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Terminus Dwyryd
Seituoda Taskforce Command Caldari State
9
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Posted - 2014.02.07 19:32:00 -
[1] - Quote
Well, I have finally managed how to deploy uplinks (with apologies to various teams of mine whom would have thought that I was just standing against a wall releiving myself for hours on end) and this part works well.
However, is there any form of feedback about the status of the uplink(s) that I have seeded? Can I see somehow how many people they have left to transport or even if they are still functioning?
- Terminus
Pam: "I wonder what my name means in Welsh"
Nessa: "Why?"
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Fox Gaden
Immortal Guides
2440
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Posted - 2014.02.07 19:49:00 -
[2] - Quote
No. You do get a War Point notification popping up whenever someone spawns on one of your Uplinks though. You need to remember where you put it, and watch those notifications. If you have been getting a lot of WP off a Drop Uplink, or it disappears off the map, then your probably need to reset it.
Fox Gaden: DUST Wall of Fame, 2014
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Terminus Dwyryd
Seituoda Taskforce Command Caldari State
9
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Posted - 2014.02.07 19:55:00 -
[3] - Quote
Thanks, this is what I had expected.
Okay,. I will try to be alert and look out for this.
- Terminus
Pam: "I wonder what my name means in Welsh"
Nessa: "Why?"
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Nothing Certain
Villore Sec Ops Gallente Federation
192
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Posted - 2014.02.07 22:37:00 -
[4] - Quote
Make sure you remember that when people spawn they are facing the way you are when you put it down, so put your back against the wall or corner before you lay it down. This is the biggest mistake I see with uplinks.
Because, that's why.
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
798
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Posted - 2014.02.07 23:29:00 -
[5] - Quote
Nothing Certain wrote:Make sure you remember that when people spawn they are facing the way you are when you put it down, so put your back against the wall or corner before you lay it down. This is the biggest mistake I see with uplinks. For the love of god do as he says!!!!!
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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Canari Elphus
Ancient Exiles. Renegade Alliance
1137
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Posted - 2014.02.07 23:33:00 -
[6] - Quote
Uplinks are the best way for new players to gain WP and thus, SP in the game. It also gives them experience in thinking about tactics as a part of gameplay.
Dont just lay an uplink here and there, place them in locations to aide in the push on an objective or a location that is defensible in Ambush.
- Do not place uplinks in the open in low ground as it will make it easy to camp - Do not place uplinks in a corner that could trap your team without an escape - Place uplinks in multiple areas so that , if you team does get trapped, it can spawn in at a safe area. - Get to at least advanced uplinks as soon as possible. They allow you to use more than one and offer some reduced spawn times
I have an alt I created that has around 700k SP. I routinely can get to 1000+ WP in an ambush match and be at the top by just using uplinks.
Canari Elphus for CPM1
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Cross Atu
OSG Planetary Operations Covert Intervention
1916
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Posted - 2014.02.07 23:52:00 -
[7] - Quote
Canari Elphus wrote:Uplinks are the best way for new players to gain WP and thus, SP in the game. It also gives them experience in thinking about tactics as a part of gameplay.
Dont just lay an uplink here and there, place them in locations to aide in the push on an objective or a location that is defensible in Ambush.
- Do not place uplinks in the open in low ground as it will make it easy to camp - Do not place uplinks in a corner that could trap your team without an escape - Place uplinks in multiple areas so that , if you team does get trapped, it can spawn in at a safe area. - Get to at least advanced uplinks as soon as possible. They allow you to use more than one and offer some reduced spawn times
I have an alt I created that has around 700k SP. I routinely can get to 1000+ WP in an ambush match and be at the top by just using uplinks. ^This
Also a scout suit with low profile, or use of a LAV can work wonders for placing links at the start of a match. Allowing you to see several links in very different locations aiding your team. As a general guide the most effective placement is to have your links separated by at least one "screen" (i.e. move away from the last link you placed until it drops off your minimap). This practice takes time but it provides your links, and the teammates who spawn on them, some protection against camping and scans. There are times in city spaces where this is not possible, but consider the map options when selecting link locations.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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Nothing Certain
Villore Sec Ops Gallente Federation
194
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Posted - 2014.02.08 00:00:00 -
[8] - Quote
Yes, be careful where you place them, putting them on a pipe is fine, but don't place it where you have to jump to leave, heavies will just be stuck. If you place an uplink and it gets overrun and is being spawned, throw another one,or two if you are running advanced, as soon as you can. It will remove the one being spawned and save some of your unwitting teammates lives. I always feel guilty when my uplink is the one being spawned. If there are already uplinks placed in good locations place yours as the fallback position, somewhere out of the way but not too far away. If you lose the other uplinks it is the difference between being redlined or fighting on.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
195
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Posted - 2014.02.08 00:09:00 -
[9] - Quote
And destroying enemy uplinks is pretty high priority. I don't camp them but don't think it is cheap, spawn camping a CRU is in my view. Because uplinks are a tactical choice, it's fair to punish poor choices because good ones are definitely rewarded. CRU's are not a choice, hack them and control them.
