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Shiruba Ryou
210
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Posted - 2014.02.11 00:28:00 -
[1] - Quote
150m optimal : 200m Effective
DISCUSS
"Not to worry. The cards say you loved it."
- Ryoutoshi
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Lynn Beck
Granite Mercenary Division Top Men.
712
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Posted - 2014.02.11 00:30:00 -
[2] - Quote
Plasma cannon.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Fire of Prometheus
Alpha Response Command
3546
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Posted - 2014.02.11 00:31:00 -
[3] - Quote
Lynn Beck wrote:Plasma cannon. Boom SHACKALACKA
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
Patron saint of Commandos =ƒÿç
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Teilka Darkmist
256
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Posted - 2014.02.11 00:55:00 -
[4] - Quote
Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS That's not a sniper rifle then. Part of a sniper rifle's function is damage from a distance. I'd class that as a marksman rifle, more akin to the bolt action rifles that were used in the first and second world wars, except with a scope (probably).
It does fit the Gallente combat philosophy and I think a high damage, low ROF mid range weapon like this is something that should be in the game as it gives an additional play style of supporting your team from closer in, or maybe defending objectives without having to spray a high ROF weapon at the enemy. I'd wait to see the rest of the stats on a weapon like that before making any judgement on the actual rifles though.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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BL4CKST4R
WarRavens League of Infamy
1883
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Posted - 2014.02.11 00:56:00 -
[5] - Quote
Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS
no because the Caldari sr has infinite range.
Armor and Shields are not the same!
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4102
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Posted - 2014.02.11 00:58:00 -
[6] - Quote
It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning".
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Teilka Darkmist
257
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Posted - 2014.02.11 01:08:00 -
[7] - Quote
DeadlyAztec11 wrote:It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. I think it should be just as capable of OHK as a Caldari SR, just without the range. No other weapon has a DOT effect as far as I'm aware. Since Gallente specialise at covert ops, having a weapon that lets a target scream and shout as they burn is impractical, it would have the alarm raised the first time it was used. A low ROF, high damage weapon fits the lore as well as the mechanics that are already in the game.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Joel II X
Dah Gods O Bacon
927
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Posted - 2014.02.11 01:17:00 -
[8] - Quote
That's not a sniper rifle.
300m optimal. 350m effective.
It would be like the Tactical sniper, but with 5 shots, maybe less damage, more RoF, and I think every sniper rifle needs a better headshot bonus. I don't know why it's so weak!
IT'S A SNIPER RIFLE! REWARD HEADSHOTS! 250% efficiency for headshots! |
Shiruba Ryou
210
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Posted - 2014.02.11 01:28:00 -
[9] - Quote
Ok I'm liking what Teilka said about a marksmen rifle.
Joel II X, no. Just no. We're gallente. We do short range. In no way is hell will 300m+ ever fly with anyone.
CCP did say that they like the idea o some Gallente weapons doing DoT damage like the Plasma Cannon. But they also said It's be pretty difficult to do for some reason.
Good stuff though guys let's keep it going and maybe the devs will get some ideas xD
"Not to worry. The cards say you loved it."
- Ryoutoshi
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4546
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Posted - 2014.02.11 01:47:00 -
[10] - Quote
I marksman rifle instead of a 'sniper rifle' would fit the Gallente quite well. |
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
153
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Posted - 2014.02.11 01:50:00 -
[11] - Quote
shotgun is the short range assault (plasma) rifle is the medium plasma cannon is the long rnage.
gallente has majority of its weapons excluding the 2 heavy weapons and ou our ion pistol.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4102
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Posted - 2014.02.11 01:51:00 -
[12] - Quote
Teilka Darkmist wrote:DeadlyAztec11 wrote:It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. I think it should be just as capable of OHK as a Caldari SR, just without the range. No other weapon has a DOT effect as far as I'm aware. Since Gallente specialise at covert ops, having a weapon that lets a target scream and shout as they burn is impractical, it would have the alarm raised the first time it was used. A low ROF, high damage weapon fits the lore as well as the mechanics that are already in the game. Lore limits gameplay once again...
