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Summ Dude
Direct Action Resources
189
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Posted - 2014.02.11 11:57:00 -
[1] - Quote
I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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TheEnd762
SVER True Blood Public Disorder.
427
|
Posted - 2014.02.11 13:15:00 -
[2] - Quote
+1, yes PLEASE. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4107
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Posted - 2014.02.11 14:01:00 -
[3] - Quote
I think only one Sniper Rifle should do this. It should be the Gallante.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Summ Dude
Direct Action Resources
191
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Posted - 2014.02.11 14:04:00 -
[4] - Quote
DeadlyAztec11 wrote:I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did get a sniper rifle for each race I don't see why they couldn't all use this feature.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Diesel Heat seeker
Feral Outcast D.B.
13
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Posted - 2014.02.11 14:18:00 -
[5] - Quote
I to agree, but with a few maps that have no sniping spot due to letters being underground. That would be my only concern, skilling up in all of the extras for snipers would be a crucial factor to the field. The devs I hope will see and reply ton this topic, so we can get there opinion and concerns.
(CEO) Always recruiting
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4109
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Posted - 2014.02.11 14:24:00 -
[6] - Quote
Summ Dude wrote:DeadlyAztec11 wrote:I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did get a sniper rifle for each race I don't see why they couldn't all use this feature. I think the Gallante Sniper Rifle will get the short end of the stick because it will have the lowest range and yet the Minmatar Rifle will still fire faster.
I just thought that it would be cool if it got a unique ability.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Summ Dude
Direct Action Resources
192
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Posted - 2014.02.11 14:28:00 -
[7] - Quote
DeadlyAztec11 wrote:Summ Dude wrote:DeadlyAztec11 wrote:I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did get a sniper rifle for each race I don't see why they couldn't all use this feature. I think the Gallante Sniper Rifle will get the short end of the stick because it will have the lowest range and yet the Minmatar Rifle will still fire faster. I just thought that it would be cool if it got a unique ability. Me and some others in the IRC actually just had a lengthy discussion about what the Gallente Sniper Rifle might look like. We were imagining a short range, very high damage shot, with just one round per clip. But anyway, I see no reasons all Snipers shouldn't be able to scout a bit for their team.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
200
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Posted - 2014.02.12 07:24:00 -
[8] - Quote
Bump.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Awry Barux
New Eden Blades Of The Azure Zero-Day
516
|
Posted - 2014.02.12 07:31:00 -
[9] - Quote
+1, I mentioned a similar system in Gen Disc in a conversation with Arkena recently. I support this 1000% |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
224
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Posted - 2014.02.12 07:45:00 -
[10] - Quote
DeadlyAztec11 wrote:Summ Dude wrote:DeadlyAztec11 wrote:I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did get a sniper rifle for each race I don't see why they couldn't all use this feature. I think the Gallante Sniper Rifle will get the short end of the stick because it will have the lowest range and yet the Minmatar Rifle will still fire faster. I just thought that it would be cool if it got a unique ability. bah ccp should just add Gallente frame model to rail rifle and sniper to fit well with the Gallente dropsuit
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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Summ Dude
Direct Action Resources
201
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Posted - 2014.02.12 07:54:00 -
[11] - Quote
Awry Barux wrote:+1, I mentioned a similar system in Gen Disc in a conversation with Arkena recently. I support this 1000% Gen Disc?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 09:11:00 -
[12] - Quote
Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills. As if active scanners weren't bad enough, for this to be active scanners need to be removed first
When walking on the battlefield i stand alone
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Summ Dude
Direct Action Resources
202
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Posted - 2014.02.12 09:39:00 -
[13] - Quote
killertojo42 wrote:As if active scanners weren't bad enough, for this to be active scanners need to be removed first I don't really see how that's necessary. They both offer different inherent strengths and weaknesses.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Xaviah Reaper
Nyain San Renegade Alliance
253
|
Posted - 2014.02.12 09:43:00 -
[14] - Quote
Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills.
