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DeadlyAztec11
Ostrakon Agency Gallente Federation
4217
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Posted - 2014.02.15 20:21:00 -
[1] - Quote
Recently I have been struggling against other rifles, a lot. You know the AR is suppose to be the best CQC rifle, but I don't feel like it is anymore.
Here's what I'm running:
Advanced Gallante Scout -GEK -Standard Scrambler Pistol -Advanced Flux Grenade
-Complex Light Damage mod -Basic Precision Enhancer -Enhanced KinCat -Basic Reactive plate
I've run a similar fit but with a standard Combat Rifle, and my scores are just better. I die less, I kill more.
What am I doing wrong here? I honestly don't know. I know it would be easier to just go to the Combat Rifle, but I got a lot of SP invested in the AR.
Anyone got any advice?
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4237
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Posted - 2014.02.15 22:05:00 -
[2] - Quote
Bojo The Mighty wrote:Honestly found this a tad surprising to come from you but we all have lows.
This sounds like a low. You hit a slump and now you are paranoid that it is you but in reality you just hit a slump. What's your proficiency in it? Sharpshooter? These two skills are of current almost necessary to compete against this tsunami of Flavor of the Month.
The one piece I can give is that Gallente Like Urban Environments, or G.L.U.E. Follow the G.L.U.E. principle as best you can and you'll do alright. I always try to get within 40 meters of my opponents and always always always get the jump.
And DO NOT JUMP ON THE BANDWAGON. v Read signature v I've felt like this for a while now. I have damage proficiency at two and Sharpshooter at two.
I like to engage at 15m or less. It just feels like anybody with any of the other weapons kill me straight off the bat. I'll just get behind people, get them to less than half armor and then they turn around and triple tap me.
It doesn't help that most of the scouts I run into are using the CR. I just don't know anymore man.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4237
|
Posted - 2014.02.15 22:07:00 -
[3] - Quote
Venerable Phage wrote:So no dampener? I suppose with high scouting you don't need it. Would a scan range amplifier help?
Why the advanced flux? I use flux to clear out devices and haven't seen one yet that requires a second flux. I do use flux to de shield opponents and to fool vehicles into thinking their loss of shields is something more significant.
I run a cheap scout rig. My understanding is the shorter your weapons range the better your dampening needs to be. I use an
So std Minimatar scout, shotgun, SMG, flux, res, enhanced dampener and variations. AR variant for both starting the game (links, stamina, dampening) and a more combat oriented one for mid game.
On my alt I run a std Gallente scout with GEK and normally as much armour as possible relying on the built in profile dampening and precison. Vaine Hunter does ok. I find between 10 & 40 m and flanking is best. I know armor is good, but at that point I might as well just run a Minmatar Scout.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4292
|
Posted - 2014.02.16 15:36:00 -
[4] - Quote
Oswald Rehnquist wrote:CR>AR, its hard to get around that fact
Also when you say lower numbers I don't know if you mean that with the CR you go 40/5 and with the AR you go 25/5, in which case that's entirely a weapon difference, and thus you can just ignore the rest of what I am going to say because your up and beyond any advice I can give you.
TTK is low enough to allow most flanked targets to be dropped before a reaction, especially with any of the main rifles, thus I'm guessing you play a light assault (the simplest and most effective of scout builds, also very popular with most scouts). In which case, the better weapon is just something that's hard to ignore.
If you are indeed determined on working the AR in, I would probably switch to a slightly more defensive / flanking playstyle as compared to the run and gun which the CR works wonderfully at.
I'm also curious about what you get out of that basic precision enhancer, I'm tired so I might be missing something but I don't believe it brings you below 36 (45*.9 skill*.9 module) which is the next major hurdle in which case any person who dampens would only do so to get below that mark (or any smart person at any rate). In its place you could throw on a basic dampener to beat out proto scanners, scan range to catch more medium/heavies, or something else if you have the room.
Some swear up and down about kinCats but I find them a bit pricey fitting wise to justify them post nerf and AA. I'm not going to say don't run them through, as its more of a preference thing for me.
I myself might need to be schooled on this bit (among other things) as I am curious on what you see in advance flux grenades as I only run standard. Standard already wipes out all infantry shields and equipment related items and at advance you get 300 extra damage and .6 radius for 10cpu 1pg. The only thing I can see them useful for is anti shield tank av. The main reason why I'm picking on this bit is because if you wanted to tank a little bit more you can downgrade this and throw on an armor plate over the precision mod if you intend on a non dampening build.
My $.02 at any rate, hopefully there was something useful in my past midnight zombie typing.
The Precision Enhancer is a high module not a low. That means can't switch it for a dampener or armor. As for Flux grenades, I use the advanced ones to scare off Shield tanks and Armor Tanks. They think a Proto Forge gun is shooting at them ;)
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4292
|
Posted - 2014.02.16 16:13:00 -
[5] - Quote
Leadfoot10 wrote:What am I doing wrong?
#1 - You're using a scout as a medium frame. Drop the scout and use a medium frame, or learn to live with your squishy self and stick to the flanks.
#2 - You're using an AR, a short range weapon. Get something with more range like the CR or RR.
#3 - Advanced fluxes? Not worth the extra fitting cost, IMO, and it's not like they are really effective against tanks. I'am flanking, that's the entire point of wearing an Enhaced Kinkcat. Not sure why close range weaponry is bad for scouts, the.Shotgun seems to be pretty good. The Advanced Flux don't really put a strain on CPU or PG, I had plenty left over.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4293
|
Posted - 2014.02.16 18:00:00 -
[6] - Quote
Oswald Rehnquist wrote:DeadlyAztec11 wrote: The Precision Enhancer is a high module not a low. That means can't switch it for a dampener or armor. As for Flux grenades, I use the advanced ones to scare off Shield tanks and Armor Tanks. They think a Proto Forge gun is shooting at them ;)
Dam, I did say I was zombie typing (its the morning now). Was throwing whiny posts in another thread about not having the precision mods thrown in the low slots not too long ago. Regardless I would still drop it, it does nothing for you. And yeah I figured the flux is for the shield tankers but with that cpu/pg you could throw on a compact nanohive for more grenade tosses anyways. I have a regular nanohive on anyways, I just didn't post it.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4325
|
Posted - 2014.02.17 19:41:00 -
[7] - Quote
CYRAX SERVIUS wrote:DeadlyAztec11 wrote:Bojo The Mighty wrote:Honestly found this a tad surprising to come from you but we all have lows.
This sounds like a low. You hit a slump and now you are paranoid that it is you but in reality you just hit a slump. What's your proficiency in it? Sharpshooter? These two skills are of current almost necessary to compete against this tsunami of Flavor of the Month.
The one piece I can give is that Gallente Like Urban Environments, or G.L.U.E. Follow the G.L.U.E. principle as best you can and you'll do alright. I always try to get within 40 meters of my opponents and always always always get the jump.
And DO NOT JUMP ON THE BANDWAGON. v Read signature v I've felt like this for a while now. I have damage proficiency at two and Sharpshooter at two. I like to engage at 15m or less. It just feels like anybody with any of the other weapons kill me straight off the bat. I'll just get behind people, get them to less than half armor and then they turn around and triple tap me. It doesn't help that most of the scouts I run into are using the CR. I just don't know anymore man. Get proficiency and sharpshooter up to lvl 3 or higher. Doesn't feel worth it. Also, I have SP invested in other things.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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