Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
hgghyujh
Expert Intervention Caldari State
284
|
Posted - 2014.02.12 11:00:00 -
[1] - Quote
so my corp mate and I where discussing that the real problem with equipment and grenades is that their is no cost to them, visit your local supply depot and spam like a mad man. sure you have limits on the number active but the balance on them is limit them to uselessness or they are every where, instead have them cost isk for each and every one, this makes them strategic assets not something to be throw right in the front line or blindly around a corner. Make them real physical objects that get used every time you place them instead of when the suit is lost.
of course this means you couldn't have packs of three but in that case you just have a stack limit for the item, or, you make grenade and equipment holsters and make those take up PG/CPU, depending on number and type they are designed to carry and number they allow active at a time, and maybe give other effects like speed reductions.
dunno I like the idea it doesn't change much but it would be less restrictive and allow for more dynamic strategy then other options. |
killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 11:30:00 -
[2] - Quote
Your idea works except once they do that to grenades then they'd have to do it with bullets, you bought a gun but not ammo yet you freely get packs of ammo, difference with grenades is that you bought the pack of ammo but you don't buy grenades per grenade and then there's nanohives that you can freely restock from supply depots as well as all other equipment
When walking on the battlefield i stand alone
|
hgghyujh
Expert Intervention Caldari State
285
|
Posted - 2014.02.12 11:42:00 -
[3] - Quote
killertojo42 wrote:Your idea works except once they do that to grenades then they'd have to do it with bullets, you bought a gun but not ammo yet you freely get packs of ammo, difference with grenades is that you bought the pack of ammo but you don't buy grenades per grenade and then there's nanohives that you can freely restock from supply depots as well as all other equipment
why do hives and depots not resupply equipment??? for game mechanics. Does it destroy the immersion??? nope, and it would be the same with this how I see it.
oh no didn't you see thats for both equipment AND grenades. |
killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 11:55:00 -
[4] - Quote
Depots actually resupply everything if you just enter and click on your fit, i know it's not the technical "resupply" but it is still a resupply
When walking on the battlefield i stand alone
|
hgghyujh
Expert Intervention Caldari State
285
|
Posted - 2014.02.12 12:01:00 -
[5] - Quote
right but why can't you do it like grenades and ammo? game mechanics pure and simple this would just be shifting that a little. ammo is cheap explosives and kits not so much would be the idea and its true enough. |
killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 12:10:00 -
[6] - Quote
The most basic ammo is described as a burst of plasma and on a basic nanohive a grenade costs one cluster and a clip costs two to three clusters so in that regard a clip of ammo costs more than a grenade in nanites at least
When walking on the battlefield i stand alone
|
hgghyujh
Expert Intervention Caldari State
285
|
Posted - 2014.02.12 12:14:00 -
[7] - Quote
SEMANTICS!!!! but if you what to have this argument the grenade requires a complex build including circuitry, ammo for a plasma gun would be gas or liquid, and every thing else would be metal slugs and if you bring up MDs or swarm so help me god you win this argument. |
killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 12:23:00 -
[8] - Quote
Well considering our ground spawns ( I mean CRUs since we apparently spawn by magic everywhere else or is otherwise not fully explained) which make all our equipment out of nanites so basically even our bullets are always made out advanced circuitry, I'm surprised with that much supposed tech in our gear that we don't have lock on bullets
When walking on the battlefield i stand alone
|
abarkrishna
WarRavens
292
|
Posted - 2014.02.12 12:34:00 -
[9] - Quote
You mean like how you pay isk for a group of 3?
It's not like they get replenished at the supply depot. As soon as you switch suits you lose the item anyway as it has already been deployed.
This was a terrible attempt at trolling. And if for some crazy reason you are serious well then I feel bad for you. Not only that equipment is expensive as ****. As a logi a fully proto suit is upwards of 200 000 isk. Compared to an assault thats only 150 000. They are already upping the price of equipment in 1.8 anyway If you want to see no logis this is how you do it.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 12:40:00 -
[10] - Quote
abarkrishna wrote:You mean like how you pay isk for a group of 3?
It's not like they get replenished at the supply depot. As soon as you switch suits you lose the item anyway as it has already been deployed.
This was a terrible attempt at trolling. And if for some crazy reason you are serious well then I feel bad for you. Not only that equipment is expensive as ****. As a logi a fully proto suit is upwards of 200 000 isk. Compared to an assault thats only 150 000. They are already upping the price of equipment in 1.8 anyway If you want to see no logis this is how you do it. You need to use a supply depot, i'll use a supply depot to restock my same suit with nanohives five or six times in a match/life and have never lost a suit over it
When walking on the battlefield i stand alone
|
|
hgghyujh
Expert Intervention Caldari State
285
|
Posted - 2014.02.12 12:57:00 -
[11] - Quote
you don't lose equipment once a sui8t is deployed you losw it with the loss of the suit, also Im talking per use loss.
@killertojo42 I always saw nanite as dumb assemblers using stored matter and all of those have to be pre fabed, also I lied per lore hybrid rounds are the same rounds used by rail weponry so solid slugs, I said liquid or gas because it makes sense to me as it would be the most matter dense mag you could have for a the lowest cost with no performance hit. cru uses a primordial soup to make clones, UL are the stupidest concept the are wormholes our clones are sent though.
