Vulpes Dolosus
SVER True Blood General Tso's Alliance
950
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Posted - 2014.02.17 06:21:00 -
[1] - Quote
Rails are great (and in my opinion, the best) for anti-air fights. Skilled Incubuses with proto rails are scary if piloted right.
The problem is just how the other turrets work. Rails are pinpoint accurate, so shooting small targets (like infantry) is exceedingly difficult. Blasters require you to get way too close to the ground as well as being very difficult to aim. Missiles are the best all around option due to their high direct damage against vehicles and splash damage and radius for infantry.
I have 2 main fits: Passive/buffer w/ AB (2 extenders and AB; 3k shield w/ proto AB) and active tanked (2 hardeners and extender; 2.2k w/o, 6k 1min on 15sec off, 12k 30sec on 45sec off; need lvl4 fitting). Rails are only superior for anti-air/dogfights.
Speed and maneuverability are the key in any fight and is the greatest strength of the ADS. For infantry, orbiting around a point will allow you to keep enough velocity to escape in case you're targeted and will distract and confuse the enemy. This is especially important against forge gunners, as fast, high altitude orbits can easily beat their tracking. Against LAVs, always aim for the driver, you're more likely to kill him than the LAV itself, flying in first-person mode is the best for targeting if you're proficient with it. Against STD/MLT dropships, just keep firing at them until they burst and don't lose track of them as they'll probably try and ram you; aiming for the gunners has the same effect as it does with LAV drivers and is pretty funny. Tanks are pretty much the same as DSs, get into position over them and just keep firing. Don't bother against shield hardeners, but you can out DPS armor hardeners with strong missiles. Proto missiles are much much MUCH better at taking out tanks than ADV (that's why I only use proto currently).
Biggest tip is to not stop moving. Even with the ADS's superb maneuverability, it's very hard to dodge fire from a standstill.
No dropship should ever be expected to tank rail damage. It's just not feasible. Even my most tanked dropships will die in 4ish shots. Speed tanking, in my opinion, is the best defense to rails. Have a large, permanent buffer (don't want to get caught with you your hardener) and strafe/orbit/ don't stay still and pop your AB when you're being targeted. If rails are seriously a problem, just call it quits, there's no point in playing an unfair advantage just to lose 350-500k to BS.
Yes. Play a Skirm or Dom and just fly in the redline. Using a STD dropship for "slo-mo" practice might help, then run it full speed. Always remember to have a target (building, post, etc), not just a spot on the ground. If you haven't watched Judge Rhadamanthus' videos about basic flight, intermediate flight, dives, and climbs, I'd highly suggest watching them and practicing those maneuvers (I'm a huge fan of the spiral-dive, it looks freaking epic and is great for ambushing AV in high places).
ADS Kills: Lost count a while ago...
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