Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
NK Scout
Storm Wind Strikeforce Caldari State
183
|
Posted - 2014.01.31 06:22:00 -
[1] - Quote
amarr sentinal has 1 less slot gal has 1 hp/s, better slots, better speed, and a adv plate gives more hp than the 75 hp difference between the 2. WTF is the point of the amarr sentinal? also its not as wide as amarr.
they need to have the same low slot layout gallente need a role bonus to reps, amarr need a role bonus to plates. same slot layouts or remove amarr heavy
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
628
|
Posted - 2014.01.31 06:26:00 -
[2] - Quote
The Amarr Sentinel, at proto level, has two highs and three lows. Gallente has one high and four lows.
Amarr has the advantage of damage mods. And whatever high slot mods that will come in the future. |
Lorhak Gannarsein
1434
|
Posted - 2014.01.31 06:31:00 -
[3] - Quote
Better resistance to projectiles. Probably going to be the best suit for heavy v. heavy for that reason .
At least until the weapon lineup improves.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
NK Scout
Storm Wind Strikeforce Caldari State
183
|
Posted - 2014.01.31 06:31:00 -
[4] - Quote
Vicious Minotaur wrote:The Amarr Sentinel, at proto level, has two highs and three lows. Gallente has one high and four lows.
Amarr has the advantage of damage mods. And whatever high slot mods that will come in the future. nerfed mods amarr are supposed to have armor but they have less slots than gallente so they are ******* useless gallente have more shields the std amarr has 1 ******* low slot lolz ccp, way to make it useless
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
183
|
Posted - 2014.01.31 06:33:00 -
[5] - Quote
Lorhak Gannarsein wrote:Better resistance to projectiles. Probably going to be the best suit for heavy v. heavy for that reason .
At least until the weapon lineup improves. gallente have more rail resistance and gallente have more armor AND shield AND reps because they have more slots
did i mention gallente have more speed too?
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
True Adamance
Kameira Lodge Amarr Empire
6434
|
Posted - 2014.01.31 06:33:00 -
[6] - Quote
NK Scout wrote:amarr sentinal has 1 less slot gal has 1 hp/s, better slots, better speed, and a adv plate gives more hp than the 75 hp difference between the 2. WTF is the point of the amarr sentinal? also its not as wide as amarr.
they need to have the same low slot layout gallente need a role bonus to reps, amarr need a role bonus to plates. same slot layouts or remove amarr heavy Looks better, better bonus damage to better weapons, Battleskirt, #Amarrswag, not a filthy whores suit....the list goes on.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
NK Scout
Storm Wind Strikeforce Caldari State
183
|
Posted - 2014.01.31 06:35:00 -
[7] - Quote
True Adamance wrote:NK Scout wrote:amarr sentinal has 1 less slot gal has 1 hp/s, better slots, better speed, and a adv plate gives more hp than the 75 hp difference between the 2. WTF is the point of the amarr sentinal? also its not as wide as amarr.
they need to have the same low slot layout gallente need a role bonus to reps, amarr need a role bonus to plates. same slot layouts or remove amarr heavy Looks better, better bonus damage to better weapons, Battleskirt, #Amarrswag, not a filthy whores suit....the list goes on. it has more shields, resistance to rails, faster speed, not as thick, basically more armor, more reps, so 5% less projectile resistance if null.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Deltahawk Durango
Zero-Day Attack Zero-Day
40
|
Posted - 2014.01.31 06:38:00 -
[8] - Quote
2 damage mods is what keeps me in amarr... also, i don't see a big difference in speed n armor but i see a pretty good advantage in stamina... no one ever says that but getting winded means death sometimes for us fatties... |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3731
|
Posted - 2014.01.31 06:39:00 -
[9] - Quote
What do you mean by thickness? We don't even have the character models to compare yet (in actual size). If anything it currently looks like the Gallante suit will be the thickest.
Also, all suits have the same size hitbox.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
NK Scout
Storm Wind Strikeforce Caldari State
183
|
Posted - 2014.01.31 06:40:00 -
[10] - Quote
DeadlyAztec11 wrote:What do you mean by thickness? We don't even have the character models to compare yet (in actual size). If anything it currently looks like the Gallante suit will be the thickest.
