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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
208
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Posted - 2014.02.05 07:24:00 -
[1] - Quote
Basic and ADV dampeners are useless as you need the profile dampening skill maxed out to avoid an ADV scanner using an ADV dampener ( on a medium suit)
To avoid the 28DB scanner you need 2 proto profile dampeners in your low slots
Medium Suits :-
Honestly it should be 1 Basic dampener and lvl 1 dampening to avoid a basic scanner
lvl 3 dampening and 1 ADV dampener to avoid an ADV scanner
lvl 5 dampening and 1 complex dampener to avoid a proto scanner (the 28DB)
Scout Suits :-
Should avoid basic scanners by default
lvl 1 dampening and 1 basic dampener to avoid an ADV scanner
lvl 3 dampening and an ADV dampener to avoid a Proto Scanner (the 28DB)
lvl 5 Dampening and 1 Complex dampener should avoid ANY scanner available (the 15DB)
Right now Dampeners are far too UP v scanners .. they are more of an SP sink, they make you sacrifice 1/2 low slots which is HP/speed
This is why so many Medium suits especially Cal Suits brick Tank .. dampeners force you to sacrifice way too much to counter scanners and with scouts having so few slots using 2 of them up to avoid the best scanners available is just silly and is 1 reason scout suits need some love
[I accidentally posted this is rookie training grounds by mistake] |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2696
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Posted - 2014.02.05 07:26:00 -
[2] - Quote
This is getting changed in 1.8 due to changes in scout skills and profile.
Combine this with scanner changes, and you have a great reason to let this thread die right now.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
208
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Posted - 2014.02.05 07:28:00 -
[3] - Quote
Ghost Kaisar wrote:This is getting changed in 1.8 due to changes in scout skills and profile.
Combine this with scanner changes, and you have a great reason to let this thread die right now.
The scanner is getting buffed for Gallente suits and this doesn't change anything to do with medium suits |
Luna Angelo
We Who Walk Alone
644
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Posted - 2014.02.05 07:28:00 -
[4] - Quote
Ok, agreed, but make it so that it's nearly impossible to avoid the Proto Focused Scanner, no matter the suit you use, as it was MADE to scan Proto Scouts. Of course, make it possible to avoid, but impractical, that's what I meant. Thank you.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Viktor Hadah Jr
Critical-Impact
2372
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Posted - 2014.02.05 07:29:00 -
[5] - Quote
Pretty sure you only need a Comp and an Adv damp on your suit to get under a 28 DB scanner.
50DB(Med Base) * .9(-10% from lvl 5 profile damp) = 45DB
45(with prof damp skill) * .75(Comp damp mod) = 33.75DB
33.75(with skill and damp) * .8(Adv damp mod) = 27DB
Buying EVE CE codes for Dust ISK
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Galvan Nized
Deep Space Republic
581
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Posted - 2014.02.05 07:34:00 -
[6] - Quote
Viktor Hadah Jr wrote:Pretty sure you only need a Comp and an Adv damp on your suit to get under a 28 DB scanner.
50DB(Med Base) * .9(-10% from lvl 5 profile damp) = 45DB
45(with prof damp skill) * .75(Comp damp mod) = 33.75DB
33.75(with skill and damp) * .8(Adv damp mod) = 27DB
Dampeners have stacking penalties. Here is the formula 50*0.9*0.75*(1-(0.2*0.869))=27.88. Should still get you under Proto scanners, though I'm not sure how it rounds. |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
208
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Posted - 2014.02.05 07:34:00 -
[7] - Quote
Viktor Hadah Jr wrote:Pretty sure you only need a Comp and an Adv damp on your suit to get under a 28 DB scanner.
50DB(Med Base) * .9(-10% from lvl 5 profile damp) = 45DB
45(with prof damp skill) * .75(Comp damp mod) = 33.75DB
33.75(with skill and damp) * .8(Adv damp mod) = 27DB
Theres only 9 cpu difference and 5% dampening difference, I would have corrected it but I figured it didn't change my point as it is still 57 CPU and 2 low slots to counter and still requires you to have dampening maxed instead of 66 CPU and 2 low slots |
Jebus McKing
Molon Labe. Public Disorder.
291
|
Posted - 2014.02.05 07:37:00 -
[8] - Quote
AFAIK the scanner mechanic is being reworked so that a scan will be a snapshot and not the 360-¦ thing we have now. This will balance quite a few things.
