Leonid Tybalt
Dark Knightz Corp.
242
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Posted - 2014.02.19 21:30:00 -
[1] - Quote
Tebu Gan wrote:I think railguns need to have their Alpha damage nerfed, if they want to maintain the range. It just doesn't make sense that they have awesome damage AND range. They easily outperform the other turret variants with the advent of the ultra high resistance hardeners. The only thing that can break such high resistances, is equally high alpha damage.
While it won't fix the problem with redline rails, as that IS a terrain issue(and not something easy to fix), it will help to lessen the major impact railguns now play on the field. Dropships do have extreme mobility, but that feels wasted when you are easily shot down by something you can't even affect.
Less damage means more time for a DS pilot to react, whether that be flippin on hardeners, evasive maneuvers, or breaking LOS. Currently, I feel that is the biggest issue facing dropships pilots AND ALWAYS HAS BEEN. (Yes, I know redline setup is an issue, still, I easily drop dropships out of the sky, and I DON'T REDLINE SNIPE.
In turn, this would have a positive effect on tanks. Railguns are currently the go to weapon for anything vehicle destruction related above all other turrets. They work incredibly well at ANY RANGE. They outperform other variants on vehicles without hardeners and with hardeners. I feel there should be a trade off somewhere to bring it more inline with the performace of the other turret types.
You can't have both the highest alpha and the longest range. Well you could, if you reduced clip size, ROF, and heat cost. But that's the point, got to lose in order to gain.
Yes you can.
There are more factors to take into account than just damage and range.
Railguns have the slowest tracking speed of all turrets even if you have trained to lvl 5. Nerfed tracking speed translates directly into being forced to stay at long ranges to be able to track your target (closer ranges means your turret will get outmanouevred).
Then theres elevation to consider. Magazine size for the main gun. Rate of fire etc.
It's perfectly sensible for a weapon to have both high range and high damage, as long as it is lacking in other departments.
Doesn't mean I don't think redline railtanks to be a problem though. It's just that nerfing the railgun significantly is not the best way to solve the problem, since the problem is the very existence of the redline in the first place.
Taking it away from railtankers to abuse, while adding more home spawns, spread out wide on the edges of the map will eliminate effective spawncamping AND eliminate the issue of redline-abuse. |