Because, that's why.
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Canari Elphus
Ancient Exiles. Renegade Alliance
1138
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Posted - 2014.02.08 00:12:00 -
[10] - Quote
Nothing Certain wrote:Yes, be careful where you place them, putting them on a pipe is fine, but don't place it where you have to jump to leave, heavies will just be stuck. If you place an uplink and it gets overrun and is being spawned, throw another one,or two if you are running advanced, as soon as you can. It will remove the one being spawned and save some of your unwitting teammates lives. I always feel guilty when my uplink is the one being spawned. If there are already uplinks placed in good locations place yours as the fallback position, somewhere out of the way but not too far away. If you lose the other uplinks it is the difference between being redlined or fighting on.
I agree with this. It is good to know what is going on with your team. If they are stuck, just throwing a link wherever can be good to get them regrouped if its far enough away. In that situation, you dont have to wait for the perfect spot.
Canari Elphus for CPM1
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Terminus Dwyryd
Seituoda Taskforce Command Caldari State
9
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Posted - 2014.02.08 10:15:00 -
[11] - Quote
Thanks for these tips. As it happens I have been following these guidelines which, at the end of the day, are common sense.
I try to get to a new area of the map to give my team an option and in one day when I set up a flanking uplink I received about half a dozen spawn points right away.
As for the uplink placement game it gives me the chance not to worry about combat. I instead run around and am trying to learn the maps rather than fight the enemy directly because (a) I am carp at combat (I still keep reloading at the enemy or crouching in front of a tank) and (b) I am more useful being 'tactical'. And if it confuses any reds by my running around screaming then that'll be point (c).
Because I am not worried about losing my merc in his paper thin suit because I have a job to do I find this rather exhilarating and refreshing.
This is a great way to get into the game for us arthritic oldies who can't get to look, aim, fire and hit something. My last kill was someone who's mother clearly called him in for tea and I still took about four magazine loads to hit and bring him down -- from ten paces. So when the reds move round, dance, do somersaults and, blast them, fire back I tend not to do so well.
Thanks for the posts, gentlefolk. As ever much appreciated.
- Terminus
Pam: "I wonder what my name means in Welsh"
Nessa: "Why?"
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Canari Elphus
Ancient Exiles. Renegade Alliance
1140
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Posted - 2014.02.08 13:55:00 -
[12] - Quote
Knowing the maps is a major part of the game. It can be the difference between a win and a loss for your team based upon where they are placed.
As far as combat with enemies, the best thing I can tell you is to squad up and find people who understand the value of running in pairs versus blindly rushing people on their own. While a new player's weapon is not going to hit that hard, two people focusing their fire on one enemy can easily take them down.
Also, play around with the sensitivity settings. They can do wonders for helping you to keep the crosshairs on a target.
Canari Elphus for CPM1
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
450
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Posted - 2014.02.09 04:41:00 -
[13] - Quote
CYRAX SERVIUS wrote:Nothing Certain wrote:Make sure you remember that when people spawn they are facing the way you are when you put it down, so put your back against the wall or corner before you lay it down. This is the biggest mistake I see with uplinks. For the love of god do as he says!!!!!
I spawned on a point where someone did this just today. This is a sore point and shows your experience right there. Nothing worse than spawning in a point with your back to the enemy.
