Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4217
|
Posted - 2014.02.15 20:21:00 -
[1] - Quote
Recently I have been struggling against other rifles, a lot. You know the AR is suppose to be the best CQC rifle, but I don't feel like it is anymore.
Here's what I'm running:
Advanced Gallante Scout -GEK -Standard Scrambler Pistol -Advanced Flux Grenade
-Complex Light Damage mod -Basic Precision Enhancer -Enhanced KinCat -Basic Reactive plate
I've run a similar fit but with a standard Combat Rifle, and my scores are just better. I die less, I kill more.
What am I doing wrong here? I honestly don't know. I know it would be easier to just go to the Combat Rifle, but I got a lot of SP invested in the AR.
Anyone got any advice?
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Venerable Phage
Red Shirts Away Team
15
|
Posted - 2014.02.15 21:25:00 -
[2] - Quote
Do no dampener?
Why the advanced flux? I use flux to clear out devices and haven't seen one yet that requires a second flux. I do use flux to de shield opponents and to fool vehicles into thinking their loss of shields is something more significant.
I run a cheap scout rig. My understanding is the shorter your weapons range the better your dampening needs to be. I use an
So std Minimatar scout, shotgun, SMG, flux, res, enhanced dampener and variations. AR variant for both starting the game (links, stamina, dampening) and a more combat oriented one for mid game.
On my alt I run a std Gallente scout with GEK and normally as much armour as possible relying on the built in profile dampening and precison. Vaine Hunter does ok. |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3154
|
Posted - 2014.02.15 21:31:00 -
[3] - Quote
Honestly found this a tad surprising to come from you but we all have lows.
This sounds like a low. You hit a slump and now you are paranoid that it is you but in reality you just hit a slump. What's your proficiency in it? Sharpshooter? These two skills are of current almost necessary to compete against this tsunami of Flavor of the Month.
The one piece I can give is that Gallente Like Urban Environments, or G.L.U.E. Follow the G.L.U.E. principle as best you can and you'll do alright. I always try to get within 40 meters of my opponents and always always always get the jump.
And DO NOT JUMP ON THE BANDWAGON. v Read signature v
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
4237
|
Posted - 2014.02.15 22:05:00 -
[4] - Quote
Bojo The Mighty wrote:Honestly found this a tad surprising to come from you but we all have lows.
This sounds like a low. You hit a slump and now you are paranoid that it is you but in reality you just hit a slump. What's your proficiency in it? Sharpshooter? These two skills are of current almost necessary to compete against this tsunami of Flavor of the Month.
The one piece I can give is that Gallente Like Urban Environments, or G.L.U.E. Follow the G.L.U.E. principle as best you can and you'll do alright. I always try to get within 40 meters of my opponents and always always always get the jump.
And DO NOT JUMP ON THE BANDWAGON. v Read signature v I've felt like this for a while now. I have damage proficiency at two and Sharpshooter at two.
I like to engage at 15m or less. It just feels like anybody with any of the other weapons kill me straight off the bat. I'll just get behind people, get them to less than half armor and then they turn around and triple tap me.
It doesn't help that most of the scouts I run into are using the CR. I just don't know anymore man.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
4237
|
Posted - 2014.02.15 22:07:00 -
[5] - Quote
Venerable Phage wrote:So no dampener? I suppose with high scouting you don't need it. Would a scan range amplifier help?
Why the advanced flux? I use flux to clear out devices and haven't seen one yet that requires a second flux. I do use flux to de shield opponents and to fool vehicles into thinking their loss of shields is something more significant.
I run a cheap scout rig. My understanding is the shorter your weapons range the better your dampening needs to be. I use an
So std Minimatar scout, shotgun, SMG, flux, res, enhanced dampener and variations. AR variant for both starting the game (links, stamina, dampening) and a more combat oriented one for mid game.
On my alt I run a std Gallente scout with GEK and normally as much armour as possible relying on the built in profile dampening and precison. Vaine Hunter does ok. I find between 10 & 40 m and flanking is best. I know armor is good, but at that point I might as well just run a Minmatar Scout.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Arkena Wyrnspire
Fatal Absolution
9536
|
Posted - 2014.02.15 22:29:00 -
[6] - Quote
Honestly? Just use a combat rifle.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
644
|
Posted - 2014.02.15 23:36:00 -
[7] - Quote
Arkena Wyrnspire wrote:Honestly? Just use a combat rifle.
