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DeathwindRising
ROGUE SPADES
220
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Posted - 2014.01.30 14:30:00 -
[1] - Quote
why do they seem... meh? all i see now are blasters and rails
IMO, the need a bigger clip capacity, and less dispersion. also fix the bug that keeps it from firing full auto
any other thoughts to why we dont see many of them? |
DeathwindRising
ROGUE SPADES
220
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Posted - 2014.01.30 16:00:00 -
[2] - Quote
Joseph Ridgeson wrote:They are EXTREMELY dangerous against Armor Tanks. However, they do limited damage to Shields and are not nearly as good at killing Infantry as the Blaster. It isn't a good middle ground. Blaster for Infantry, Railgun for Vehicles/Installations, but Missiles are only great against a single type of vehicle, so the other two are a more practical choice.
i used them before 1.7 because they didnt overheat like blasters and railguns, but they reload so slow that its almost like overheating after every volley. they need a bigger clip so that missing a couple hits doesnt mean your target getting away or you getting killed. |
DeathwindRising
ROGUE SPADES
220
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Posted - 2014.01.30 16:09:00 -
[3] - Quote
Mortedeamor wrote:tbh they are awesomely powerfull and i eventually desire to specc them up along with the gunlogi..however i would not run gunlogi rail as i hate rails and blaster madrugar requires much less sp to build a respectable tank..
missiles are awesome and do NOT need a buff..
what they do need is reasonable skill requisites
you dont think the clip is too small for ranged combat? or the insane dispersion is completely undermining the full auto capability or accuracy in ranged combat?
i know its not supposed to be as good as a railgun or blaster but it drastically sucks compared to both. its not even in between them, its beneath them.
you either need to get into point blank range for full auto which puts you into blaster optimal range or you try ranged combat but because over delayed impact and dispersion, its crazy trying to get all of the shots to land.
you cant brawl against a railgun because the damage per clip is way less than the railgun and you have to reload before he finishes shooting you. (railguns are too effective) |
DeathwindRising
ROGUE SPADES
227
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Posted - 2014.02.06 13:42:00 -
[4] - Quote
CLONE117 wrote:missiles only have the 1 downside.. long reload with the 12 missiles..
close the gap on an armor tank and the tank goes boom..
the most powerful turret was the large missile turret installation. it was pure rapid fire vehicle/infantry annihilating deadly ferocity.(before it was changed back to burst only)...
its also effective against unhardened shield tanks. if u have damage mods active on it. mostly it seems to be the great weakness of the armor tank. feels better than rails sometimes 2. so i consider rail gun tank to be anti shield and missile glass cannon anti armor.
why is it that even after all this time, railguns STILL do bonus damage to SHIELDS? i thought they were anti armor weapons |
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