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Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
0
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Posted - 2014.02.11 22:34:00 -
[1] - Quote
As it is now, they are all just free WP for tanks. |
Cyzad4
Blackfish Corp.
140
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Posted - 2014.02.11 22:53:00 -
[2] - Quote
+1 Absolutely yes
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Vell0cet
SVER True Blood
923
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Posted - 2014.02.11 23:46:00 -
[3] - Quote
+1
Best PvE idea ever!
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Mad Syringe
ReDust Inc.
89
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Posted - 2014.02.12 00:01:00 -
[4] - Quote
Actually I'd give negative wp for destroying neutral battlefield assets!
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1443
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Posted - 2014.02.12 00:13:00 -
[5] - Quote
+1
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
363
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Posted - 2014.02.12 03:18:00 -
[6] - Quote
bullcrap kill all instalations red or blue they are useless for anything but wp, how about the abilityto cal our own instalations in from orbit instead so we actually want to keep them alive because we had to pay for them |
Awry Barux
New Eden Blades Of The Azure Zero-Day
505
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Posted - 2014.02.12 03:31:00 -
[7] - Quote
Just get rid of them entirely. I've never felt they added anything to the game other than rage. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4578
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Posted - 2014.02.12 04:28:00 -
[8] - Quote
Chuck Nurris DCLXVI wrote:As it is now, they are all just free WP for tanks. All vehicle users will still kill them, because when we let blue-dots hack them they just get hacked back by red-dots and used to kill us.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Justice Darling
Themis Argonauts
29
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Posted - 2014.02.12 04:37:00 -
[9] - Quote
Mobius Wyvern wrote:Chuck Nurris DCLXVI wrote:As it is now, they are all just free WP for tanks. All vehicle users will still kill them, because when we let blue-dots hack them they just get hacked back by red-dots and used to kill us.
And when they are taken they get hacked back and then we have made as much wp as the tankers oh and maybe just maybe get more kills with them then tankers shame we cant get in them and move them to somewhere useful like have them transform and let us move them or die in them where we want them, they can move really slow to if you like |
hgghyujh
Expert Intervention Caldari State
280
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Posted - 2014.02.12 09:29:00 -
[10] - Quote
any tanker worth his salt would kill them any ways they are a liability. |
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Chuckles Brown
19
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Posted - 2014.02.12 09:35:00 -
[11] - Quote
Neutral installations should give 25WP. Hostile installations should give 60WP.
100WP for blowing up something that is just sitting there is ridiculous.
The Official alt of 8213
Do you pub, brah?
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Mad Syringe
ReDust Inc.
91
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Posted - 2014.02.12 13:30:00 -
[12] - Quote
Why do all the tankers think they should be able to dictate the amount of turrets on the field! Same with supply depots.
Turrets should at least have more hitpoints, so that a manned turret has a better chance to take down a tank. Since that's what they are there for right? Also a better positioning would be nice.
Dropping installations would only make sense, if they where more durable.
Cheers |
Harpyja
Molon Labe. General Tso's Alliance
1154
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Posted - 2014.02.12 14:56:00 -
[13] - Quote
I'm going to play devil's advocate here and say that neutral installations should give WPs because you have eliminated a potential threat to your team. You become rewarded for not allowing the enemy any access to that installation.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
377
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Posted - 2014.02.12 14:56:00 -
[14] - Quote
Mad Syringe wrote:Why do all the tankers think they should be able to dictate the amount of turrets on the field! Same with supply depots.
Turrets should at least have more hitpoints, so that a manned turret has a better chance to take down a tank. Since that's what they are there for right? Also a better positioning would be nice.
Dropping installations would only make sense, if they where more durable.
Cheers I consider myself a tanker and I just don't destroy neutral turrets unless they are in a **** poor spot and not an asset for the battlefield. I don't worry about their danger factors if i'm driving around i'm looking for the enemies and making notes of positioning. I make a living by giving support from stationary turrets and their value against tanks and dropships are unmatched and better than jihad jeeping in the right hands. Some players just worry about the threat where I see advantages in defense for my team mates. To each is own. No one is talking about free WP's jeeping gets.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Krom Ganesh
Nos Nothi
1410
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Posted - 2014.02.12 15:03:00 -
[15] - Quote
Chuck Nurris DCLXVI wrote:As it is now, they are all just free WP for tanks.
Turrets (neutral and enemy controlled) are just free WPs.
Give turrets a ton of eHP but decrease their damage. This would cause turrets to be less of a target to vehicles (low wp/time to destroy) but they also wouldn't be a major threat to vehicles on their own. They would still be useful as a deterrent to vehicles or providing extra damage when coordinating with friendly AV.
