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DeadlyAztec11
Ostrakon Agency Gallente Federation
4102
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Posted - 2014.02.11 00:58:00 -
[1] - Quote
It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning".
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4102
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Posted - 2014.02.11 01:51:00 -
[2] - Quote
Teilka Darkmist wrote:DeadlyAztec11 wrote:It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. I think it should be just as capable of OHK as a Caldari SR, just without the range. No other weapon has a DOT effect as far as I'm aware. Since Gallente specialise at covert ops, having a weapon that lets a target scream and shout as they burn is impractical, it would have the alarm raised the first time it was used. A low ROF, high damage weapon fits the lore as well as the mechanics that are already in the game. Lore limits gameplay once again...
Alright... High damage "bolt action" rifle that adds a tracker to the target. Illuminating them on the radar for ten seconds.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4102
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Posted - 2014.02.11 01:52:00 -
[3] - Quote
Racro 01 Arifistan wrote:shotgun is the short range assault (plasma) rifle is the medium plasma cannon is the long rnage.
gallente has majority of its weapons excluding the 2 heavy weapons and ou our ion pistol.
Wrong, all are classified as close range, even the PC.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4107
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Posted - 2014.02.11 14:05:00 -
[4] - Quote
Teilka Darkmist wrote:DeadlyAztec11 wrote:Teilka Darkmist wrote:DeadlyAztec11 wrote:It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. I think it should be just as capable of OHK as a Caldari SR, just without the range. No other weapon has a DOT effect as far as I'm aware. Since Gallente specialise at covert ops, having a weapon that lets a target scream and shout as they burn is impractical, it would have the alarm raised the first time it was used. A low ROF, high damage weapon fits the lore as well as the mechanics that are already in the game. Lore limits gameplay once again... Alright... High damage "bolt action" rifle that adds a tracker to the target. Illuminating them on the radar for ten seconds. In a game like dust, lore does and should guide the gameplay. I'm not saying that DOT weapons shouldn't exist, just that for the Gallente version of a SR it doesn't make sense. I'm all for them putting in a flamethrower, for example, I could quite easily imagine that it could be a Minmatar weapon, fairly low tech yet effective, or something from the Amarr, maybe something about cleansing flame connected to their religion. Plasma or incendiary grenades that have an AOE splash that doesn't directly damage, but sets anyone on fire. DOT can be done fairly easily in terms of lore I'm sure. I don't know about in terms of the mechanics as I'm not a coder at all. But lore should certainly influence the gameplay, otherwise there's no point setting the game in New Eden and connecting it with EVE. Alright, why don't you add some ideas?
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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