Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
736
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Posted - 2014.02.16 10:02:00 -
[1] - Quote
If your flying a python you want to use missiles as the cal dropship skills effect missiles. Missiles are generally the best turret as they provide good damage and splash damage. They do good against installations and armor tanks too. Don't fit rails or blasters to it.
The incubus gets a bonus to hybrid turrets so if you wanted to fit those train into incubus. The hybrids are much harder to use due to the dot that makes aiming very hard. They also overheat so you have to be cautious. The rail incubus can be a very effective vehicle killer and python hunter. I fought dust fiend when he was using his rail incubus and it was quite the dogfight (I lost because I drifted into the redline and didn't know it ) but that's very hard to get good at.
For your skills train the armor or shield skills in vehicle upgrades for whichever ship you fly, get the skills that lengthen active mod time and cool down to 5, get your turret skills up, max out the assault dropship skills and all of your core vehicle skills except scanning and cru op.
As skihids said go out into the neutral red and practice flying and landing. That will get you a feel for your craft. The rest is learned through experience so there will be a lot of crashing and burning. Every death is a lesson, as you learn your skill at flying will grow. |
Pvt Numnutz
Black Phoenix Mercenaries
751
|
Posted - 2014.02.17 08:21:00 -
[2] - Quote
Komodo Jones wrote:It seems like for now everyone is just saying play it safe and go for missiles. Buuuut now I gotta know what dropship to put it on, I like the idea of having more rate of fire and ammo with the python but it also seems pretty squishy, I normally use a gorgon right now so I know how to fly a brick and while it would be awkward to start using assaults I could probably go either way.
So between the speed, defense, firepower, and gtfo-ability, what's the best to use with missiles? Or I guess the question would be, which is better with each aspect? Missiles are more effective, you will be able to do more and easier with missiles, they are more reliable.
Here are the differences between pythons and incubi.
The incubus has a much better tank than the python, it can survive more rail and forge shots. The incubus handles slower and more brick like. It is often at a disadvantage because of the bonus they get to rails and blasters which are very hard to use on a dropship, especially for gunners, so is at less of an advantage in terms of firepower if they are fitting the more useful missile turret. Their high slot is freed up for utility mods as it tanks with lows but I think typically after burners are preferred. So its a more stable more survivable ship with (arguably) less firepower and utility applications.
The python has less of a tank than the incubus and relies on active mods and shield regen so its very hit and run. Can be OHK by prototype rail tanks and wiki breach forge guns. The python is more agile than the incubus and also relies on its agility to stay alive. The bonus to missiles gives the python a pretty good punch, when flying with gunners the payload is delivered that much faster (strafing runs are really awesome in pythons) Because it tanks with high slots you don't really have an option other than tank, it trades utility for firepower. So its a fast hit and run assault ship with less survivability but more agile and harder hitting
I only fly pythons so I have a better understanding of them, you may want advice from an incubus pilot too but that is how I understand them. Flying pythons is a lot of fun But its pretty sketchy, you have to take the hit and run aspect to heart. With less tank you have to really manage your shields and active mods. You have to fly very fast and very close to things and shields are much less forgiving than armor if you crash into something. Really the missile bonus let's the python preform its role of hit and run assault ship. I hope this helps
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