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DeathwindRising
ROGUE SPADES
220
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Posted - 2014.01.30 14:30:00 -
[1] - Quote
why do they seem... meh? all i see now are blasters and rails
IMO, the need a bigger clip capacity, and less dispersion. also fix the bug that keeps it from firing full auto
any other thoughts to why we dont see many of them? |
Sirpidey Adtur
Aloren Foundations
110
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Posted - 2014.01.30 14:33:00 -
[2] - Quote
Part of the reason you don't see them, is they require a 1x skill AND a 2x skill to be raised to 5. And the 2x skill does NOTHING other than unlock large missile turrets.
Basically for the ability to fit even the most basic of large missiles, you have to throw 1m SP down the drain.
1m SP on something you can't even test to see if you'll like it first? No thank you. |
Joseph Ridgeson
WarRavens League of Infamy
401
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Posted - 2014.01.30 15:44:00 -
[3] - Quote
They are EXTREMELY dangerous against Armor Tanks. However, they do limited damage to Shields and are not nearly as good at killing Infantry as the Blaster. It isn't a good middle ground. Blaster for Infantry, Railgun for Vehicles/Installations, but Missiles are only great against a single type of vehicle, so the other two are a more practical choice. |
Flix Keptick
Red Star. EoN.
3367
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Posted - 2014.01.30 15:52:00 -
[4] - Quote
Sirpidey Adtur wrote:Part of the reason you don't see them, is they require a 1x skill AND a 2x skill to be raised to 5. And the 2x skill does NOTHING other than unlock large missile turrets.
Basically for the ability to fit even the most basic of large missiles, you have to throw 1m SP down the drain.
1m SP on something you can't even test to see if you'll like it first? No thank you. caldari lp store
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Mortedeamor
1317
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Posted - 2014.01.30 15:58:00 -
[5] - Quote
tbh they are awesomely powerfull and i eventually desire to specc them up along with the gunlogi..however i would not run gunlogi rail as i hate rails and blaster madrugar requires much less sp to build a respectable tank..
missiles are awesome and do NOT need a buff..
what they do need is reasonable skill requisites
+1 for IWS to stay as cpm
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
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NK Scout
Storm Wind Strikeforce Caldari State
163
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Posted - 2014.01.30 16:00:00 -
[6] - Quote
Mortedeamor wrote:tbh they are awesomely powerfull and i eventually desire to specc them up along with the gunlogi..however i would not run gunlogi rail as i hate rails and blaster madrugar requires much less sp to build a respectable tank..
missiles are awesome and do NOT need a buff..
what they do need is reasonable skill requisites They need to make large and small turret operation a 1x skillmand a base 12k sp, or 15, lol because its too much
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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DeathwindRising
ROGUE SPADES
220
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Posted - 2014.01.30 16:00:00 -
[7] - Quote
Joseph Ridgeson wrote:They are EXTREMELY dangerous against Armor Tanks. However, they do limited damage to Shields and are not nearly as good at killing Infantry as the Blaster. It isn't a good middle ground. Blaster for Infantry, Railgun for Vehicles/Installations, but Missiles are only great against a single type of vehicle, so the other two are a more practical choice.
i used them before 1.7 because they didnt overheat like blasters and railguns, but they reload so slow that its almost like overheating after every volley. they need a bigger clip so that missing a couple hits doesnt mean your target getting away or you getting killed. |
DeathwindRising
ROGUE SPADES
220
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Posted - 2014.01.30 16:09:00 -
[8] - Quote
Mortedeamor wrote:tbh they are awesomely powerfull and i eventually desire to specc them up along with the gunlogi..however i would not run gunlogi rail as i hate rails and blaster madrugar requires much less sp to build a respectable tank..
missiles are awesome and do NOT need a buff..
what they do need is reasonable skill requisites
you dont think the clip is too small for ranged combat? or the insane dispersion is completely undermining the full auto capability or accuracy in ranged combat?
i know its not supposed to be as good as a railgun or blaster but it drastically sucks compared to both. its not even in between them, its beneath them.
you either need to get into point blank range for full auto which puts you into blaster optimal range or you try ranged combat but because over delayed impact and dispersion, its crazy trying to get all of the shots to land.
you cant brawl against a railgun because the damage per clip is way less than the railgun and you have to reload before he finishes shooting you. (railguns are too effective) |
CMDR Girr
Vendetta Reactionary Force
0
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Posted - 2014.02.05 17:17:00 -
[9] - Quote
DeathwindRising wrote:Mortedeamor wrote:tbh they are awesomely powerfull and i eventually desire to specc them up along with the gunlogi..however i would not run gunlogi rail as i hate rails and blaster madrugar requires much less sp to build a respectable tank..
missiles are awesome and do NOT need a buff..
what they do need is reasonable skill requisites you dont think the clip is too small for ranged combat? or the insane dispersion is completely undermining the full auto capability or accuracy in ranged combat? i know its not supposed to be as good as a railgun or blaster but it drastically sucks compared to both. its not even in between them, its beneath them. you either need to get into point blank range for full auto which puts you into blaster optimal range or you try ranged combat but because over delayed impact and dispersion, its crazy trying to get all of the shots to land. you cant brawl against a railgun because the damage per clip is way less than the railgun and you have to reload before he finishes shooting you. (railguns are too effective)
You hit most of the points of why missiles are not used anymore.
