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George Moros
Area 514
301
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Posted - 2014.02.02 07:39:00 -
[1] - Quote
I've read on several topics here on forums, as well as on some (unofficial) game guides that headshotted mercs cannot be revived by nanite injectors. However, I was just in a battle where I headshotted a redberry, and the redberry next to him revived him with an injector. Is this a bug, or is the "headshotted mercs can't be revived" just someone's wishful thinking that got accepted as fact?
Pulvereus ergo queritor.
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Arkena Wyrnspire
Fatal Absolution
8816
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Posted - 2014.02.02 07:45:00 -
[2] - Quote
Overwhelming damage or explosives prevent you from being triaged. I think it's simply the case that when you headshot someone you tend to come into the 'overwhelming damage' category.
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Lenin of the glorious armoured revolution
MAG Raven
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I-Shayz-I
I-----I
2141
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Posted - 2014.02.02 07:46:00 -
[3] - Quote
Arkena Wyrnspire wrote:Overwhelming damage or explosives prevent you from being triaged. I think it's simply the case that when you headshot someone you tend to come into the 'overwhelming damage' category.
What this guy said.
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Michael Arck
Onuoto Uakan Huogaatsu
3001
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Posted - 2014.02.02 08:05:00 -
[4] - Quote
Apparently there are cases where folks has been revived even after being headshotted. I think I might have witness this myself but I'm not sure. I need to find out for certain
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Miokai Zahou
The Southern Legion The Umbra Combine
126
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Posted - 2014.02.02 08:14:00 -
[5] - Quote
I can confirm that head shots mercs will still give them the ability to revive... I've seen this happen many, many wonderful times because it gave me another chance to snipe the target down and the medic too. Oh the wonderful hate mails....
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Garrett Blacknova
Codex Troopers
4400
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Posted - 2014.02.02 08:17:00 -
[6] - Quote
Arkena Wyrnspire wrote:Overwhelming damage or explosives prevent you from being triaged. I think it's simply the case that when you headshot someone you tend to come into the 'overwhelming damage' category. Definitely this.
You can also unload a lot of ammo into the downed body to kill them off properly before they get revived (but don't, it's a waste of ammo, downing them and the medic once they get revived is faster). |
Michael Arck
Onuoto Uakan Huogaatsu
3002
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Posted - 2014.02.02 08:19:00 -
[7] - Quote
Miokai Zahou wrote:I can confirm that head shots mercs will still give them the ability to revive... I've seen this happen many, many wonderful times because it gave me another chance to snipe the target down and the medic too. Oh the wonderful hate mails....
That's what I thought. I thought I seen it happen before but I'm not sure. I haven't watched the targets to see it play out. I usually kill the rushing reviver. I'll make sure to pay attention next time I play.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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RedZer0 MK1
The Generals General Tso's Alliance
168
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Posted - 2014.02.02 08:25:00 -
[8] - Quote
Head shot the same guy three times in a row. Had to kill the medic to end the loop, kinda felt bad for the guy. Kind of. |
Komodo Jones
Chaotik Serenity
404
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Posted - 2014.02.02 08:34:00 -
[9] - Quote
As far as I've seen a clone can be revived so long as there hasn't been too much damage to the corpse, headshots don't necessarily deal enough damage.
Explosions or excessive force seem to be exclusions to this, mass drivers, forge guns, and grenades will terminate bodies, but It's definitely possible to come back after a headshot, just not too many of them.
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Lynn Beck
Granite Mercenary Division Top Men.
642
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Posted - 2014.02.02 08:40:00 -
[10] - Quote
Apparently the clone inside has 200 HP, independent from shield/armor damage modifiers.
I've headshotted heavies that had like 709armor, obly to see them picked up.(charge sniper) I've also headshotted 3-4 people in a row, only to get gunned by a Cr amarr logi and watch him revive them all.
The only ones that don't allow this are Nova Knives(tried doing a Jihadi Scout in Fw...) and Explosives.
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Callidus Vanus
Nova Corps Marines Ishuk-Raata Enforcement Directive
217
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Posted - 2014.02.02 08:48:00 -
[11] - Quote
Pfft its only a flesh wound.
Veteran of Caldari Prime.
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George Moros
Area 514
301
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Posted - 2014.02.02 08:56:00 -
[12] - Quote
Arkena Wyrnspire wrote:Overwhelming damage or explosives prevent you from being triaged. I think it's simply the case that when you headshot someone you tend to come into the 'overwhelming damage' category.
Thanks for clearing that up for me.
Pulvereus ergo queritor.
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The Headless Horseman
Paladin Survey Force Amarr Empire
0
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Posted - 2014.02.02 17:12:00 -
[13] - Quote
A little known secret...........
When you kill someone, put an extra two in the head. They will turn grey and become dust. If they have not turned grey, they can be revived. |
shadow drake35
The Unholy Legion Of DarkStar DARKSTAR ARMY
41
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Posted - 2014.02.02 17:20:00 -
[14] - Quote
Arkena Wyrnspire wrote:Overwhelming damage or explosives prevent you from being triaged. I think it's simply the case that when you headshot someone you tend to come into the 'overwhelming damage' category. MAG is dead and that sucks but raven will live
The Mercenary Way
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shadow drake35
The Unholy Legion Of DarkStar DARKSTAR ARMY
41
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Posted - 2014.02.02 17:21:00 -
[15] - Quote
The Headless Horseman wrote:A little known secret...........
When you kill someone, put an extra two in the head. They will turn grey and become dust. If they have not turned grey, they can be revived. or melee
The Mercenary Way
Who cares about race as long as the job is done and i get paid.
