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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Dexter307
The Unholy Legion Of DarkStar
823
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Posted - 2014.02.04 16:49:00 -
[1] - Quote
Change operations skill to +5% ROF per level Change proficiency to +3% damage per level Increase optimal and effective range by 1 or 2 meters
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PARKOUR PRACTIONER
Reapers' Assailant
533
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Posted - 2014.02.04 16:58:00 -
[2] - Quote
Shotguns are fine, in my personal opinion. No need to make it into a rapid fire weapon. It just depends on how fast you can press L1. or R1 or something.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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shaman oga
Nexus Balusa Horizon
1547
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Posted - 2014.02.04 17:04:00 -
[3] - Quote
I use only the STD version but it's not bad imo.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Dexter307
The Unholy Legion Of DarkStar
828
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Posted - 2014.02.04 17:06:00 -
[4] - Quote
PARKOUR PRACTIONER wrote:Shotguns are fine, in my personal opinion. No need to make it into a rapid fire weapon. It just depends on how fast you can press L1. or R1 or something. Shotguns already get a ROF increase anyway And they are not definetly not fine. There only useful inbetween 2-4 meters. Less than 2 and knives are better, more than 4 and you deal very little damage |
Dexter307
The Unholy Legion Of DarkStar
828
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Posted - 2014.02.04 17:08:00 -
[5] - Quote
shaman oga wrote:I use only the STD version but it's not bad imo. Against MLT and STD mabey, but ADV and PRO suits often take 2-3 shots, meaning you stand little to no chance against a skilled player |
Bormir1r
WarRavens League of Infamy
14
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Posted - 2014.02.04 17:10:00 -
[6] - Quote
Dexter307 wrote:PARKOUR PRACTIONER wrote:Shotguns are fine, in my personal opinion. No need to make it into a rapid fire weapon. It just depends on how fast you can press L1. or R1 or something. Shotguns already get a ROF increase anyway And they are not definetly not fine. There only useful inbetween 2-4 meters. Less than 2 and knives are better, more than 4 and you deal very little damage
I agree with Dexter, Shotguns are useless after about 5m, CCP needs to increase the range by at least 3-4m while also fixing some of the hit detection bugs. Sometimes when I shoot somebody with the SG, it shows the shield hit, which acknowledges the hit, BUT THERE IS NO DECREASE IN HEALTH. And within seconds afterwards I'm dead. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
418
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Posted - 2014.02.04 17:11:00 -
[7] - Quote
I say that this is one of the best ideas iv heard, but put the spread at what it is currently with level 2 or 3 operation, take one pellet away from MLT and STD shotguns, and this idea is perfect :) full support, as an avid shotgun user who recognizes that the problem lies in higher level shotguns, as they become MORE difficult to use due to pinpoint accuracy, (which is fine by me, but some people like more spread), and ADV and PRO shotguns not scaling to other suits health. Currently, there is no point in spending SP past level 1 shotguns.
Kills- Archduke Ferdinand
Balance!
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Dexter307
The Unholy Legion Of DarkStar
832
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Posted - 2014.02.04 17:44:00 -
[8] - Quote
Gavr1lo Pr1nc1p wrote:I say that this is one of the best ideas iv heard, but put the spread at what it is currently with level 2 or 3 operation, take one pellet away from MLT and STD shotguns, and this idea is perfect :) full support, as an avid shotgun user who recognizes that the problem lies in higher level shotguns, as they become MORE difficult to use due to pinpoint accuracy, (which is fine by me, but some people like more spread), and ADV and PRO shotguns not scaling to other suits health. Currently, there is no point in spending SP past level 1 shotguns. Is it true shotguns shoot 12 pellets? |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
425
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Posted - 2014.02.04 17:48:00 -
[9] - Quote
Dexter307 wrote:Gavr1lo Pr1nc1p wrote:I say that this is one of the best ideas iv heard, but put the spread at what it is currently with level 2 or 3 operation, take one pellet away from MLT and STD shotguns, and this idea is perfect :) full support, as an avid shotgun user who recognizes that the problem lies in higher level shotguns, as they become MORE difficult to use due to pinpoint accuracy, (which is fine by me, but some people like more spread), and ADV and PRO shotguns not scaling to other suits health. Currently, there is no point in spending SP past level 1 shotguns. Is it true shotguns shoot 12 pellets?
