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Komodo Jones
Chaotik Serenity
459
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Posted - 2014.02.10 19:15:00 -
[1] - Quote
Probably not original but, what if you were allowed to have 2 guns out at the same time!?
It would have to be only sidearms or equipment, and they would need to invent a piece of equipment called an autoloader that you would need to equip, as it's not really possible to reload a gun 1 handed while running around the battlefield unless you're Neo.
This would prevent aiming down sights so dual wielding should be disabled when you need it to be. Basically how this would work is you go into the weapon select menu, select your off hand, and pick what you want to equip in it, or deselect when you're done.
"but wait, logies only have 1 weapon slot!"
That's why I mentioned equipment, imagine dual wielding a repair tool and an smg, OP you say? I don't think so, sidearms are close range weapons and if you can only hipfire it makes them more inaccurate.
This probably won't get introduced but oh well! Still cool I think
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1748
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Posted - 2014.02.10 19:20:00 -
[2] - Quote
You lost me at equipment. 2 Side weapons maybe. COULD work. Not sure about how to balance that. But one weapon and one piece of equipment? No. Just no. Logi isn't supposed to be a combat class anyways. So additionally that wouldn't really make sense for a logi.
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Komodo Jones
Chaotik Serenity
459
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Posted - 2014.02.10 19:36:00 -
[3] - Quote
Ugh...enough with the logies are supposed to be non-combat, if they're on the frontlines with the rest of the troops, they're a combat unit, it might be combat support but it's not like anyone is running out there without any guns.
You can't always rely on your team and sometimes you need to be able to defend yourself, support doesn't mean non-combat especially not in shooters.
Name a shooter where the "support role" had barely any offensive capabilities?
Name any game where the support role had no offensives capabilities AND couldn't heal themselves?
It doesn't exist because NO-ONE would want to use that setup, logi is a combat suit, it should be more oriented to defense but it's a combat suit, deal with it.
This about slayer logi thing?
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
1940
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Posted - 2014.02.10 19:52:00 -
[4] - Quote
repair tools are held with two hands like a mine side ways FG & I would love to dual wield my Scp
Charlotte O'Dell is a liar, that's only a piece of corn & I'm the one and only majestic unicorn.
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
413
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Posted - 2014.02.10 20:49:00 -
[5] - Quote
While dual wielding looks cool it's also incredibly stupid and ineffective but as far crazy ideas go this is pretty crazy :D
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
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Komodo Jones
Chaotik Serenity
459
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Posted - 2014.02.10 22:25:00 -
[6] - Quote
Nocturnal Soul wrote:repair tools are held with two hands like a mine side ways FG & I would love to dual wield my Scp eh, repair tools are used with 2 hands because everything is used with 2 hands, it's just how they animated it, not REALLY a need for it, dual wielding could decrease accuracy anyway, there's plenty of useless things in the game, why not this? lol
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TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
473
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Posted - 2014.02.10 23:24:00 -
[7] - Quote
No.
Thanks CCP Foxfour
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Glitch116
On The Brink CRONOS.
60
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Posted - 2014.02.10 23:40:00 -
[8] - Quote
seconded
no
I AM THE KING OF THE BLASTER!!!
deal with it
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6888
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Posted - 2014.02.10 23:48:00 -
[9] - Quote
Komodo Jones wrote:Probably not original but, what if you were allowed to have 2 guns out at the same time!?
It would have to be only sidearms or equipment, and they would need to invent a piece of equipment called an autoloader that you would need to equip, as it's not really possible to reload a gun 1 handed while running around the battlefield unless you're Neo.
This would prevent aiming down sights so dual wielding should be disabled when you need it to be. Basically how this would work is you go into the weapon select menu, select your off hand, and pick what you want to equip in it, or deselect when you're done.
"but wait, logies only have 1 weapon slot!"
That's why I mentioned equipment, imagine dual wielding a repair tool and an smg, OP you say? I don't think so, sidearms are close range weapons and if you can only hipfire it makes them more inaccurate.