Also, all suits have the same size hitbox. but different races suits aren't as big, and the gallente can strafe better
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
|
Marad''er
Ancient Exiles. Renegade Alliance
769
|
Posted - 2014.01.31 06:51:00 -
[11] - Quote
Amarr has more base armor... And has high slots for dmg mods.
Regardless if dmg mods are getting Nerfed or changed, it'll still be good.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Banishment this World! | PSN: I-NINJA-ALL-DAY
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
632
|
Posted - 2014.01.31 06:51:00 -
[12] - Quote
NK Scout wrote:Vicious Minotaur wrote:The Amarr Sentinel, at proto level, has two highs and three lows. Gallente has one high and four lows.
Amarr has the advantage of damage mods. And whatever high slot mods that will come in the future. nerfed mods amarr are supposed to have armor but they have less slots than gallente so they are ******* useless gallente have more shields the std amarr has 1 ******* low slot lolz ccp, way to make it useless
The Amarr Sentinel and the Gallente Sentinel will have the same amount of slots. At standard level, the Amarr Sentinel will have one high and two lows.
Based on the stats released for the suits, it seems like CCP is doing away with the Amarr having one less slot.
Perhaps you should go over the suit stats again?
|
NK Scout
Storm Wind Strikeforce Caldari State
185
|
Posted - 2014.01.31 07:05:00 -
[13] - Quote
Marad''er wrote:Amarr has more base armor... And has high slots for dmg mods.
Regardless if dmg mods are getting Nerfed or changed, it'll still be good. /me puts on adv plate and has more rep and armor than amarr ever could
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
185
|
Posted - 2014.01.31 07:08:00 -
[14] - Quote
Vicious Minotaur wrote:NK Scout wrote:Vicious Minotaur wrote:The Amarr Sentinel, at proto level, has two highs and three lows. Gallente has one high and four lows.
Amarr has the advantage of damage mods. And whatever high slot mods that will come in the future. nerfed mods amarr are supposed to have armor but they have less slots than gallente so they are ******* useless gallente have more shields the std amarr has 1 ******* low slot lolz ccp, way to make it useless The Amarr Sentinel and the Gallente Sentinel will have the same amount of slots. At standard level, the Amarr Sentinel will have one high and two lows. Based on the stats released for the suits, it seems like CCP is doing away with the Amarr having one less slot. Perhaps you should go over the suit stats again? 3 highs 2 lows amarr proto 4 highs 1 low gal proto
Amarr is the worst suit Stacking penalties too for damamage And gal have more shield too
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Hecarim Van Hohen
Bullet Cluster Legacy Rising
383
|
Posted - 2014.01.31 07:18:00 -
[15] - Quote
At proto level they have stats and slots like this:
Gallente Sentinel: 15% armor resistance to Hybrid (Rail) and 10% armor resistance to projectile at level 5: 1 High Slot 4 Low Slots 525 Armor 390 Shield Armor repair rate of 1/sec Total base hp: 915 Base Speed of 3.85m/s 100 Stamina 15 Stamina Regeneration 76 PG 350 CPU
Amarr Sentinel: 15% armor resistance to projectile and 10% shield resistance to hybrid (Rail) at level 5 2 High Slots 3 Low Slots 600 Armor 360 Shield No passive repair Total base hp: 960 Base Speed 3.65m/s 125 Stamina 25 Stamina Regeneration 72 PG 360 CPU
Gallente having the faster movement speed (by 20cm) but they have less stamina and less regen than the Amarr counter part. Sure the Gallente has that passive 1/sec passive repair but it's nothing when you have 525 armor + plates. As I see it the Amarr sentinel is the better one here as it has more armor, more shields, more stamina and better regen but lack the passive 1/sec armor repair. And (in my opinion) Amarr has "better" resistances than the Gallente.
This is purely in my opinion and as such is not based on math/science/facts/history/religion/other
NK Scout wrote: 3 highs 2 lows amarr proto 4 highs 1 low gal proto
Amarr is the worst suit Stacking penalties too for damamage And gal have more shield too
I'd recommend you double check: (At proto level) Minmatar sentinel has 3 highs and 2 lows Amarr sentinel has 2 highs and 3 lows Caldari sentinel has 4 highs and 1 low Gallente sentinel has 1 high and 4 lows
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
Personal best K/A/D in 1.7 26/5/1
|
Tupni
Capital Acquisitions LLC Renegade Alliance
59
|
Posted - 2014.01.31 07:22:00 -
[16] - Quote
What advantage does the Amarr suit have over the Gallante?