Also, make neutral turrets attack both teams. What use is a defense system that is turned off as an invasion force arrives? |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
42
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Posted - 2014.02.12 15:24:00 -
[16] - Quote
Tankers are going to destroy neutral installations anyway so that they have fewer 40 GJ weapons to worry about. If you want to discourage them from doing that, you're going to need to find a way to make it not worth their while to bother. Lowering WP reward might discourage them from destroying blaster installations in some cases, but railgun installations will always be a totally valid target in their current form. |
Vakki Yuki
Eastern Aexun Society
1
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Posted - 2014.02.12 15:35:00 -
[17] - Quote
I'd just like to chime in.
I see this problem where ground units face forward, staring, mouths open, oblivious to what's happening around them. This is how your turrets get hacked. More power to the tank who blows them up. They're a liability.
But I pay attention to our turrets, and I'm sick and tired of tanks blowing up the turrets I'm trying to hack. I need those turrets, they defend me from vehicles.
Tanks 514, everything revolves around them and what they want.
Here's how it should work: Logistics occupy a compound, safeguard the CRUs, supply depots, and turrets. Tanks and infantry move out, do their thing, and, wait for it...
If they get hurt, or die, they can safely fall back to the logis. Defended by what? TURRETS!
Oh nuu, them evil reds hacked a turret. I'm shakin in me boots. *casually counterhacks turret* |
Glitch116
On The Brink CRONOS.
61
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Posted - 2014.02.12 17:59:00 -
[18] - Quote
the problem is turrets are simple too dangerous for ANY vehicle pilot to let them live people my say they try to use them tactically and what not but the reality is a blue turret can be flipped into a red turret in seconds and if you are say fighting an enemy tank the last thing you want is for even a single shot from these turrets because it will lose you the fight TURRETS WILL COST YOU A MATCH IF NOT DEALT WITH FROM THE START
it doesn't matter what you do to turret tankers will always destroy them even if we get 0 wp or it takes along time it MUST be done tanks simply have no other option for dealing with them
I AM THE KING OF THE BLASTER!!!
deal with it
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Cyzad4
Blackfish Corp.
141
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Posted - 2014.02.12 18:34:00 -
[19] - Quote
Harpyja wrote:I'm going to play devil's advocate here and say that neutral installations should give WPs because you have eliminated a potential threat to your team. You become rewarded for not allowing the enemy any access to that installation.
Eliminated a possible threat yes, also eliminated a definite asset.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Glitch116
On The Brink CRONOS.
61
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Posted - 2014.02.12 18:37:00 -
[20] - Quote
Cyzad4 wrote:Harpyja wrote:I'm going to play devil's advocate here and say that neutral installations should give WPs because you have eliminated a potential threat to your team. You become rewarded for not allowing the enemy any access to that installation. Eliminated a possible threat yes, also eliminated a definite asset.
the threat is bigger then any gain you can get from that asset it is simply to dangerous
I AM THE KING OF THE BLASTER!!!
deal with it
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ladwar
Death by Disassociation Legacy Rising
1992
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Posted - 2014.02.12 18:48:00 -
[21] - Quote
Vakki Yuki wrote:I'd just like to chime in.
I see this problem where ground units face forward, staring, mouths open, oblivious to what's happening around them. This is how your turrets get hacked. More power to the tank who blows them up. They're a liability.
But I pay attention to our turrets, and I'm sick and tired of tanks blowing up the turrets I'm trying to hack. I need those turrets, they defend me from vehicles.
Tanks 514, everything revolves around them and what they want.
Here's how it should work: Logistics occupy a compound, safeguard the CRUs, supply depots, and turrets. Tanks and infantry move out, do their thing, and, wait for it...
If they get hurt, or die, they can safely fall back to the logis. Defended by what? TURRETS!
Oh nuu, them evil reds hacked a turret. I'm shakin in me boots. *casually counterhacks turret* problem.... no blue dot ever guards turrets. they don't even guard them while someone is using them. its just a threat you can't remove if a dumb blue dot hacks it. its not an assets, its a threat waiting to be used. stop being a dumb blue berry and be a good blue dot.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Skihids
Bullet Cluster Legacy Rising
2818
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Posted - 2014.02.12 19:15:00 -
[22] - Quote
CCP deploys turrets for eye candy. The majority are in useless positions. It is a rare turret that is actively maned, and those turn into death traps for the merc using them due to tunnel vision. If the active turret doesn't get blown up a red dot will walk up and put a round through your brainpan. You'd think there were be some form of protection for the gunner, but no, he's just standing there staring at the panel with zero ability to turn his head to check if anyone is walking up on him.