Alright... High damage "bolt action" rifle that adds a tracker to the target. Illuminating them on the radar for ten seconds.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4102
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Posted - 2014.02.11 01:52:00 -
[13] - Quote
Racro 01 Arifistan wrote:shotgun is the short range assault (plasma) rifle is the medium plasma cannon is the long rnage.
gallente has majority of its weapons excluding the 2 heavy weapons and ou our ion pistol.
Wrong, all are classified as close range, even the PC.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Shiruba Ryou
210
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Posted - 2014.02.11 01:55:00 -
[14] - Quote
Racro 01 Arifistan wrote:shotgun is the short range assault (plasma) rifle is the medium plasma cannon is the long rnage.
gallente has majority of its weapons excluding the 2 heavy weapons and ou our ion pistol.
Incorrect. Plasma cannon is still for short range. Projectile is slow and arcs for a reason. You not supposed to be trying to arc shot some vehicle from far away. Try again.
"Not to worry. The cards say you loved it."
- Ryoutoshi
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Teilka Darkmist
259
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Posted - 2014.02.11 08:11:00 -
[15] - Quote
DeadlyAztec11 wrote:Teilka Darkmist wrote:DeadlyAztec11 wrote:It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. I think it should be just as capable of OHK as a Caldari SR, just without the range. No other weapon has a DOT effect as far as I'm aware. Since Gallente specialise at covert ops, having a weapon that lets a target scream and shout as they burn is impractical, it would have the alarm raised the first time it was used. A low ROF, high damage weapon fits the lore as well as the mechanics that are already in the game. Lore limits gameplay once again... Alright... High damage "bolt action" rifle that adds a tracker to the target. Illuminating them on the radar for ten seconds. In a game like dust, lore does and should guide the gameplay. I'm not saying that DOT weapons shouldn't exist, just that for the Gallente version of a SR it doesn't make sense. I'm all for them putting in a flamethrower, for example, I could quite easily imagine that it could be a Minmatar weapon, fairly low tech yet effective, or something from the Amarr, maybe something about cleansing flame connected to their religion. Plasma or incendiary grenades that have an AOE splash that doesn't directly damage, but sets anyone on fire.
DOT can be done fairly easily in terms of lore I'm sure. I don't know about in terms of the mechanics as I'm not a coder at all.
But lore should certainly influence the gameplay, otherwise there's no point setting the game in New Eden and connecting it with EVE.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Chuckles Brown
3
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Posted - 2014.02.11 08:45:00 -
[16] - Quote
Hmmmm...
I could see that, but it doesn't fit the lore of Gallente Weaponry. They are in your face armor tankers that use plasma weaponry at short-medium range.
Buuuuuuuut, if such a thing were to exist, then a 5% increase to all SR damage would be needed.
The Official alt of 8213
Do you pub, brah?
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Ryme Intrinseca
Fatal Absolution
651
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Posted - 2014.02.11 09:04:00 -
[17] - Quote
Maybe sounds a bit like the Minmatar precision rifle? At any rate, we're not due another Gallente light weapon. Details:
https://forums.dust514.com/default.aspx?g=posts&m=1818472#post1818472 |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
223
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Posted - 2014.02.11 09:06:00 -
[18] - Quote
Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS
EDIT: Title changed to reflect that at that closer range it isn't really a sniper. Gallente will rather use rail tech
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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Omareth Nasadra
The New Age Outlaws WINMATAR.
293
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Posted - 2014.02.11 09:11:00 -
[19] - Quote
Faquira Bleuetta wrote:Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS
EDIT: Title changed to reflect that at that closer range it isn't really a sniper. Gallente will rather use rail tech gotta agree, in eve galente use blaster for cqc and rail guns for long range, they and the caldari use the same tech, it's just that caldari rely on missile as another platform, and gallente rely on drones, both use plasma and rail tech
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4549
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Posted - 2014.02.11 09:13:00 -
[20] - Quote
Omareth Nasadra wrote:Faquira Bleuetta wrote:Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS
EDIT: Title changed to reflect that at that closer range it isn't really a sniper. Gallente will rather use rail tech gotta agree, in eve galente use blaster for cqc and rail guns for long range, they and the caldari use the same tech, it's just that caldari rely on missile as another platform, and gallente rely on drones, both use plasma and rail tech but for some stupid reason DUST 514 decided to make Railguns Caldari exclusively. |
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Omareth Nasadra
The New Age Outlaws WINMATAR.