A clip of Missile should be on par with a clip of rail. The dispersion is silly. The splash is pretty bad too. I feel like Railguns are easier to use when hitting infantry. That is not right. Even from a lore perspective. A missile exploding should do way more splash than a rail projectile.
Commander Girr. Doom, etc, etc.
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Vulpes Dolosus
SVER True Blood Public Disorder.
867
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Posted - 2014.02.05 18:01:00 -
[10] - Quote
How to make the large missiles viable:
EM variant: 2 types of missiles, explosive (+20% armor, -20% shield, what we have currently) and EM (+20% shield, -20% armor). This will make missiles viable in all midrange situations but have a huge weakness to it opposite, making to have to rely on teamwork to be truly effective. EM will also have a slightly large blast radio is that does flux-like damage (shield only). Your literally paying 60x the SP needed for the other two rails, we need something more.
Shotgun style reload: reloads 1 missile at a time, can fire mid reload.
Range increase to 300m and removal of dropoff damage
Slightly tighter spread when rapid firing.
Dropship Specialist
Kills- Incubus: 4; Pythons: 3 Gêå1; Other DS: 31 Gêå2; Tanks: 33 Gêå2
2/2
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Garrett Blacknova
Codex Troopers
4409
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Posted - 2014.02.05 18:28:00 -
[11] - Quote
First step: FIX RELOADING.
That will probably make Missile Turrets more viable instantly, and that may be all they need. If they still feel weak, increase range and remove the damage dropoff (which makes no logical sense anyway). |
Billi Gene
456
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Posted - 2014.02.05 18:37:00 -
[12] - Quote
now that we dont have infinite ammo:
why does the large missile turret still have its nerfed splash radius and damage?... have a look at the small missile turrets stats....
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Supernus Gigas
Star Giants
210
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Posted - 2014.02.05 18:50:00 -
[13] - Quote
Vulpes Dolosus wrote: removal of dropoff damage.
Garrett Blacknova wrote:remove the damage dropoff (which makes no logical sense anyway).
Whoa now, be careful with that idea guys. I made a thread the other day suggesting just that and some fuckwads who apparently are the end-all-be-all of rocket science kept trying to argue against it by bringing up gravity and fuel consumption and physics and criticizing my example of why a missile exploding in Quebec would in fact not have the same potency as a missile exploding on the Moon because there's no oxygen on the Moon. THAT WASN'T THE POINT, THE POINT WAS THE DISTANCE FACTOR!
I mean, it's not an unreasonable change to Missiles, why did people start breaking out technical arguments against it? And then that full-of-himself Godin even had the gall to say that Missiles need to be nerfed, I mean seriously? What do people have against Large Missiles?
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
333
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Posted - 2014.02.05 18:52:00 -
[14] - Quote
Dispersion on missiles is fine.
Convergence is not. Missiles are launched out of one of two batteries, and they leave the battery at different trajectories. The point of convergence is where you are aiming, but unless you can keep the target perfectly in your sights and at the same distance, the missiles will not converge on your target and will result in a miss.
Remove convergence and the back-and-forth dance of missile turrets that results and they will be vastly improved. |
Heathen Bastard
The Bastard Brigade
867
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Posted - 2014.02.05 18:52:00 -
[15] - Quote
Supernus Gigas wrote:Vulpes Dolosus wrote: removal of dropoff damage.
Whoa now, be careful with that idea. I made a thread the other day suggesting just that and some fuckwads who apparently are the end-all-be-all of rocket science kept trying to argue against it by bringing up gravity and fuel consumption and physics and criticizing my example of why a missile exploding in Quebec would in fact not have the same potency as a missile exploding on the Moon because there's no oxygen on the Moon. THAT WASN'T THE POINT, THE POINT WAS THE DISTANCE FACTOR! I mean, it's not an unreasonable change to Missiles, why did people start breaking out technical arguments against it? And then that full-of-himself Godin even had the gall to say that Missiles need to be nerfed, I mean seriously? What do people have against Large Missiles?
Some jerkass in a missile tank killed their militia tank spam and they got butthurt about it.
missiles have extremely high alpha. this is true, they also have the longest reload, shite accuracy if you want to apply that alpha before someone can react, and middle-child range, with dropoff.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
536
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Posted - 2014.02.05 19:04:00 -
[16] - Quote
I know right. The very first thing I did when this new build came out was get missiles to level 5. And I will tell you, many, many, many tanks fell that first week.