maybe the sniper should get variations of ammo, lethal and non-lethal. would add more tactics to the sniper class, and require skill to use
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Summ Dude
Direct Action Resources
203
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Posted - 2014.02.12 10:59:00 -
[15] - Quote
Xaviah Reaper wrote:Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills. maybe the sniper should get variations of ammo, lethal and non-lethal. would add more tactics to the sniper class, and require skill to use Um, what exactly would non-lethal bullets do in Dust?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 11:45:00 -
[16] - Quote
Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills. Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills
When walking on the battlefield i stand alone
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Summ Dude
Direct Action Resources
203
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Posted - 2014.02.12 12:22:00 -
[17] - Quote
killertojo42 wrote:Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills Never really played Battlefield. But anyway, I don't think Active Scanners would be useless at all. Like I said, they still have the ability to scan as many people as they can fit in their scan radius, whereas a sniper could only have a handful of tags active at the same time.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 12:28:00 -
[18] - Quote
Summ Dude wrote:killertojo42 wrote:Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills Never really played Battlefield. But anyway, I don't think Active Scanners would be useless at all. Like I said, they still have the ability to scan as many people as they can fit in their scan radius, whereas a sniper could only have a handful of tags active at the same time. Ok you need to play as a battlefield sniper and see how easy it is to scan a whole team
When walking on the battlefield i stand alone
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Summ Dude
Direct Action Resources
203
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Posted - 2014.02.12 12:43:00 -
[19] - Quote
killertojo42 wrote:Summ Dude wrote:killertojo42 wrote:Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills Never really played Battlefield. But anyway, I don't think Active Scanners would be useless at all. Like I said, they still have the ability to scan as many people as they can fit in their scan radius, whereas a sniper could only have a handful of tags active at the same time. Ok you need to play as a battlefield sniper and see how easy it is to scan a whole team Did you....read my original suggestion? The SR's tags would be hard capped at around 5 or so.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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killertojo42
Sardaukar Merc Guild
1
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Posted - 2014.02.12 12:50:00 -
[20] - Quote
Summ Dude wrote:killertojo42 wrote:Summ Dude wrote:killertojo42 wrote:Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills Never really played Battlefield. But anyway, I don't think Active Scanners would be useless at all. Like I said, they still have the ability to scan as many people as they can fit in their scan radius, whereas a sniper could only have a handful of tags active at the same time. Ok you need to play as a battlefield sniper and see how easy it is to scan a whole team Did you....read my original suggestion? The SR's tags would be hard capped at around 5 or so. There's suggestions and then there's how CCP would screw it up, I'm imagining a scenario where CCP actually does something with your idea
When walking on the battlefield i stand alone
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Summ Dude
Direct Action Resources
206
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Posted - 2014.02.12 13:51:00 -
[21] - Quote
killertojo42 wrote:Summ Dude wrote:killertojo42 wrote:Summ Dude wrote:killertojo42 wrote:Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills Never really played Battlefield. But anyway, I don't think Active Scanners would be useless at all. Like I said, they still have the ability to scan as many people as they can fit in their scan radius, whereas a sniper could only have a handful of tags active at the same time. Ok you need to play as a battlefield sniper and see how easy it is to scan a whole team Did you....read my original suggestion? The SR's tags would be hard capped at around 5 or so. There's suggestions and then there's how CCP would screw it up, I'm imagining a scenario where CCP actually does something with your idea Seems rather grim. But I'm not interested in imagining hypothetical disasters. This is my idea, and I think it would work well.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2683
|
Posted - 2014.02.12 16:26:00 -
[22] - Quote
Xaviah Reaper wrote:Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills. maybe the sniper should get variations of ammo, lethal and non-lethal. would add more tactics to the sniper class, and require skill to use
Non lethal? Are you serious?
How about a new piece of equipment guys, its a fold out nanite tea party. When you unfold it, it forces all enemies to sit and eat cucumber sandwiches with you and drink cups of tea, this gives your team mates time to shoot them in the head.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Ku Shala
Onuoto Uakan Huogaatsu
855
|
Posted - 2014.02.12 17:12:00 -
[23] - Quote
its called a head set or be the squad leader and use attack orders to pin locations you fail to describe.
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
The States Necromancer
For The State!
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Summ Dude
Direct Action Resources
207
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Posted - 2014.02.13 07:51:00 -
[24] - Quote
Ku Shala wrote:its called a head set or be the squad leader and use attack orders to pin locations you fail to describe.
Headsets aren't nearly as efficient as just lighting up a target. Only the squad leader can use attack orders, and only one at a time, and they don't last very long.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
29
|
Posted - 2014.02.13 08:26:00 -
[25] - Quote
+1 YES PLEASE!!! |
Ku Shala
Onuoto Uakan Huogaatsu
859
|
Posted - 2014.02.13 14:44:00 -
[26] - Quote
why can only snipers do it then ?
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
|
Alena Ventrallis
The Neutral Zone
649
|
Posted - 2014.02.13 15:53:00 -
[27] - Quote
Not a bad idea. +1
Best PVE idea I've seen.