I think so. Its either 11 or 12
Kills- Archduke Ferdinand
Balance!
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Dexter307
The Unholy Legion Of DarkStar
837
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Posted - 2014.02.04 23:04:00 -
[10] - Quote
Bump |
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Lynn Beck
Granite Mercenary Division Top Men.
674
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Posted - 2014.02.04 23:14:00 -
[11] - Quote
Make it this- one increases pellet count per blast by 1, and the other is a RoF buff. More pellets in a mlt shotty soze spread gives more potential damage, while increasing effectiveness over distance. More RoF allows you to burn that clip faster.
Or, we could make it +2, but take away 4 pellets w/o skills.
E.g. Mlt shotty now has 12(?) new shotty gets 8. At op5, you would gain 10 pellets, making it 18.
I honestly like this idea, decreased spread makes shotties into bolt action rifles- but with an optimal of 5m. New idea makes short range damage increase by 50% at proto, and allows that damage to keep "shotgun-like" RoF just optimizes the weapon.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Awry Barux
Paladin Survey Force Amarr Empire
449
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Posted - 2014.02.04 23:17:00 -
[12] - Quote
Shotguns should have an optimal easily in the 20m range, with a proper cone dispersion of pellets. Its damage at short-medium range should be determined not by optimal calculations but by the number of pellets that connect. It'll feel so right. |
GRIM GEAR
The Enclave Syndicate Dark Taboo
186
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Posted - 2014.02.04 23:20:00 -
[13] - Quote
I know that back in chromosome shot guns had an increase to damage for proficiency and they had at least twice the range that they have now. Shot guns didn't need the nerf to there base stat range once the sharpshooter skill was disposed of, yet just another victim of the nerf hammer.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Fusion Commander
Molon Labe. Public Disorder.
85
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Posted - 2014.02.04 23:26:00 -
[14] - Quote
The shotgun is fine (other than some slight hit detection issues every once in a while) Using the advanced shotgun in takes 2-3 hits and I can still kill the proto suits |
Galvan Nized
Deep Space Republic
581
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Posted - 2014.02.04 23:42:00 -
[15] - Quote
Fusion Commander wrote:The shotgun is fine (other than some slight hit detection issues every once in a while) Even in PC using the advanced shotgun in takes 2-3 hits and I can still kill the proto suits
Depends on your definition of "fine." Can you kill with it? Yes. Does it compare to any of the rifles? No.
It's not that hard to kill a Pro suit, I'm sure even a PlC or laser rifle has killed a Proto or 2. Does that make them balanced? |
Shutter Fly
Molon Labe. Public Disorder.
245
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Posted - 2014.02.04 23:52:00 -
[16] - Quote
Fusion Commander wrote:The shotgun is fine (other than some slight hit detection issues every once in a while) Even in PC using the advanced shotgun in takes 2-3 hits and I can still kill the proto suits The main issue is that it still takes 2-3 hits with a PRO shotgun, there isn't much reason to use one unless you have trouble hitting ADV suits consistently. The ADV shotgun kills most ADV med suits in 1-2 shots, usually only 3 if one or more blasts are off center, and it kills PRO med suits in 2-3 shots. The PRO shotgun OHKs most ADV med suits with the occasional 2HK, but it kills PRO med suits in 2-3 shots, just with more of a trend towards 2HKs.
Overall, the ADV shotgun is the only one that is where it should be. The STD does a bit too much damage, negating most use for the ADV version. The PRO does too little damage, leaving little incentive to use it over the ADV.
