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BAD FURRY
SVER True Blood General Tso's Alliance
522
|
Posted - 2014.02.16 21:05:00 -
[1] - Quote
How bout we just lower the Cost of skill points needed to skill in to AV ???
let me know what you guys think like you only need 1mill sp to max out everything in SL ???
think about it AV is the same new players dont need to spend all there sp only in AV to fight tanks and can uses the sp they save for running around and killing other drop suits !
Its a win win for tankers and the new players !!
Yes i am a Undead Hell Wolf ... nice to meat you!
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ADAM-OF-EVE
Dead Man's Game
1032
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Posted - 2014.02.16 21:09:00 -
[2] - Quote
BAD FURRY wrote:How bout we just lower the Cost of skill points needed to skill in to AV ??? let me know what you guys think like you only need 1mill sp to max out everything in SL ??? think about it AV is the same new players dont need to spend all there sp only in AV to fight tanks and can uses the sp they save for running around and killing other drop suits ! Its a win win for tankers and the new players !!
and reduce cost and fitting requirements for av only weapons. this then allows for them to be carried as extras and not as main weapons which is what puts players off using them.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Canari Elphus
Ancient Exiles. Renegade Alliance
1192
|
Posted - 2014.02.16 21:14:00 -
[3] - Quote
Honestly, I just think CCP needs to finally introduce (or reintroduce) adv and proto tanks. The main issue is they are trying to balance prototype AV against militia and standard tanks.
Canari Elphus for CPM1
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BAD FURRY
SVER True Blood General Tso's Alliance
522
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Posted - 2014.02.16 21:14:00 -
[4] - Quote
ADAM-OF-EVE wrote:BAD FURRY wrote:How bout we just lower the Cost of skill points needed to skill in to AV ??? let me know what you guys think like you only need 1mill sp to max out everything in SL ??? think about it AV is the same new players dont need to spend all there sp only in AV to fight tanks and can uses the sp they save for running around and killing other drop suits ! Its a win win for tankers and the new players !! and reduce cost and fitting requirements for av only weapons. this then allows for them to be carried as extras and not as main weapons which is what puts players off using them.
reduce cost and fitting requirements sounds good but moving as main weapons to a side would make some drops suits over powered as they can be fast cheep and kill tanks just as ez as other drop suits then why have the other drop suits when you can run the drop suits that do everything ??
reduce cost and fitting requirements and SP cost is better idea
Yes i am a Undead Hell Wolf ... nice to meat you!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1711
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Posted - 2014.02.16 21:15:00 -
[5] - Quote
Canari Elphus wrote:Honestly, I just think CCP needs to finally introduce (or reintroduce) adv and proto tanks. The main issue is they are trying to balance prototype AV against militia and standard tanks.
1: Hell no, tiercide.
2: There has never been adv. or PROTO HAV's ingame, just horribly balanced tech 2's.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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BAD FURRY
SVER True Blood General Tso's Alliance
522
|
Posted - 2014.02.16 21:18:00 -
[6] - Quote
Canari Elphus wrote:Honestly, I just think CCP needs to finally introduce (or reintroduce) adv and proto tanks. The main issue is they are trying to balance prototype AV against militia and standard tanks.
yes that is so .... but something is telling me they have new tanks coming out that may off set a pro tank of one race if the others newly added tank in mlt if better or cheaper and works just the same way .
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
523
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Posted - 2014.02.16 21:21:00 -
[7] - Quote
Godin Thekiller wrote:Canari Elphus wrote:Honestly, I just think CCP needs to finally introduce (or reintroduce) adv and proto tanks. The main issue is they are trying to balance prototype AV against militia and standard tanks.
1: Hell no, tiercide. 2: There has never been adv. or PROTO HAV's ingame, just horribly balanced tech 2's.
Yes there has !!
i was driving them in E3 patch !
they never added t2 pro was what was be for they would add T2 and adv where the glass canons they had back not to long ago that skill was ranged combat .
Yes i am a Undead Hell Wolf ... nice to meat you!
