|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Dexter307
The Unholy Legion Of DarkStar
823
|
Posted - 2014.02.04 16:49:00 -
[1] - Quote
Change operations skill to +5% ROF per level Change proficiency to +3% damage per level Increase optimal and effective range by 1 or 2 meters
|
Dexter307
The Unholy Legion Of DarkStar
828
|
Posted - 2014.02.04 17:06:00 -
[2] - Quote
PARKOUR PRACTIONER wrote:Shotguns are fine, in my personal opinion. No need to make it into a rapid fire weapon. It just depends on how fast you can press L1. or R1 or something. Shotguns already get a ROF increase anyway And they are not definetly not fine. There only useful inbetween 2-4 meters. Less than 2 and knives are better, more than 4 and you deal very little damage |
Dexter307
The Unholy Legion Of DarkStar
828
|
Posted - 2014.02.04 17:08:00 -
[3] - Quote
shaman oga wrote:I use only the STD version but it's not bad imo. Against MLT and STD mabey, but ADV and PRO suits often take 2-3 shots, meaning you stand little to no chance against a skilled player |
Dexter307
The Unholy Legion Of DarkStar
832
|
Posted - 2014.02.04 17:44:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:I say that this is one of the best ideas iv heard, but put the spread at what it is currently with level 2 or 3 operation, take one pellet away from MLT and STD shotguns, and this idea is perfect :) full support, as an avid shotgun user who recognizes that the problem lies in higher level shotguns, as they become MORE difficult to use due to pinpoint accuracy, (which is fine by me, but some people like more spread), and ADV and PRO shotguns not scaling to other suits health. Currently, there is no point in spending SP past level 1 shotguns. Is it true shotguns shoot 12 pellets? |
Dexter307
The Unholy Legion Of DarkStar
837
|
Posted - 2014.02.04 23:04:00 -
[5] - Quote
Bump |
Dexter307
The Unholy Legion Of DarkStar
840
|
Posted - 2014.02.05 00:48:00 -
[6] - Quote
Lynn Beck wrote:Make it this- one increases pellet count per blast by 1, and the other is a RoF buff. More pellets in a mlt shotty soze spread gives more potential damage, while increasing effectiveness over distance. More RoF allows you to burn that clip faster.
Or, we could make it +2, but take away 4 pellets w/o skills.
E.g. Mlt shotty now has 12(?) new shotty gets 8. At op5, you would gain 10 pellets, making it 18.
I honestly like this idea, decreased spread makes shotties into bolt action rifles- but with an optimal of 5m. New idea makes short range damage increase by 50% at proto, and allows that damage to keep "shotgun-like" RoF just optimizes the weapon. I would be fine with this to |
Dexter307
The Unholy Legion Of DarkStar
842
|
Posted - 2014.02.05 13:45:00 -
[7] - Quote
PARKOUR PRACTIONER wrote:A CQC weapon. Read the above. Working as intended. Working as intended? So it's SUPPOSED to be useless? I didn't say I wanted to give it sniper range Re read my OP and try again |
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 18:23:00 -
[8] - Quote
Bump |
|
|
|