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Shruikan Iceeye
0uter.Heaven
156
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Posted - 2014.02.14 19:32:00 -
[1] - Quote
The SP gap between vets and new players is somewhat of a problem. However not so much as you may think. Once you get enough SP to put together one suit that you can use in PC, The SP gap is closed as far as i'm concerned.
What's th minimum SP for making a beast PC suit? I'm asking because i'm tooo lazy to look for myself That number is the "gap" and effectively charts out how many months it'll take for you to be able to compete with skilled Mercenaries.
Anyway one of these days ill put into words my take on building a killer clone and ill put everything ive learned out there for the newbies including tips and priority for your skill points
That Pretty Motherfucker
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Arkena Wyrnspire
Fatal Absolution
9448
|
Posted - 2014.02.14 19:34:00 -
[2] - Quote
I'd estimate it at 8 mil or so. Provided you are focused.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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The Attorney General
1966
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Posted - 2014.02.14 19:37:00 -
[3] - Quote
Would depend on role.
Logis take at least 10.
Tankers can be pretty competitive with maybe 3.5
Mr. Hybrid Vayu.
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Ghosts Chance
Inf4m0us
1079
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Posted - 2014.02.14 19:39:00 -
[4] - Quote
minimum for competitive pub fits are
4 in shield and armor upgrades
5 in shields for complex extenders 1-3 in armor for basic/adv plates
enough in nanohives to get a compact hive
1 in granades for fluxes and easyer to fit locus
basic suit of your choice
then get a single weapon to proficiany 3 or 4
then at least 1 point in a sidearm although i would put some points here.
also enough points into CPU and PG to fit it all
the other optional route is to go for damage mods as stacking 2 damage mods will help you end fights quick in situations where you are the one who starts shooting first.
tadaaaa, now you can stomp pubs all day.
if your a logi then get ADV equips iun all the equipment you want to carry and leave it at that for a while
for PC the minimum effective SP is probably about 20mil unless your a very specialised and saught after role like tanker, or dropship pilot who can get away with alot less SP invested as long as you have the RL skills to back it up |
Rynoceros
Rise Of Old Dudes
2484
|
Posted - 2014.02.14 19:41:00 -
[5] - Quote
~10,000,000 SP if you go 1 Weapon with Proficiency 5, Weapon Upgrades 5, 1 Proto Racial Dropsuit, Max Core Upgrades, and ADV or better on 3-6 different Modules.
The Dust fitting tool would be highly recommended if starting from scratch.
*I would estimate about 3 months, without Boosters or SP events
I GÖú Kittens.
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Viktor Hadah Jr
Critical-Impact
2650
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Posted - 2014.02.14 19:48:00 -
[6] - Quote
I'd say anywhere from 8m-10m depending what you are trying to do.
Selling Templar BPO's(325Mil)
Richest Dust corp per capita, 100% corp activity ;-)
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
1672
|
Posted - 2014.02.14 20:00:00 -
[7] - Quote
Rynoceros wrote:~10,000,000 SP if you go 1 Weapon with Proficiency 5, Weapon Upgrades 5, 1 Proto Racial Dropsuit, Max Core Upgrades, and ADV or better on 3-6 different Modules.
The Dust fitting tool would be highly recommended if starting from scratch.
*I would estimate about 3 months, without Boosters or SP events 3months for 10mil sp without boosters or sp events maybe 7 months you accumulate about 400k without boosters a week so about 8.4 mil for that then 500k you start with then thrown in sp events and the fact that theres more than 28 days in most months and you should have 10 million.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
Prof. V scrub
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Joel II X
Dah Gods O Bacon
1084
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Posted - 2014.02.14 20:21:00 -
[8] - Quote
0.
Militia light frame.
Militia shotty. |
Arkena Wyrnspire
Fatal Absolution
9449
|
Posted - 2014.02.14 20:23:00 -
[9] - Quote
Joel II X wrote:0.
Militia light frame.
Militia shotty.
Is not a competitive fit.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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CHICAGOCUBS4EVER
TeamPlayers
2685
|
Posted - 2014.02.14 20:24:00 -
[10] - Quote
2.9 mil for a proto racial suit
roughly 4mil for a weapon close to maxed
lets say another 4m ish for misc upgrades to have a strong fit
11 mil and you can enter the ring
15mil u have some versatility and can actually help your team
20m you are an Omni soldier
30m you're a bittervet
40m and you are just a mean old bastard that has nothing good to say, yet has everything
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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Rynoceros
Rise Of Old Dudes
2490
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Posted - 2014.02.14 20:27:00 -
[11] - Quote
Benjamin Ciscko wrote:Rynoceros wrote:~10,000,000 SP if you go 1 Weapon with Proficiency 5, Weapon Upgrades 5, 1 Proto Racial Dropsuit, Max Core Upgrades, and ADV or better on 3-6 different Modules.