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ADAM-OF-EVE
Dead Man's Game
1032
|
Posted - 2014.02.16 21:26:00 -
[8] - Quote
BAD FURRY wrote:ADAM-OF-EVE wrote:BAD FURRY wrote:How bout we just lower the Cost of skill points needed to skill in to AV ??? let me know what you guys think like you only need 1mill sp to max out everything in SL ??? think about it AV is the same new players dont need to spend all there sp only in AV to fight tanks and can uses the sp they save for running around and killing other drop suits ! Its a win win for tankers and the new players !! and reduce cost and fitting requirements for av only weapons. this then allows for them to be carried as extras and not as main weapons which is what puts players off using them. reduce cost and fitting requirements sounds good but moving as main weapons to a side would make some drops suits over powered as they can be fast cheep and kill tanks just as ez as other drop suits then why have the other drop suits when you can run the drop suits that do everything ?? reduce cost and fitting requirements and SP cost is better idea
what i mean by "EXTRA" was by reducing pg/cpu and cost these could be carried as they are now but would not impare on the infantry combat ability so as to allow them to be carried even when not needed. the only SL for instance that is any good is the proto one. but to fit that you can't fit your normal combat tank and a decent weapon. this is what put me off SL and put me onto forge for av. if players could fit this easier and for less cost then they could carry these needed or not and continue to play as infantry with a more powerful sidearm. when the time arrises they could then switch to av with the other av players to take on a tank.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Benjamin Ciscko
Fatal Absolution
1699
|
Posted - 2014.02.16 21:26:00 -
[9] - Quote
BAD FURRY wrote:Canari Elphus wrote:Honestly, I just think CCP needs to finally introduce (or reintroduce) adv and proto tanks. The main issue is they are trying to balance prototype AV against militia and standard tanks.
yes that is so .... but something is telling me they have new tanks coming out that may off set a pro tank of one race if the others newly added tank in mlt if better or cheaper and works just the same way . So a different tank role like the lol enforcer for example instead of a PRO frame (though enforcer was techniquely PRO it was worse than STD and should have been cheaper+ put as STD as enforcer role)
Tanker/Forum warrior lvl. 1
Prof. V scrub
Q_Q moar
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Benjamin Ciscko
Fatal Absolution
1699
|
Posted - 2014.02.16 21:27:00 -
[10] - Quote
Ever heard of the apostrophe?
Tanker/Forum warrior lvl. 1
Prof. V scrub
Q_Q moar
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BAD FURRY
SVER True Blood General Tso's Alliance
526
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Posted - 2014.02.16 21:39:00 -
[11] - Quote
Benjamin Ciscko wrote:BAD FURRY wrote:Canari Elphus wrote:Honestly, I just think CCP needs to finally introduce (or reintroduce) adv and proto tanks. The main issue is they are trying to balance prototype AV against militia and standard tanks.
yes that is so .... but something is telling me they have new tanks coming out that may off set a pro tank of one race if the others newly added tank in mlt if better or cheaper and works just the same way . So a different tank role like the lol enforcer for example instead of a PRO frame (though enforcer was techniquely PRO it was worse than STD and should have been cheaper+ put as STD as enforcer role) enforcer was Avd it was made to copy cat my play book on the TD tank and how to uses them .
CCP was like ok tank to OP lets see if we copy what this bad furry guy do,s with his" king soma " .... make a week tank thats bent on range combat and flanking !
it was a good tank and the cost was ok just needed bigger maps ...if you put it this way the tank was the red line sniper tank that the railgun on it would have been 850 m not 600 with better zoom but the maps where not as big as they needed to be to fit a 850 m range tank so raill gun stands at 600 and the roll was still in the hands of cheeped tanks like the king soma
so in the end ccp removes them . but they where not a bad tank and was avd tank
Yes i am a Undead Hell Wolf ... nice to meat you!
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Mortedeamor
Imperfects Negative-Feedback
1396
|
Posted - 2014.02.16 22:25:00 -
[12] - Quote
nah i think tanks either need prices buffed or the average pric of suits needs to be nerfed
that my average adv suit costs more than my soma is wrong
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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BAD FURRY
SVER True Blood General Tso's Alliance
530
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Posted - 2014.02.16 22:50:00 -
[13] - Quote
Mortedeamor wrote:nah i think tanks either need prices buffed or the average pric of suits needs to be nerfed
that my average adv suit costs more than my soma is wrong
prices buffed never works
Yes i am a Undead Hell Wolf ... nice to meat you!