Then people caught on to hardeners, and stacking them. Gunnlogis with hardeners are impossible to kill with missiles, and if they use a rail, it will shred BEFORE a reload can happen.
They are AWESOME at busting madrudgers, but only if you use a damage mod. Otherwise, a pro fit maddie, will have plenty of time to rep that damage away between your reloads.
It is very disappointing to see missiles. They were **** before 1.7, and I hate to say it, they are still ****. Why they are locked up behind a level 5 2x skill, I can't figure out. CCP was like, oh yeah these things are going to be the best thing out there, so lets put insane requirements on them. Good trick CCP, you got me.
Ugh, and I had such high hopes for this build. Oh well, check this out. I suspect it will be either the death of dust, or some serious competition. This game is made by people that understand a thing or 2 about what an FPS is.
Destiny the Game
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
536
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Posted - 2014.02.05 19:05:00 -
[17] - Quote
Supernus Gigas wrote:Vulpes Dolosus wrote: removal of dropoff damage.
Garrett Blacknova wrote:remove the damage dropoff (which makes no logical sense anyway). Whoa now, be careful with that idea guys. I made a thread the other day suggesting just that and some fuckwads who apparently are the end-all-be-all of rocket science kept trying to argue against it by bringing up gravity and fuel consumption and physics and criticizing my example of why a missile exploding in Quebec would in fact not have the same potency as a missile exploding on the Moon because there's no oxygen on the Moon. THAT WASN'T THE POINT, THE POINT WAS THE DISTANCE FACTOR! I mean, it's not an unreasonable change to Missiles, why did people start breaking out technical arguments against it? And then that full-of-himself Godin even had the gall to say that Missiles need to be nerfed, I mean seriously? What do people have against Large Missiles?
Some people don't understand what an example is. Should be stickied at the top of the forums.
Nuff Said
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
636
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Posted - 2014.02.05 19:24:00 -
[18] - Quote
missiles only have the 1 downside.. long reload with the 12 missiles..
close the gap on an armor tank and the tank goes boom..
the most powerful turret was the large missile turret installation. it was pure rapid fire vehicle/infantry annihilating deadly ferocity.(before it was changed back to burst only)...
its also effective against unhardened shield tanks. if u have damage mods active on it. mostly it seems to be the great weakness of the armor tank. feels better than rails sometimes 2. so i consider rail gun tank to be anti shield and missile glass cannon anti armor. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1145
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Posted - 2014.02.05 19:48:00 -
[19] - Quote
Sirpidey Adtur wrote:Part of the reason you don't see them, is they require a 1x skill AND a 2x skill to be raised to 5. And the 2x skill does NOTHING other than unlock large missile turrets.
Basically for the ability to fit even the most basic of large missiles, you have to throw 1m SP down the drain.
1m SP on something you can't even test to see if you'll like it first? No thank you.
They ARE worth it. The rail turret right now is so unbelievably OP, as in not even what it is supposed to be as a long range Caldari weapon. It is too good at point blank. It's so bad it's the FOTM right now. When that gets nerfed the missiles will be where they should be GÇô at the top of the short to med anti-tank food chain.
Rommel, you magnificent bastard, I read your book!
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Spkr4theDead
Red Star. EoN.
1762
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Posted - 2014.02.05 19:51:00 -
[20] - Quote
DeathwindRising wrote:why do they seem... meh? all i see now are blasters and rails
IMO, the need a bigger clip capacity, and less dispersion. also fix the bug that keeps it from firing full auto
any other thoughts to why we dont see many of them? We don't see many because they're very situational, ie. best only against armor. The only time you'll ever take out a shield tank, is if it's a Sica and the pilot has no clue what they're doing.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Operative 1171 Aajli
Bragian Order Amarr Empire
1145
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Posted - 2014.02.05 19:51:00 -
[21] - Quote
Tebu Gan wrote:Supernus Gigas wrote:Vulpes Dolosus wrote: removal of dropoff damage.
Garrett Blacknova wrote:remove the damage dropoff (which makes no logical sense anyway). Whoa now, be careful with that idea guys. I made a thread the other day suggesting just that and some fuckwads who apparently are the end-all-be-all of rocket science kept trying to argue against it by bringing up gravity and fuel consumption and physics and criticizing my example of why a missile exploding in Quebec would in fact not have the same potency as a missile exploding on the Moon because there's no oxygen on the Moon. THAT WASN'T THE POINT, THE POINT WAS THE DISTANCE FACTOR! I mean, it's not an unreasonable change to Missiles, why did people start breaking out technical arguments against it? And then that full-of-himself Godin even had the gall to say that Missiles need to be nerfed, I mean seriously? What do people have against Large Missiles? Some people don't understand what an example is. Should be stickied at the top of the forums. Edit: No doubt they would argue what an example is, nevermind.