294
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Posted - 2014.02.11 10:03:00 -
[21] - Quote
Sgt Kirk wrote:Omareth Nasadra wrote:Faquira Bleuetta wrote:Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS
EDIT: Title changed to reflect that at that closer range it isn't really a sniper. Gallente will rather use rail tech gotta agree, in eve galente use blaster for cqc and rail guns for long range, they and the caldari use the same tech, it's just that caldari rely on missile as another platform, and gallente rely on drones, both use plasma and rail tech but for some stupid reason DUST 514 decided to make Railguns Caldari exclusively. one thing they got right was that caldari are shield user while gallente armor tank, lore is sometime hard to balance
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Teilka Darkmist
259
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Posted - 2014.02.11 10:15:00 -
[22] - Quote
In lore, Caldari and Gallente were the same thing for most of their past, comes from their home planets being in the same system, so it makes sense that they have basically the same weapons, with some small diversion in the time since the Caldari broke away. In Dust however, they're trying to make it so that each race has it's own unique tech that their weapons are based on, so Caldari have been given Rails as fits their more long range doctrine and Plasma (which is basically blasters anyway) has been given to the Gallente to fit with the shorter range combat style. And Amarr has their energy weapons with Minmatar having tech that's more akin to current RL military tech, physical projectiles with a propellant.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4107
|
Posted - 2014.02.11 14:05:00 -
[23] - Quote
Teilka Darkmist wrote:DeadlyAztec11 wrote:Teilka Darkmist wrote:DeadlyAztec11 wrote:It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. I think it should be just as capable of OHK as a Caldari SR, just without the range. No other weapon has a DOT effect as far as I'm aware. Since Gallente specialise at covert ops, having a weapon that lets a target scream and shout as they burn is impractical, it would have the alarm raised the first time it was used. A low ROF, high damage weapon fits the lore as well as the mechanics that are already in the game. Lore limits gameplay once again... Alright... High damage "bolt action" rifle that adds a tracker to the target. Illuminating them on the radar for ten seconds. In a game like dust, lore does and should guide the gameplay. I'm not saying that DOT weapons shouldn't exist, just that for the Gallente version of a SR it doesn't make sense. I'm all for them putting in a flamethrower, for example, I could quite easily imagine that it could be a Minmatar weapon, fairly low tech yet effective, or something from the Amarr, maybe something about cleansing flame connected to their religion. Plasma or incendiary grenades that have an AOE splash that doesn't directly damage, but sets anyone on fire. DOT can be done fairly easily in terms of lore I'm sure. I don't know about in terms of the mechanics as I'm not a coder at all. But lore should certainly influence the gameplay, otherwise there's no point setting the game in New Eden and connecting it with EVE. Alright, why don't you add some ideas?
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
192
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Posted - 2014.02.11 14:19:00 -
[24] - Quote
Teilka Darkmist wrote:Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS That's not a sniper rifle then. Part of a sniper rifle's function is damage from a distance. I'd class that as a marksman rifle, more akin to the bolt action rifles that were used in the first and second world wars, except with a scope (probably).
Um bolt action rifles are still used today as sniper rifles and are very effective at long range. One of the deadliest Snipers ever used a bolt action rifle without a scope. There's no set range for what qualifies as a "sniper" rifle. You don't have to be 1000m away to be a sniper lol 150-200 counts |
Shiruba Ryou
210
|
Posted - 2014.02.11 15:25:00 -
[25] - Quote
*UPDATE*
Ok I only made this thread to talk about something I though would be cool but the IRC guys got me actually thinking and after hours of intense discussion perforated with Cat_Merc's Capslocked MEOWs I we actually created a new weapon complete with stats, strength, weakness, usage, weapon structure, and weapon workings.