I would be in favor of the proposed fix, but I would also like to see the shotgun retain its base spread and gain a sharpshooter skill instead, which would have the same bonus as the current Shotgun Operation skill. I also don't think an optimal range increase of more than 1m is necessary, if at all. 1m would suffice if a sharpshooter skill was not added, otherwise I think that aspect is fine as is. |
Joel II X
Dah Gods O Bacon
824
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Posted - 2014.02.05 00:00:00 -
[17] - Quote
Bormir1r wrote:Dexter307 wrote:PARKOUR PRACTIONER wrote:Shotguns are fine, in my personal opinion. No need to make it into a rapid fire weapon. It just depends on how fast you can press L1. or R1 or something. Shotguns already get a ROF increase anyway And they are not definetly not fine. There only useful inbetween 2-4 meters. Less than 2 and knives are better, more than 4 and you deal very little damage I agree with Dexter, Shotguns are useless after about 5m, CCP needs to increase the range by at least 3-4m while also fixing some of the hit detection bugs. Sometimes when I shoot somebody with the SG, it shows the shield hit, which acknowledges the hit, BUT THERE IS NO DECREASE IN HEALTH. And within seconds afterwards I'm dead. Happens way too often for me and I use the advanced breach! Sometimes, 1 out of the 2 shots available are ineffective because of hit detection.
Besides fixing hit detection (and possibly adding 1-2 more meters to range and effectiveness) I think the breach variant needs some love too by adding in two more shots in the barrel.
I made a request thread, but two guys don't like it :/ YOU DON'T KNOW HOW IT FEELS TO HAVE HALF OF YOUR MAGAZINE BE USELESS BECAUSE OF HIT DETECTION! |
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CCP Logibro
C C P C C P Alliance
4727
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Posted - 2014.02.05 00:01:00 -
[18] - Quote
Moved to Feedback/Requests
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Joel II X
Dah Gods O Bacon
824
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Posted - 2014.02.05 00:04:00 -
[19] - Quote
Shutter Fly wrote:Fusion Commander wrote:The shotgun is fine (other than some slight hit detection issues every once in a while) Even in PC using the advanced shotgun in takes 2-3 hits and I can still kill the proto suits The main issue is that it still takes 2-3 hits with a PRO shotgun, there isn't much reason to use one unless you have trouble hitting ADV suits consistently. The ADV shotgun kills most ADV med suits in 1-2 shots, usually only 3 if one or more blasts are off center, and it kills PRO med suits in 2-3 shots. The PRO shotgun OHKs most ADV med suits with the occasional 2HK, but it kills PRO med suits in 2-3 shots, just with more of a trend towards 2HKs. Overall, the ADV shotgun is the only one that is where it should be. The STD does a bit too much damage, negating most use for the ADV version. The PRO does too little damage, leaving little incentive to use it over the ADV. I would be in favor of the proposed fix, but I would also like to see the shotgun retain its base spread and gain a sharpshooter skill instead, which would have the same bonus as the current Shotgun Operation skill. I also don't think an optimal range increase of more than 1m is necessary, if at all. 1m would suffice if a sharpshooter skill was not added, otherwise I think that aspect is fine as is. I agreed with everything you said until you mentioned sharpshooter. LOL on a shotgun? I say the skills are alright but the weapons themselves need a bit of tweaking. |
Eric Del Carlo
0uter.Heaven Ishuk-Raata Enforcement Directive
40
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Posted - 2014.02.05 00:10:00 -
[20] - Quote
+1 So much this, honestly, this issue desperately needs to be acknowledged by CCP. Aside from the obvious bugs this gun is littered with (sprint bug and hit detection issues), having a weapon that takes +2 shots to kill most med frame suits (even with the prototype shotgun lol) and having 3 meter effective range and severe damage drop off after doesn't make the weapon "fine" at all (which some people think it is). I understand there are those that could really make the weapon seem powerful, but any of the assault rifles can kill people without much effort and kills MUCH faster considering it dishes out a ton of damage already before a person with a shotgun could land their second shot. The operation skill is also weird considering that it LOWERS the spread at each level, and the RoF percentage increase at each proficiency level is barely noticeable.