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DeadlyAztec11
Ostrakon Agency
3841
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Posted - 2014.02.02 17:31:00 -
[16] - Quote
Garrett Blacknova wrote:Arkena Wyrnspire wrote:Overwhelming damage or explosives prevent you from being triaged. I think it's simply the case that when you headshot someone you tend to come into the 'overwhelming damage' category. Definitely this. You can also unload a lot of ammo into the downed body to kill them off properly before they get revived (but don't, it's a waste of ammo, downing them and the medic once they get revived is faster). You could always tap them twice with the Nova Knives. Downs them permanently.
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DeadlyAztec11
Ostrakon Agency
3841
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Posted - 2014.02.02 17:32:00 -
[17] - Quote
shadow drake35 wrote:The Headless Horseman wrote:A little known secret...........
When you kill someone, put an extra two in the head. They will turn grey and become dust. If they have not turned grey, they can be revived. or melee Does regular melee work? I've hit guys 4 times with melee and it seems to do nothing.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1483
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Posted - 2014.02.02 17:32:00 -
[18] - Quote
Did you know that headshotted mercs can swap to a Heavy suit, call in an LAV and run back to where you are behind the redline with a vehicle scanner up and then mutilate you from behind with an HMG?
lol
Praise St. Arzad and Pass the Nanohives
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Executing Amarr Trash since Closed Beta
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Monkey MAC
Lost Millennium
1788
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Posted - 2014.02.02 17:41:00 -
[19] - Quote
I-Shayz-I wrote:Arkena Wyrnspire wrote:Overwhelming damage or explosives prevent you from being triaged. I think it's simply the case that when you headshot someone you tend to come into the 'overwhelming damage' category. What this guy said.
We aren't exactly sure what the 'overwhelming damage' is, but it's why you cam revive mercs who have been downed multiple times. Until you recieve enough you can be revived.
Explosives is the only guaranteed method, which is one ofmthe reasons the MD was hated so much in 1.3.
Tanks 514
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6313
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Posted - 2014.02.02 17:43:00 -
[20] - Quote
Garrett Blacknova wrote:Arkena Wyrnspire wrote:Overwhelming damage or explosives prevent you from being triaged. I think it's simply the case that when you headshot someone you tend to come into the 'overwhelming damage' category. Definitely this. You can also unload a lot of ammo into the downed body to kill them off properly before they get revived (but don't, it's a waste of ammo, downing them and the medic once they get revived is faster). I always double tap proto suits, especially when the match is about to end and they're thinking maybe they can hold out and not lose a suit. Nope, I am here to make you pay for that suit
ARC Commander
CPM Info and Q&A - Status: Open
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Joel II X
Dah Gods O Bacon
795
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Posted - 2014.02.02 17:44:00 -
[21] - Quote
Yes. If you die from a headshot, you can still be revived. This pisses me off because if I get them with the Pistol and he gets me with a combat rifle at the same time, a random logi will revive the other dude. |
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
62
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Posted - 2014.02.02 18:25:00 -
[22] - Quote
Lynn Beck wrote:Apparently the clone inside has 200 HP, independent from shield/armor damage modifiers.
This is what I wanted to ask. Is there a hidden HP value associated with the clone's body? (200 HP seems a bit high though).
This would also explain why it's possible to survive with zero health sometimes. Because damage needs to be done (after armour hits "0") on the clone HP to finish a kill.
Desperate attempt to get BPOs
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Outer Raven
WarRavens League of Infamy
178
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Posted - 2014.02.02 20:08:00 -
[23] - Quote
Headshot's even with a sniper rifle do not terminate clones permanently. I've on more than one occasion downed even militia and standard suits with a charged shot to the head and they get picked right back up. Apart from this I double tap all kills unless
A) There are no enemies around and I can quickly snap to another target or..
B) I'm camping revive kills.
The only kills that take out clones in one go are explosive rounds (Forge, Rail Cannon, MD, grenades, etc.) even on tanks and dropship's blaster shots can be revived. The only ones i'm not sure of are the PLC and flaylock pistol.
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
83
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Posted - 2014.02.02 20:12:00 -
[24] - Quote
Nanites apparently repair brain matter?! Who knew lol ::)
"Anybody order chaos?"
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Musta Tornius
Black Phoenix Mercenaries Legacy Rising
1030
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Posted - 2014.02.02 20:24:00 -
[25] - Quote
I haven't noticed this for over a year and a half of playing, you learn something new every day it seems :)
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AAGMUNDR
Reliable Overwatch Inc.
287
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Posted - 2014.02.02 20:48:00 -
[26] - Quote
Reds I headshot with my charge sniper def can't get rezzed. Which is disappointing because I love shooting the guy getting res'd over and over again. |
Fire of Prometheus
Alpha Response Command
3431
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Posted - 2014.02.02 20:50:00 -
[27] - Quote
Garrett Blacknova wrote:Arkena Wyrnspire wrote:Overwhelming damage or explosives prevent you from being triaged. I think it's simply the case that when you headshot someone you tend to come into the 'overwhelming damage' category. Definitely this. You can also unload a lot of ammo into the downed body to kill them off properly before they get revived (but don't, it's a waste of ammo, downing them and the medic once they get revived is faster). Or you can melee the dead body and save ammo....
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
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8213
Dem Durrty Boyz Renegade Alliance
1587
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Posted - 2014.02.02 21:02:00 -
[28] - Quote
What I don't get is that a fallen merc still has like 300HP before you they are terminated...
The concept of explosions is that the merc was 'destroyed', even though the graphics aren't going to show a merc being blown to bits
Fish in a bucket!
Darken's Testament
SKIPPY
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
275
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Posted - 2014.02.02 21:13:00 -
[29] - Quote
I don't mind headshot rezzes, but shouldn't clones be all kinds of fucktarded after they're revived?
32db Mad Bomber.
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