In EVE missiles always hit after lock on, it is just a matter of distance and flight time. Wouldn't mind them being lock on like swarms and reload like swarms only with the damage of a full volley.
Rommel, you magnificent bastard, I read your book!
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Foundation Seldon
Molon Labe. Public Disorder.
417
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Posted - 2014.02.05 20:09:00 -
[22] - Quote
As others have said, a turret type that's only viable against half the tank types in the game doesn't make for a worthwhile choice compared to a Railgun which has all the advantages of insane damage, range, and more or less even effectiveness against both tank types.
The Large Railgun is a 600m range Shotgun equally capable of dealing with any tank ever called out on the field. Why would I use Missiles?
Saga v. Methana Balance
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thomas mak
STRONG-ARMED BANDITS
30
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Posted - 2014.02.05 20:12:00 -
[23] - Quote
Flix Keptick wrote:Sirpidey Adtur wrote:Part of the reason you don't see them, is they require a 1x skill AND a 2x skill to be raised to 5. And the 2x skill does NOTHING other than unlock large missile turrets.
Basically for the ability to fit even the most basic of large missiles, you have to throw 1m SP down the drain.
1m SP on something you can't even test to see if you'll like it first? No thank you. caldari lp store 1050LP while rail are just 550LP no thankyou
Real tanker dies with their tanks!
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thomas mak
STRONG-ARMED BANDITS
30
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Posted - 2014.02.05 20:17:00 -
[24] - Quote
about the splash....you guy realy don't know SMALL missile have BETTER splash than LARGE missile?
Real tanker dies with their tanks!
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CMDR Girr
Vendetta Reactionary Force
1
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Posted - 2014.02.05 21:28:00 -
[25] - Quote
Foundation Seldon wrote:As others have said, a turret type that's only viable against half the tank types in the game doesn't make for a worthwhile choice compared to a Railgun which has all the advantages of insane damage, range, and more or less even effectiveness against both tank types.
The Large Railgun is a 600m range Shotgun equally capable of dealing with any tank ever called out on the field. Why would I use Missiles?
Exactly. In New Eden, Rails are useless up close, I'm not sure if they were meant to have a 0-600m optimum range. It should be more like 50-600m. A rail gunner should be nearly useless in your face, where as a missile gunner will get you no matter the distance.
It's just not balanced right now. I feel it should be like this.
Blaster - Great up close, terrible at range. No Splash Railgun - Terrible Up close, Great at range, Little to no splash. Missile - All around decent. Larger slash.
^-----this is why people use a mix of weapons in Eve, in Dust, the Railgun does it all, basically same dmg at any range, splash is good on it, so killing infantry is easy, quick reload, fast RoF once it gets going.
Commander Girr. Doom, etc, etc.
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DeathwindRising
ROGUE SPADES
227
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Posted - 2014.02.06 13:42:00 -
[26] - Quote
CLONE117 wrote:missiles only have the 1 downside.. long reload with the 12 missiles..
close the gap on an armor tank and the tank goes boom..
the most powerful turret was the large missile turret installation. it was pure rapid fire vehicle/infantry annihilating deadly ferocity.(before it was changed back to burst only)...
its also effective against unhardened shield tanks. if u have damage mods active on it. mostly it seems to be the great weakness of the armor tank. feels better than rails sometimes 2. so i consider rail gun tank to be anti shield and missile glass cannon anti armor.
why is it that even after all this time, railguns STILL do bonus damage to SHIELDS? i thought they were anti armor weapons |
Chunky Munkey
Amarr Templars Amarr Empire
3045
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Posted - 2014.02.06 13:49:00 -
[27] - Quote
Sirpidey Adtur wrote:Part of the reason you don't see them, is they require a 1x skill AND a 2x skill to be raised to 5. And the 2x skill does NOTHING other than unlock large missile turrets.
Basically for the ability to fit even the most basic of large missiles, you have to throw 1m SP down the drain.
1m SP on something you can't even test to see if you'll like it first? No thank you.
It's easier to just grab them from the Cal Loyalty store.
No.
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Takahiro Kashuken
Red Star. EoN.
2393
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Posted - 2014.02.06 14:03:00 -
[28] - Quote
1. Missiles are normally used on gunlogis, problem is gunlogis gun depression is **** and unless you are on a downward slope or flat area you could miss with your missiles, if you see a missile turret on a maddy laugh as you kill it because its defence is gimped
2. Not great against infantry, takes some time and practise to get it right but not too bad against vehicles with a massive alpha strike, if you want to kill vehicles use a rail, if its infantry use a blaster
3. More situational than the rest
Intelligence is OP
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