Other than that, I think scanner vs dampeners is fine right now. Scouts can avoid basic scanners without any skills into dampening (will be able to avoid ADV scanners without skills in 1.8) and a medium suit with lvl 5 dampening and 1 complex dampener can avoid a ADV scan. If you really want to get below proto scanners with a medium suit you have to use 2x complex dampeners. The resulting lowered HP is a fair price for not getting scanned - in a medium suit!
Fittings made for flanking - which is the reason why you'd not want to get scanned constantly - are and also should sacrifice lots of HP. If you are running with the pack using a dampened suit you are doing it wrong.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
141
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Posted - 2014.02.05 07:50:00 -
[9] - Quote
i agree a counter on one level should beat the the object its design to counter on the same level in the same way a militia swarm should be able to kill militia tanks.
but scanners are being nerfed into the ground anyway which is unfortunate. |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
129
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Posted - 2014.02.05 08:33:00 -
[10] - Quote
I think the 360 degree thing needs to go but everything else is more or less right.
People want to be able to defeat scanners with as little resources as possible because everyone wants to mitigate what can actually kill you, aka damage--no one ever died from the process of being scanned and that's why a lot of people want them to be removed I think.
Situational awareness mechanics are here to stay and are only going to evolve as time goes on. I think it's ******* awesome...I'm an indirect approach kind of guy (hence main's name: the grey cardinal ), so I prefer intel tanking as it's more my style and more inline with the Tzu's philosophies.
Scanners are just the start of this concept, IWS made that awesome racial battle mantra thread and touched upon this, the idea of Caldari eWar and Gallente Stealth/intel denial tactics. This is stuff CCP Remnant touched upon at Advancing the Core @ Fanfest last year. Tacnet denial and voice comms denial were mentioned...as were augmented scans that could relay your frame size.
It's rough when you first start playing because investing in the profile skills within electronics is costly and many want to get their dropsuits and weapons etc sorted but people eventually will have to invest in these skills and make dropsuits that sacrifice offensive/defensive prowess in order to combat enemy intel. I think it's awesome and there are great possibilities...would love a deployable decoy pad that created false tacnet signatures to fool enemy scanners.
All MHO of course.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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m twiggz
Pradox One Proficiency V.
337
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Posted - 2014.02.05 09:03:00 -
[11] - Quote
Zerus Ni'Kator wrote:Basic and ADV dampeners are useless as you need the profile dampening skill maxed out to avoid an ADV scanner using an ADV dampener ( on a medium suit)
To avoid the 28DB scanner you need 2 proto profile dampeners in your low slots
Medium Suits :-
Honestly it should be 1 Basic dampener and lvl 1 dampening to avoid a basic scanner
lvl 3 dampening and 1 ADV dampener to avoid an ADV scanner
lvl 5 dampening and 1 complex dampener to avoid a proto scanner (the 28DB)
Scout Suits :-
Should avoid basic scanners by default
lvl 1 dampening and 1 basic dampener to avoid an ADV scanner
lvl 3 dampening and an ADV dampener to avoid a Proto Scanner (the 28DB)
lvl 5 Dampening and 1 Complex dampener should avoid ANY scanner available (the 15DB)
Right now Dampeners are far too UP v scanners .. they are more of an SP sink, they make you sacrifice 1/2 low slots which is HP/speed
This is why so many Medium suits especially Cal Suits brick Tank .. dampeners force you to sacrifice way too much to counter scanners and with scouts having so few slots using 2 of them up to avoid the best scanners available is just silly and is 1 reason scout suits need some love
[I accidentally posted this is rookie training grounds by mistake]
Actually after doing the maths even at max proficiency in dampening an ADV dampener on a medium suit will NEVER avoid an ADV scanner .. the max DB you can get is 36DB ... an ADV scanner detects 36DB ... lol
Definitely just going to stick with using the scanner instead of dampeners ... This sounds like some kind of balance. You should read the forum rules. Nothing logical should ever be posted on these forums.
With that being said 1.8 Scout FOTM will out do scanner on all levels, especially with the scanner nerf. Just wait a month or so and all will be back to not being able to see enemies unless they're in your line of sight. |
PARKOUR PRACTIONER
Reapers' Assailant
534
|
Posted - 2014.02.05 10:36:00 -
[12] - Quote
Gal scout, two enhanced damps. I never get scanned.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
208
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Posted - 2014.02.05 11:04:00 -
[13] - Quote
PARKOUR PRACTIONER wrote:Gal scout, two enhanced damps. I never get scanned.