The Dust fitting tool would be highly recommended if starting from scratch.
*I would estimate about 3 months, without Boosters or SP events 3months for 10mil sp without boosters or sp events maybe 7 months you accumulate about 400k without boosters a week so about 8.4 mil for that then 500k you start with then thrown in sp events and the fact that theres more than 28 days in most months and you should have 10 million. Agreeable. That first 10 was so long ago... I vaguely remember that day, shortly after the last respecs, and how I felt so stupid for how I had invested all of it. The second 10 kinda flew by, but I completely changed roles and I made damn sure I did it right.
I GÖú Kittens.
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Fire of Prometheus
Alpha Response Command
3612
|
Posted - 2014.02.14 20:41:00 -
[12] - Quote
Statement Retracted
"Geniuses are often mistaken for lunatics." -Fire of Prometheus
Patron saint of Commandos =ƒÿç
G¥ñn+Å commando AK.0
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
209
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Posted - 2014.02.14 20:44:00 -
[13] - Quote
I did fine with mid 7. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4165
|
Posted - 2014.02.14 20:57:00 -
[14] - Quote
Militia Heavy Militia AR Militia SMG
Anti proto suit. So dirt cheap.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
438
|
Posted - 2014.02.14 21:11:00 -
[15] - Quote
took me 10 to get the cores skills and proto suit out of the way.
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Kierkegaard Soren
Forsaken Immortals Top Men.
216
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Posted - 2014.02.14 21:12:00 -
[16] - Quote
12 for a heavy frame, by my estimates.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 21:24:00 -
[17] - Quote
CHICAGOCUBS4EVER wrote:2.9 mil for a proto racial suit
roughly 4mil for a weapon close to maxed
lets say another 4m ish for misc upgrades to have a strong fit
11 mil and you can enter the ring
15mil u have some versatility and can actually help your team
20m you are an Omni soldier
30m you're a bittervet
40m and you are just a mean old bastard that has nothing good to say, yet has everything
I still have some nice things to say. I found the opening CGI movie from Chromosome in the help menu the other day. That was nice.
YouTube
30D Recruiting
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Frank Olson Usul
DUST University Ivy League
68
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Posted - 2014.02.14 21:29:00 -
[18] - Quote
Arkena Wyrnspire wrote:Joel II X wrote:0.
Militia light frame.
Militia shotty. Is not a competitive fit.
It is in public matches. I would add complex kinetic catalyzers and a sensor booster or dampener. Voila. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
592
|
Posted - 2014.02.14 21:35:00 -
[19] - Quote
best fit for pubs with under 200k sp- minmitar medic, basic combat rifle, 3x militia damage mods
Kills- Archduke Ferdinand
Balance!
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ReGnYuM
Escrow Removal and Acquisition
2140
|
Posted - 2014.02.14 21:37:00 -
[20] - Quote
8-10 mill
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Lt Royal
Subdreddit Test Alliance Please Ignore
2730
|
Posted - 2014.02.14 21:50:00 -
[21] - Quote
Map knowledge and basic game mechanics will save you on numerous occasions and will also often lead to getting the drop on a seasoned veteran. YouGÇÖd be surprised how many GÇ£veteransGÇ¥ still haven't got to grips with these skills and it will be these players that new players will easily be able to kill.
Although there can be a lot to take in and there will be a lot of SP to invest in; Logistics is a good choice for new players to choose, seeing how you come to learn many of the basic mechanics easily with this class, because of its versatility! That said, heres a snippet from a logistics guide I wrote for my corp for skill point investment.
Quote:Commitment is key with the logistics class as you will be investing a lot of skill points into equipment and the use of survivability moduals; shields or armor depending on your chosen logistics race. You do not want to rush into things and skill straight into a prototype suit, as you won't have the necessary; equipment, models, weaponry or the ability to fit anything!
If you are considering skilling into Logistics with an alt, youGÇÖll be better off making a new PSN account and make one from that; rather than using a spare character slot. Since SP is paramount with this class, youGÇÖll need all the SP you can get! So make a new account, this is so you can gain the passive SP earned every second (which only applies to one character slot per account).