QFT. Standard combat rifle puts the Duvolle to shame. |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3155
|
Posted - 2014.02.16 02:01:00 -
[8] - Quote
DeadlyAztec11 wrote: I've felt like this for a while now. I have damage proficiency at two and Sharpshooter at two.
I like to engage at 15m or less. It just feels like anybody with any of the other weapons kill me straight off the bat. I'll just get behind people, get them to less than half armor and then they turn around and triple tap me.
It doesn't help that most of the scouts I run into are using the CR. I just don't know anymore man.
Hmm. get that proficiency to 4.....maybe
Look 1.8 is gonna nerf CR and RR without respec so yay. But everything you said is true. A lot of scouts are using that OP-as-hell combat rifle but you know I lose respect for them.
Do what you gotta do but just don't make regrets.
BTW level 1 cr is all you need.
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
|
Yan Darn
Forsaken Immortals Top Men.
223
|
Posted - 2014.02.16 05:45:00 -
[9] - Quote
DeadlyAztec11 wrote:Bojo The Mighty wrote:Honestly found this a tad surprising to come from you but we all have lows.
This sounds like a low. You hit a slump and now you are paranoid that it is you but in reality you just hit a slump. What's your proficiency in it? Sharpshooter? These two skills are of current almost necessary to compete against this tsunami of Flavor of the Month.
The one piece I can give is that Gallente Like Urban Environments, or G.L.U.E. Follow the G.L.U.E. principle as best you can and you'll do alright. I always try to get within 40 meters of my opponents and always always always get the jump.
And DO NOT JUMP ON THE BANDWAGON. v Read signature v I've felt like this for a while now. I have damage proficiency at two and Sharpshooter at two. I like to engage at 15m or less. It just feels like anybody with any of the other weapons kill me straight off the bat. I'll just get behind people, get them to less than half armor and then they turn around and triple tap me. It doesn't help that most of the scouts I run into are using the CR. I just don't know anymore man.
I have the same sp invested and since 1.7 I've decided instead to switch to shotgun - I feel I'm gaining much more in CQC than what I lose in versatility.
I have exactly the same problem of enemies turning around and simply ending me. Even STD CR seems to have faster rof and the RR just hits way harder.
I feel if I'm going to take the time and effort to flank and ambush enemies, I gain more moving into Shotty range than relying on the AR - even within optimal.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
|
ALPHA DECRIPTER
Dragon-Empire
744
|
Posted - 2014.02.16 08:59:00 -
[10] - Quote
I only have AR level 3 and tend to do fine. Try lowering your profile and increasing your passive scan range. This will allow you to keep tabs on your target even while one or both of you are behind cover. There has been times were I would just hide mid fight and eventually the enemy would assume I left. Once there back is turned I unload on 'em.
You get more kills with the CR simply because it's currently a little OP. When it gets rebalanced then you may find you do better with the AR. If you see no difference then that's simply because you are just better with the CR then the AR. Accept it and make the switch if this is the case.
Scout Tactician
Dance puppets, DANCE!
|
|
Oswald Rehnquist
1249
|
Posted - 2014.02.16 09:14:00 -
[11] - Quote
CR>AR, its hard to get around that fact
Also when you say lower numbers I don't know if you mean that with the CR you go 40/5 and with the AR you go 25/5, in which case that's entirely a weapon difference, and thus you can just ignore the rest of what I am going to say because your up and beyond any advice I can give you.
TTK is low enough to allow most flanked targets to be dropped before a reaction, especially with any of the main rifles, thus I'm guessing you play a light assault (the simplest and most effective of scout builds, also very popular with most scouts). In which case, the better weapon is just something that's hard to ignore.
If you are indeed determined on working the AR in, I would probably switch to a slightly more defensive / flanking playstyle as compared to the run and gun which the CR works wonderfully at.
I'm also curious about what you get out of that basic precision enhancer, I'm tired so I might be missing something but I don't believe it brings you below 36 (45*.9 skill*.9 module) which is the next major hurdle in which case any person who dampens would only do so to get below that mark (or any smart person at any rate). In its place you could throw on a basic dampener to beat out proto scanners, scan range to catch more medium/heavies, or something else if you have the room.