This probably won't get introduced but oh well! Still cool I think
Never. No soldier can adequately wield 2 weapons effectively, this is a fallacy portrayed by Hollywood.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Komodo Jones
Chaotik Serenity
461
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Posted - 2014.02.11 00:55:00 -
[10] - Quote
Exactly, wouldn't be very effective but...who cares? Someone will do it
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6894
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Posted - 2014.02.11 01:21:00 -
[11] - Quote
Komodo Jones wrote:Exactly, wouldn't be very effective but...who cares? Someone will do it
Why would corporations spend fortunes on idiots who want to run around with a rifle in each hand? This is business, not some crappy arcade shootem up TDM.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Komodo Jones
Chaotik Serenity
462
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Posted - 2014.02.11 03:15:00 -
[12] - Quote
You talking about corps in dust or CCP?
Either way, it's a game, if you're not having fun there's no point in playing.
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VALCORE72
NECROM0NGERS The CORVOS
57
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Posted - 2014.02.11 06:11:00 -
[13] - Quote
go the hell back to COD . there trying to raise the ttk not lower it |
VALCORE72
NECROM0NGERS The CORVOS
57
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Posted - 2014.02.11 06:13:00 -
[14] - Quote
Komodo Jones wrote:Ugh...enough with the logies are supposed to be non-combat, if they're on the frontlines with the rest of the troops, they're a combat unit, it might be combat support but it's not like anyone is running out there without any guns.
You can't always rely on your team and sometimes you need to be able to defend yourself, support doesn't mean non-combat especially not in shooters.
Name a shooter where the "support role" had barely any offensive capabilities?
Name any game where the support role had no offensives capabilities AND couldn't heal themselves?
It doesn't exist because NO-ONE would want to use that setup, logi is a combat suit, it should be more oriented to defense but it's a combat suit, deal with it.
This about slayer logi thing?
true . but very few run them that way . .......gal logi 3 damage modes . stacked plates . trig hives to stand on |
Komodo Jones
Chaotik Serenity
463
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Posted - 2014.02.11 09:03:00 -
[15] - Quote
That's a problem with armor tanking and damage modifiers that the gallente logi can take advantage up because of the high PG cpu and high number of slots.
Shield tanking is highly disproportionate to armor tanking, shield tanking is basically useless, also it makes no sense why damage modifiers are a in the high slot WITH shield mods, shields are supposed to be skirmishers so why aren't the damage mods in the low slots allowing people to stack damage mods and shield extenders to attack and bail instead of giving people a TON of health AND damage by making them complementary to the armor modules? This is a separate problem in the game, not the logi's fault.
Logies were given passive armor repair as a placeholder until they could get more equipment in the game and could code the bonuses to equipment that logies would get later on (in 1.8) effectively giving them an extra complex armor repairer that doesn't even have to be equipped.
Logies were given bonus PG and CPU to allow them to carry more equipment, but nothing says they have to carry equipment and there's no incentive to carry it besides war points, so it's great for people who want to stack damage mods and defense to boost their KDR. For gallente it's just better, I can stack on defense AND a good gun AND have a full stock of equipment.
And of course there's no real choice when it comes to modules, what are you gonna pick, armor plates or a passive scanner range amplifier? A damage modifier or a passive scanner precision enhancer or a myofibril stimulant? There's nothing to do in this game besides war, and if you're at war you're a combat specialist, and if you're a combat specialist you're going to want every advantage you can get IN A FIGHT.
Logies were given more module slots so they could have more flexibility but could also even out the loss in defense that the suit itself suffers it would be better though if there were a mid slot that electronics and biotics were shoved into, then you can lower high and low slots to limit how much someone can tank their suits while still giving them plenty, if not more room to customize.
Some light weapons cost less PG and CPU than defense modules, than equipment, than sidearms, and have an insane damage output
These are just a bunch of little problems that amassed within the logi suit, blaming people who take advantage of them and wanting to just nerf the logies isn't solving the problem, it's sweeping it under the rug.
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Komodo Jones
Chaotik Serenity
463
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Posted - 2014.02.11 09:13:00 -
[16] - Quote
VALCORE72 wrote:go the hell back to COD . there trying to raise the ttk not lower it And to address this, I hate call of duty, single player is great, but I haven't touched the game since black ops, only played online with modern warfare (either 1 or 2) and only did a few matches, only thing I cared about doing online was zombies and that was boring and broken too.
No-one in their right mind, or who weren't greedy, would introduce MORE broken mechanics to the game, how it should work and be balanced should be up to CCP, if they can't find a way to make it work then don't put it in, it's something extra and I'm not gonna be crying if it doesn't get in, it's just something else to screw around with and if it's done right then who cares?