The Gallente Marksman Rifle will be written up with all the stats we decided on in the IRC and hopefully presented to a member of CCP later today possibly in the next 10-12 hours which it will take until I can write it all up officially with all the required information.
Pictures will be done by Fizzer94.
Co-Developer for the GMR is SummDude.
You all cant continue your discussions here. I'll be posting the presentation up later today as well here in the OP.
"Not to worry. The cards say you loved it."
- Ryoutoshi
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Leadfoot10
Molon Labe. General Tso's Alliance
390
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Posted - 2014.02.11 15:46:00 -
[26] - Quote
While I like the idea of new guns, I'm not sure another way to kill others at distance is the right thing for overall game play. Do we really need more snipers?
Therefore I give this one a thumbs down.
Sorry, my friend. |
Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1923
|
Posted - 2014.02.11 16:51:00 -
[27] - Quote
Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS
EDIT: Title changed to reflect that at that closer range it isn't really a sniper.
*UPDATE*
Ok I only made this thread to talk about something I though would be cool but the IRC guys got me actually thinking and after hours of intense discussion perforated with Cat_Merc's Capslocked MEOWs I we actually created a new weapon complete with stats, strength, weakness, usage, weapon structure, and weapon workings.
The Gallente Marksman Rifle will be written up with all the stats we decided on in the IRC and hopefully presented to a member of CCP later today possibly in the next 10-12 hours which it will take until I can write it all up officially with all the required information.
Pictures will be done by Fizzer94.
Co-Developer for the GMR is SummDude.
You all cant continue your discussions here. I'll be posting the presentation up later today as well here in the OP.
It's an interesting concept. I'd like it to have range just above the RR (say, 110 effective, 140 max). It would fire 1 round every second, and inflict 240 damage. It'd have a 7 round magazine.
Charlotte O'Dell is the highest level unicorn!
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Teilka Darkmist
262
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Posted - 2014.02.11 21:21:00 -
[28] - Quote
Auris Lionesse wrote:Teilka Darkmist wrote:Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS That's not a sniper rifle then. Part of a sniper rifle's function is damage from a distance. I'd class that as a marksman rifle, more akin to the bolt action rifles that were used in the first and second world wars, except with a scope (probably). Um bolt action rifles are still used today as sniper rifles and are very effective at long range. One of the deadliest Snipers ever used a bolt action rifle without a scope. There's no set range for what qualifies as a "sniper" rifle. You don't have to be 1000m away to be a sniper lol 150-200 counts I meant more like the rifles the average soldier used before automatic weapons became standard.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
262
|
Posted - 2014.02.11 21:23:00 -
[29] - Quote
DeadlyAztec11 wrote:Teilka Darkmist wrote:DeadlyAztec11 wrote:Teilka Darkmist wrote:DeadlyAztec11 wrote:It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. I think it should be just as capable of OHK as a Caldari SR, just without the range. No other weapon has a DOT effect as far as I'm aware. Since Gallente specialise at covert ops, having a weapon that lets a target scream and shout as they burn is impractical, it would have the alarm raised the first time it was used. A low ROF, high damage weapon fits the lore as well as the mechanics that are already in the game. Lore limits gameplay once again... Alright... High damage "bolt action" rifle that adds a tracker to the target. Illuminating them on the radar for ten seconds. In a game like dust, lore does and should guide the gameplay. I'm not saying that DOT weapons shouldn't exist, just that for the Gallente version of a SR it doesn't make sense. I'm all for them putting in a flamethrower, for example, I could quite easily imagine that it could be a Minmatar weapon, fairly low tech yet effective, or something from the Amarr, maybe something about cleansing flame connected to their religion. Plasma or incendiary grenades that have an AOE splash that doesn't directly damage, but sets anyone on fire. DOT can be done fairly easily in terms of lore I'm sure. I don't know about in terms of the mechanics as I'm not a coder at all. But lore should certainly influence the gameplay, otherwise there's no point setting the game in New Eden and connecting it with EVE. Alright, why don't you add some ideas? You mean other than the flamethrower with two possible racial variants and two types of grenades I gave as quick examples in the post you quoted?