Depending if you are using boosters or not, it will take you roughly 2 months to gain enough SP for a prototype suit (2,487,360 SP), youGÇÖll be better off spending that SP in gaining; CPU/PG upgrades, advanced equipment, moduals, weaponry and an advanced logistic suit to familiarise yourself with the role and trade tools. Because rushing into prototype suit will leave you feeling underpowered and useless; making you a easy target while at the same time losing a lot of ISK in the process!
Heres a basic step by step guide to help you in becoming the mercenary everyone will be asking for:
With the initial starting amount of 500k SP from a GÇ£new buildGÇ¥, you can skill into a basic racial logistics suit off the bat! YouGÇÖll need the following skills.
Dropsuit Command I Race X Medium Suit III Race X Logistics I Dropsuit Upgrades II Armor Upgrades I Shield Upgrades I Dropsuit Core Upgrades II Nanocircuitry I Repair Tool Ops I Total SP: 491,260 Total ISK: 1,608,000
From here onwards you're welcome to skill into which ever suits you best, but remember, equipment and moduals should come first; If you die your teammates are going to die, as you won't be there to save them! IGÇÖll be progressively recommending what skills are best for your next GÇ£levelGÇ¥ in amounts of 500k SP:
Up to 1 Million: Dropsuit Engineering 1 Dropsuit Electronics 1 Repair Tool Ops 2 Drop Uplink Deployment Armor Plating or Shield Extension 3 (Dependent on your chosen race) Armor Repair Systems 2
Up to 1.5 Million: Weaponry 3 Light Weapon Operation 3 Weapon X Operation 1 Explosives 1 Nanocircuitry 3 Dropsuit Engineering or Electronics 2 (Dependent if you need more CPU/PG)
Up to 2 Million: Race X Logistics Dropsuit 2 Armor Repair Systems 3 Armor Upgrades 2 Shield Upgrades 2
Up to 2.5 Million: Race X Logistics Dropsuit 3 Repair Tool Operation 3
Up to 3 Million: Armor Repair Systems 3 Weapon X Operation 3 Armor or Shield Upgrades 3 (Dependent on your chosen race)
With only 3 million SP spent so far youGÇÖll now be a fully fitted advanced Logi Bro. as you are now at advanced level; now is the time to fully familiarize yourself with your logistics play style; thinking about what to skill up into next.
Don't forget about your own tanking skills. Whether it be armor or shields, I'm sure youGÇÖll make the best choice.
I hope this helps o7
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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R F Gyro
Clones 4u
1146
|
Posted - 2014.02.14 22:05:00 -
[22] - Quote
How many L5 skills are an absolute must to be competitive?
Or does an extra 5% really mean the difference between competitive and also-ran?
Also, do we allow Aurum suits & items?
Using Aurum prototype weapons, suits and modules, and level 4 in skills where possible, how many SP are required, and how close to competitive can you be?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Atiim
Living Like Larry Schwag
4674
|
Posted - 2014.02.14 22:08:00 -
[23] - Quote
If your really good and specialized, then 8mil SP will suffice.
If your an omni-soldier, then 15mil will make you as competitive as a specialized player.
If you are a tanker, then 3mil will put you in there, and 5mil will make you incredible.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Atiim
Living Like Larry Schwag
4675
|
Posted - 2014.02.14 22:10:00 -
[24] - Quote
R F Gyro wrote:How many L5 skills are an absolute must to be competitive?
Or does an extra 5% really mean the difference between competitive and also-ran?
Also, do we allow Aurum suits & items?
Using Aurum prototype weapons, suits and modules, and level 4 in skills where possible, how many SP are required, and how close to competitive can you be? In terms of being "competitive" relying on AUR items isn't a good idea, because competitive fights can quickly become a meat grinder.
Except meat isn't the only think that would be grinded. Your real-life wallet will as well.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Chunky Munkey
Amarr Templars Amarr Empire
3114
|
Posted - 2014.02.14 22:26:00 -
[25] - Quote
Shruikan Iceeye wrote:The SP gap between vets and new players is somewhat of a problem. However not so much as you may think. Once you get enough SP to put together one suit that you can use in PC, The SP gap is closed as far as i'm concerned. What's th minimum SP for making a beast PC suit? I'm asking because i'm tooo lazy to look for myself That number is the "gap" and effectively charts out how many months it'll take for you to be able to compete with skilled Mercenaries. Anyway one of these days ill put into words my take on building a killer clone and ill put everything ive learned out there for the newbies including tips and priority for your skill points
Depending on your role, anywhere between 5 and 15million.