Yeah but you shouldn't have to sacrifice 2 of your low slots as a scout to avoid a scanner especially as 2 enhanced dampeners cost 48 CPU ..
I'm not even a scout but it's clear to anyone who's used a scanner / damps that the dampening side of it is really UP
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
782
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Posted - 2014.02.05 11:13:00 -
[14] - Quote
Not getting scanned is worth the sacrifice in HP, so long as you take advantage of being unscanned and play as a stealth suit. This means you should never engage a target who knows you are there unless you are very confident you can take them down before they can kill you. If they have more HP than you, it's stupid to engage them in a 1 vs 1 "fair" fight; you should be getting the drop on them and killing them before they realize what direction they are getting hit from.
This is the same principle that allows low EHP scouts to surprise and destroy higher EHP enemies without taking significant damage. Stealth and surprise can overcome EHP so long as you are clever.
Parkour Practicioner, I think you are overdampening. If you have proto scout, you only need Dampening 3 and a basic/militia dampener to avoid 28dB scans. If you have advanced scout, you need one complex at Dampening 5 or two basics at Dampening 2 to avoid 28dB scans. The Duvolle focused is practically impossible to avoid but nearly no one uses it. |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
211
|
Posted - 2014.02.05 11:19:00 -
[15] - Quote
Jebus McKing wrote:AFAIK the scanner mechanic is being reworked so that a scan will be a snapshot and not the 360-¦ thing we have now. This will balance quite a few things.
Other than that, I think scanner vs dampeners is fine right now. Scouts can avoid basic scanners without any skills into dampening (will be able to avoid ADV scanners without skills in 1.8) and a medium suit with lvl 5 dampening and 1 complex dampener can avoid a ADV scan. If you really want to get below proto scanners with a medium suit you have to use 2x complex dampeners. The resulting lowered HP is a fair price for not getting scanned - in a medium suit!
Fittings made for flanking - which is the reason why you'd not want to get scanned constantly - are and also should sacrifice lots of HP. If you are running with the pack using a dampened suit you are doing it wrong.
What are the downsides to using a scanner ?
I still think it should be as I mentioned above, 66 CPU for 2 complex dampeners 2 lost low slots which is lost HP/Speed and leads you to have to drop a sidearm/grenade/equipment is a far major cost for using them than using a scanner
If the mechanics of them don't change then the CPU cost of them needs to be reduced
PS I should say that after starting this thread and using 1 enhanced and 1 basic on an ADV suit I've been getting 20+ kills in Skirm/Dom solo .. I know how to use a dampened suit I just think the balance is wrong as it takes far more work to dampen your suit than to just equip a scanner
Honestly even though I use a scanner religiously on my logi you shouldn't be able to fire your weapon for as long as the scan is active EG your pressing the trigger to keep the scan up as soon as you release the trigger then the scan ends .. if it had a downside like that then we'd have some form of balance |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
782
|
Posted - 2014.02.05 11:31:00 -
[16] - Quote
The reason why dampening is so CPU intensive is because when you use it, it makes an entire class of enemy equipment useless (when applied to you). Scanning and being unscanned imparts a huge advantage over scanning and still getting scanned, and it should and does require sacrifice to obtain.
In pubs, most people only run ADV scanners so you'll only need one complex dampener to evade them. If the numbers were fudged so that proto scans could still be evaded by only one dampener, then they'd slowly fade to uselessness as people realized that evading 99% of the scanners out there only required one slot.
But as some have said, the scanning mechanic will change making them far less effective than they are now. So I think that dampening will also have less importance in the coming build; when it's harder to fire off effective scans, the need to always run dampeners goes down. |
BL4CKST4R
WarRavens League of Infamy
1821
|
Posted - 2014.02.05 11:34:00 -
[17] - Quote
Even if you made dampening easier it doesn't change the fact that you sacrifice your tank to be dampened.
Armor and Shields are not the same!
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3950
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Posted - 2014.02.05 11:37:00 -
[18] - Quote
i can use one advanced and one basic to avoid advanced scanners on my medium suits, so it's fine.
Also, scouts are being changed for 1.8 as stated.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
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BL4CKST4R
WarRavens League of Infamy
1821
|
Posted - 2014.02.05 11:40:00 -
[19] - Quote
Sana Rayya wrote:The reason why dampening is so CPU intensive is because when you use it, it makes an entire class of enemy equipment useless (when applied to you). Scanning and being unscanned imparts a huge advantage over scanning and still getting scanned, and it should and does require sacrifice to obtain.