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Komodo Jones
Chaotik Serenity
463
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Posted - 2014.02.11 09:15:00 -
[17] - Quote
This is why I don't bother with numbers, I suggest things under the assumption that CCP won't screw it up and if they do that's their own damn fault, I only put forward concepts that if done correctly could be a fun and unique addition to the game, I'm not trying to be trolly I'm just brainstorming, all I do is say "hey this could be cool, how would it work?" And very rarely do people answer that question or provide any constructive input.
Welcome to the dust forums I guess..
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
810
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Posted - 2014.02.11 09:35:00 -
[18] - Quote
Although I don't normally strive for realism for a shooter game* I simply can't support this. Wielding two weapons simultaneously is NEVER a good idea. Accuracy would be totally abysmal and no highly trained professional would even think to do so. Not only that but weapon balancing is already problematic without adding another weapon with potentially different damage mechanics. Lets say you had a laser weapon and an explosive weapon - That would mean in all situations you'd get +20% damage modifier. Its simply too much.
* -lets face it, in most shooters a truly realistic feature would be to force you to recover over 6 months after being shot and breaking your game permanently if your killed
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Outer Raven
WarRavens League of Infamy
179
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Posted - 2014.02.11 10:41:00 -
[19] - Quote
Sure dual wielding sounds cool It should just be a new variant for certain side arms at prototype level. In the market place for instance you would have the Viz Scp, Car Scp, and Dual ScP. Its icon would be two pistols side by side. In practice you can equip them for your light weapon but the side arm slot becomes inactive and viceversa when using dual weapons on all suit save for the logi since it has no side arm slot.
You can only use hip fire with the weapons, aiming down the sights doesn't give much benefit other that a more centered focus. Reloading can be handled with some new animations no need to make things more complex than they need to be. An for those talking about realism "in a sci fi shooter mind you" we have guys running around solely with knives on the field when you have guns like the rail rifle floating about. Clearly variety and FUN trumps all the game grumpiness.
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General12912
Gallente Marine Corps
58
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Posted - 2014.02.11 10:42:00 -
[20] - Quote
True Adamance wrote:Komodo Jones wrote:Probably not original but, what if you were allowed to have 2 guns out at the same time!?
It would have to be only sidearms or equipment, and they would need to invent a piece of equipment called an autoloader that you would need to equip, as it's not really possible to reload a gun 1 handed while running around the battlefield unless you're Neo.
This would prevent aiming down sights so dual wielding should be disabled when you need it to be. Basically how this would work is you go into the weapon select menu, select your off hand, and pick what you want to equip in it, or deselect when you're done.
"but wait, logies only have 1 weapon slot!"
That's why I mentioned equipment, imagine dual wielding a repair tool and an smg, OP you say? I don't think so, sidearms are close range weapons and if you can only hipfire it makes them more inaccurate.
This probably won't get introduced but oh well! Still cool I think Never. No soldier can adequately wield 2 weapons effectively, this is a fallacy portrayed by Hollywood. doesnt really matter. this is a game, not real life.
i'd say yes, this is an excellent idea. if its only through a piece of equipment, then yes. i know i would probably never use it though. i'd stick to remote explosives. they hav saved me an assault Gk.0 more than once. (darn rr wielding sentinels. almost impossible to kill you head on. so i just blow you up.)
it would be nice for logistics troops to be able to carry a repair tool WITH a nante injector. whenever im playing as a logi, i always find it hard to pull nanite injector with the whole weapon select gui. and then if i do happen to revive them in time, 90% of the time, i cant pull out my repair tool before they run away. its a real hassle. dual wielding the two might help alot. |
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Komodo Jones
Chaotik Serenity
464
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Posted - 2014.02.11 16:00:00 -
[21] - Quote
Sidearms only people I'm not talking about dual wielding rifles, an smg or a pistol, dassit.
it would be more inaccurate but to counteract unreasonable inaccuracies let's just say it is useable based on the fact that these people have futuristic super suits that can help stabilize their aim?