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Shiruba Ryou
210
|
Posted - 2014.02.12 02:48:00 -
[30] - Quote
*UPDATE*
I wrote up what I got ^^
https://drive.google.com/file/d/0B_SrB_ep3QkMN3gzZ2F6dGw3NTQ/edit?usp=sharing
"Not to worry. The cards say you loved it."
- Ryoutoshi
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Shiruba Ryou
211
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Posted - 2014.02.12 04:06:00 -
[31] - Quote
I also have a thread in the Features and Ideas Forum if you want to check it out there ^^
"Not to worry. The cards say you loved it."
- Ryoutoshi
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6978
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Posted - 2014.02.12 04:11:00 -
[32] - Quote
Since when have the Gallente ever had a long range fire option? NEVER!
Like the idea but cannot support it as conflicts with racial proclivities too much.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Reav Hannari
Red Rock Outriders
3017
|
Posted - 2014.02.12 04:40:00 -
[33] - Quote
The Gallente may specialize in short range combat but it would be stupid for any military to not cover all the bases. The Caldari rail based sniper should be the premier ultra long range sniper rifle but a 200 meter tactical neutron sniper sounds perfectly reasonable.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Adelia Lafayette
Science For Death
634
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Posted - 2014.02.12 04:46:00 -
[34] - Quote
try something with 200 damage per shot heavy weapon with a 20 clip and 2 rounds per second and as a drawback it makes the loudest THUMP you ever heard. Full damage to vehicles. I would buy this. full auto with kick hitting you around the 5th shot. Charged shot might be cool but probably not necesary. Because of the lack of dispersion I'd put it further than an hmg with around the 100 to maybe even the 150 you suggested. looking at your stats you suggested a more powerful single shot mid range sniper with the range of what the laser rifle should have.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Cat Merc
Ahrendee Mercenaries EoN.
6453
|
Posted - 2014.02.12 05:09:00 -
[35] - Quote
Chuckles Brown wrote:Hmmmm...
I could see that, but it doesn't fit the lore of Gallente Weaponry. They are in your face armor tankers that use plasma weaponry at short-medium range.
Buuuuuuuut, if such a thing were to exist, then a 5% increase to all SR damage would be needed. For a sniper rifle, this is as in your face as it gets. Rail Rifle is just 48 meters below it in terms of range, and this can't possibly outdo a rail rifle user solo.
5% increase to all SR damage would NOT be needed. It's a pretty damn niche weapon, I don't see how it hurts the SR.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Joel II X
Dah Gods O Bacon
963
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Posted - 2014.02.12 05:15:00 -
[36] - Quote
1 shot in barrel?
300-400 damage per shot without headshot multiplier?
DIE A TERRIBLE DEATH! |
Sgt Kirk
Fatal Absolution General Tso's Alliance
4581
|
Posted - 2014.02.12 05:22:00 -
[37] - Quote
True Adamance wrote: Since when have the Gallente ever had a long range fire option? NEVER!
Like the idea but cannot support it as conflicts with racial proclivities too much. Railgun? Also the plasma cannon can fire beyond 140m. |
Shiruba Ryou
215
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Posted - 2014.02.12 05:22:00 -
[38] - Quote
Keep coming with your opinions guys it's good to read them. Keep in mind that I made a niche weapon for Gallente. Other races may do it better it their own way but I wanted to create what I'd see as the Gallente answer to filling a marksmen role.
None of what I put in the report is something I believe should be set in stone. I goal was to give a picture for the weapon to give CCP an idea that they might like and run with.
Keep up the discussions all ^^
"Not to worry. The cards say you loved it."
- Ryoutoshi
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4581
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Posted - 2014.02.12 05:25:00 -
[39] - Quote
Shiruba Ryou wrote:Keep coming with your opinions guys it's good to read them. Keep in mind that I made a niche weapon for Gallente. Other races may do it better it their own way but I wanted to create what I'd see as the Gallente answer to filling a marksmen role.