Some swear up and down about kinCats but I find them a bit pricey fitting wise to justify them post nerf and AA. I'm not going to say don't run them through, as its more of a preference thing for me.
I myself might need to be schooled on this bit (among other things) as I am curious on what you see in advance flux grenades as I only run standard. Standard already wipes out all infantry shields and equipment related items and at advance you get 300 extra damage and .6 radius for 10cpu 1pg. The only thing I can see them useful for is anti shield tank av. The main reason why I'm picking on this bit is because if you wanted to tank a little bit more you can downgrade this and throw on an armor plate over the precision mod if you intend on a non dampening build.
My $.02 at any rate, hopefully there was something useful in my past midnight zombie typing.
Below 28 dB
|
Stefan Stahl
Seituoda Taskforce Command Caldari State
429
|
Posted - 2014.02.16 11:46:00 -
[12] - Quote
I've had good success with an advanced Gallente suit with an AR fitted around passive scan range.
Here's the Fitting: Suit: Adv G/1 Scout High: 1x Complex shield extender 1x Enhanced light damage mod Low: 1x Complex scan range extender 1x Enhanced scan range extender Weapon: 1x GEK AR Grenade: 1x Locus Grenade Equipment: 1x Remote Explosives
The idea is to have well over 60 meter passive scan range. On the defensive side I can avoid others getting the jump on me so I rarely die instantly from somebody I didn't see. On the offensive side I know when to walk around a corner so that I get to shoot the enemy in the back of his head.
If you stick with the GLUE-mindset and dial the aggressiveness back a bit this should be good for any enemy that isn't a PRO GalLogi. Remind yourself of your remote explosives and plan your retreat when you come up on those.
Lastly here's something I took a while to learn: Choose your suit based on the map you see. On Manus Peak just choose an Assault with a RR or SCR. Select the Scout only when the battle is inside an outpost. |
CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
250
|
Posted - 2014.02.16 12:54:00 -
[13] - Quote
Ditch the AR, main the Scrambler Pistol
Dedicated Logibro, Gunner, Counter-Sniper
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
4292
|
Posted - 2014.02.16 15:36:00 -
[14] - Quote
Oswald Rehnquist wrote:CR>AR, its hard to get around that fact
Also when you say lower numbers I don't know if you mean that with the CR you go 40/5 and with the AR you go 25/5, in which case that's entirely a weapon difference, and thus you can just ignore the rest of what I am going to say because your up and beyond any advice I can give you.
TTK is low enough to allow most flanked targets to be dropped before a reaction, especially with any of the main rifles, thus I'm guessing you play a light assault (the simplest and most effective of scout builds, also very popular with most scouts). In which case, the better weapon is just something that's hard to ignore.
If you are indeed determined on working the AR in, I would probably switch to a slightly more defensive / flanking playstyle as compared to the run and gun which the CR works wonderfully at.
I'm also curious about what you get out of that basic precision enhancer, I'm tired so I might be missing something but I don't believe it brings you below 36 (45*.9 skill*.9 module) which is the next major hurdle in which case any person who dampens would only do so to get below that mark (or any smart person at any rate). In its place you could throw on a basic dampener to beat out proto scanners, scan range to catch more medium/heavies, or something else if you have the room.
Some swear up and down about kinCats but I find them a bit pricey fitting wise to justify them post nerf and AA. I'm not going to say don't run them through, as its more of a preference thing for me.
I myself might need to be schooled on this bit (among other things) as I am curious on what you see in advance flux grenades as I only run standard. Standard already wipes out all infantry shields and equipment related items and at advance you get 300 extra damage and .6 radius for 10cpu 1pg. The only thing I can see them useful for is anti shield tank av. The main reason why I'm picking on this bit is because if you wanted to tank a little bit more you can downgrade this and throw on an armor plate over the precision mod if you intend on a non dampening build.
My $.02 at any rate, hopefully there was something useful in my past midnight zombie typing.