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Chunky Munkey
Amarr Templars Amarr Empire
3127
|
Posted - 2014.02.16 22:54:00 -
[14] - Quote
What we really need is an AV specialisation. "Demolitions" perhaps.
It'd be cool if each race's version was a different frame size, but perhaps that's asking a bit much.
No.
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Mortedeamor
Imperfects Negative-Feedback
1396
|
Posted - 2014.02.16 23:25:00 -
[15] - Quote
BAD FURRY wrote:Mortedeamor wrote:nah i think tanks either need prices buffed or the average pric of suits needs to be nerfed
that my average adv suit costs more than my soma is wrong
prices buffed never works the cost vs effectiveness of tanks vs suits is just to different ive always said i would rather they lower the price of suits aav suit cost allot compared to effect and it would allow for more dedicated av spam without ruining peoples wallets..av itself i dont feel needs a buff i do think the suits should cost less though
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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Mortedeamor
Imperfects Negative-Feedback
1396
|
Posted - 2014.02.16 23:29:00 -
[16] - Quote
a more artistic solution what if the empty seat on a turretless lav could have a forge fired off it any heavy weapon and the side seat could have a light weapon fired by by mlt tank spam road warrior here we come...my methana would have 2500 armor 140 hps nitrous and a forger and swarmer firing vollies as i drive circles around a mlt tank..\
in other words LIGHT ATTACK
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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Protocake JR
Royal Uhlans Amarr Empire
1369
|
Posted - 2014.02.16 23:32:00 -
[17] - Quote
ADAM-OF-EVE wrote:BAD FURRY wrote:How bout we just lower the Cost of skill points needed to skill in to AV ??? let me know what you guys think like you only need 1mill sp to max out everything in SL ??? think about it AV is the same new players dont need to spend all there sp only in AV to fight tanks and can uses the sp they save for running around and killing other drop suits ! Its a win win for tankers and the new players !! and reduce cost and fitting requirements for av only weapons. this then allows for them to be carried as extras and not as main weapons which is what puts players off using them.
THANK YOU!
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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Kaughst
Nyain San Renegade Alliance
200
|
Posted - 2014.02.17 02:15:00 -
[18] - Quote
Introduce a lock on forge gun type weapon. boom, problem fixed why nerf anything when you can just buff the heck out of AV.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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Darken-Soul
BIG BAD W0LVES
729
|
Posted - 2014.02.17 02:18:00 -
[19] - Quote
BAD FURRY wrote:How bout we just lower the Cost of skill points needed to skill in to AV ??? let me know what you guys think like you only need 1mill sp to max out everything in SL ??? think about it AV is the same new players dont need to spend all there sp only in AV to fight tanks and can uses the sp they save for running around and killing other drop suits ! Its a win win for tankers and the new players !!
its nice to have people who read and think. Its funny too. Post something good and the next day people take it and run. Their like children.
Who wants some?
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BAD FURRY
SVER True Blood General Tso's Alliance
530
|
Posted - 2014.02.17 02:22:00 -
[20] - Quote
Kaughst wrote:Introduce a lock on forge gun type weapon. boom, problem fixed why nerf anything when you can just buff the heck out of AV. NO!
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
530
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Posted - 2014.02.17 02:23:00 -
[21] - Quote
BAD FURRY wrote:Kaughst wrote:Introduce a lock on forge gun type weapon. boom, problem fixed why nerf anything when you can just buff the heck out of AV. NO! think about LAV,s and drop ships be for adding something as crazzy like that.
Yes i am a Undead Hell Wolf ... nice to meat you!
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The Robot Devil
Molon Labe. General Tso's Alliance
1639
|
Posted - 2014.02.17 02:30:00 -
[22] - Quote
BAD FURRY wrote:How bout we just lower the Cost of skill points needed to skill in to AV ??? let me know what you guys think like you only need 1mill sp to max out everything in SL ??? think about it AV is the same new players dont need to spend all there sp only in AV to fight tanks and can uses the sp they save for running around and killing other drop suits ! Its a win win for tankers and the new players !!