In pubs, most people only run ADV scanners so you'll only need one complex dampener to evade them. If the numbers were fudged so that proto scans could still be evaded by only one dampener, then they'd slowly fade to uselessness as people realized that evading 99% of the scanners out there only required one slot.
But as some have said, the scanning mechanic will change making them far less effective than they are now. So I think that dampening will also have less importance in the coming build; when it's harder to fire off effective scans, the need to always run dampeners goes down.
The balance for dampening v scanning works at the basic and enhanced level. But at proto level it really ruins the balance requiring some suits to sacrifice most of their tank just to be dampened. Now there are some suits that are just not meant to be dampened, but when these suits are breaking the stealth of the suits that are meant to then it's just wrong. Duvolle focused winbutton
Armor and Shields are not the same!
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
211
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Posted - 2014.02.05 11:43:00 -
[20] - Quote
Sana Rayya wrote:The reason why dampening is so CPU intensive is because when you use it, it makes an entire class of enemy equipment useless (when applied to you). Scanning and being unscanned imparts a huge advantage over scanning and still getting scanned, and it should and does require sacrifice to obtain.
In pubs, most people only run ADV scanners so you'll only need one complex dampener to evade them. If the numbers were fudged so that proto scans could still be evaded by only one dampener, then they'd slowly fade to uselessness as people realized that evading 99% of the scanners out there only required one slot.
But as some have said, the scanning mechanic will change making them far less effective than they are now. So I think that dampening will also have less importance in the coming build; when it's harder to fire off effective scans, the need to always run dampeners goes down.
Its why after 13 months playing the game I have only just today skilled up to lvl 3 in dampening to try it out .. I got tired of being Perma scanned .. can't flank .. can't use tactics .. just basically put as much HP on my suit and hope i'm not against a full proto squad
Using the scanner made me play badly as I got used to seeing all my enemies all the time so my reactions became slower .. since I started using dampeners today I've been playing awesomely and seeing scan prevented is flipping relieving .. instead of trying to flank and seeing you have been scanned and then giving up or being killed by someone waiting round the corner I get scan attempt prevented ... and then start killing ..
I guess we'll just have to wait and see what 1.8 brings but knowing CCP they'll mess it up |
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
782
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Posted - 2014.02.05 11:47:00 -
[21] - Quote
Also, guys - you don't need an Adv and basic dampener to avoid Adv scans. Two basics does it just fine on a medium frame.
I don't think anything good will come out of allowing proto scans (except the Duvolle Focused) from being dodge able by using a single slot alone. This just makes it way too easy to dampen all of your suits with little sacrifice, and if it were that easy, everyone would run one and scanners would be useless (except for the Focused which everyone complains about despite no one actually using it). |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
211
|
Posted - 2014.02.05 11:54:00 -
[22] - Quote
DeadlyAztec11 wrote:i can use one advanced and one basic to avoid advanced scanners on my medium suits, so it's fine.
Also, scouts are being changed for 1.8 as stated.
Thats what I'm using on my ADV Caldari Assault but I have basically got 1 light weapon 2 dampeners 2 complex extenders and 1 complex damage mod
1 Complex dampener takes the DB below 36 with lvl 5 dampening and is less CPU intensive than 1 ADV 1 basic .. I'd go for that but 727k more SP and I have electronics and engineering at lvl 4 ..
honestly I'd just like to stick on a basic cardiac regulator to the ADV suit and maybe have a grenade lol
My proto I just can't bring myself to lose my enh regulator/enhanced cardiac regulator and enhanced armor plate .. having to drop 2 of those 3 in my low slots just so I can avoid a scanner is such a pain ,, I dont have a grenade or sidearm on that either .. Caldari assault suits kinda suck , you need to use 1 of the low slots for a cpu enhancers to fit sidearms and grenades and maybe even possibly equipment .. if I have to use the other 2 as dampeners it really becomes far too many sacrifices
The only suit I could realistically see using the 2 complex dampeners is my cal logi proto seeing as it has more slots, more CPU to start with |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
211
|
Posted - 2014.02.05 11:56:00 -
[23] - Quote
Sana Rayya wrote:Also, guys - you don't need an Adv and basic dampener to avoid Adv scans. Two basics does it just fine on a medium frame.