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
42
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Posted - 2014.02.11 16:57:00 -
[22] - Quote
Hecarim Van Hohen wrote:While dual wielding looks cool it's also incredibly stupid and ineffective but as far crazy ideas go this is pretty crazy :D It's stupid when you're a baseline fleshbag, yeah, but we're superhumans in power armour that can jog at 20 km/h. I don't think managing recoil/aiming for two sidearms at a time is going to be beyond our capability. |
Martin0 Brancaleone
Maphia Clan Corporation
498
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Posted - 2014.02.11 17:22:00 -
[23] - Quote
Komodo Jones wrote:Probably not original but, what if you were allowed to have 2 guns out at the same time!?
It would have to be only sidearms or equipment, and they would need to invent a piece of equipment called an autoloader that you would need to equip, as it's not really possible to reload a gun 1 handed while running around the battlefield unless you're Neo.
This would prevent aiming down sights so dual wielding should be disabled when you need it to be. Basically how this would work is you go into the weapon select menu, select your off hand, and pick what you want to equip in it, or deselect when you're done.
"but wait, logies only have 1 weapon slot!"
That's why I mentioned equipment, imagine dual wielding a repair tool and an smg, OP you say? I don't think so, sidearms are close range weapons and if you can only hipfire it makes them more inaccurate.
This probably won't get introduced but oh well! Still cool I think Oh yeah what a wonderfoul idea! We need a way to DOUBLE THE CURREND DPS! So the fight will last barely 0.01 seconds! The TTK its sooooo long right? And Logis will Repair 200+ hp/s! Heavies will be soooo happy! Only a large blaster turret will kill them! This idea is so brilliant! |
Komodo Jones
Chaotik Serenity
465
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Posted - 2014.02.11 17:25:00 -
[24] - Quote
Martin0 Brancaleone wrote:Komodo Jones wrote:Probably not original but, what if you were allowed to have 2 guns out at the same time!?
It would have to be only sidearms or equipment, and they would need to invent a piece of equipment called an autoloader that you would need to equip, as it's not really possible to reload a gun 1 handed while running around the battlefield unless you're Neo.
This would prevent aiming down sights so dual wielding should be disabled when you need it to be. Basically how this would work is you go into the weapon select menu, select your off hand, and pick what you want to equip in it, or deselect when you're done.
"but wait, logies only have 1 weapon slot!"
That's why I mentioned equipment, imagine dual wielding a repair tool and an smg, OP you say? I don't think so, sidearms are close range weapons and if you can only hipfire it makes them more inaccurate.
This probably won't get introduced but oh well! Still cool I think Oh yeah what a wonderfoul idea! We need a way to DOUBLE THE CURREND DPS! So the fight will last barely 0.01 seconds! The TTK its sooooo long right? And Logis will Repair 200+ hp/s! Heavies will be soooo happy! Only a large blaster turret will kill them! This idea is so brilliant! lol no, you gotta have at least 1 weapon won't be able to have 2 pieces of equipment out, and your accuracy will go to ****, and it would only work with sidearms
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
822
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Posted - 2014.02.11 17:59:00 -
[25] - Quote
Let the assault get 2 light weapon slot and let the commando duel wield 2 light weapon.
Assassination is my thing.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1175
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Posted - 2014.02.11 18:42:00 -
[26] - Quote
Komodo Jones wrote:Probably not original but, what if you were allowed to have 2 guns out at the same time!?
It would have to be only sidearms or equipment, and they would need to invent a piece of equipment called an autoloader that you would need to equip, as it's not really possible to reload a gun 1 handed while running around the battlefield unless you're Neo.
This would prevent aiming down sights so dual wielding should be disabled when you need it to be. Basically how this would work is you go into the weapon select menu, select your off hand, and pick what you want to equip in it, or deselect when you're done.
"but wait, logies only have 1 weapon slot!"
That's why I mentioned equipment, imagine dual wielding a repair tool and an smg, OP you say? I don't think so, sidearms are close range weapons and if you can only hipfire it makes them more inaccurate.
This probably won't get introduced but oh well! Still cool I think
I think it's a fantastic idea! I love it, I think it's great! I think it's brilliant, what an idea! And I was there, I saw it happen: he took the idea, ripe on the tree. He plucked it and put it in his pocket. It is, dare I say, genius? No, no... But maybe it is. Maybe I'm in the presence of greatness...
{:)}{3GÇó>
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Komodo Jones
Chaotik Serenity
465
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Posted - 2014.02.12 03:06:00 -
[27] - Quote
Smooth Assassin wrote:Let the assault get 2 light weapon slot and let the commando duel wield 2 light weapon. LOL Good god we're all gonna die.
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