The Precision Enhancer is a high module not a low. That means can't switch it for a dampener or armor. As for Flux grenades, I use the advanced ones to scare off Shield tanks and Armor Tanks. They think a Proto Forge gun is shooting at them ;)
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Leadfoot10
Molon Labe. General Tso's Alliance
457
|
Posted - 2014.02.16 16:07:00 -
[15] - Quote
What am I doing wrong?
#1 - You're using a scout as a medium frame. Drop the scout and use a medium frame, or learn to live with your squishy self and stick to the flanks.
#2 - You're using an AR, a short range weapon. Get something with more range like the CR or RR.
#3 - Advanced fluxes? Not worth the extra fitting cost, IMO, and it's not like they are really effective against tanks. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4292
|
Posted - 2014.02.16 16:13:00 -
[16] - Quote
Leadfoot10 wrote:What am I doing wrong?
#1 - You're using a scout as a medium frame. Drop the scout and use a medium frame, or learn to live with your squishy self and stick to the flanks.
#2 - You're using an AR, a short range weapon. Get something with more range like the CR or RR.
#3 - Advanced fluxes? Not worth the extra fitting cost, IMO, and it's not like they are really effective against tanks. I'am flanking, that's the entire point of wearing an Enhaced Kinkcat. Not sure why close range weaponry is bad for scouts, the.Shotgun seems to be pretty good. The Advanced Flux don't really put a strain on CPU or PG, I had plenty left over.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Oswald Rehnquist
1249
|
Posted - 2014.02.16 17:18:00 -
[17] - Quote
DeadlyAztec11 wrote: The Precision Enhancer is a high module not a low. That means can't switch it for a dampener or armor. As for Flux grenades, I use the advanced ones to scare off Shield tanks and Armor Tanks. They think a Proto Forge gun is shooting at them ;)
Dam, I did say I was zombie typing (its the morning now). Was throwing whiny posts in another thread about not having the precision mods thrown in the low slots not too long ago. Regardless I would still drop it, it does nothing for you. And yeah I figured the flux is for the shield tankers but with that cpu/pg you could throw on a compact nanohive for more grenade tosses anyways.
Below 28 dB
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
4293
|
Posted - 2014.02.16 18:00:00 -
[18] - Quote
Oswald Rehnquist wrote:DeadlyAztec11 wrote: The Precision Enhancer is a high module not a low. That means can't switch it for a dampener or armor. As for Flux grenades, I use the advanced ones to scare off Shield tanks and Armor Tanks. They think a Proto Forge gun is shooting at them ;)
Dam, I did say I was zombie typing (its the morning now). Was throwing whiny posts in another thread about not having the precision mods thrown in the low slots not too long ago. Regardless I would still drop it, it does nothing for you. And yeah I figured the flux is for the shield tankers but with that cpu/pg you could throw on a compact nanohive for more grenade tosses anyways. I have a regular nanohive on anyways, I just didn't post it.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Lazy Scumbag
Intara Direct Action Caldari State
136
|
Posted - 2014.02.16 18:48:00 -
[19] - Quote
Bojo The Mighty wrote:DeadlyAztec11 wrote: I've felt like this for a while now. I have damage proficiency at two and Sharpshooter at two.
I like to engage at 15m or less. It just feels like anybody with any of the other weapons kill me straight off the bat. I'll just get behind people, get them to less than half armor and then they turn around and triple tap me.
It doesn't help that most of the scouts I run into are using the CR. I just don't know anymore man.
Hmm. get that proficiency to 4.....maybe Look 1.8 is gonna nerf CR and RR without respec so yay. But everything you said is true. A lot of scouts are using that OP-as-hell combat rifle but you know I lose respect for them. Do what you gotta do but just don't make regrets. BTW level 1 cr is all you need.
Just stop spending sp. The nerf wagon rolls in circles around here, but the sad part is that big game changing adjustments were made at the same time we stopped getting monthly updates. CR and RR will likely be adjusted... shortly before a new batch of OP weapons are given to us.
Dropsuit fittings truly don't matter right now. A tanked suit and a militia suit have roughly the same survivability versus new weapon models. Somehow even the GEK can insta-kill at point blank range (versus 750 hp armored assault)
I've tried all the new weapons, and like the CR; but they are not balanced against older weapons. |
Yan Darn
Forsaken Immortals Top Men.