Only a little thing called Divine Favor. |
Snagman 313
Carbon 7 CRONOS.
306
|
Posted - 2014.01.31 07:22:00 -
[17] - Quote
The Amarr Sentinel has a lot more flexibility than the Gallente for fitting gear especially the Dmg mods which make a hell of a difference when you're running a 1k+ DPS weapon even with stacking penalties. Whereas the Gallente suit is all about armour or speed meaning it's only really going to benefit from close range fire fights if it's going to be used for it's full potential.
And you got your last post wrong that suits slots are.
Amarr Proto 2 High 3 Low
Minmatar Proto 3 High 2 Low
Caldari Proto 4 High 1 Low
Gallente Proto 1 High 4 low
Why are you bothered about it anyways by the look of your character you're a bit of a Caldari fanboy?
Closed Beta AV veteran
I drink because I play Dust
|
True Adamance
Kameira Lodge Amarr Empire
6435
|
Posted - 2014.01.31 07:27:00 -
[18] - Quote
NK Scout wrote:True Adamance wrote:NK Scout wrote:amarr sentinal has 1 less slot gal has 1 hp/s, better slots, better speed, and a adv plate gives more hp than the 75 hp difference between the 2. WTF is the point of the amarr sentinal? also its not as wide as amarr.
they need to have the same low slot layout gallente need a role bonus to reps, amarr need a role bonus to plates. same slot layouts or remove amarr heavy Looks better, better bonus damage to better weapons, Battleskirt, #Amarrswag, not a filthy whores suit....the list goes on. it has more shields, resistance to rails, faster speed, not as thick, basically more armor, more reps, so 5% less projectile resistance if null.
All of those efficient and useful things are superfluous when you talk about the Amarr heavy.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Marad''er
Ancient Exiles. Renegade Alliance
772
|
Posted - 2014.01.31 07:31:00 -
[19] - Quote
NK Scout wrote:Marad''er wrote:Amarr has more base armor... And has high slots for dmg mods.
Regardless if dmg mods are getting Nerfed or changed, it'll still be good. /me puts on adv plate and has more rep and armor than amarr ever could I'd hardly call 1 rep/s special or even good. It's meh at best tbh.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Banishment this World! | PSN: I-NINJA-ALL-DAY
|
Galvan Nized
Deep Space Republic
572
|
Posted - 2014.01.31 07:36:00 -
[20] - Quote
NK Scout wrote:True Adamance wrote:NK Scout wrote:amarr sentinal has 1 less slot gal has 1 hp/s, better slots, better speed, and a adv plate gives more hp than the 75 hp difference between the 2. WTF is the point of the amarr sentinal? also its not as wide as amarr.
they need to have the same low slot layout gallente need a role bonus to reps, amarr need a role bonus to plates. same slot layouts or remove amarr heavy Looks better, better bonus damage to better weapons, Battleskirt, #Amarrswag, not a filthy whores suit....the list goes on. it has more shields, resistance to rails, faster speed, not as thick, basically more armor, more reps, so 5% less projectile resistance if null.
How can Gal have advantage in shields AND armor? Amarr has more base stats, I understand you are weighing heavy on the extra low slot. But the Amarr have an extra high slot meaning an extra extender meaning more shields.
The rep advantage is 1 hp/sec, not anything game changing. Amarr have more stamina and stamina regen.
Gal have slightly better resistances if there is no changes to rails...because rails are beasts. But I would guess a rail change is coming. |
|
NK Scout
Storm Wind Strikeforce Caldari State
187
|
Posted - 2014.01.31 07:42:00 -
[21] - Quote
Snagman 313 wrote:The Amarr Sentinel has a lot more flexibility than the Gallente for fitting gear especially the Dmg mods which make a hell of a difference when you're running a 1k+ DPS weapon even with stacking penalties. Whereas the Gallente suit is all about armour or speed meaning it's only really going to benefit from close range fire fights if it's going to be used for it's full potential.
And you got your last post wrong that suits slots are.