But that 5million is basically just an equipment spammer & scanner.
No.
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Brokerib
Lone Wolves Club
537
|
Posted - 2014.02.14 22:40:00 -
[26] - Quote
About 10-12Mil, depending on the role you're playing, but you're all way off on the time it takes to get that amount.
Link with maths below, but it's 5 1/2 months to 10Mil and almost 7 months to 12, with no boosters.
Time to Effectiveness
Knowledge is power
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Onesimus Tarsus
1193
|
Posted - 2014.02.14 23:44:00 -
[27] - Quote
I'm thinking about starting a corp called "the Enfeebled". There are two requirements: you must start an alt labeled FEEB(name here) and you are not allowed to spend one SP beyond what the game minimally requires to get started. With tight squads and superior tactics, I am sure we will win every time. So, to all of the most deadly no-matter-what players out there, your time has arrived, and your place is reserved. Text me in-game to get the ball rolling.
Spock, the Rock, Doc Ock and Hulk Hogan.
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Shruikan Iceeye
0uter.Heaven
156
|
Posted - 2014.02.15 02:05:00 -
[28] - Quote
Onesimus Tarsus wrote:I'm thinking about starting a corp called "the Enfeebled". There are two requirements: you must start an alt labeled FEEB(name here) and you are not allowed to spend one SP beyond what the game minimally requires to get started. With tight squads and superior tactics, I am sure we will win every time. So, to all of the most deadly no-matter-what players out there, your time has arrived, and your place is reserved. Text me in-game to get the ball rolling. To be able to beat good players with tactics alone you need to have lots and lots and lots and lots and lots and lots.... and lots of practice. Proto weapons vs std gear is like a T-rex vs a Walmart employee. That's why people are able to put up 50+ kills while soloing. They see a scrub and he's dead before he can take another step. Literally lol. Teamwork alone can win but only if the moves that you and, everyone around, you need to make are ingrained in your very hands Trust me I've seen things.
That Pretty Motherfucker
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Onesimus Tarsus
1196
|
Posted - 2014.02.15 02:13:00 -
[29] - Quote
Shruikan Iceeye wrote:Onesimus Tarsus wrote:I'm thinking about starting a corp called "the Enfeebled". There are two requirements: you must start an alt labeled FEEB(name here) and you are not allowed to spend one SP beyond what the game minimally requires to get started. With tight squads and superior tactics, I am sure we will win every time. So, to all of the most deadly no-matter-what players out there, your time has arrived, and your place is reserved. Text me in-game to get the ball rolling. To be able to beat good players with tactics alone you need to have lots and lots and lots and lots and lots and lots.... and lots of practice. Proto weapons vs std gear is like a T-rex vs a Walmart employee. That's why people are able to put up 50+ kills while soloing. They see a scrub and he's dead before he can take another step. Literally lol. Teamwork alone can win but only if the moves that you and, everyone around, you need to make are ingrained in your very hands Trust me I've seen things.
So, you're out then. Noted.
I'm recruiting only the hardest hard-core-rers out there who are in here.
cc2.27.13
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Joel II X
Dah Gods O Bacon
1095
|
Posted - 2014.02.15 03:16:00 -
[30] - Quote
Arkena Wyrnspire wrote:Joel II X wrote:0.
Militia light frame.
Militia shotty. Is not a competitive fit. Says who?
It is viable when people don't use scanners.
I do well in it. |
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LEHON Xeon
Ahrendee Mercenaries EoN.
224
|
Posted - 2014.02.15 03:39:00 -
[31] - Quote
Or you can always do like me. Become a logi and sink a ton of SP into equipment skills and enough into core skills except for armor and shields because you don't think those are all that important right away. Then you can turn around and get enough operation levels for 4 different proto weapons (and several proficiency levels) of which you usually now only use two because one's range is obsolete and the other isn't as effective without an Amarr suit in CQC.
Then make sure the logi suits you use are Caldari, so you can realize after the fact of using all that SP that outside of the proto version, advanced is so gimped on cpu that it's not effective in gunfights usually without getting the drop on someone. So then you start using assault suits instead (more SP now) which work far better. Then remember that you don't have a sidearm so if you're in a match with all scrubs you have to use extreme ammunition management and aiming.