See you space cowboy...
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Shutter Fly
Molon Labe. Public Disorder.
245
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Posted - 2014.02.05 00:14:00 -
[21] - Quote
Joel II X wrote:Shutter Fly wrote:Fusion Commander wrote:The shotgun is fine (other than some slight hit detection issues every once in a while) Even in PC using the advanced shotgun in takes 2-3 hits and I can still kill the proto suits The main issue is that it still takes 2-3 hits with a PRO shotgun, there isn't much reason to use one unless you have trouble hitting ADV suits consistently. The ADV shotgun kills most ADV med suits in 1-2 shots, usually only 3 if one or more blasts are off center, and it kills PRO med suits in 2-3 shots. The PRO shotgun OHKs most ADV med suits with the occasional 2HK, but it kills PRO med suits in 2-3 shots, just with more of a trend towards 2HKs. Overall, the ADV shotgun is the only one that is where it should be. The STD does a bit too much damage, negating most use for the ADV version. The PRO does too little damage, leaving little incentive to use it over the ADV. I would be in favor of the proposed fix, but I would also like to see the shotgun retain its base spread and gain a sharpshooter skill instead, which would have the same bonus as the current Shotgun Operation skill. I also don't think an optimal range increase of more than 1m is necessary, if at all. 1m would suffice if a sharpshooter skill was not added, otherwise I think that aspect is fine as is. I agreed with everything you said until you mentioned sharpshooter. LOL on a shotgun? I say the skills are alright but the weapons themselves need a bit of tweaking. My main reasoning is that if you are going to take away the skill to reduce the spread of the shotgun, it should still be retained as a sharpshooter skill. The current Shotgun Operation skill makes much more of a difference than most people give it credit for, I wouldn't want to lose it completely. |
Dexter307
The Unholy Legion Of DarkStar
840
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Posted - 2014.02.05 00:48:00 -
[22] - Quote
Lynn Beck wrote:Make it this- one increases pellet count per blast by 1, and the other is a RoF buff. More pellets in a mlt shotty soze spread gives more potential damage, while increasing effectiveness over distance. More RoF allows you to burn that clip faster.
Or, we could make it +2, but take away 4 pellets w/o skills.
E.g. Mlt shotty now has 12(?) new shotty gets 8. At op5, you would gain 10 pellets, making it 18.
I honestly like this idea, decreased spread makes shotties into bolt action rifles- but with an optimal of 5m. New idea makes short range damage increase by 50% at proto, and allows that damage to keep "shotgun-like" RoF just optimizes the weapon. I would be fine with this to |
PARKOUR PRACTIONER
Reapers' Assailant
534
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Posted - 2014.02.05 10:22:00 -
[23] - Quote
The typical use of a shotgun is against small and fast moving targets, often while in the air. The spreading of the shot allows the user to point the shotgun close to the target, rather than having to aim precisely as in the case of a single projectile. The disadvantages of shot are limited range and limited penetration of the shot, which is why shotguns are used at short ranges, and typically against smaller targets. Larger shot sizes, up to the extreme case of the single projectile slug load, result in increased penetration, but at the expense of fewer projectiles and lower probability of hitting the target.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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PARKOUR PRACTIONER
Reapers' Assailant
534
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Posted - 2014.02.05 10:23:00 -
[24] - Quote
A CQC weapon. Read the above. Working as intended.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Dexter307
The Unholy Legion Of DarkStar
842
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Posted - 2014.02.05 13:45:00 -
[25] - Quote
PARKOUR PRACTIONER wrote:A CQC weapon. Read the above. Working as intended. Working as intended? So it's SUPPOSED to be useless? I didn't say I wanted to give it sniper range Re read my OP and try again |
Dexter307
The Unholy Legion Of DarkStar
845
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Posted - 2014.02.05 18:23:00 -
[26] - Quote
Bump |
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Pages: 1 :: [one page] |