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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Doc DDD
TeamPlayers Negative-Feedback
147
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Posted - 2014.02.20 15:31:00 -
[1] - Quote
Don't forget drop ships get bonuses( rate of fire and damage ) to small turrets that tanks do not get. Argument is considerably flawed.
Red line rails and snipers may be annoying but it really is due to the red line.
In my opinion this whole argument is like scissors complaining that rock is smashing them too hard and that scissors needs to be able to cut paper and rock. Real drop ship pilots squad with rails, blasters, heavies, logis, scouts and they communicate. It is the team that wins the battle. Not one rail picking off a dropship who was picking off a logi that was repping a heavy that was covering a scout that was hacking a point.
I have played against the best dropship pilots in the game, they usually average around a 6:1 kdr in PC. The ONLY thing killing them is rails and forges. Waiting for a dropships hardener to be on cooldown while watching for incoming rail fire while trying to secure a point takes timing as any pilot worth his salt bolts after taking one shot. Who cares if someone is railing from behind a rock in the very back of his red line, he's not dropping up links or hacking points. If he was out of the red line you would just hover over him and blow him up in 2 clips and we would all be crying for a dropship nerf.
Rails need the alpha to pop hardened madrugars with dual reppers, dropships need to stay away from the pointy ends of rails. Don't try to balance the game around pub matches. Just my 2 cents. |
Doc DDD
TeamPlayers Negative-Feedback
149
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Posted - 2014.02.20 23:46:00 -
[2] - Quote
In my opinion tanks don't have a rock paper scissors, they have rock, the rail gun. I think that the rail gun should have reduced elevation and range. It would still be able to shoot across the map, just not from the safety of the redline. Why shouldn't the dropship have the option to engage? Honestly if a tank can't figure out how to deal with a dropship floating over him he's a bad tanker, and in PC I'm sure they are using gunnlogis and Maddie's that takes a while to destroy if well fit. Anyway reduce elevation and range to make the rail have a role, that of a tank destroyer. Then if the tank destroyer wants AA but a turret on the roof. Then give the missile turret increased elevation to counter dropships. Rail anti tank, blaster anti infantry, missiles anti air. Rock paper scissors.
Quite frankly I care if he is behind a rock in the redline because that means no more flying for me, and if so I'll either get shot down or be next to useless. Because that requires no skill PC or pub. I'm shocked that people haven't figured out different ways of shooting down dropships in PC, but then again people don't even want to add dropships into their tactics and think about when they are truly vulnerable. I'm not going to tell you, but I'm waiting until av figures it out on their own. [/quote]
We obviously have different opinions on the subject and different perspectives. Fair enough, to touch on your reply.
You are wrong for thinking that a dropship firing missiles with 10% more damage and 50% faster rate of fire from the skill trees in a vehicle that can move in any X, y or z coordinate over a stationary tank where the driver is now manning the same turret on top with 10% less damage, and 50% less rate of fire. This is not an option, 2 players of equal skill will always have the dropship winning that fight, which I understand is what you want but is not BALANCE.
Without holding your hand and telling you exactly how to play and COUNTER every possible tactic I will help you with the rail tank problem Judge was facing in the video.
1. Notice as a rail tank, judge could only hit the dropship that landed and stopped moving on the tower, also that he did next to zero damage to the tank below him near the supply depot. I was expecting to see him try to lead a barrel rolling, swerving It is not as simple as point rail at enemy and hold down fire UNLESS THE ENEMY FLOATS THERE LIKE A BLIMP OR HAS NO DEFENSE. Rail hits you? Move. Now you are learning.
2. 8000 damage in a quarter of a second? Not from one source. Let's exaggerate and say a rail can do 4000 damage after tracking and spooling when you float there like a blimp with your hardners off, then if you have any health left you have a quarter second to avoid the next shot. How fast are your reflexes? The good pilots need well under a quarter second to chose a random direction and flight path. To take the time to do the math behind the probable max slope and coverage of the rail and them completely blow damage out of proportion is rather suspect. Not difficult to estimate damage by adding 30% of 1880 to 1880 three times.
3. Top turret in an immobile tank is not a counter to a skilled up turret in a mobile dropship. Militia sniper rifle on a starter fit is not a counter to a damage modded Thales on a proto suit ( see what exaggeration does? ).
4. The sense of entitlement that dropships have regarding engaging anything on the board is ridiculous. I have probably popped 300 tanks in the exact position judge describes as removing "all risk" associated with calling in a rail. If a dropship pilot tells me "enemy rail, redline mountains west of mcc" the enemy rail will be dealt with. He doesn't have to try and engage but sure he might feel like he deserves the "right" to engage. Why shouldn't a 4 or 5 capped player have a "right" to engage a dropship pilot farming infantry trying to cap a letter. Entitlement is a two way street, balance. Scissors tries to cut paper hacking a point on the bridge or dropping up links, rock lines up scissors and fires, scissors falls back and calls out rocks position. Paper smashes against paper on the bridge, rock smashes against rock away from the point. Oh no! double repped and hardened ion scissors pushing the bridge, rock smash on scissors while getting smashed by rock. Balance.
While judge is articulate in the video and has a firm grasp of flying dropships, it is his understanding of the larger picture that comes into question. A good organized team of 16 has no problem winning against 6 redline rail tanks ( leaving 10 infantry to capture and hold 5 points ) because they ADAPT. Hint, don't dropship against 6 redline rail tanks. The video could be summed up as this:
"Hi, I want to call my dropship and hover over the bridge without getting railed unless I can fly over to the rail and pop him before I go back to farming Militia suits on the bridge, I am entitled to every inch of airspace at all times and should never consider my team has no contingency for anyone trying to counter me."
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Doc DDD
TeamPlayers Negative-Feedback
149
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Posted - 2014.02.21 00:28:00 -
[3] - Quote
Judge Rhadamanthus wrote:Doc DDD wrote: "Hi, I want to call my dropship and hover over the bridge without getting railed unless I can fly over to the rasummarynd pop him before I go back to farming Militia suits on the bridge, I am entitled to every inch of airspace at all times and should never consider my team has no contingency for anyone trying to counter me."
I feel a little disappointed that you feel so threatened by the facts that you need to try to ridicule me. I understand your approach, and your weaknesses; but why not try engage me on my level. Give me facts. Show me me evidence. Your quote is easily dismissed. I clearly did not say that as anyone who sees the video can see. So while I can see that you find difficulty in understanding the issues, you only need to ask and we can explain to you how fairness for all is what we want.
My previous statement sums it up. Not interested in lowering my level to yours as my goal isn't to make dropships broken. Sorry you feel ridiculed by my summary of your video. Interesting that you chose to gloss over every point I made, very telling. Probably over your head though. Countered. |
Doc DDD
TeamPlayers Negative-Feedback
149
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Posted - 2014.02.21 00:51:00 -
[4] - Quote
I'd like the Rdv to drop me and my tank in at the start of battle. |
Doc DDD
TeamPlayers Negative-Feedback
149
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Posted - 2014.02.21 01:25:00 -
[5] - Quote
Maps bigger. |
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