Amarr Proto 2 High 3 Low
Minmatar Proto 3 High 2 Low
Caldari Proto 4 High 1 Low
Gallente Proto 1 High 4 low
Why are you bothered about it anyways by the look of your character you're a bit of a Caldari fanboy? Its a typo, I typed it wrongAnd lol damage mods, nefed, witha hmg lolz, and the gal have more shields to amar are ****, I have 1 at 3, compared to gal its ****
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1761
|
Posted - 2014.01.31 07:44:00 -
[22] - Quote
It gets a battle skirt. Nothing is better than a battle skirt but a popped collar, and it has one of those too! This is why Amarr Heavy>Other Heavies.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
|
NK Scout
Storm Wind Strikeforce Caldari State
187
|
Posted - 2014.01.31 07:46:00 -
[23] - Quote
Hecarim Van Hohen wrote:At proto level they have stats and slots like this: Gallente Sentinel: 15% armor resistance to Hybrid (Rail) and 10% armor resistance to projectile at level 5: 1 High Slot 4 Low Slots 525 Armor 390 Shield Armor repair rate of 1/sec Total base hp: 915 Base Speed of 3.85m/s 100 Stamina 15 Stamina Regeneration 76 PG 350 CPU Amarr Sentinel: 15% armor resistance to projectile and 10% shield resistance to hybrid (Rail) at level 5 2 High Slots 3 Low Slots 600 Armor 360 Shield No passive repair Total base hp: 960 Base Speed 3.65m/s 125 Stamina 25 Stamina Regeneration 72 PG 360 CPU Gallente having the faster movement speed (by 20cm) but they have less stamina and less regen than the Amarr counter part. Sure the Gallente has that passive 1/sec passive repair but it's nothing when you have 525 armor + plates. As I see it the Amarr sentinel is the better one here as it has more armor, more shields, more stamina and better regen but lack the passive 1/sec armor repair. And (in my opinion) Amarr has "better" resistances than the Gallente. This is purely in my opinion and as such is not based on math/science/facts/history/religion/other NK Scout wrote: 3 highs 2 lows amarr proto 4 highs 1 low gal proto
Amarr is the worst suit Stacking penalties too for damamage And gal have more shield too
I'd recommend you double check: (At proto level) Minmatar sentinel has 3 highs and 2 lows Amarr sentinel has 2 highs and 3 lows Caldari sentinel has 4 highs and 1 low Gallente sentinel has 1 high and 4 lows Ah, you people are idiots sometimes
Galente, more shields, more resistance to rails, more speed, more slots, it has more amor AND rep than the amarr because it has a extra slot and 75 less armor, adv plate 110 armor
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Snagman 313
Carbon 7 CRONOS.
306
|
Posted - 2014.01.31 07:48:00 -
[24] - Quote
NK Scout wrote:Snagman 313 wrote:The Amarr Sentinel has a lot more flexibility than the Gallente for fitting gear especially the Dmg mods which make a hell of a difference when you're running a 1k+ DPS weapon even with stacking penalties. Whereas the Gallente suit is all about armour or speed meaning it's only really going to benefit from close range fire fights if it's going to be used for it's full potential.
And you got your last post wrong that suits slots are.
Amarr Proto 2 High 3 Low
Minmatar Proto 3 High 2 Low
Caldari Proto 4 High 1 Low
Gallente Proto 1 High 4 low
Why are you bothered about it anyways by the look of your character you're a bit of a Caldari fanboy? Its a typo, I typed it wrongAnd lol damage mods, nefed, witha hmg lolz, and the gal have more shields to amar are ****, I have 1 at 3, compared to gal its ****
I got the bit where you don't like Dmg mods, but I don't quite understand the last sentence please elaborate.
Closed Beta AV veteran
I drink because I play Dust
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
784
|
Posted - 2014.01.31 07:49:00 -
[25] - Quote
Amarr sentinel has a resistance on shield one on armour. Gal's resistances are only on the armour.
That means pretty much all damage will get to the armour. It may be able to take more engagements but it isn't sustainable. Thats why it gets the armour reps. The armour is going to take more punishment.
The extra high gives the Amarr the option to be more sustainable with a recharger or to double up on the damage mods. However you fit it, it gives more options.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
NK Scout
Storm Wind Strikeforce Caldari State
187
|
Posted - 2014.01.31 07:51:00 -
[26] - Quote
Snagman 313 wrote:NK Scout wrote:Snagman 313 wrote:The Amarr Sentinel has a lot more flexibility than the Gallente for fitting gear especially the Dmg mods which make a hell of a difference when you're running a 1k+ DPS weapon even with stacking penalties. Whereas the Gallente suit is all about armour or speed meaning it's only really going to benefit from close range fire fights if it's going to be used for it's full potential.