@abarkrishna costs can and would be rebalanced to take into account the change, and get your facts straight who is trolling who??? |
killertojo42
Sardaukar Merc Guild
1
|
Posted - 2014.02.12 13:04:00 -
[12] - Quote
The irony with grenades is that they're just lethal nanite containers so they should be impossible to restock with the nanites from depots ( not accounting costs in this post )
When walking on the battlefield i stand alone
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1949
|
Posted - 2014.02.12 13:43:00 -
[13] - Quote
You could just increase the amount of clusters it takes to replenish grenades. Why people always want to come up with these Rube Goldberg-esque unnecessarily complicated solutions to things is beyond me. Equipment is already getting nerfed so chill out. Sh!ts expensive as abarkrishna said, too.
CCP clearly has limited programming resources, let's not squander them!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
|
abarkrishna
WarRavens
293
|
Posted - 2014.02.13 05:46:00 -
[14] - Quote
No your wrong. Go throw down all of your nanohives then go to a depot. Try switching suits you will have one less nanohive.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
29
|
Posted - 2014.02.13 07:25:00 -
[15] - Quote
OK CHILDREN!!! ENOUGH!!!
A supply depot does NOT resupply SUITS, it only draws off the suits you already have or buy in the market or get given through your corp or whatever. IT DOES HOWEVER, FREELY resupply ammo, grenades, nanos, drop uplinks, and any other depletable equipment... and a nanohive does the samd thing.
The nade spamming is not a problem... it is a challenge.
However...
... I DO AGREE that ammo should cost isk just like it does in EvE.
A NANOHIVE WOULD NOT freely GIVE you ammo, it would simply teleport it out of the NANOHIVE ONBOARD nanobot stockpile. Once the nanos inside are used up, it is dry. A supply depot however, should draw off of your finite resources that you own. It should ALSO, allow you to do one more thing...
!!!! When you come to a supply depot, it automatically replaces your "on suit" ammo with what you brought with you in the warbarge. Then if your supplies run low of a certain ammo, equipment, or weapon, a pop-up window pops up.
This pop-up window asks you if you wish to purchase more of the items you are missing on the particular suit you are in or switch suits. If you opt to buy, then it gives you a 3 minute timer... that is three minutes you have to wait for a NPC courier to deliver your purchase request, and then your warbarge will fire a resupply pod to your exact location where it will burst and a cloud of nanobots will swarm your suit resupplying your suit.
YOU WOULD NOT HAVE TO STAY NEAR THE DEPOT FOR THIS!!! AND YES IT WILL WORK FOR VEHICLES TOO!!! |
M4STER CH13F
Covenent Legion
0
|
Posted - 2014.02.13 08:11:00 -
[16] - Quote
Oh yeah, lets also buy bullets for our weapons, and loose all of the ammo in a clip we didn't use before reloading, and hey, lets also have a gas meter for our vehicles and various gas stations on each map with different prices per gallon.
I'm sorry, but I think that supply stations and nano hives are just fine with restocking your grenades so that you can throw them haphazardly. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
|
Posted - 2014.02.13 23:44:00 -
[17] - Quote
Bump |
Buster Friently
Rosen Association
1778
|
Posted - 2014.02.13 23:45:00 -
[18] - Quote
hgghyujh wrote:so my corp mate and I where discussing that the real problem with equipment and grenades is that their is no cost to them, visit your local supply depot and spam like a mad man. sure you have limits on the number active but the balance on them is limit them to uselessness or they are every where, instead have them cost isk for each and every one, this makes them strategic assets not something to be throw right in the front line or blindly around a corner. Make them real physical objects that get used every time you place them instead of when the suit is lost.
of course this means you couldn't have packs of three but in that case you just have a stack limit for the item, or, you make grenade and equipment holsters and make those take up PG/CPU, depending on number and type they are designed to carry and number they allow active at a time, and maybe give other effects like speed reductions.
dunno I like the idea it doesn't change much but it would be less restrictive and allow for more dynamic strategy then other options.
Just as soon as everyone is paying for ammo as well...
|
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
|
Posted - 2014.02.13 23:49:00 -
[19] - Quote
Buster Friently wrote:hgghyujh wrote:so my corp mate and I where discussing that the real problem with equipment and grenades is that their is no cost to them, visit your local supply depot and spam like a mad man. sure you have limits on the number active but the balance on them is limit them to uselessness or they are every where, instead have them cost isk for each and every one, this makes them strategic assets not something to be throw right in the front line or blindly around a corner. Make them real physical objects that get used every time you place them instead of when the suit is lost.
of course this means you couldn't have packs of three but in that case you just have a stack limit for the item, or, you make grenade and equipment holsters and make those take up PG/CPU, depending on number and type they are designed to carry and number they allow active at a time, and maybe give other effects like speed reductions.
dunno I like the idea it doesn't change much but it would be less restrictive and allow for more dynamic strategy then other options. Just as soon as everyone is paying for ammo as well...
Yup, different ammos for different guns. |
TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
480
|
Posted - 2014.02.13 23:55:00 -
[20] - Quote
killertojo42 wrote:Your idea works except once they do that to grenades then they'd have to do it with bullets, you bought a gun but not ammo yet you freely get packs of ammo, difference with grenades is that you bought the pack of ammo but you don't buy grenades per grenade and then there's nanohives that you can freely restock from supply depots as well as all other equipment Make ammo buyable too, many RPG games do it why not Dust?
Thanks CCP Foxfour
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |