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Joseph Ridgeson
WarRavens League of Infamy
446
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Posted - 2014.02.05 09:10:00 -
[1] - Quote
New players are the ones most likely to get Spawn Uplink camped. What if there was a warning "enemies detected" if a couple allies die around the spawn point a couple of times? Might help the spawn camping of the new or clueless players. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
143
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Posted - 2014.02.05 09:27:00 -
[2] - Quote
it sort of shows people sitting around uplinks sometimes. i think it should have a proximity scan on the spawn screen. like 15-20m around the uplink |
Joseph Ridgeson
WarRavens League of Infamy
446
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Posted - 2014.02.05 09:38:00 -
[3] - Quote
Auris Lionesse wrote:it sort of shows people sitting around uplinks sometimes. i think it should have a proximity scan on the spawn screen. like 15-20m around the uplink Same thing, works as well. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
176
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Posted - 2014.02.05 13:24:00 -
[4] - Quote
Yes, a scanner on the uplink would be perfect. And maybe a "boot up" animation where the player is locked in place but invisible and invincible, to allow you to orient yourself for one second. |
Makuta Miserix
Better Hide R Die
233
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Posted - 2014.02.05 13:39:00 -
[5] - Quote
I don't know why, but I've seen more Uplink/CRU camping in the last two weeks than I have in the past half year.
Some sort of mechanic against this would be great. an "Enemy Detected" warning would help, but it wouldn't fix the problem at it's core.
Perhaps if players are dying with 2-3m of the Uplink it would lock itself for 3-5 seconds, or until an allied player stays alive within it's range for more than 3 seconds.
Just throwing ideas out there no matter how many holes they have.
No vehicles in Ambush might be more fun...
Dust 514 Private Beta
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Cyzad4
Blackfish Corp.
125
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Posted - 2014.02.05 13:57:00 -
[6] - Quote
sounds good to me, and yeah camping does seem to be on the rise lately. Honestly I just hack/destroy, 0 fucks given if it's my team camping or not, sad if you've gotta pad your numbers by killing people who have no chance.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
176
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Posted - 2014.02.05 14:01:00 -
[7] - Quote
Makuta Miserix wrote:I don't know why, but I've seen more Uplink/CRU camping in the last two weeks than I have in the past half year.
Some sort of mechanic against this would be great. an "Enemy Detected" warning would help, but it wouldn't fix the problem at it's core.
Perhaps if players are dying with 2-3m of the Uplink it would lock itself for 3-5 seconds, or until an allied player stays alive within it's range for more than 3 seconds.
Just throwing ideas out there no matter how many holes they have. Lock on death would kill any attempt at using the uplink for assault/counterattack.
The issue with spawn camping these days is that stomps have gotten really ******* insane. I was once assigned to a stomper team on Domination. One of the tanker sent me a message when I hacked a CRU, because they wanted to farm kills and didn't like that I prevented that. I think the major issue here is that counterattacks against dedicated tank forces are not possible at the current point in time. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
153
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Posted - 2014.02.05 14:45:00 -
[8] - Quote
CRU and Drop Uplinks should have a huge scan range, with extremely high precision to prevent enemy scouts from waiting nearby with their CreoDron Shotgun... CCP should totally change the CRU, turning it into something different which doesn't allow spawnkill... think them as they were placed underground and you can exit from different tunnels... yeah, something like that.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
177
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Posted - 2014.02.05 15:09:00 -
[9] - Quote
Ghermard-ol Dizeriois wrote:CRU and Drop Uplinks should have a huge scan range, with extremely high precision to prevent enemy scouts from waiting nearby with their CreoDron Shotgun... CCP should totally change the CRU, turning it into something different which doesn't allow spawnkill... think them as they were placed underground and you can exit from different tunnels... yeah, something like that. ...Or maybe make mCRUs the variant that is intended to be immune to spawn killing. "Huge scan range" sounds like overkill to me.