And you got your last post wrong that suits slots are.
Amarr Proto 2 High 3 Low
Minmatar Proto 3 High 2 Low
Caldari Proto 4 High 1 Low
Gallente Proto 1 High 4 low
Why are you bothered about it anyways by the look of your character you're a bit of a Caldari fanboy? Its a typo, I typed it wrongAnd lol damage mods, nefed, witha hmg lolz, and the gal have more shields to amar are ****, I have 1 at 3, compared to gal its **** I got the bit where you don't like Dmg mods, but I don't quite understand the last sentence please elaborate. Damage mods are getting nerfed and the hmg is too powerful to notice them, the gal have more shields, get more amor and rep than amarr (1 more alot=1 plate or rep=more armor than amarr and more rep)
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
True Adamance
Kameira Lodge Amarr Empire
6436
|
Posted - 2014.01.31 07:51:00 -
[27] - Quote
Broonfondle Majikthies wrote:Amarr sentinel has a resistance on shield one on armour. Gal's resistances are only on the armour.
That means pretty much all damage will get to the armour. It may be able to take more engagements but it isn't sustainable. Thats why it gets the armour reps. The armour is going to take more punishment.
The extra high gives the Amarr the option to be more sustainable with a recharger or to double up on the damage mods. However you fit it, it gives more options.
No we don't we have two bonuses to armour resistances. Rail and Projectile, both being armour piercing ammunition types. Which means we tank armour far better than any other race.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
784
|
Posted - 2014.01.31 07:55:00 -
[28] - Quote
True Adamance wrote:Broonfondle Majikthies wrote:Amarr sentinel has a resistance on shield one on armour. Gal's resistances are only on the armour.
That means pretty much all damage will get to the armour. It may be able to take more engagements but it isn't sustainable. Thats why it gets the armour reps. The armour is going to take more punishment.
The extra high gives the Amarr the option to be more sustainable with a recharger or to double up on the damage mods. However you fit it, it gives more options. No we don't we have two bonuses to armour resistances. Rail and Projectile, both being armour piercing ammunition types. Which means we tank armour far better than any other race.
"+3% Armour resistance to projectile weapons, +2% shield resistance to hybrid - railgun weapons per level" Link
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Snagman 313
Carbon 7 CRONOS.
306
|
Posted - 2014.01.31 07:56:00 -
[29] - Quote
NK Scout wrote:Snagman 313 wrote:NK Scout wrote:Snagman 313 wrote:The Amarr Sentinel has a lot more flexibility than the Gallente for fitting gear especially the Dmg mods which make a hell of a difference when you're running a 1k+ DPS weapon even with stacking penalties. Whereas the Gallente suit is all about armour or speed meaning it's only really going to benefit from close range fire fights if it's going to be used for it's full potential.
And you got your last post wrong that suits slots are.
Amarr Proto 2 High 3 Low
Minmatar Proto 3 High 2 Low
Caldari Proto 4 High 1 Low
Gallente Proto 1 High 4 low
Why are you bothered about it anyways by the look of your character you're a bit of a Caldari fanboy? Its a typo, I typed it wrongAnd lol damage mods, nefed, witha hmg lolz, and the gal have more shields to amar are ****, I have 1 at 3, compared to gal its **** I got the bit where you don't like Dmg mods, but I don't quite understand the last sentence please elaborate. Damage mods are getting nerfed and the hmg is too powerful to notice them, the gal have more shields, get more amor and rep than amarr (1 more alot=1 plate or rep=more armor than amarr and more rep)
Ahh I see, though I don't agree with you're assessment of the HMG being too powerful not to no notice an extra 100 or so DPS and may I ask where you're info on them getting nerfed is coming from?
Closed Beta AV veteran
I drink because I play Dust
|
NK Scout
Storm Wind Strikeforce Caldari State
187
|
Posted - 2014.01.31 07:58:00 -
[30] - Quote
Snagman 313 wrote:NK Scout wrote:Snagman 313 wrote:NK Scout wrote:Snagman 313 wrote:The Amarr Sentinel has a lot more flexibility than the Gallente for fitting gear especially the Dmg mods which make a hell of a difference when you're running a 1k+ DPS weapon even with stacking penalties. Whereas the Gallente suit is all about armour or speed meaning it's only really going to benefit from close range fire fights if it's going to be used for it's full potential.