Infantry won't use them, much less stand and guard them. They just hack them for the free WPs, so why not let pilots destroy them for free WPs too? |
G Torq
ALTA B2O
409
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Posted - 2014.02.12 19:21:00 -
[23] - Quote
Alabastor 'TheBlaster' Alcar wrote:bullcrap kill all instalations red or blue they are useless for anything but wp, how about the abilityto cal our own instalations in from orbit instead so we actually want to keep them alive because we had to pay for them I've spent a whole battle in a rail-turret, killing enemies, destroying HAVs etc ... went top 3 in both kills and WP. Saying they are useless is just you being small-minded.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Skihids
Bullet Cluster Legacy Rising
2826
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Posted - 2014.02.12 20:47:00 -
[24] - Quote
G Torq wrote:Alabastor 'TheBlaster' Alcar wrote:bullcrap kill all instalations red or blue they are useless for anything but wp, how about the abilityto cal our own instalations in from orbit instead so we actually want to keep them alive because we had to pay for them I've spent a whole battle in a rail-turret, killing enemies, destroying HAVs etc ... went top 3 in both kills and WP. Saying they are useless is just you being small-minded.
They are 99.9% useless. Where was this rail turret of yours, deep in your redline? How did you prevent getting ganked as you stood there or have another rail or swarms blow it up? What sort of team allowed you to do all that without at least pulling out frontline SL fit? |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1663
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Posted - 2014.02.12 21:06:00 -
[25] - Quote
Hoover Damn wrote:Tankers are going to destroy neutral installations anyway so that they have fewer 80 GJ weapons to worry about. If you want to discourage them from doing that, you're going to need to find a way to make it not worth their while to bother. Lowering WP reward might discourage them from destroying blaster installations in some cases, but railgun installations will always be a totally valid target in their current form.
Fixed , and this. I'd still kill them. Also, wp's don't matter, kills don't matter. ISK does.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Cyzad4
Blackfish Corp.
144
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Posted - 2014.02.12 22:27:00 -
[26] - Quote
Glitch116 wrote:Cyzad4 wrote:Harpyja wrote:I'm going to play devil's advocate here and say that neutral installations should give WPs because you have eliminated a potential threat to your team. You become rewarded for not allowing the enemy any access to that installation. Eliminated a possible threat yes, also eliminated a definite asset. the threat is bigger then any gain you can get from that asset it is simply to dangerous If they're that dangerous doesn't that mean they're equally dangerous to the other team?
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
259
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Posted - 2014.02.12 22:30:00 -
[27] - Quote
+1 Tired of idiot tankers blowing them up for WP |
J4yne C0bb
Molon Labe. General Tso's Alliance
207
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Posted - 2014.02.12 23:26:00 -
[28] - Quote
Mad Syringe wrote:Actually I'd give negative wp for destroying neutral battlefield assets! Yeah, this would be the only thing to deter tankers from destroying them, and that's a big maybe. Most tankers are more concerned with their tanks surviving the match, so this suggestion wouldn't have any affect. You could give reduced, zero or even negative WP, and most tankers would blow turrets regardless, I suspect. The only reason supply depots last as long as they do now is because tankers need them same as infantry -- they used to get blow just as often as turrets, before 1.7.
Min Logi | aka Punch R0ckgroin, Fatsuit
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Glitch116
On The Brink CRONOS.
63
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Posted - 2014.02.13 04:52:00 -
[29] - Quote
Cyzad4 wrote:Glitch116 wrote:Cyzad4 wrote:Harpyja wrote:I'm going to play devil's advocate here and say that neutral installations should give WPs because you have eliminated a potential threat to your team. You become rewarded for not allowing the enemy any access to that installation. Eliminated a possible threat yes, also eliminated a definite asset. the threat is bigger then any gain you can get from that asset it is simply to dangerous If they're that dangerous doesn't that mean they're equally dangerous to the other team? yes if you use it but blues NEVER do you can say you do all you want but in reality blues stop to hack it for the free 50 wp and then let the reds take it this happens every single game i have watch a blue stand there and let a red hack it just so he could get the free 50 wp what makes turrets so dangerous is you can never ever be certain if it is blue or red until it is to late they are a giant wild card sitting in the middle of everything waiting to **** up even the best attacks that unrelieable nature is why i kill turrets you simple can't true blues
I AM THE KING OF THE BLASTER!!!
deal with it
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
376
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Posted - 2014.02.15 00:06:00 -
[30] - Quote
G Torq wrote:Alabastor 'TheBlaster' Alcar wrote:bullcrap kill all instalations red or blue they are useless for anything but wp, how about the abilityto cal our own instalations in from orbit instead so we actually want to keep them alive because we had to pay for them I've spent a whole battle in a rail-turret, killing enemies, destroying HAVs etc ... went top 3 in both kills and WP. Saying they are useless is just you being small-minded.
ok maby they are not useless but ho many times has a counter hacked turret that was on your side of the map killed your tank, lav, or derpship? how long did that turret even stay blue?
turrets are only there to be destroyed, and if you dont kill them they will kill you.
i have literally seen a turret on our front gate to the compound get hackd by idiot blueberries in the very begining of the battle and within 45 seconds the turret was hacked by a red magicly and cost me a tank fight within the first 3 minutes of the fukin battle. so yeah im going to murder any turret that i can with extreme prejudice, and you better not crya bout it or ill kill you too. |
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