Then again, I have no clue how to use mCRUs. I put one on my dropship, but I couldn't use it myself after I left. We need the ability to put an mCRU into a vehicle, park the vehicle and then lock it. People will be able to spawn, but not into the driver seat. It would be a pure spawn point/turret. |
Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
58
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Posted - 2014.02.05 16:13:00 -
[10] - Quote
The simplest solution is already available: Voice.
I'm starting to think I should make that my sig.
Stop playing solo. Stop playing silent. Get a mic. Get on comms. Get on squads. Find that a lot of these complaints are not problems when you play an MMO socially.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
177
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Posted - 2014.02.05 16:17:00 -
[11] - Quote
Ankbar Latrommi wrote:Get a mic. 30 to 50Gé¼ for a mic that can only be used on the PS3, as someone doesn't play any other PS3 online games and also isn't anglophone.
Nope, forget it. If I have to pay 50Gé¼ to properly play the game, I'll just go back to playing on PC. I already got multiple mics there.
Also, I enjoy playing solo. I prefer to not trust random blueberries. |
Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
58
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Posted - 2014.02.05 16:36:00 -
[12] - Quote
Sole Fenychs wrote:Nope, forget it. If I have to pay 50Gé¼ to properly play the game, I'll just go back to playing on PC. I already got multiple mics there.
Also, I enjoy playing solo. I prefer to not trust random blueberries. My hardcore time ended six years ago - I don't intend to socialize in games anymore. I play one or two matches every one or two days to relax, not to spend half an hour setting up my microphone and then realizing that everyone else in my squad is thirteen years old.
Yeah, the game cost so much already! {/sarc} I don't know about the exchange, but my mic cost $15. Is it the only game you'd use it for? Yes, that's possible. Or you can look at it from another perspective--it makes the game (which again, cost you $0) what it can be. So to play the game properly it takes....about 1/3 to 1/4 the cost of the average new game. Total, since again the game cost you nothing.
So don't trust random blueberries. (Your trust issues aside, you're missing the opportunity to meet some good folks and effective teammates who simply don't have full squads.) Get in a corp--then they won't be random! They'll be greenberries, woot!
The rest of your argument is illogical to a fault. What kind of mic takes you any more time to set up than getting it off charger, turning it on, and putting it on your head? There have been some really good teammates I've read about people encountering that are under 15. Don't assume.
In the end, no one is going to force you to play this game nor any other game. And no one is going to force you to play it in any particular way. However, the developers are totally free to have an idea of how the game works and forcing you to play it that way if you want to be effective. And I, for my little singular player voice, will always cheer 'required' teamwork and socialization in an MMO; it is that quality which separates it from any other single-player game.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
58
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Posted - 2014.02.05 16:38:00 -
[13] - Quote
Ankbar Latrommi wrote:Is it the only game you'd use it for? Yes, that's possible. For full disclosure, I had the same hesitation before I bought my mic as well. What I said above is what I realized about cost per game, and I haven't regretted it since I got into a good corp. It is worth 3x it's cost, it helps that much.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
177
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Posted - 2014.02.05 17:19:00 -
[14] - Quote
Ankbar Latrommi wrote:Yeah, the game cost so much already! {/sarc} I don't know about the exchange, but my mic cost $15.
Guess why I'm even playing this game? I wouldn't pay money for a console shooter.
And I have made experiences with 15Gé¼ mics. I won't buy those again, especially not as console hardware, where not paying full price easily causes you to get really crappy disfunctional hardware. I still remember those third-party controllers one my Gamecube.
Anyway, do you want the game to get more players or are you happy with a steadily shrinking community? The reason for this game being on console and F2P is to create a low barrier to entry. Requiring a mic raises the barrier to entry in ridiculous ways.
Again, I do not play the game to socialize. I socialize if I want to socialize, because that's far more productive.