And you got your last post wrong that suits slots are.
Amarr Proto 2 High 3 Low
Minmatar Proto 3 High 2 Low
Caldari Proto 4 High 1 Low
Gallente Proto 1 High 4 low
Why are you bothered about it anyways by the look of your character you're a bit of a Caldari fanboy? Its a typo, I typed it wrongAnd lol damage mods, nefed, witha hmg lolz, and the gal have more shields to amar are ****, I have 1 at 3, compared to gal its **** I got the bit where you don't like Dmg mods, but I don't quite understand the last sentence please elaborate. Damage mods are getting nerfed and the hmg is too powerful to notice them, the gal have more shields, get more amor and rep than amarr (1 more alot=1 plate or rep=more armor than amarr and more rep) Ahh I see, though I don't agree with you're assessment of the HMG being too powerful not to no notice an extra 100 or so DPS and may I ask where you're info on them getting nerfed is coming from? CCP And ttk is getting fixed So gal is better for armor tanking Both innrepping, and armor, and resistance
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
|
Hecarim Van Hohen
Bullet Cluster Legacy Rising
383
|
Posted - 2014.01.31 08:04:00 -
[31] - Quote
NK Scout wrote: Ah, you people are idiots sometimes
Galente, more shields, more resistance to rails, more speed, more slots, it has more amor AND rep than the amarr because it has a extra slot and 75 less armor, adv plate 110 armor
Gallente: 1hp/sec repair more armor resistance to hybrid rail less armor resistance to projectile more base shields more speed by 20cm (not all that much) less stamina and regen
Amarr: more shield resistance to hybrid rail more armor resistance to projectile less shields more base armor more stamina and regen
Also considering damage profile (vs armor and vs shields) I'd say that Amarr have better resistances
And they have the same amount of slots Amarr: 2+3 = 5 Gallente: 1 + 4 = 5
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
Personal best K/A/D in 1.7 26/5/1
|
NK Scout
Storm Wind Strikeforce Caldari State
187
|
Posted - 2014.01.31 08:12:00 -
[32] - Quote
Hecarim Van Hohen wrote:NK Scout wrote: Ah, you people are idiots sometimes
Galente, more shields, more resistance to rails, more speed, more slots, it has more amor AND rep than the amarr because it has a extra slot and 75 less armor, adv plate 110 armor
Gallente: 1hp/sec repair more armor resistance to hybrid rail less armor resistance to projectile more base shields less base armor more speed by 20cm (not all that much) less stamina and regen Amarr: more shield resistance to hybrid rail more armor resistance to projectile less base shields more base armor more stamina and regen Also considering damage profile (vs armor and vs shields) I'd say that Amarr have better resistances And they have the same amount of slots Amarr: 2+3 = 5 Gallente: 1 + 4 = 5 I meant low slots Screw hih slots for amarr
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Snagman 313
Carbon 7 CRONOS.
309
|
Posted - 2014.01.31 08:19:00 -
[33] - Quote
Ahh I see, though I don't agree with you're assessment of the HMG being too powerful not to no notice an extra 100 or so DPS and may I ask where you're info on them getting nerfed is coming from? [/quote] CCP And ttk is getting fixed So gal is better for armor tanking Both innrepping, and armor, and resistance[/quote]
Uh huh, I was under the impression that they were going to increase the stacking penalties as part of the effort to fix TTK rather than a direct Nerf to to the Dmg mods.
But I would also consider the fact that until a few months ago Armour tanking wasn't viable and now it's FOTM things change quickly in Dust and you might find after the next update that Armour is outclassed by Shields, I'll take fitting flexibility over fitting speciality any day. I'm looking forward to Cal and Min Sentinels personally, lot's of potential there.
Closed Beta AV veteran
I drink because I play Dust
|
Hecarim Van Hohen
Bullet Cluster Legacy Rising
383
|
Posted - 2014.01.31 08:19:00 -
[34] - Quote
NK Scout wrote:Hecarim Van Hohen wrote:NK Scout wrote: Ah, you people are idiots sometimes
Galente, more shields, more resistance to rails, more speed, more slots, it has more amor AND rep than the amarr because it has a extra slot and 75 less armor, adv plate 110 armor
Gallente: 1hp/sec repair more armor resistance to hybrid rail less armor resistance to projectile more base shields less base armor more speed by 20cm (not all that much) less stamina and regen Amarr: more shield resistance to hybrid rail more armor resistance to projectile less base shields more base armor more stamina and regen Also considering damage profile (vs armor and vs shields) I'd say that Amarr have better resistances And they have the same amount of slots Amarr: 2+3 = 5 Gallente: 1 + 4 = 5 I meant low slots Screw hih slots for amarr
High slots = damage and I happen to like damage Also, is it possible for you to provide a link to the Dev posts saying damage mods are being nerfed/tweaked and that TTK is getting fixed?