I don't think anything good will come out of allowing proto scans (except the Duvolle Focused) from being dodge able by using a single slot alone. This just makes it way too easy to dampen all of your suits with little sacrifice, and if it were that easy, everyone would run one and scanners would be useless (except for the Focused which everyone complains about despite no one actually using it).
Well I'll try that then and see if I can fit a sidearm/grenade lol |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1124
|
Posted - 2014.02.05 12:07:00 -
[24] - Quote
[quote=Zerus Ni'Kator]Basic and ADV dampeners are useless as you need the profile dampening skill maxed out to avoid an ADV scanner using an ADV dampener ( on a medium suit)
You'll actually new a complex damp with complex skills to avoid the adv scanner in a med frame:
50 GÇó .9 GÇó .8 = 36
36 dB with complex skills and adv damp. So, you're still going to get scanned.
Just sayin.
You are right about the proto though. It takes two complex to get below with a med frame
{:)}{3GÇó>
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Jebus McKing
Molon Labe. Public Disorder.
296
|
Posted - 2014.02.05 12:30:00 -
[25] - Quote
Zerus Ni'Kator wrote:What are the downsides to using a scanner ?
I still think it should be as I mentioned above, 66 CPU for 2 complex dampeners 2 lost low slots which is lost HP/Speed and leads you to have to drop a sidearm/grenade/equipment is a far major cost for using them than using a scanner
If the mechanics of them don't change then the CPU cost of them needs to be reduced
PS I should say that after starting this thread and using 1 enhanced and 1 basic on an ADV suit I've been getting 20+ kills in Skirm/Dom solo .. I know how to use a dampened suit I just think the balance is wrong as it takes far more work to dampen your suit than to just equip a scanner
Honestly even though I use a scanner religiously on my logi you shouldn't be able to fire your weapon for as long as the scan is active EG your pressing the trigger to keep the scan up as soon as you release the trigger then the scan ends .. if it had a downside like that then we'd have some form of balance
Downsides, pretty simple. They have quite some fitting costs. You lose an equipment slot. To scan you have to put away your weapon, which makes you defenceless for a few seconds. When someone uses a dampened suit it leaves you with a totally useless tool. And not only the scanner user himself will be unable to see you but his whole squad as well.
The point is if you make it so that having 1x complex dampener makes a medium suit invisible to proto scanners, scanners will become absolutely useless, because most people would run dampeners. The way it is now on the contrary makes you think twice if you want to sacrifice your slots in order to make your medium suit invisible to scanners.
Scouts on the other hand, should become invisible for proto scanners with just 1x complex dampeners.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
216
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Posted - 2014.02.05 12:47:00 -
[26] - Quote
Son-Of A-Gun wrote:[quote=Zerus Ni'Kator]Basic and ADV dampeners are useless as you need the profile dampening skill maxed out to avoid an ADV scanner using an ADV dampener ( on a medium suit)
You'll actually new a complex damp with complex skills to avoid the adv scanner in a med frame:
50 GÇó .9 GÇó .8 = 36
36 dB with complex skills and adv damp. So, you're still going to get scanned.
Just sayin.
You are right about the proto though. It takes two complex to get below with a med frame
Yeh I realised that and made a comment on it somewhere else on this thread xD
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
216
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Posted - 2014.02.05 12:54:00 -
[27] - Quote
Jebus McKing wrote:Zerus Ni'Kator wrote:What are the downsides to using a scanner ?
I still think it should be as I mentioned above, 66 CPU for 2 complex dampeners 2 lost low slots which is lost HP/Speed and leads you to have to drop a sidearm/grenade/equipment is a far major cost for using them than using a scanner
If the mechanics of them don't change then the CPU cost of them needs to be reduced
PS I should say that after starting this thread and using 1 enhanced and 1 basic on an ADV suit I've been getting 20+ kills in Skirm/Dom solo .. I know how to use a dampened suit I just think the balance is wrong as it takes far more work to dampen your suit than to just equip a scanner
Honestly even though I use a scanner religiously on my logi you shouldn't be able to fire your weapon for as long as the scan is active EG your pressing the trigger to keep the scan up as soon as you release the trigger then the scan ends .. if it had a downside like that then we'd have some form of balance Downsides, pretty simple. They have quite some fitting costs. You lose an equipment slot. To scan you have to put away your weapon, which makes you defenceless for a few seconds. When someone uses a dampened suit it leaves you with a totally useless tool. And not only the scanner user himself will be unable to see you but his whole squad as well.The point is if you make it so that having 1x complex dampener makes a medium suit invisible to proto scanners, scanners will become absolutely useless, because most people would run dampeners. The way it is now on the contrary makes you think twice if you want to sacrifice your slots in order to make your medium suit invisible to scanners. Scouts on the other hand, should become invisible for proto scanners with just 1x complex dampeners.
