|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Komodo Jones
Chaotik Serenity
482
|
Posted - 2014.02.16 07:45:00 -
[1] - Quote
Got alot of questions about dropships because I like them and I want to make them work even better!
Does anyone actually use an assault dropship with a blaster or railgun turret on the front? Or in general a blaster or rail turret on the sides of any dropship (provided you have gunners that are actually effective and can provide you feedback)? I've only seen it done effectively like once before and that was a while back but it seems like there's very few out there.
If you're completely against these turrets, why? Is it because of the camera angle or are the blasters and railguns just crap for dropships?
What kind of fits do you guys use? What are the other turrets good for or do they hold any advantage over missile turrets whatsoever?
What kind of dropships or skills are good for raining death upon infantry? vehicles? other dropships? Is there even a way to kill other dropships besides ramming them or catching them when they're on the ground? I've seen very few dogfights taking place since 1.7 hit.
What kind of dropships/fits are good for tanking tons of damage so you don't get shot down immediately by redline railgun tanks? Ones that are good for evading shots?
What's a good way to practice with my aim in those things?
I'm not limiting to only assault dropships, I do use standard dropships and have people who like to use the gunner's seat and I'm fine with this.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
487
|
Posted - 2014.02.16 17:32:00 -
[2] - Quote
Texs Red wrote:The problem with blasters and rails isn't that they are inaccurate, it's that they are too accurate. The rail is fine being as accurate as it is and it's damage + ROF on an incubus makes it good for AV, however the blaster also has pinpoint accuracy and it is a huge problem. The root of said problem is in the fact that the dropship is an unstable shooting platform, so shooting with a perfectly precise weapon is terrible. Sort of like trying to make a 100m shot while balancing on a ball, in order for it to work you have to take a lot of time to stabilize yourself (which makes you a giant target for AV) and a blaster's short range means they will probably walk away before you can do something meaningful.
My opinion: Leave the rail as is but make the blaster deal a cone like effect similar to the HMG. I was going to suggest this a little while ago but then again if the blaster get's a fix to act more like an HMG, why don't se just introduce an HMG with a longer barrel as a turret? I wouldn't put it past minmatar to duct tape their big ass guns to their ships, but then what happens to the blaster? It is a highly accurate gun and way too accurate to use on an unstable platform, i.e. anything but a tank. Instead of making it more like an HMG make it more like a 50 cal, turn the aiming dot into a circle similar to the hmg but about half the size, then increase the damage I'd say to about 70-80
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
494
|
Posted - 2014.02.16 17:39:00 -
[3] - Quote
It seems like for now everyone is just saying play it safe and go for missiles. Buuuut now I gotta know what dropship to put it on, I like the idea of having more rate of fire and ammo with the python but it also seems pretty squishy, I normally use a gorgon right now so I know how to fly a brick and while it would be awkward to start using assaults I could probably go either way.
So between the speed, defense, firepower, and gtfo-ability, what's the best to use with missiles? Or I guess the question would be, which is better with each aspect?
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
494
|
Posted - 2014.02.17 05:56:00 -
[4] - Quote
Tried out assault dropships on my other character, actually went pretty well this time, aside from our own redline railgun installations glitching out and trying to shoot me down.
Used at incubus with the advanced missile turret, got 6 kills before they got mad and called in 2 swarm launchers and a forge gun, because I wasn't used to that kind of speed and I was just concerned with leaving the area I ended up ramming our MCC...
But now I just can't decide..between the standard dropship and the assault one I probably can get more firepower out of the standard, simply because my buddy is a way better gunner in a side turret than when I'm manning the main turret, plus I can do troop transport and be a mobile cru, but I really like the speed that I get with the incubus, it would be great if I could have that speed, not worry about using the main gun, and do troop transport then that would be fantastic! But I wouldn't know how to do that besides using a really fragile python.
Think I'm gonna take a look at the myron, looks pretty powerful
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
494
|
Posted - 2014.02.17 08:25:00 -
[5] - Quote
Sir Snugglz wrote:I cannot respond yet... but i just maxed out my python and finally speccing into incubus with rails/blasters. I will answer you when I have.
But for now, considering that I have barely lvl 3 rail and no lvl into incubus, the rails are really good for derpship dogfights. Have yet to cause enough damage to tanks.
Blasters are fun but miss most of the time... yet to spec into blasters.... cant comment. I love them because you have to be deadly precise... and if I can master the blaster... my rails and missiles will be deadlier. I'll give u props just for using the phrase "master the blaster"
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
494
|
Posted - 2014.02.17 08:35:00 -
[6] - Quote
I'm getting the impression that rails are great for vehicles and I am used to flying gallente dropships, I just gotta work on my aim, but it would be very interesting to see what kind of destruction I can get with a high rate of fire rail turret, and if I could have a gunner I could put him on a ridiculous blaster, that would be kinda awesome...
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
494
|
Posted - 2014.02.17 08:54:00 -
[7] - Quote
CommanderBolt wrote:The Railgun can be pretty good on the Incubus VS tanks or so I hear. As for the blaster - that's not too good at all on a dropship though I am sure some crazy fools try and use it.
I personally like the missiles. Just remember - Assault drop-shipping is expensive and can often lead to you swearing at the TV screen. I experienced this earlier, first dropship I lost was to a random forge gunner or rail tank on the other end of the map before I even got to get in, second one I lost to the MCC....don't ask.
I would never use a blaster as the main turret but maybe a railgun will do if I get some decent aim, I will however try to run with a gunner because I got a guy who likes to use the gunner's seat and I'm a guy who likes to fly :) He's a good shot and if he's on a stable platform and doesn't have the nose of a ship blocking his view it would work out pretty well either using a blaster or a railgun, I think we could make that work.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
494
|
Posted - 2014.02.17 09:00:00 -
[8] - Quote
Evan Gotabor wrote:If you want to fly an Incubus rail, be advise that even with that kind of firepower, it will be very difficult to destroy maddys and armor tanks in general. The best solution I have find is to have a tank partner to play with.
Long story short, you are the condor, so you know where tanks are, your friend attack him from the ground and you help him from the air. Or you can bait the ennemy tank so he target only your dropship and then your allied tank can come from behind and deliver a critical blow.
Anyway, play it with a partner, it is safer for both of you and very funny if you both have a mic. I'm not even gonna bother with most tanks, unless there's AV on the field I'm just gonna leave them alone, they're too powerful for any small turret to handle. I'd say best case scenario is I have a gunner and we both have railguns and I just point him towards the tank when I need to reload or cool down, just put him under constant fire. Otherwise I don't see how there's much we could do unless I put on a damage mod.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
495
|
Posted - 2014.02.17 16:34:00 -
[9] - Quote
I would be surprised since i can't aim right now lol
This is a signature.
You're now reading it.
You may now reply to my post.
|
|
|
|