None of what I put in the report is something I believe should be set in stone. I goal was to give a picture for the weapon to give CCP an idea that they might like and run with.
Keep up the discussions all ^^ You're doing fine.
All races need to cover the very basics.
That's like me getting angry that the Caldari have an assault rifle because Railguns are natively med-slow firing weapons. |
Summ Dude
Direct Action Resources
199
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Posted - 2014.02.12 07:12:00 -
[40] - Quote
Leadfoot10 wrote:While I like the idea of new guns, I'm not sure another way to kill others at distance is the right thing for overall game play. Do we really need more snipers?
Therefore I give this one a thumbs down.
Sorry, my friend. I can somewhat see your point. But lack of balance amongst the current weapons isn't really a good reason to stop adding new ones. And I've always thought that more weapon classes and racial parity within those classes will add more depth to the gameplay.
The only small notes I have would be to possibly change it in one of two ways:
1. Make it an actual bolt-action rifle. Increase clip size to about 6-8 or so, lower the damage slightly, and require an actual bolt to be pulled back (which requires unscoping) after each shot.
2. Increase clip size to 3 or so, give it a RoF slightly slower than the standard SR, and just keep the damage where it's at. Only now you would actually notice the significant kick after each shot. If this was done, the Operations skill bonus could be changed to reduce kick.
I was thinking over the numbers again and realized that with this damage, unless you were shooting at Scouts, you'd virtually never actually score a kill on a fresh target. And with that 4s reload time, I feel like you would just be relegated to getting assists here and there, which wouldn't be the most fun thing to do. I think either of these changes could make it feel a bit more useful.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2140
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Posted - 2014.02.12 07:14:00 -
[41] - Quote
The aforementioned art by me: Enjoy.
I'm going to go over it again for another pass, I see some changes that I would like to do. I will update this post accordingly.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
820
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Posted - 2014.02.12 07:17:00 -
[42] - Quote
A neutron can not be fired as it has no charge
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2140
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Posted - 2014.02.12 07:28:00 -
[43] - Quote
Broonfondle Majikthies wrote:A neutron can not be fired as it has no charge The Gallente currently have weapons called 'neutron blasters' in EVE. Just sayin' It may not be physically accurat, but EVE isn't really realistic now is it?
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Shiruba Ryou
226
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Posted - 2014.02.12 12:16:00 -
[44] - Quote
*BUMP*
CCP LOOK AT AT IT! At least say it's cool or something come on.
"Not to worry. The cards say you loved it."
- Ryoutoshi
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Lylith Groff
Endless Hatred Ishuk-Raata Enforcement Directive
1
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Posted - 2014.02.12 16:53:00 -
[45] - Quote
My imagination leads me to this: http://en.wikipedia.org/wiki/Electrolaser
A laser emits a laser beam into the air. The laser beam rapidly heats and ionizes surrounding gases to form plasma. The plasma forms an electrically conductive plasma channel.
Because a laser-induced plasma channel relies on ionization, gas must exist between the electrolaser weapon and its target. If a laser-beam is intense enough, its electromagnetic field is strong enough to rip electrons off of air molecules, or whatever gas happens to be in between, creating plasma. Similar to lightning, the rapid heating also creates a sonic boom.
Visual effects between tip of weapon and intended target would look like barely noticeable pulsing beam and then a minor tesla coil going off. Maybe two to four small lightning bolts. I'll leave the sonic boom option to you guys but I would like that sound effect, anything to let you know what's on the field.