Lastly then you can have to start sinking SP into particle cannon tank fits because when your corp mates aren't on, you have to run with friends from other corps that are nowhere near as organized as the guys you usually squad with, to survive vehicle spam in q-synced ambush and dom matches.
But yes, even with all my "disasters", around 8-10m SP makes you fully functional on the field and an asset if you skill into things wisely. If you run logistics though, it'll take a lot longer. The benefit here is though that you can help your squad/corp mates in all different areas, no matter what they need.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Shruikan Iceeye
0uter.Heaven
156
|
Posted - 2014.02.15 05:36:00 -
[32] - Quote
Onesimus Tarsus wrote:Shruikan Iceeye wrote:Onesimus Tarsus wrote:I'm thinking about starting a corp called "the Enfeebled". There are two requirements: you must start an alt labeled FEEB(name here) and you are not allowed to spend one SP beyond what the game minimally requires to get started. With tight squads and superior tactics, I am sure we will win every time. So, to all of the most deadly no-matter-what players out there, your time has arrived, and your place is reserved. Text me in-game to get the ball rolling. To be able to beat good players with tactics alone you need to have lots and lots and lots and lots and lots and lots.... and lots of practice. Proto weapons vs std gear is like a T-rex vs a Walmart employee. That's why people are able to put up 50+ kills while soloing. They see a scrub and he's dead before he can take another step. Literally lol. Teamwork alone can win but only if the moves that you and, everyone around, you need to make are ingrained in your very hands Trust me I've seen things. So, you're out then. Noted. Are you an alt of someone else? Because your idea is actually pretty interesting. We would have to change a few things like maybe the corp name and the whole feeb thing but i might be down. mail me.
That Pretty Motherfucker
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Joel II X
Dah Gods O Bacon
1096
|
Posted - 2014.02.15 05:43:00 -
[33] - Quote
LEHON Xeon wrote:Or you can always do like me. Become a logi and sink a ton of SP into equipment skills and enough into core skills except for armor and shields because you don't think those are all that important right away. Then you can turn around and get enough operation levels for 4 different proto weapons (and several proficiency levels) of which you usually now only use two because one's range is obsolete and the other isn't as effective without an Amarr suit in CQC.
Then make sure the logi suits you use are Caldari, so you can realize after the fact of using all that SP that outside of the proto version, advanced is so gimped on cpu that it's not effective in gunfights usually without getting the drop on someone. So then you start using assault suits instead (more SP now) which work far better. Then remember that you don't have a sidearm so if you're in a match with all scrubs you have to use extreme ammunition management and aiming.
Lastly then you can have to start sinking SP into particle cannon tank fits because when your corp mates aren't on, you have to run with friends from other corps that are nowhere near as organized as the guys you usually squad with, to survive vehicle spam in q-synced ambush and dom matches.
But yes, even with all my "disasters", around 8-10m SP makes you fully functional on the field and an asset if you skill into things wisely. If you run logistics though, it'll take a lot longer. The benefit here is though that you can help your squad/corp mates in all different areas, no matter what they need.
Those 2 upgrades can be the difference between life or death. I've ran away in my scout suit with 20 health left thanks to those upgrades! |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
889
|
Posted - 2014.02.15 05:45:00 -
[34] - Quote
Advanced armor plates, advanced auto rifle of some sort on a an advanced suit is all you need.
Edit: oh and use a mouse.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Kalante Schiffer
Ancient Exiles. Renegade Alliance
485
|
Posted - 2014.02.15 06:05:00 -
[35] - Quote
a really good PC slayer must have between 20 to 40 million sp because its not just the the suit that matters but also the core skills. |
Zatara Rought
Fatal Absolution
2197
|
Posted - 2014.02.15 07:03:00 -
[36] - Quote
Shruikan Iceeye wrote:The SP gap between vets and new players is somewhat of a problem. However not so much as you may think. Once you get enough SP to put together one suit that you can use in PC, The SP gap is closed as far as i'm concerned. What's th minimum SP for making a beast PC suit? I'm asking because i'm tooo lazy to look for myself That number is the "gap" and effectively charts out how many months it'll take for you to be able to compete with skilled Mercenaries. Anyway one of these days ill put into words my take on building a killer clone and ill put everything ive learned out there for the newbies including tips and priority for your skill points
http://imgur.com/0EU6LcB
Jenova had 7 mill sp and was playing slayer logi.