I run uplinks often and take note of where mine are. If my team has so many out that I'm actually for a loss of where mine are, I don't bother bringing out more. It doesn't do my team any good and just causes server lag. I'll swtich to carrying ammo on me for my team. However, if uplinks are few or far between, its easy to see where yours are and if they are still active. I don't bother counting or checking while in battle. I only take note of uplinks when I die. When you have to spawn back in and you notice they are sparse and the ones remaining are not yours, that's when I bring them back out for more.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Terminus Dwyryd
Seituoda Taskforce Command Caldari State
10
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Posted - 2014.02.09 11:50:00 -
[14] - Quote
Thanks, this is basically what I do regarding the Uplinks.
I find a good concave corner (not all concave corners will do) back into it and then throw it. Then the newly arrived squaddie has options on where to move and isn't facing the wrong way.
One of my pet hates is spawing into a dead end, which is safe in itself, but the end is camped.
I need to get skills to get the nanohives dropped next.
I've noticed that one can't get new Uplinks unless one dies or refits at a Supply Depot. Are there any special nanohives which give replacement Uplinks?
Sometime I want to move one of mine for much he same reason as yours. I put one down then and look on the map and find that five minues later that others have placed half a dozen next to mine so it's time to move the link elsewhere. And it would be handy if one can get new uplinks from somewhere. Any suggestion?
- Terminus
Pam: "I wonder what my name means in Welsh"
Nessa: "Why?"
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Canari Elphus
Ancient Exiles. Renegade Alliance
1142
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Posted - 2014.02.09 15:20:00 -
[15] - Quote
You can only refresh uplinks at a supply depot by swapping out your suits. Right now, he only equipment that can get resupplied from a nanohive is remote explosives.
Another tip is to copy your fit and put different uplinks on each fit. Uplinks have a max amount that you can deploy at any given time but it is only of that type. You can use different uplinks and your other ones will not go away.
Canari Elphus for CPM1
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Takron Nistrom
Tinfoil Hatz
201
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Posted - 2014.02.09 15:31:00 -
[16] - Quote
Nothing Certain wrote:Make sure you remember that when people spawn they are facing the way you are when you put it down, so put your back against the wall or corner before you lay it down. This is the biggest mistake I see with uplinks.
Omg ty. It has pissedme off for years as to why I always spawn facing the wall!
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Terminus Dwyryd
Seituoda Taskforce Command Caldari State
11
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Posted - 2014.02.09 16:31:00 -
[17] - Quote
or at the edge of a ledge so someone coming out, trying to get one's bearings falls about fifty feet and then ends up being more bewildered than ever.
In one battle I spawed at the top of some lattice work about 300 feet off the ground. I have no idea how that uplink got there but it was utterly useless to see anything from there because of its position.
Perhaps there's a competition going for the most absurd uplink position that I don't know of.
Pam: "I wonder what my name means in Welsh"
Nessa: "Why?"
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Heimo Vesa
Rautaleijona Top Men.
136
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Posted - 2014.02.09 18:39:00 -
[18] - Quote
Terminus Dwyryd wrote:... In one battle I spawed at the top of some lattice work about 300 feet off the ground. I have no idea how that uplink got there but it was utterly useless to see anything from there because of its position.
Perhaps there's a competition going for the most absurd uplink position that I don't know of.
My wild guess: with dropship, and that uplink was probably for sniper (maybe dead sniper )
The White Death
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
454
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Posted - 2014.02.09 19:27:00 -
[19] - Quote
Terminus Dwyryd wrote: I've noticed that one can't get new Uplinks unless one dies or refits at a Supply Depot. Are there any special nanohives which give replacement Uplinks?
Sometime I want to move one of mine for much he same reason as yours. I put one down then and look on the map and find that five minues later that others have placed half a dozen next to mine so it's time to move the link elsewhere. And it would be handy if one can get new uplinks from somewhere. Any suggestion?
- Terminus
As someone else said, you can only get them on a fresh suit and I prefer not to stack my uplinks really. I know lots of people that claim they can put down up to 6+ uplinks at a time. I find that a little overkill and not necessarily helping the team if you know others are also probably going to be putting them down. I run 2 at most and live with it.
For 'moving' your uplink, be aware that if I took my dropsuit and put down 2 uplinks, then went to a supply depot and got the same suit with 2 more of the SAME uplinks and put them down, they replace the ones I already have out. And in the order I dropped them.
So...
Drop 1. Drop 2. Get suit again. Drop 3 -> replaces Drop 1. Drop 4 -> replaces Drop 2.
However, if you are dropping more because someone killed one. Then they are not replaced.
Drop 1. Drop 2. Get suit again. Someone destroyed Drop 1. Drop 3 to replace Drop 1 and Drop 2 remains where it is.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1915
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Posted - 2014.02.09 19:42:00 -
[20] - Quote
Heimo Vesa wrote:Terminus Dwyryd wrote:... In one battle I spawed at the top of some lattice work about 300 feet off the ground. I have no idea how that uplink got there but it was utterly useless to see anything from there because of its position.
Perhaps there's a competition going for the most absurd uplink position that I don't know of. My wild guess: with dropship, and that uplink was probably for sniper (maybe dead sniper )
Most likely. That or sometimes places like that can be good safe places to spawn assuming something important is below it for you to jump down to.
Anyway, time to pimp my drop uplink guide again.
Most anything you would like to know about uplinks should be in there somewhere. If you find it useful, feel free to reply to bump it to the top and maybe throw me a like or two!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Terminus Dwyryd
Seituoda Taskforce Command Caldari State
11
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Posted - 2014.02.09 20:13:00 -
[21] - Quote
Heimo Vesa wrote:My wild guess: with dropship, and that uplink was probably for sniper (maybe dead sniper )
I felt I was out of a Victor Hugo novel and that I should have swung from beam to beam crying out "the Bells, the Bells"...
Pam: "I wonder what my name means in Welsh"
Nessa: "Why?"
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Terminus Dwyryd
Seituoda Taskforce Command Caldari State
11
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Posted - 2014.02.09 20:15:00 -
[22] - Quote
John Demonsbane wrote:Anyway, time to pimp my drop uplink guide again. Most anything you would like to know about uplinks should be in there somewhere. If you find it useful, feel free to reply to bump it to the top and maybe throw me a like or two!
Thanks for this; I am about to wake up the printer and read this over a bottle of Merlot.
- Terminus
Pam: "I wonder what my name means in Welsh"
Nessa: "Why?"
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Terminus Dwyryd
Seituoda Taskforce Command Caldari State
11
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Posted - 2014.02.09 20:21:00 -
[23] - Quote
lee corwood wrote:
So...
Drop 1. Drop 2. Get suit again. Drop 3 -> replaces Drop 1. Drop 4 -> replaces Drop 2.
However, if you are dropping more because someone killed one. Then they are not replaced.
Drop 1. Drop 2. Get suit again. Someone destroyed Drop 1. Drop 3 to replace Drop 1 and Drop 2 remains where it is.
Thanks for the post. This is useful to know.
As I say I try to move mine if I find that my uplink is surrounded by others which have subsequently appeared.
Sometimes I will use the Uplink to make a relay to where I want to go. This evening I knew that I had to get to the other side of the map as there were no uplinks between me and the target area whatsover. So it was a case of picking up uplink, running to a half suitable place, get stomped, respawn and then continue to where I want to get a good position.
The only gripe that I have is that when I am planning my route that the map doesn't always seem to be orientated with North at the top. So I look at the map, decide that I want to go slighly east of south-east, say, and then after dashing to a spot and checking the map under cover I find that the map is 'out' by about forty-five degrees which is a little annoying.
Thanks again for all of the feedback, this is all very interesting and this is best form of logistics for me to play.
- Terminus
Pam: "I wonder what my name means in Welsh"
Nessa: "Why?"
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
457
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Posted - 2014.02.09 20:34:00 -
[24] - Quote
That is a gripe many of us share. Not only improvement to the overall HUD but an indicator on screen that tells us what direction (N, NW, NE, etc) we're currently traveling in. It's not only useful to our own orientation, but in communicating with team as well. Being able to tell someone enemy heading NE from objective A is a powerful form of communication a lot of us desire.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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ALPHA DECRIPTER
Dragon-Empire
727
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Posted - 2014.02.09 21:09:00 -
[25] - Quote
Terminus Dwyryd wrote:Thanks for these tips. As it happens I have been following these guidelines which, at the end of the day, are common sense.
I try to get to a new area of the map to give my team an option and in one day when I set up a flanking uplink I received about half a dozen spawn points right away.
As for the uplink placement game it gives me the chance not to worry about combat. I instead run around and am trying to learn the maps rather than fight the enemy directly because (a) I am carp at combat (I still keep reloading at the enemy or crouching in front of a tank) and (b) I am more useful being 'tactical'. And if it confuses any reds by my running around screaming then that'll be point (c).
Because I am not worried about losing my merc in his paper thin suit because I have a job to do I find this rather exhilarating and refreshing.
This is a great way to get into the game for us arthritic oldies who can't get to look, aim, fire and hit something. My last kill was someone who's mother clearly called him in for tea and I still took about four magazine loads to hit and bring him down -- from ten paces. So when the reds move round, dance, do somersaults and, blast them, fire back I tend not to do so well.
Thanks for the posts, gentlefolk. As ever much appreciated.
- Terminus
Lol, in KillZone your class would be "Tactician". Some would say you are just farming WPs but in reality you are providing a service and if a message popped up telling you who's uplink you spawned on was implemented you would be getting a lot of fan mail after each match lol. Keep up the good work.
Question: What class are you?
Scout Tactician
Dance puppets, DANCE!
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Cross Atu
OSG Planetary Operations Covert Intervention
1917
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Posted - 2014.02.09 21:33:00 -
[26] - Quote
A quick trip/trick I've learned for placing uplinks in smaller locations. You can often 'bank' the link off of a wall or solid object in such a way that it's still facing towards the enemy but allowing you to keep it nearly as deep in cover as if you'd just dropped it directly facing the wall. Sometimes that little bit of extra cover can make the difference between a spawn in being able to reinforce the team rather than just get mowed down by hostile fire.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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Terminus Dwyryd
Seituoda Taskforce Command Caldari State
14
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Posted - 2014.02.10 12:21:00 -
[27] - Quote
ALPHA DECRIPTER wrote:
Question: What class are you?
Class? I don't suppose I consider myself as being in a class at all. I'm certainly not a fighter and the idea of being a medic isn't going to appeal but generally looking at the map and working out what I think is the best is what I can do the least worst.
So perhaps some form of logician is what I am. I've tried sniping and would like to get back into that again.
As for WP farming; that seems to be a strange accusation to make. Yes, I am getting more WPs than before when I am doing pure combat (where normal equals zero WPs) but these would only translate into SPs which then I can use to make a better uplink seeder.
The way things are I am going to concentrate on being a logician and then when I max out on my skills there I may then look again at sniping. But getting in there and roughing it up with the young lads isn't my sort of game.
Pam: "I wonder what my name means in Welsh"
Nessa: "Why?"
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Nothing Certain
Villore Sec Ops Gallente Federation
210
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Posted - 2014.02.10 21:40:00 -
[28] - Quote
I would say that your best bet is to consider yourself a scout and spend your SP in profile dampening and endurance. O
Because, that's why.
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Terminus Dwyryd
Seituoda Taskforce Command Caldari State
16
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Posted - 2014.02.11 08:59:00 -
[29] - Quote
Thanks for the tip. And even if I went back to sniping then both of those would be useful for hiding and running away.
Endurance would be useful as it would help me get get across those wide open bits of land.
And, er, guess what I found the other day -- the Sprint function. I didn't realise that if one mashed the left hand joystick (though my wife suggest that the size wouldn't) that one sprinted. That was a nice surprise. Now I can die in more remote locations...
- Terminus
Pam: "I wonder what my name means in Welsh"
Nessa: "Why?"
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
462
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Posted - 2014.02.11 18:06:00 -
[30] - Quote
Terminus Dwyryd wrote:Thanks for the tip. And even if I went back to sniping then both of those would be useful for hiding and running away.
Endurance would be useful as it would help me get get across those wide open bits of land.
And, er, guess what I found the other day -- the Sprint function. I didn't realise that if one mashed the left hand joystick (though my wife suggest that the size wouldn't) that one sprinted. That was a nice surprise. Now I can die in more remote locations...
- Terminus
Hah! Yeah, sprinting is rather helpful. Also, just note that obviously sprinting uses stamina but so does jumping. And if you fall from a very high height, you do not recover stamina. You only recover stamina with your feet on the ground.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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