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Text Grant
Death Firm. Canis Eliminatus Operatives
334
|
Posted - 2014.02.13 16:18:00 -
[28] - Quote
And add bullet travel time and nerf damage then increase headshot multiplier |
Justice Darling
Themis Argonauts
29
|
Posted - 2014.02.13 18:15:00 -
[29] - Quote
Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills.
I like the idea, but if you think about it 3-6 tags shoot a tag out and someone dies with-in sec's of getting that tag on before it even turns on kind of a waste of time. What was the point really i can see tagging another sniper so they light up but would just be easier to just kill them and be done with it, now tagging tanks and what not that may be helpful! |
Summ Dude
Direct Action Resources
212
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Posted - 2014.02.13 21:49:00 -
[30] - Quote
Ku Shala wrote:why can only snipers do it then ? Because it would give them a more established team-based role; one that tends to be associated with being a Sniper.
Justice Darling wrote:I like the idea, but if you think about it 3-6 tags shoot a tag out and someone dies with-in sec's of getting that tag on before it even turns on kind of a waste of time. What was the point really i can see tagging another sniper so they light up but would just be easier to just kill them and be done with it, now tagging tanks and what not that may be helpful It would be useful if you saw a squad of reds moving towards your squad. You could quickly hover over the enemies and tag them all. Or tag enemy sniper positions or a Scout moving too quick to snipe.
I see no reason this feature couldn't be applied to vehicles.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Bojo The Mighty
L.O.T.I.S.
3142
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Posted - 2014.02.13 21:57:00 -
[31] - Quote
This used to exist (pretty much) and it sucked balls Infinitely low precision active scanner is what it was and it made scouts UP
Please deposit likes in Swiss Bank account. The Feds don't ensure beyond 3k.
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Jebus McKing
Molon Labe. General Tso's Alliance
300
|
Posted - 2014.02.13 22:17:00 -
[32] - Quote
No.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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Galvan Nized
Deep Space Republic
655
|
Posted - 2014.02.13 22:29:00 -
[33] - Quote
I would support this as long as it is more active than Battlefield spotting. Seriously in that game you just spam the SPOT button and you light up an entire team.
A limit on number of spots doesn't really add any active use to sniping. You will just spot and move on to the next target.
However I would love if you ADS and spot, as long as you keep them in your scope they stay lit up. Will give a nice way to impart a little bit of strategy. Saying things like hey there's several guys heading your way and then spotting the lead guy would really aid a squad. |
Summ Dude
Direct Action Resources
213
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Posted - 2014.02.13 22:37:00 -
[34] - Quote
Galvan Nized wrote:I would support this as long as it is more active than Battlefield spotting. Seriously in that game you just spam the SPOT button and you light up an entire team.
A limit on number of spots doesn't really add any active use to sniping. You will just spot and move on to the next target.
However I would love if you ADS and spot, as long as you keep them in your scope they stay lit up. Will give a nice way to impart a little bit of strategy. Saying things like hey there's several guys heading your way and then spotting the lead guy would really aid a squad. Did you not see that I suggested having the tags stay lit up for a while?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Justice Darling
Themis Argonauts
30
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Posted - 2014.02.13 23:10:00 -
[35] - Quote
Summ Dude wrote:Ku Shala wrote:why can only snipers do it then ? Because it would give them a more established team-based role; one that tends to be associated with being a Sniper. Justice Darling wrote:I like the idea, but if you think about it 3-6 tags shoot a tag out and someone dies with-in sec's of getting that tag on before it even turns on kind of a waste of time. What was the point really i can see tagging another sniper so they light up but would just be easier to just kill them and be done with it, now tagging tanks and what not that may be helpful It would be useful if you saw a squad of reds moving towards your squad. You could quickly hover over the enemies and tag them all. Or tag enemy sniper positions or a Scout moving too quick to snipe. I see no reason this feature couldn't be applied to vehicles.
First off nothing is to fast to snipe, in fact its really fun to snipe drivers, and not sure if you have seen, nothing is really quick in this game and if it is, it will get nerfed for good reason. From my understanding of what was being asked it sounded like a hand held tracker gun, you know like the one in battlefield 2 or 3. The tracker red dot that is need to lock missiles on that is what I thought was being talked about and some cheap I hit R2 your all tagged junk. If that is what we are talking about then, No its not needed pick up a scanner and do something with your match. |
Dustbunny Durrr
ReD or DeaD
98
|
Posted - 2014.02.13 23:23:00 -
[36] - Quote
Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills.