I am the opposite, I think they should add low slot mods that make AV better. Three or four module types could really change how AV interacts with HAVs right now. Modules that change lock time, charge time, missile flight time, lock range and blast radius could really do a lot for AV. If there were a mod that let my PLC perform better I would skill into it.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Kaughst
Nyain San Renegade Alliance
200
|
Posted - 2014.02.17 02:39:00 -
[23] - Quote
BAD FURRY wrote:BAD FURRY wrote:Kaughst wrote:Introduce a lock on forge gun type weapon. boom, problem fixed why nerf anything when you can just buff the heck out of AV. NO! think about LAV,s and drop ships be for adding something as crazzy like that.
wait! you didn't let me finish!...annnddd it goes around corners.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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BAD FURRY
SVER True Blood General Tso's Alliance
530
|
Posted - 2014.02.17 02:42:00 -
[24] - Quote
Kaughst wrote:BAD FURRY wrote:BAD FURRY wrote:Kaughst wrote:Introduce a lock on forge gun type weapon. boom, problem fixed why nerf anything when you can just buff the heck out of AV. NO! think about LAV,s and drop ships be for adding something as crazzy like that. wait! you didn't let me finish!...annnddd it goes around corners. Got better things to kill then you ! *BOOM* *rail guns down a tank and keeps driving on*
Yes i am a Undead Hell Wolf ... nice to meat you!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1713
|
Posted - 2014.02.17 02:49:00 -
[25] - Quote
That would undermine it as a role in the game.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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BAD FURRY
SVER True Blood General Tso's Alliance
531
|
Posted - 2014.02.17 02:58:00 -
[26] - Quote
Godin Thekiller wrote:That would undermine it as a role in the game. how ?
Yes i am a Undead Hell Wolf ... nice to meat you!
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Benjamin Ciscko
Fatal Absolution
1705
|
Posted - 2014.02.17 03:04:00 -
[27] - Quote
BAD FURRY wrote:Benjamin Ciscko wrote:BAD FURRY wrote:Canari Elphus wrote:Honestly, I just think CCP needs to finally introduce (or reintroduce) adv and proto tanks. The main issue is they are trying to balance prototype AV against militia and standard tanks.
yes that is so .... but something is telling me they have new tanks coming out that may off set a pro tank of one race if the others newly added tank in mlt if better or cheaper and works just the same way . So a different tank role like the lol enforcer for example instead of a PRO frame (though enforcer was techniquely PRO it was worse than STD and should have been cheaper+ put as STD as enforcer role) enforcer was Avd it was made to copy cat my play book on the TD tank and how to uses them . CCP was like ok tank to OP lets see if we copy what this bad furry guy do,s with his" king soma " .... make a week tank thats bent on range combat and flanking ! it was a good tank and the cost was ok just needed bigger maps ...if you put it this way the tank was the red line sniper tank that the railgun on it would have been 850 m not 600 with better zoom but the maps where not as big as they needed to be to fit a 850 m range tank so raill gun stands at 600 and the roll was still in the hands of cheeped tanks like the king soma so in the end ccp removes them . but they where not a bad tank and was avd tank But it was a range buff/zoom buff/damage buff for blasters. I remember it being meta lvl6 and having the PRO symbol. If CCP listened to the community then you could claim credit
Tanker/Forum warrior lvl. 1
Prof. V scrub
Q_Q moar
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4300
|
Posted - 2014.02.17 03:05:00 -
[28] - Quote
ADAM-OF-EVE wrote:BAD FURRY wrote:How bout we just lower the Cost of skill points needed to skill in to AV ??? let me know what you guys think like you only need 1mill sp to max out everything in SL ??? think about it AV is the same new players dont need to spend all there sp only in AV to fight tanks and can uses the sp they save for running around and killing other drop suits ! Its a win win for tankers and the new players !! and reduce cost and fitting requirements for av only weapons. this then allows for them to be carried as extras and not as main weapons which is what puts players off using them. True that.
You can bring a Proto Swarm Launcher, with three Complex damage mods, CPU enhancer and CPU enhancer, and you will do great against vehicles. Deal is the first yahoo with a MAR will kill you in .15 seconds.