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
Personal best K/A/D in 1.7 26/5/1
|
NK Scout
Storm Wind Strikeforce Caldari State
187
|
Posted - 2014.01.31 08:25:00 -
[35] - Quote
Hecarim Van Hohen wrote:NK Scout wrote:Hecarim Van Hohen wrote:NK Scout wrote: Ah, you people are idiots sometimes
Galente, more shields, more resistance to rails, more speed, more slots, it has more amor AND rep than the amarr because it has a extra slot and 75 less armor, adv plate 110 armor
Gallente: 1hp/sec repair more armor resistance to hybrid rail less armor resistance to projectile more base shields less base armor more speed by 20cm (not all that much) less stamina and regen Amarr: more shield resistance to hybrid rail more armor resistance to projectile less base shields more base armor more stamina and regen Also considering damage profile (vs armor and vs shields) I'd say that Amarr have better resistances And they have the same amount of slots Amarr: 2+3 = 5 Gallente: 1 + 4 = 5 I meant low slots Screw hih slots for amarr High slots = damage and I happen to like damage Also, is it possible for you to provide a link to the Dev posts saying damage mods are being nerfed/tweaked and that TTK is getting fixed? I cant, but others can
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Snagman 313
Carbon 7 CRONOS.
310
|
Posted - 2014.01.31 08:39:00 -
[36] - Quote
NK Scout wrote:Hecarim Van Hohen wrote:NK Scout wrote:Hecarim Van Hohen wrote:NK Scout wrote: Ah, you people are idiots sometimes
Galente, more shields, more resistance to rails, more speed, more slots, it has more amor AND rep than the amarr because it has a extra slot and 75 less armor, adv plate 110 armor
Gallente: 1hp/sec repair more armor resistance to hybrid rail less armor resistance to projectile more base shields less base armor more speed by 20cm (not all that much) less stamina and regen Amarr: more shield resistance to hybrid rail more armor resistance to projectile less base shields more base armor more stamina and regen Also considering damage profile (vs armor and vs shields) I'd say that Amarr have better resistances And they have the same amount of slots Amarr: 2+3 = 5 Gallente: 1 + 4 = 5 I meant low slots Screw hih slots for amarr High slots = damage and I happen to like damage Also, is it possible for you to provide a link to the Dev posts saying damage mods are being nerfed/tweaked and that TTK is getting fixed? I cant, but others can
Link or it didn't happen!!!
Closed Beta AV veteran
I drink because I play Dust
|
NK Scout
Storm Wind Strikeforce Caldari State
187
|
Posted - 2014.01.31 08:46:00 -
[37] - Quote
NK Scout wrote:Hecarim Van Hohen wrote:NK Scout wrote:Hecarim Van Hohen wrote:NK Scout wrote: Ah, you people are idiots sometimes
Galente, more shields, more resistance to rails, more speed, more slots, it has more amor AND rep than the amarr because it has a extra slot and 75 less armor, adv plate 110 armor
Gallente: 1hp/sec repair more armor resistance to hybrid rail less armor resistance to projectile more base shields less base armor more speed by 20cm (not all that much) less stamina and regen Amarr: more shield resistance to hybrid rail more armor resistance to projectile less base shields more base armor more stamina and regen Also considering damage profile (vs armor and vs shields) I'd say that Amarr have better resistances And they have the same amount of slots Amarr: 2+3 = 5 Gallente: 1 + 4 = 5 I meant low slots Screw hih slots for amarr High slots = damage and I happen to like damage Also, is it possible for you to provide a link to the Dev posts saying damage mods are being nerfed/tweaked and that TTK is getting fixed? I cant, but others can
Link or it didn't happen!!![/quote] Searching
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
188
|
Posted - 2014.01.31 08:54:00 -
[38] - Quote
Damage mod nerf
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Snagman 313
Carbon 7 CRONOS.