224
|
Posted - 2014.02.16 21:00:00 -
[20] - Quote
CaveCav wrote:Ditch the AR, main the Scrambler Pistol
Just got ScP OPs lv3, precisely because I was looking for something to replace the AR - ADV ScP + ADV (Assault) SMG (at prof/sharpshooter 2) is just working out something fierce (love the relatively low fitting cost too).
With just a 9clip I can confidently take out any reasonable single target - 2 if I'm having a good day with headshots. When you're flanking they are tad easier to line up.
If you are operating at 20m I highly recommend it, especially paired with an SMG.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
|
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
889
|
Posted - 2014.02.16 21:54:00 -
[21] - Quote
The thing you're doing wrong is ARs aren't good anymore, try something like rail or combat rifle...
Assassination is my thing.
|
Venerable Phage
Red Shirts Away Team
16
|
Posted - 2014.02.16 22:41:00 -
[22] - Quote
ARs are great when you are surprised not when you are doing the surprising.
They are also good if you can't feather the trigger... I can't.
ARs are nice when you are providing fire support from a flank as you can quickly move from opponent to opponent much quicker then a RR.
Mind you I've moved my opening Mini scout to RR as I figure on more range combat at the start of a combat and I have an SMG to do everything the AR does |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
915
|
Posted - 2014.02.17 14:44:00 -
[23] - Quote
DeadlyAztec11 wrote:Bojo The Mighty wrote:Honestly found this a tad surprising to come from you but we all have lows.
This sounds like a low. You hit a slump and now you are paranoid that it is you but in reality you just hit a slump. What's your proficiency in it? Sharpshooter? These two skills are of current almost necessary to compete against this tsunami of Flavor of the Month.
The one piece I can give is that Gallente Like Urban Environments, or G.L.U.E. Follow the G.L.U.E. principle as best you can and you'll do alright. I always try to get within 40 meters of my opponents and always always always get the jump.
And DO NOT JUMP ON THE BANDWAGON. v Read signature v I've felt like this for a while now. I have damage proficiency at two and Sharpshooter at two. I like to engage at 15m or less. It just feels like anybody with any of the other weapons kill me straight off the bat. I'll just get behind people, get them to less than half armor and then they turn around and triple tap me. It doesn't help that most of the scouts I run into are using the CR. I just don't know anymore man. Get proficiency and sharpshooter up to lvl 3 or higher.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
4325
|
Posted - 2014.02.17 19:41:00 -
[24] - Quote
CYRAX SERVIUS wrote:DeadlyAztec11 wrote:Bojo The Mighty wrote:Honestly found this a tad surprising to come from you but we all have lows.
This sounds like a low. You hit a slump and now you are paranoid that it is you but in reality you just hit a slump. What's your proficiency in it? Sharpshooter? These two skills are of current almost necessary to compete against this tsunami of Flavor of the Month.
The one piece I can give is that Gallente Like Urban Environments, or G.L.U.E. Follow the G.L.U.E. principle as best you can and you'll do alright. I always try to get within 40 meters of my opponents and always always always get the jump.
And DO NOT JUMP ON THE BANDWAGON. v Read signature v I've felt like this for a while now. I have damage proficiency at two and Sharpshooter at two. I like to engage at 15m or less. It just feels like anybody with any of the other weapons kill me straight off the bat. I'll just get behind people, get them to less than half armor and then they turn around and triple tap me. It doesn't help that most of the scouts I run into are using the CR. I just don't know anymore man. Get proficiency and sharpshooter up to lvl 3 or higher. Doesn't feel worth it. Also, I have SP invested in other things.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1241
|
Posted - 2014.02.17 19:43:00 -
[25] - Quote
Tac AR and SMG here. I use the tac AR if at a distance as a poor man's marksman rifle and run around with my SMG for possible CQ encounters. I then use the tac AR when I can shoot a taget that is not facing or spotting me. Armor on a Gal proto light suit works but otherwise I go cheap and run Dragonfly suit with dampeners.
SMG tears ppl up and I usually end up using that and jump twice or three times to the side before engagement to put latency on my side so the target has to keep up with me by turning.
The SMG allows for use of a longer range main weapon and otherwise I carry a sniper rifle with it.
Rommel, you magnificent bastard, I read your book!
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |