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TEXA5 HiTM4N
ROGUE SPADES
413
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Posted - 2014.02.07 18:37:00 -
[1] - Quote
i believe all equipment should be used strategically not spammed to the point of being a crutch. all equipment has a certain number of uses, except the rep tool. if the scanners had been something you could place on the ground and would last until it was destroyed, it would be much more balanced and not abused like the active scanners are.
anyone else agree? or should we keep stealth out of the game?
Everything I say or do has the utmost importance.
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ugg reset
Molon Labe. Public Disorder.
479
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Posted - 2014.02.07 19:15:00 -
[2] - Quote
scanners are too tacticlal, don't believe me? try using one in a fire fight and see how long you last. also rep tools and injectors don't use amo bro.
Scouts use scanners to give non-scouts a false sense of security. If you want stealth, spec into it.* caution, requires basic math. that and I've been told form a reliable source that the "spin to win" scanning technique will be disappearing next build.
HTFU?
Thr33 is the magic number.
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Killar-12
The Corporate Raiders Top Men.
2247
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Posted - 2014.02.07 20:44:00 -
[3] - Quote
I don't mind scanners tbqh, just get some dampeners or a cloak if you want to sneak, otherwise be visible anyways scanners are getting nerfed.
Listen
I'll change the song every week
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Texs Red
DUST University Ivy League
163
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Posted - 2014.02.07 20:55:00 -
[4] - Quote
To be honest I will be sad when scanners won't be able to do 360 scans, right now people place too much confidence in them and my shotty scout teaches them the meaning of true situational awareness |
Yan Darn
DUST University Ivy League
179
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Posted - 2014.02.07 22:38:00 -
[5] - Quote
Texs Red wrote:To be honest I will be sad when scanners won't be able to do 360 scans, right now people place too much confidence in them and my shotty scout teaches them the meaning of true situational awareness
Yup, scanners getting a nerf is weird indirect nerf to my playstyle; a 'scan prevented' kinda means 'go kill nao!' to me.
Experienced/better players are going to more cautious (e.g they already learn to cover each other when hacking after I double/triple Kill them the first time round) and the less experienced players are either gonna be directionless or charge at any red chevron that pops up.
Deployable scanners would be the proverbial **** though (had no idea that word was censored here...).
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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abarkrishna
WarRavens
291
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Posted - 2014.02.09 02:56:00 -
[6] - Quote
No you should skill into profile dampening like everyone else.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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VALCORE72
NECROM0NGERS The CORVOS
50
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Posted - 2014.02.09 05:01:00 -
[7] - Quote
instead of handheld wish they where more like becons you plant on ground |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4049
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Posted - 2014.02.09 05:17:00 -
[8] - Quote
Yes, yes they should. They should be replaced by very obvious short ranged scanners, that are peaceable.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Kigurosaka Laaksonen
DUST University Ivy League
262
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Posted - 2014.02.09 15:21:00 -
[9] - Quote
Removing content is literally the opposite of what you should do in a game that lacks content.
Instead of removing content, CCP should be adding new content and balancing what we have.
In this specific instance it seems like a new piece of equipment that inhibits scans (passive and active) would find a nice place on the battlefield. It could even be a deployable.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
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R F Gyro
Clones 4u
1115
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Posted - 2014.02.09 15:43:00 -
[10] - Quote
I agree with Kig - removing content is a bad idea.
Don't remove them, just make them less effective. They should scan instantly then take a second or so to process the results before displaying. This would get rid of spin-scanning, and the info you get would be slightly out of date and would not update.
I'd also like to see "scan locator" passive dropsuit modules. If you have one of these on your suit and you get scanned, the location of the scanner is revealed on your minimap (and also for your squad mates).
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Harpyja
Molon Labe. General Tso's Alliance
1151
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Posted - 2014.02.09 16:48:00 -
[11] - Quote
My only quarrel with active scanners (other than the 360 spin scan which is being fixed) is that they don't put the user at risk while giving them easy kills. Anyone using an active scanner should light up to the enemy, with the duration based on their own profile. Whatever the scanner uses to ping dropsuits should be detectable by dropsuits and traceable back to the origin. It's practically the same as sonar: you send out a ping to detect your surroundings, but anyone in the near surroundings can pick up your ping.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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TEXA5 HiTM4N
ROGUE SPADES
421
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Posted - 2014.02.09 19:31:00 -
[12] - Quote
Kigurosaka Laaksonen wrote:Removing content is literally the opposite of what you should do in a game that lacks content.
Instead of removing content, CCP should be adding new content and balancing what we have.
In this specific instance it seems like a new piece of equipment that inhibits scans (passive and active) would find a nice place on the battlefield. It could even be a deployable.
it would be nice if they added an anti scanner into the equipment. deploy a small bubble that completely counters all scan attempts.
Everything I say or do has the utmost importance.
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Komodo Jones
Chaotik Serenity
454
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Posted - 2014.02.09 19:42:00 -
[13] - Quote
They're getting changed, you will no longer be able to just spin around and scan the whole field, this should reduce the amount of people using scanners significantly as well as their usefulness.
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You're now reading it.
You may now reply to my post.
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Mordecai Sanguine
What The French
432
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Posted - 2014.02.09 19:46:00 -
[14] - Quote
TEXA5 HiTM4N wrote:i believe all equipment should be used strategically not spammed to the point of being a crutch. all equipment has a certain number of uses, except the rep tool. if the scanners had been something you could place on the ground and would last until it was destroyed, it would be much more balanced and not abused like the active scanners are.
anyone else agree? or should we keep stealth out of the game?
They just need a little balance. They're ABSOLUTELY not working as intended.
I don't think we were supposed to be able to scan at 360-¦ if we turn on ourself. |
Kazig
Dust2Dust. Top Men.
12
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Posted - 2014.02.09 19:55:00 -
[15] - Quote
R F Gyro wrote:I agree with Kig - removing content is a bad idea.
Don't remove them, just make them less effective. They should scan instantly then take a second or so to process the results before displaying. This would get rid of spin-scanning, and the info you get would be slightly out of date and would not update.
I'd also like to see "scan locator" passive dropsuit modules. If you have one of these on your suit and you get scanned, the location of the scanner is revealed on your minimap (and also for your squad mates).
I'm not a fan of the out of date scan information you suggested, but the "scan locator" module would be great! |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2615
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Posted - 2014.02.09 20:01:00 -
[16] - Quote
ugg reset wrote:scanners are too tacticlal, don't believe me? try using one in a fire fight and see how long you last. also rep tools and injectors don't use amo bro.
Scouts use scanners to give non-scouts a false sense of security. If you want stealth, spec into it.* caution, requires basic math. that and I've been told form a reliable source that the "spin to win" scanning technique will be disappearing next build.
HTFU?
*claps hands*
Bravo old chap, tally ho!
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Maken Tosch
Edimmu Warfighters Gallente Federation
6769
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Posted - 2014.02.09 20:14:00 -
[17] - Quote
ugg reset wrote:scanners are too tacticlal, don't believe me? try using one in a fire fight and see how long you last. also rep tools and injectors don't use amo bro.
Scouts use scanners to give non-scouts a false sense of security. If you want stealth, spec into it.* caution, requires basic math. that and I've been told form a reliable source that the "spin to win" scanning technique will be disappearing next build.
HTFU?
And by "reliable source" he means this...
Source: https://forums.dust514.com/default.aspx?g=posts&t=137525&find=unread
CCP Frame wrote: TL;DR Summary: - Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. - Range on repair tools reduced. - Drop uplink spawn times increased. - Nanohive nanite supply reduced.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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