from a team work perspective. I hate it when a Python is hovering over an objective, but usually they only have one launcher and they're manageable. I could only imagine the massive pain in the ass 3 launchers would be.
If you ever need a gunner, contact me. I'd love to hop in and rain down missiles from the sky, but so few Python pilots ever fits launchers.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Sir Snugglz
Red Star. EoN.
449
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Posted - 2014.02.23 23:33:00 -
[52] - Quote
NK Scout wrote:Pvt Numnutz wrote:darkiller240 wrote:I still think there UP, Incibis can withstand much more punishment, And it has a higher top speed............. They don't have a higher speed, all dropships have a max speed of 5000 m/s gal or cal don't know where you got that from..... Yes incubi can withstand more punishment but the advantage of the python is in its fire power with gunners, that's what I'm saying. incubus is faster and can fit a AB, a python cannot
While that is true, Python has better torque meaning that the python reaches that max speed faster than the incubus. Going from 0 to 5000 is faster on the python.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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