I understand Amarr uses laser but in this case it's not the end result, it's only the catalyst in reaching a different end result. Maybe this would be better off as an Amarr weapon, [shrug]. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2141
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Posted - 2014.02.12 17:08:00 -
[46] - Quote
Lylith Groff wrote:My imagination leads me to this: http://en.wikipedia.org/wiki/ElectrolaserA laser emits a laser beam into the air. The laser beam rapidly heats and ionizes surrounding gases to form plasma. The plasma forms an electrically conductive plasma channel. Because a laser-induced plasma channel relies on ionization, gas must exist between the electrolaser weapon and its target. If a laser-beam is intense enough, its electromagnetic field is strong enough to rip electrons off of air molecules, or whatever gas happens to be in between, creating plasma. Similar to lightning, the rapid heating also creates a sonic boom. Visual effects between tip of weapon and intended target would look like barely noticeable pulsing beam and then a minor tesla coil going off. Maybe two to four small lightning bolts. I'll leave the sonic boom option to you guys but I would like that sound effect, anything to let you know what's on the field. I understand Amarr uses lasers but in this case it's not the end result, it's only the catalyst in reaching a different end result. Maybe this would be better off as the Amarr heavy weapon, [shrug]. Scramblers are electrolasers.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2141
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Posted - 2014.02.12 17:12:00 -
[47] - Quote
Anyways... updated image.
I changed the scope, lengthened the stock, shortened the 'barrel', and mode the grip more comfortable looking, along with some other minor changes such as adding shadows in the correct places.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Summ Dude
Direct Action Resources
207
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Posted - 2014.02.12 20:12:00 -
[48] - Quote
Fizzer94 wrote:Anyways... updated image.I changed the scope, lengthened the stock, shortened the 'barrel', and mode the grip more comfortable looking, along with some other minor changes such as adding shadows in the correct places. Nice work Fizzer!
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
196
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Posted - 2014.02.12 21:22:00 -
[49] - Quote
Needs more curves IMO, also hate that the guns have pitcanny rails this far in the future. Seems uninspired. Red wire needs to go, gallente are about aesthetics. Also dont like the pump action shotgun grip on the front of it.
But that's me nitpicking.
I like the Y shape of this rifle from deviant art for a possible front shape. hollow the middle out and you can make it a 3 railed sniper. |
Cody Sietz
Bullet Cluster Legacy Rising
2223
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Posted - 2014.02.12 21:46:00 -
[50] - Quote
Fizzer94 wrote:Anyways... updated image.I changed the scope, lengthened the stock, shortened the 'barrel', and mode the grip more comfortable looking, along with some other minor changes such as adding shadows in the correct places. It looks like something the Gallente would make.
Heart.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4606
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Posted - 2014.02.12 21:47:00 -
[51] - Quote
Nice work Fizzer but the Gallente are a lot more organic (curvey, unique) in shape. It looks like you're trying to go for a Caldari look here. |
Summ Dude
Direct Action Resources
207
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Posted - 2014.02.12 21:49:00 -
[52] - Quote
Fizzer94 wrote:Anyways... updated image.I changed the scope, lengthened the stock, shortened the 'barrel', and mode the grip more comfortable looking, along with some other minor changes such as adding shadows in the correct places. Also, as far as the new stats in that pic go, everything seems pretty good. But for the DoT, I was thinking something like 4/7/10 DPS for 5 seconds on all tiers. And then the Operations skill could increase the length of the DoT effect by 1 second per level; so at level 5, it would last for 10 seconds. I mean, if the DoT's gonna be a part of the weapon, let's make it a noticeable one.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1665
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Posted - 2014.02.12 22:05:00 -
[53] - Quote
Sgt Kirk wrote:Omareth Nasadra wrote:Faquira Bleuetta wrote:Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS
EDIT: Title changed to reflect that at that closer range it isn't really a sniper. Gallente will rather use rail tech gotta agree, in eve galente use blaster for cqc and rail guns for long range, they and the caldari use the same tech, it's just that caldari rely on missile as another platform, and gallente rely on drones, both use plasma and rail tech but for some stupid reason DUST 514 decided to make Railguns Caldari exclusively.
That is odd. We need faction railguns for vehicles for Gallente.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1665
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Posted - 2014.02.12 22:07:00 -
[54] - Quote
Anyways, still is useless.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Shiruba Ryou
229
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Posted - 2014.02.13 05:22:00 -
[55] - Quote
*BUMP* -ercars xD
"Not to worry. The cards say you loved it."
- Ryoutoshi
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