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Glitch116
On The Brink CRONOS.
61
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Posted - 2014.02.12 17:59:00 -
[1] - Quote
the problem is turrets are simple too dangerous for ANY vehicle pilot to let them live people my say they try to use them tactically and what not but the reality is a blue turret can be flipped into a red turret in seconds and if you are say fighting an enemy tank the last thing you want is for even a single shot from these turrets because it will lose you the fight TURRETS WILL COST YOU A MATCH IF NOT DEALT WITH FROM THE START
it doesn't matter what you do to turret tankers will always destroy them even if we get 0 wp or it takes along time it MUST be done tanks simply have no other option for dealing with them
I AM THE KING OF THE BLASTER!!!
deal with it
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Glitch116
On The Brink CRONOS.
61
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Posted - 2014.02.12 18:37:00 -
[2] - Quote
Cyzad4 wrote:Harpyja wrote:I'm going to play devil's advocate here and say that neutral installations should give WPs because you have eliminated a potential threat to your team. You become rewarded for not allowing the enemy any access to that installation. Eliminated a possible threat yes, also eliminated a definite asset.
the threat is bigger then any gain you can get from that asset it is simply to dangerous
I AM THE KING OF THE BLASTER!!!
deal with it
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Glitch116
On The Brink CRONOS.
63
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Posted - 2014.02.13 04:52:00 -
[3] - Quote
Cyzad4 wrote:Glitch116 wrote:Cyzad4 wrote:Harpyja wrote:I'm going to play devil's advocate here and say that neutral installations should give WPs because you have eliminated a potential threat to your team. You become rewarded for not allowing the enemy any access to that installation. Eliminated a possible threat yes, also eliminated a definite asset. the threat is bigger then any gain you can get from that asset it is simply to dangerous If they're that dangerous doesn't that mean they're equally dangerous to the other team? yes if you use it but blues NEVER do you can say you do all you want but in reality blues stop to hack it for the free 50 wp and then let the reds take it this happens every single game i have watch a blue stand there and let a red hack it just so he could get the free 50 wp what makes turrets so dangerous is you can never ever be certain if it is blue or red until it is to late they are a giant wild card sitting in the middle of everything waiting to **** up even the best attacks that unrelieable nature is why i kill turrets you simple can't true blues
I AM THE KING OF THE BLASTER!!!
deal with it
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Glitch116
On The Brink CRONOS.
67
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Posted - 2014.02.16 13:47:00 -
[4] - Quote
still doesn't matter if it can be hacked red it will there is nothing you can do to change this tankers will always kill turrets because we need to know with 100% certainty that our escape route is safe nothing will ever change this beside anything you could do in a turret you could do better in an unfitted militia tank if you want large guns get a tank it is better in every single way to a installation
I AM THE KING OF THE BLASTER!!!
deal with it
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