Infantry AV is just not worth it.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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BAD FURRY
SVER True Blood General Tso's Alliance
532
|
Posted - 2014.02.17 03:09:00 -
[29] - Quote
Benjamin Ciscko wrote:BAD FURRY wrote:Benjamin Ciscko wrote:BAD FURRY wrote:Canari Elphus wrote:Honestly, I just think CCP needs to finally introduce (or reintroduce) adv and proto tanks. The main issue is they are trying to balance prototype AV against militia and standard tanks.
yes that is so .... but something is telling me they have new tanks coming out that may off set a pro tank of one race if the others newly added tank in mlt if better or cheaper and works just the same way . So a different tank role like the lol enforcer for example instead of a PRO frame (though enforcer was techniquely PRO it was worse than STD and should have been cheaper+ put as STD as enforcer role) enforcer was Avd it was made to copy cat my play book on the TD tank and how to uses them . CCP was like ok tank to OP lets see if we copy what this bad furry guy do,s with his" king soma " .... make a week tank thats bent on range combat and flanking ! it was a good tank and the cost was ok just needed bigger maps ...if you put it this way the tank was the red line sniper tank that the railgun on it would have been 850 m not 600 with better zoom but the maps where not as big as they needed to be to fit a 850 m range tank so raill gun stands at 600 and the roll was still in the hands of cheeped tanks like the king soma so in the end ccp removes them . but they where not a bad tank and was avd tank But it was a range buff/zoom buff/damage buff for blasters. I remember it being meta lvl6 and having the PRO symbol. If CCP listened to the community then you could claim credit
no they did that do to my skill in the king soma they make the pro tanks sound OP id blow em up with the MLt tanks soma .... its why dmg mods go now into hi slots not lows
Yes i am a Undead Hell Wolf ... nice to meat you!
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Benjamin Ciscko
Fatal Absolution
1706
|
Posted - 2014.02.17 03:20:00 -
[30] - Quote
Imagine DMG mods in the low slots my Gunnlogi would have an orgy tank+cannon ^
Tanker/Forum warrior lvl. 1
Prof. V scrub
Q_Q moar
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BAD FURRY
SVER True Blood General Tso's Alliance
534
|
Posted - 2014.02.17 18:59:00 -
[31] - Quote
Benjamin Ciscko wrote:Imagine DMG mods in the low slots my Gunnlogi would have an orgy tank+cannon ^
Been there !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
148
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Posted - 2014.02.17 20:14:00 -
[32] - Quote
I played my last round of my last login with you! GG
Speaking from the perspective of someone whose AV is PLC, Flaylock, AV 'nades, and REs/PEs: I don't think any of those weapons/equipment are really in a bad place. They're not perfect, but they're not unusable either. I'd like to see some more explosives to help with AVing.
Honestly, I don't think the problem is so much with the stats as it is with the people who want to use the (light) AV. The majority of people I see using Swarms, PLCs, and AV 'nades just try to aggro the tank the instant they get the chance. Most don't even consider REs or PEs valid and they either get ignored or try to be aggro'd (ie: charging face-first at an HAV while attempting to stick it with REs). Those who are serious light AV players know that the role requires tactics, regardless of whether he/she is with a team or solo.
I was going to use that Installation...
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BAD FURRY
SVER True Blood General Tso's Alliance
534
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Posted - 2014.02.17 20:28:00 -
[33] - Quote
Samuel Zelik wrote:I played my last round of my last login with you! GG
Speaking from the perspective of someone whose AV is PLC, Flaylock, AV 'nades, and REs/PEs: I don't think any of those weapons/equipment are really in a bad place. They're not perfect, but they're not unusable either. I'd like to see some more explosives to help with AVing.
Honestly, I don't think the problem is so much with the stats as it is with the people who want to use the (light) AV. The majority of people I see using Swarms, PLCs, and AV 'nades just try to aggro the tank the instant they get the chance. Most don't even consider REs or PEs valid and they either get ignored or try to be aggro'd (ie: charging face-first at an HAV while attempting to stick it with REs). Those who are serious light AV players know that the role requires tactics, regardless of whether he/she is with a team or solo.
Guys be more like this guy plz !
Yes i am a Undead Hell Wolf ... nice to meat you!