Anyway, this isn't even the topic. The topic is about spawn killing. Even with a mic you likely won't have the information required to avoid a spawn camped uplink. |
ALPHA DECRIPTER
Dragon-Empire
708
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Posted - 2014.02.05 17:28:00 -
[15] - Quote
Ankbar Latrommi wrote:Sole Fenychs wrote:Nope, forget it. If I have to pay 50Gé¼ to properly play the game, I'll just go back to playing on PC. I already got multiple mics there.
Also, I enjoy playing solo. I prefer to not trust random blueberries. My hardcore time ended six years ago - I don't intend to socialize in games anymore. I play one or two matches every one or two days to relax, not to spend half an hour setting up my microphone and then realizing that everyone else in my squad is thirteen years old. Yeah, the game cost so much already! {/sarc} I don't know about the exchange, but my mic cost $15. Is it the only game you'd use it for? Yes, that's possible. Or you can look at it from another perspective--it makes the game (which again, cost you $0) what it can be. So to play the game properly it takes....about 1/3 to 1/4 the cost of the average new game. Total, since again the game cost you nothing. So don't trust random blueberries. (Your trust issues aside, you're missing the opportunity to meet some good folks and effective teammates who simply don't have full squads.) Get in a corp--then they won't be random! They'll be greenberries, woot! The rest of your argument is illogical to a fault. What kind of mic takes you any more time to set up than getting it off charger, turning it on, and putting it on your head? There have been some really good teammates I've read about people encountering that are under 15. Don't assume. In the end, no one is going to force you to play this game nor any other game. And no one is going to force you to play it in any particular way. However, the developers are totally free to have an idea of how the game works and forcing you to play it that way if you want to be effective. And I, for my little singular player voice, will always cheer 'required' teamwork and socialization in an MMO; it is that quality which separates it from any other single-player game.
Got a kid in my corp that's gotta be like 11 or 12 and, as far as I know, he is the best **** recon sniper I have ever played with. The squad managed to get more intel on the enemy from him then I could with my flux scanner! Not to mention he can always don his fat suit to join the squad on the frontline when needed.
Scout Tactician
Dance puppets, DANCE!
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
59
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Posted - 2014.02.05 17:55:00 -
[16] - Quote
Sole Fenychs wrote:Anyway, do you want the game to get more players or are you happy with a steadily shrinking community? Here's my angle on it elsewhere:
Ankbar wrote: This is where I'm different from 99% of people out there, and I accept that. I don't give 1 rat's behind about $$. CCP has a vision. They should be doing quality work while striving to that goal. If that goal is unpopular, even to the point of becoming a non-viable business, I would not suggest nor support the compromising of the goal. If it can't get market support, then their dream is simply not viable and it "fails" (from a business perspective.) But they shouldn't compromise their dream. And I take the same approach when it means that I'll have to quit playing a game because the designer's goals and my fun don't line up.
Sole Fenychs wrote:Requiring a mic raises the barrier to entry in ridiculous ways. ri-dic-u-lous: extremely silly or unreasonable You must hit your ceiling on averagely silly or unreasonable really easily. It doesn't sound like the issue is with game design.
Sole Fenychs wrote:Again, I do not play the game to socialize. I socialize if I want to socialize, because that's far more productive. And I greatly respect prioritizing RL face-to-face relationships over in-game relationships. It's why I'm not involved with my MMO more, cause RL relationships take much of my time, and that's a great choice to make. However, this is still ultimately an MMO even if the mechanics are FPS. And a CCP MMO at that. It will not be easy. It will not be casual. And it will rely a great deal on what players provide for each other, and not handouts from NPCs or other game-run functions.
Sole Fenychs wrote:Anyway, this isn't even the topic. The topic is about spawn killing. Even with a mic you likely won't have the information required to avoid a spawn camped uplink. This is ultimately on-topic. The topic is help prevent spawn killing by giving us info. That isn't needed because all it takes is people freaking reporting it on comms. With mics. In squads or on teams. Even if folks are on squad channels instead of team channel (which I totally understand), the reds should only get as many spawn camp kills as there are squads before intel has disseminated. A computer-run intel is not needed, and given the number of other things CCP could be working on, isn't nearly important.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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