My hero smacking around fools with 1/5 their sp!
Ideally you really don't want your first proto suit to be basic proto unless it's a basic heavy frame.
if you put in the 2.5 mill into a proto suit,
another mill into a proto weapon.
a million into lvl 4 of armor and shield upgrades
600k into damage mods
and then a mill into stuff like light weapon operation, explosives and nades, reload, scanners, hives, w/e.
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
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LEHON Xeon
Ahrendee Mercenaries EoN.
224
|
Posted - 2014.02.15 16:13:00 -
[37] - Quote
Joel II X wrote:LEHON Xeon wrote:Or you can always do like me. Become a logi and sink a ton of SP into equipment skills and enough into core skills except for armor and shields because you don't think those are all that important right away. Then you can turn around and get enough operation levels for 4 different proto weapons (and several proficiency levels) of which you usually now only use two because one's range is obsolete and the other isn't as effective without an Amarr suit in CQC.
Then make sure the logi suits you use are Caldari, so you can realize after the fact of using all that SP that outside of the proto version, advanced is so gimped on cpu that it's not effective in gunfights usually without getting the drop on someone. So then you start using assault suits instead (more SP now) which work far better. Then remember that you don't have a sidearm so if you're in a match with all scrubs you have to use extreme ammunition management and aiming.
Lastly then you can have to start sinking SP into particle cannon tank fits because when your corp mates aren't on, you have to run with friends from other corps that are nowhere near as organized as the guys you usually squad with, to survive vehicle spam in q-synced ambush and dom matches.
But yes, even with all my "disasters", around 8-10m SP makes you fully functional on the field and an asset if you skill into things wisely. If you run logistics though, it'll take a lot longer. The benefit here is though that you can help your squad/corp mates in all different areas, no matter what they need.
Those 2 upgrades can be the difference between life or death. I've ran away in my scout suit with 20 health left thanks to those upgrades!
Yep, learned that the hard way lol.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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AndyAndio
0uter.Heaven
20
|
Posted - 2014.02.15 16:30:00 -
[38] - Quote
Competitive, dust? wtf are you talking about Shruik
2013 DUST 514's MVP and Comeback Player of the Year.-
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Onesimus Tarsus
1222
|
Posted - 2014.02.17 22:16:00 -
[39] - Quote
Shruikan Iceeye wrote:Onesimus Tarsus wrote:Shruikan Iceeye wrote:Onesimus Tarsus wrote:I'm thinking about starting a corp called "the Enfeebled". There are two requirements: you must start an alt labeled FEEB(name here) and you are not allowed to spend one SP beyond what the game minimally requires to get started. With tight squads and superior tactics, I am sure we will win every time. So, to all of the most deadly no-matter-what players out there, your time has arrived, and your place is reserved. Text me in-game to get the ball rolling. To be able to beat good players with tactics alone you need to have lots and lots and lots and lots and lots and lots.... and lots of practice. Proto weapons vs std gear is like a T-rex vs a Walmart employee. That's why people are able to put up 50+ kills while soloing. They see a scrub and he's dead before he can take another step. Literally lol. Teamwork alone can win but only if the moves that you and, everyone around, you need to make are ingrained in your very hands Trust me I've seen things. So, you're out then. Noted. Are you an alt of someone else? Because your idea is actually pretty interesting. We would have to change a few things like maybe the corp name and the whole feeb thing but i might be down. mail me.
I totally missed your post, sorry! I'll send you something soon. And no, unfortunately, this is me.
I'm recruiting only the hardest hard-core-rers out there who are in here.
cc2.27.13
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R F Gyro
Clones 4u
1216
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Posted - 2014.02.17 22:19:00 -
[40] - Quote
Atiim wrote:R F Gyro wrote:How many L5 skills are an absolute must to be competitive?
Or does an extra 5% really mean the difference between competitive and also-ran?
Also, do we allow Aurum suits & items?
Using Aurum prototype weapons, suits and modules, and level 4 in skills where possible, how many SP are required, and how close to competitive can you be? In terms of being "competitive" relying on AUR items isn't a good idea, because competitive fights can quickly become a meat grinder. Except meat isn't the only think that would be grinded. Your real-life wallet will as well. Can Aurum items be used to bridge the gap though? Get a competitive fit with Aurum then work to replace each Aurum item with its full SP, ISK-only equivalent.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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