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Summ Dude
Direct Action Resources
199
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Posted - 2014.02.12 07:12:00 -
[1] - Quote
Leadfoot10 wrote:While I like the idea of new guns, I'm not sure another way to kill others at distance is the right thing for overall game play. Do we really need more snipers?
Therefore I give this one a thumbs down.
Sorry, my friend. I can somewhat see your point. But lack of balance amongst the current weapons isn't really a good reason to stop adding new ones. And I've always thought that more weapon classes and racial parity within those classes will add more depth to the gameplay.
The only small notes I have would be to possibly change it in one of two ways:
1. Make it an actual bolt-action rifle. Increase clip size to about 6-8 or so, lower the damage slightly, and require an actual bolt to be pulled back (which requires unscoping) after each shot.
2. Increase clip size to 3 or so, give it a RoF slightly slower than the standard SR, and just keep the damage where it's at. Only now you would actually notice the significant kick after each shot. If this was done, the Operations skill bonus could be changed to reduce kick.
I was thinking over the numbers again and realized that with this damage, unless you were shooting at Scouts, you'd virtually never actually score a kill on a fresh target. And with that 4s reload time, I feel like you would just be relegated to getting assists here and there, which wouldn't be the most fun thing to do. I think either of these changes could make it feel a bit more useful.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
207
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Posted - 2014.02.12 20:12:00 -
[2] - Quote
Fizzer94 wrote:Anyways... updated image.I changed the scope, lengthened the stock, shortened the 'barrel', and mode the grip more comfortable looking, along with some other minor changes such as adding shadows in the correct places. Nice work Fizzer!
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
207
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Posted - 2014.02.12 21:49:00 -
[3] - Quote
Fizzer94 wrote:Anyways... updated image.I changed the scope, lengthened the stock, shortened the 'barrel', and mode the grip more comfortable looking, along with some other minor changes such as adding shadows in the correct places. Also, as far as the new stats in that pic go, everything seems pretty good. But for the DoT, I was thinking something like 4/7/10 DPS for 5 seconds on all tiers. And then the Operations skill could increase the length of the DoT effect by 1 second per level; so at level 5, it would last for 10 seconds. I mean, if the DoT's gonna be a part of the weapon, let's make it a noticeable one.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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