SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
29
|
Posted - 2014.02.13 07:25:00 -
[1] - Quote
OK CHILDREN!!! ENOUGH!!!
A supply depot does NOT resupply SUITS, it only draws off the suits you already have or buy in the market or get given through your corp or whatever. IT DOES HOWEVER, FREELY resupply ammo, grenades, nanos, drop uplinks, and any other depletable equipment... and a nanohive does the samd thing.
The nade spamming is not a problem... it is a challenge.
However...
... I DO AGREE that ammo should cost isk just like it does in EvE.
A NANOHIVE WOULD NOT freely GIVE you ammo, it would simply teleport it out of the NANOHIVE ONBOARD nanobot stockpile. Once the nanos inside are used up, it is dry. A supply depot however, should draw off of your finite resources that you own. It should ALSO, allow you to do one more thing...
!!!! When you come to a supply depot, it automatically replaces your "on suit" ammo with what you brought with you in the warbarge. Then if your supplies run low of a certain ammo, equipment, or weapon, a pop-up window pops up.
This pop-up window asks you if you wish to purchase more of the items you are missing on the particular suit you are in or switch suits. If you opt to buy, then it gives you a 3 minute timer... that is three minutes you have to wait for a NPC courier to deliver your purchase request, and then your warbarge will fire a resupply pod to your exact location where it will burst and a cloud of nanobots will swarm your suit resupplying your suit.
YOU WOULD NOT HAVE TO STAY NEAR THE DEPOT FOR THIS!!! AND YES IT WILL WORK FOR VEHICLES TOO!!! |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
|
Posted - 2014.02.13 23:49:00 -
[3] - Quote
Buster Friently wrote:hgghyujh wrote:so my corp mate and I where discussing that the real problem with equipment and grenades is that their is no cost to them, visit your local supply depot and spam like a mad man. sure you have limits on the number active but the balance on them is limit them to uselessness or they are every where, instead have them cost isk for each and every one, this makes them strategic assets not something to be throw right in the front line or blindly around a corner. Make them real physical objects that get used every time you place them instead of when the suit is lost.
of course this means you couldn't have packs of three but in that case you just have a stack limit for the item, or, you make grenade and equipment holsters and make those take up PG/CPU, depending on number and type they are designed to carry and number they allow active at a time, and maybe give other effects like speed reductions.
dunno I like the idea it doesn't change much but it would be less restrictive and allow for more dynamic strategy then other options. Just as soon as everyone is paying for ammo as well...
Yup, different ammos for different guns. |