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Summ Dude
Direct Action Resources
184
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Posted - 2014.02.09 04:47:00 -
[1] - Quote
From another thread:
You're thinking of uplinks as a Scout might use them. But imagine you're an Amarr Logi, running with your squad, being not so terrible in direct combat. So you drive the enemy lines back, drop an uplink. Drive em back some more, drop another uplink. Rinse and repeat. So it's not about sprinting somewhere really quick to drop an uplink as a starting point, it's more about being able to constantly have a spawn point right where your squad has most currently pushed to. Effectively allowing a slow but steady "stampede" playstyle. Which actually seems quite fitting for the Amarr.
Not just a laymen, but the laymen.
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Summ Dude
Direct Action Resources
184
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Posted - 2014.02.09 05:23:00 -
[2] - Quote
Awry Barux wrote:Summ Dude wrote:From another thread:
You're thinking of uplinks as a Scout might use them. But imagine you're an Amarr Logi, running with your squad, being not so terrible in direct combat. So you drive the enemy lines back, drop an uplink. Drive em back some more, drop another uplink. Rinse and repeat. So it's not about sprinting somewhere really quick to drop an uplink as a starting point, it's more about being able to constantly have a spawn point right where your squad has most currently pushed to. Effectively allowing a slow but steady "stampede" playstyle. Which actually seems quite fitting for the Amarr. I see what you're saying but I don't like it, gameplay-wise. To be usable, this sort of style would either require me to die frequently, thereby refilling 1 equipment slot of uplinks, or to carry uplinks in every equipment slot- and even then, it might not be enough to support this "stampede" style. Still, I'll concede that there is some sense to this. Personally, I've never had any success spawning on uplinks in the middle of hot zones. I'd much rather spawn on an uplink further away that allows me to approach the enemy from a different direction. To me, the scout style of uplink use seems simply better than front-line uplinks. Maybe I'm actually a scout in a logi's dropsuit. First off, I appreciate your reasonable nature.
Moving on, you don't necessarily have to put your uplink down like right next to the enemies. Just close enough that even your heavy can get back into the action ASAP should he go down. And given how many bonus spawns you'll be getting per uplink, I think an Amarr Logi could really stretch out their usage.
Not just a laymen, but the laymen.
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Summ Dude
Direct Action Resources
185
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Posted - 2014.02.09 05:41:00 -
[3] - Quote
KingBabar wrote:Edit: And its not like you can't shield tank an Amarr suit... Actually come 1.8 this will no longer be the case.
Awry Barux wrote:Put the bonus on the Amarr scout! The current Amarr scout bonus is an insult anyway(+25% stamina regen and +25% max stamina is less than a basic cardiac reg). I agree that the Amarr Scout bonus is terribly underpowered, but I don't think that this bonus needs to be taken from the Logi and stuck there. My two current favorite ideas for the Amarr Scout bonus are a reduction to the movement speed penalty of armor plates, or a bonus to ScP headshot damage (on top of the existing one).
Not just a laymen, but the laymen.
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Summ Dude
Direct Action Resources
186
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Posted - 2014.02.09 06:04:00 -
[4] - Quote
Panoscape wrote:This bonus is probably a result of usage analysis of the suit. I know I use an advanced amar logi with three different uplinks on it at the start of every game. I'm sure I'm not alone. The versatility of the advanced amar logi with the side arm can not be ignored. It's my spawn starter, my cheap tanker, my cheap sniper and my cheap all around logi. But, mostly it's my spawner loadout. So, I'm sure they crunched the numbers to see what the suit is used for most and saw that everyone and their brother uses it as a spawner suit that they use at the start of evry game. I think it's much more likely they just gave the Amarr suit a bonus to Amarr equipment. Considering that's what they did with every other suit.
Not just a laymen, but the laymen.
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