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hgghyujh
Expert Intervention Caldari State
284
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Posted - 2014.02.12 11:00:00 -
[1] - Quote
so my corp mate and I where discussing that the real problem with equipment and grenades is that their is no cost to them, visit your local supply depot and spam like a mad man. sure you have limits on the number active but the balance on them is limit them to uselessness or they are every where, instead have them cost isk for each and every one, this makes them strategic assets not something to be throw right in the front line or blindly around a corner. Make them real physical objects that get used every time you place them instead of when the suit is lost.
of course this means you couldn't have packs of three but in that case you just have a stack limit for the item, or, you make grenade and equipment holsters and make those take up PG/CPU, depending on number and type they are designed to carry and number they allow active at a time, and maybe give other effects like speed reductions.
dunno I like the idea it doesn't change much but it would be less restrictive and allow for more dynamic strategy then other options. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 11:42:00 -
[2] - Quote
killertojo42 wrote:Your idea works except once they do that to grenades then they'd have to do it with bullets, you bought a gun but not ammo yet you freely get packs of ammo, difference with grenades is that you bought the pack of ammo but you don't buy grenades per grenade and then there's nanohives that you can freely restock from supply depots as well as all other equipment
why do hives and depots not resupply equipment??? for game mechanics. Does it destroy the immersion??? nope, and it would be the same with this how I see it.
oh no didn't you see thats for both equipment AND grenades. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 12:01:00 -
[3] - Quote
right but why can't you do it like grenades and ammo? game mechanics pure and simple this would just be shifting that a little. ammo is cheap explosives and kits not so much would be the idea and its true enough. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 12:14:00 -
[4] - Quote
SEMANTICS!!!! but if you what to have this argument the grenade requires a complex build including circuitry, ammo for a plasma gun would be gas or liquid, and every thing else would be metal slugs and if you bring up MDs or swarm so help me god you win this argument. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 12:57:00 -
[5] - Quote
you don't lose equipment once a sui8t is deployed you losw it with the loss of the suit, also Im talking per use loss.
@killertojo42 I always saw nanite as dumb assemblers using stored matter and all of those have to be pre fabed, also I lied per lore hybrid rounds are the same rounds used by rail weponry so solid slugs, I said liquid or gas because it makes sense to me as it would be the most matter dense mag you could have for a the lowest cost with no performance hit. cru uses a primordial soup to make clones, UL are the stupidest concept the are wormholes our clones are sent though.
@abarkrishna costs can and would be rebalanced to take into account the change, and get your facts straight who is trolling who??? |
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