Med suit not invisible to all proto scanners just the 28 DB one .. there is a 15DB scanner but it doesn't have the perma scan option so not many People use it thats why I said a scout avoids all scanners with complex and a med only avoids the 28DB one .. if a focused 15DB one is used then Med suits dampened can still be scanned
Honestly if they take away the perma scan on the quantum scanners then there wouldnt be a problem
PS When someone uses a scanner it leaves you totally useless. Not only is your exact position shown to everyone n the enemy team making flanking impossible but it also shows the direction that your facing and the person scanning isn't shown on the radar whilst they are scanning and its in all directions ... and its a 2 second usage but lasts for 16 -20 seconds
I should say that I always use scanners and have only just today started using dampeners so I know exactly what the problem with scanners is seeing as the things that make it so strong are why I used it for so long in the 1st place lol |
Shutter Fly
Molon Labe. Public Disorder.
245
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Posted - 2014.02.05 13:06:00 -
[28] - Quote
Based on what we already know about profile vs scanners in 1.8, I actually do think that the Focused scanner should be able to scan everything. It only has a 5s duration, 40s of cooldown, costs 30k isk, uses 18 PG (base), and has to be manually used to sweep a 60 degree area. Dampening is passive, constant, and absolute.
The scanner is the more situational and inconvenient of the two, so it should be more powerful when used correctly. As a scout, I wouldn't care if the Focused had a precision of 1; with a 5s duration and 40s cooldown, it should be able to see me regardless of my dampening. |
Appia Vibbia
Ancient Exiles. Renegade Alliance
949
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Posted - 2014.02.05 13:20:00 -
[29] - Quote
A little fun info about the game. Profile Dampeners have stacking penalties. The system DUST uses to calculate numbers always rounds to the most inconvenient number. And the "Changes" to Scout suits is just taking their current suit bonus and making it innate. The profile of a Scout is not effectively going to change unless they are a Gallente Scout.
The changes to Scanners coming in 1.8 seems like CCP missed the point entirely. Making it a "snapshot" scan is fine, as that was the original intention. Making the duration shorter and cooldown longer is not however the solution to scan spam. It just means that more Assault people will be running a scanner instead of just a single person in a squad being responsible.
I think the mechanic itself should be, in Scan Precision vs Scan Profile. If the profile is under then they are not scanned, if the profile is above then they are scanned, and if the profile and precision are equal it causes "margin of error."
I think the proper balance of the scan values should be for Active Scanner vs Medium Frame Dampening.
Since Medium frames start with a Scan Profile of 50, lvl 1 in the skill and a basic dampener should create a "margin of error" reading. ADV scanner should get a margin of error from lvl 3 and 1 enhanced dampener, while PRO should be 5 and a complex
These Numbers would be 42 dB, 38 dB, and 34 dB for Standard, Advanced, and Prototype levels respectively. (50*.98*.85 rounded up, 50*.94*.8 rounded up, and 50*.9*.75 rounded up) For Scouts the current change would mean that regardless of suit level they can innately be scanned only by prototype scanners and with level 2 dampening will create a margin of error.
While I think that the Focused Scanner should be changed to 28 dB. For a Scout this means they will need at least level 3 Dampening and a Basic Profile Dampener to beat
The Gallente Logistics bonus being what it is would change the values of the Standard Scanner to 40/38/36/34/32 dB as they progress through the level. It would make the Advance Scanner 37/35/33/31/29 dB And the Prototype Scanner 33/31/29/28/26 dB And the Focused at 27/26/24/23/21
Given the numbers from the bonus to Gallente Logistics Active Scanners I think that the bonus per level to scan precision should be 4% per level instead of 5%
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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KingBabar
The Rainbow Effect
1778
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Posted - 2014.02.05 13:45:00 -
[30] - Quote
Well I can at least confirm that you need 2 complex dampeners to avoid the proto scanner on a medium suit.
So I currently run a cal logi With 2 complex dampeners and a proto scanner, why not have it all?
I can see you but you can't see me. Which is why I might suffer in the more open fights due to sacrificing 200 hp for it....
Go dampened for a while and its very hard indeed to go back, same goes for equiping a scanner I suppose.....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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