310
|
Posted - 2014.01.31 08:58:00 -
[39] - Quote
Doesn't sound like a CCP Nerf of old, and even if they cut the percentages in half it would still be worth it on high DPS weapons IMO. Right off to work I'll check in on this thread later o7.
Closed Beta AV veteran
I drink because I play Dust
|
NK Scout
Storm Wind Strikeforce Caldari State
188
|
Posted - 2014.01.31 08:59:00 -
[40] - Quote
Snagman 313 wrote:Doesn't sound like a CCP Nerf of old, and even if they cut the percentages in half it would still be worth it on high DPS weapons IMO. Right off to work I'll check in on this thread later o7. 6% to a hmg, dont kid yourself
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
|
Hecarim Van Hohen
Bullet Cluster Legacy Rising
386
|
Posted - 2014.01.31 08:59:00 -
[41] - Quote
CCP Remnant wrote: For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) instead of a blanket 3% per level to both shields and armor.
Re-adjustment Gëá nerf Weapon base damage is lowered
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
Personal best K/A/D in 1.7 26/5/1
|
True Adamance
Kameira Lodge Amarr Empire
6437
|
Posted - 2014.01.31 09:03:00 -
[42] - Quote
Broonfondle Majikthies wrote:True Adamance wrote:Broonfondle Majikthies wrote:Amarr sentinel has a resistance on shield one on armour. Gal's resistances are only on the armour.
That means pretty much all damage will get to the armour. It may be able to take more engagements but it isn't sustainable. Thats why it gets the armour reps. The armour is going to take more punishment.
The extra high gives the Amarr the option to be more sustainable with a recharger or to double up on the damage mods. However you fit it, it gives more options. No we don't we have two bonuses to armour resistances. Rail and Projectile, both being armour piercing ammunition types. Which means we tank armour far better than any other race. "3% Armour resistance to projectile weapons, 2% shield resistance to hybrid - railgun weapons per level" Link Hmmmm that rail bonus doesn't wholly make sense to me but 10% layered on top of the 20% shield is a nice bonus....
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
ChromeBreaker
SVER True Blood Public Disorder.
1519
|
Posted - 2014.01.31 09:07:00 -
[43] - Quote
Minmatar Sentinal is worse Less HP ant the 0.4m/s (over the amarr sentinel) isnt enough to get anywhere near a speed tank, especially with a heavies hit box. For 0.2m/s the Gal gets more HP, an armour rep, and a slot layout that can allow it to go faster than the mini without much effort.
And aparently dmg mods dont matter in this thread....
The answer is "ForgeGun"... doesnt matter what the question is...
|
Lorhak Gannarsein
1436
|
Posted - 2014.01.31 09:09:00 -
[44] - Quote
Amarr Heavy has the best EHP against projectiles, if I remember correctly. The only heavy AI weapon is a projectile weapon.
Ergo, Amarr Heavy is best in heavy v. heavy.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
785
|
Posted - 2014.01.31 09:21:00 -
[45] - Quote
True Adamance wrote:Broonfondle Majikthies wrote:"3% Armour resistance to projectile weapons, 2% shield resistance to hybrid - railgun weapons per level" Link Hmmmm that rail bonus doesn't wholly make sense to me but 10% layered on top of the 20% shield is a nice bonus.... I've been saying that from the start cus its a similar story with the Min Sentinel. I keep thinking they got their skills mixed up and its meant to be blaster resistance for Amarr and rail resistance for Min. But like you say 20% bonus is good, if a little strange.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Lorhak Gannarsein
1436
|
Posted - 2014.01.31 09:25:00 -
[46] - Quote
Broonfondle Majikthies wrote:True Adamance wrote:Broonfondle Majikthies wrote:"3% Armour resistance to projectile weapons, 2% shield resistance to hybrid - railgun weapons per level" Link Hmmmm that rail bonus doesn't wholly make sense to me but 10% layered on top of the 20% shield is a nice bonus.... I've been saying that from the start cus its a similar story with the Min Sentinel. I keep thinking they got their skills mixed up and its meant to be blaster resistance for Amarr and rail resistance for Min. But like you say 20% bonus is good, if a little strange.
More versatility for the (sinful) dual tanking that CCP is pushing with Amarr.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
|
|
|
Pages: 1 2 :: [one page] |