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calisk galern
BurgezzE.T.F General Tso's Alliance
1896
|
Posted - 2014.02.17 23:31:00 -
[34] - Quote
if you make swarm launchers a side arm, then we are fine.
they kill tanks like a side arm, may as well be one. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
152
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Posted - 2014.02.17 23:48:00 -
[35] - Quote
BAD FURRY wrote:How bout we just lower the Cost of skill points needed to skill in to AV ??? let me know what you guys think like you only need 1mill sp to max out everything in SL ??? think about it AV is the same new players dont need to spend all there sp only in AV to fight tanks and can uses the sp they save for running around and killing other drop suits ! Its a win win for tankers and the new players !! I forgot to respond to your actual proposal.
I'd rather not see the overall SP required for AV reduced for three reasons: 1) AV isn't really a category and is hard to define. Reducing SP investment would also affect the SP for Explosives (which are not just AV, ie: locus grenades & REs) and both the FG and PLC, while "primarily AV" also affect infantry.
2) The only way to get better with AV is to use brains and not braun (like I mentioned before). Making powerful AV more readily available isn't going to help new players; it will just make the overconfident and lazy thinking they are better than they actually are.
3) People who aren't going to commit and at least attempt to get the job done properly don't need to get in the way of those of us who are trying to. I can't tell you how many times someone starts unloading on a vehicle that I'm setting up to destroy and it screws me over. Would rather have them harassing the infantry than having more people who think they can solo tanks.
I was going to use that Installation...
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BAD FURRY
SVER True Blood General Tso's Alliance
536
|
Posted - 2014.02.18 00:32:00 -
[36] - Quote
Samuel Zelik wrote:BAD FURRY wrote:How bout we just lower the Cost of skill points needed to skill in to AV ??? let me know what you guys think like you only need 1mill sp to max out everything in SL ??? think about it AV is the same new players dont need to spend all there sp only in AV to fight tanks and can uses the sp they save for running around and killing other drop suits ! Its a win win for tankers and the new players !! I forgot to respond to your actual proposal. I'd rather not see the overall SP required for AV reduced for three reasons: 1) AV isn't really a category and is hard to define. Reducing SP investment would also affect the SP for Explosives (which are not just AV, ie: locus grenades & REs) and both the FG and PLC, while "primarily AV" also affect infantry. 2) The only way to get better with AV is to use brains and not braun (like I mentioned before). Making powerful AV more readily available isn't going to help new players; it will just make the overconfident and lazy thinking they are better than they actually are. 3) People who aren't going to commit and at least attempt to get the job done properly don't need to get in the way of those of us who are trying to. I can't tell you how many times someone starts unloading on a vehicle that I'm setting up to destroy and it screws me over. Would rather have them harassing the infantry than having more people who think they can solo tanks.
yes but the SL has no way of killing a drop suit AV nades are the same .
most players dont use there brains they come from COD and other redo FPS games and will just sit here and cry till we do something to at lest shut 10% of them up.
Yes i am a Undead Hell Wolf ... nice to meat you!
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
155
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Posted - 2014.02.18 02:09:00 -
[37] - Quote
BAD FURRY wrote: yes but the SL has no way of killing a drop suit AV nades are the same .
most players dont use there brains they come from COD and other redo FPS games and will just sit here and cry till we do something to at lest shut 10% of them up.
SL could probably be changed with little consequence, less so the others. AV nades are attached to the Grenade skill tree (which includes Locus & Flux), so unless the tree were to be split, reducing the skill requirement would further support the nade spam from new players.
No comment on those 10%; don't want to touch it.
I was going to use that Installation...
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BAD FURRY
SVER True Blood General Tso's Alliance
538
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Posted - 2014.02.18 02:12:00 -
[38] - Quote
Samuel Zelik wrote:BAD FURRY wrote: yes but the SL has no way of killing a drop suit AV nades are the same .
most players dont use there brains they come from COD and other redo FPS games and will just sit here and cry till we do something to at lest shut 10% of them up.
SL could probably be changed with little consequence, less so the others. AV nades are attached to the Grenade skill tree (which includes Locus & Flux), so unless the tree were to be split, reducing the skill requirement would further support the nade spam from new players. No comment on those 10%; don't want to touch it.
Aww man id love to see the Old SL back
Yes i am a Undead Hell Wolf ... nice to meat you!
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