I'm impressed, I would not have thought that snipers could help their teams, but this idea might change my mind. +1 |
Summ Dude
Direct Action Resources
214
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Posted - 2014.02.13 23:30:00 -
[37] - Quote
Justice Darling wrote:Summ Dude wrote:Ku Shala wrote:why can only snipers do it then ? Because it would give them a more established team-based role; one that tends to be associated with being a Sniper. Justice Darling wrote:I like the idea, but if you think about it 3-6 tags shoot a tag out and someone dies with-in sec's of getting that tag on before it even turns on kind of a waste of time. What was the point really i can see tagging another sniper so they light up but would just be easier to just kill them and be done with it, now tagging tanks and what not that may be helpful It would be useful if you saw a squad of reds moving towards your squad. You could quickly hover over the enemies and tag them all. Or tag enemy sniper positions or a Scout moving too quick to snipe. I see no reason this feature couldn't be applied to vehicles. First off nothing is to fast to snipe, in fact its really fun to snipe drivers, and not sure if you have seen, nothing is really quick in this game and if it is, it will get nerfed for good reason. From my understanding of what was being asked it sounded like a hand held tracker gun, you know like the one in battlefield 2 or 3. The tracker red dot that is need to lock missiles on that is what I thought was being talked about and some cheap I hit R2 your all tagged junk. If that is what we are talking about then, No its not needed pick up a scanner and do something with your match. Then my hunch would be you didn't actually read the original post.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Ku Shala
Onuoto Uakan Huogaatsu
863
|
Posted - 2014.02.14 00:28:00 -
[38] - Quote
so because you equip a light weapon you get to have special abilities? sounds unbalanced, make it an equip maybe but souldnt the sniper just kill the targets to be useful?
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
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TheEnd762
SVER True Blood General Tso's Alliance
429
|
Posted - 2014.02.14 00:42:00 -
[39] - Quote
Ku Shala wrote:souldnt the sniper just kill the targets to be useful?
You'd think so, but apparently that's not enough for some people. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
755
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Posted - 2014.02.14 03:02:00 -
[40] - Quote
TheEnd762 wrote:Ku Shala wrote:souldnt the sniper just kill the targets to be useful? You'd think so, but apparently that's not enough for some people. It may be useful to say tag a heavy sniper in the hills who is using a thales and be able to track his movements via a tracking dart. Flux self to remove...
Or to track a specific tank or LAV...
I'm pretty sure there would be ways to make it useful to fill a grenade slot with tracking darts that load only into the sniper rifle with a limited quantity of course.
LogiGod earns his pips
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Summ Dude
Direct Action Resources
215
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Posted - 2014.02.14 04:51:00 -
[41] - Quote
Ku Shala wrote:so because you equip a light weapon you get to have special abilities? sounds unbalanced, make it an equip maybe but souldnt the sniper just kill the targets to be useful? That's like saying equipping an AV weapon gives you "special abilities". It gives you a more specifically designed role, yes, which I something I feel snipers lack right now.
That is the main point of this idea, giving snipers a chance to actually be rewarded for helping their squad/team, in a way that already feels perfectly natural for snipers.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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ALPHA DECRIPTER
Dragon-Empire
735
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Posted - 2014.02.14 05:10:00 -
[42] - Quote
-stopped after first sentence-
Yea, this was suggested in older sniper threads and yea I, along with many others, agree with this.
Scout Tactician
Dance puppets, DANCE!
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Spartacus Dust
The-Legionnaires The CORVOS
113
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Posted - 2014.02.14 15:02:00 -
[43] - Quote
I personally like the idea of a sniper playing the role of spotter. It really helps set the concept of over watch.
I was never a fan of active scanners. Being able to know where the enemy is at any second before you enter every room or assault an objective, gets rid of ambushes.
A sniper still wouldn't be able to see everything, but he would be able to help still as over watch for his squad.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Ku Shala
Onuoto Uakan Huogaatsu
863
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Posted - 2014.02.14 15:08:00 -
[44] - Quote
sniper is a tempary role in a 16 man shooter stop trying to give heavy with a thales more of a reason to burry themselve further in the red line, make sniper rifles scout only then maybe tagging would be ok up to 3 tags( and it would have to be an equipment )but 5 tags in a 16 man game? thats close to 1 third of the team can be marked by 1 sniper? thats not op?
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
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The States Necromancer
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
354
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Posted - 2014.02.14 15:20:00 -
[45] - Quote
Summ Dude wrote:Ku Shala wrote:its called a head set or be the squad leader and use attack orders to pin locations you fail to describe.
Headsets aren't nearly as efficient as just lighting up a target.
Exactly and it should stay this way. The spotting system is bullshit, it takes away stealth from the game and makes mics less useful.
The not Logic Bomb!
-->We need better comms!<--
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